Sooo.... What is it about Metroid Other M?

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Avatar Roku said:
Irridium said:
From the way people complain, its because Samus now has a personality and is more interesting than "standard bounty hunter who's only unique because she's a woman". Hell, the amount of times she's shown any sort of humanity you could count on one hand. The most notable of which is when she saved the baby metroid.

But I doubt the hate is because she now has a personality. The issue I have with it is because Nintendo completely dropped the ball on introducing us and presenting her personality. Instead of making her look like a deep human with inner demons, desires, thoughts, dreams, ect. they make her look like a whiny high-school chick.

I just think people are angry at how her personality was presented, and are complaining about the wrong thing.
I agree with you, but here's one thing: she had a personality before. People tend to say she didn't because she didn't talk (even though she did in Fusion, but we can ignore that for now), but there are ways to characterize people other than through dialogue. I'm talking about indirect characterization through the environment and their situation. Some (*coughmoviebobcough)call that projection, and I agree, but it's the sort of projection where the devs guide it, make you project what they want you to. I don't think it's a coincidence that, before Other M, if you asked any fan what Samus' primary character trait was, 99 times out of 100, they would say it was her independence.

In my opinion, Other M shat on that. Many other people talked about why in this thread, so I'll be brief, but seriously. She becomes the sidekick of her own story.
Never really got the "independence" vibe from her to be honest. How was she independent? Because she's alone all the time? You could say that about plenty of game characters. And besides, a good character has many traits. A good character has depth. Before Other M, Samus didn't really have depth.

I think Nintendo did a smart thing in giving her an actual personality and some depth, but they just screwed up the execution and presentation so much its just ridiculous. No wonder they don't write much deep story-driven games...
 

Kyogissun

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Irridium said:
Avatar Roku said:
Irridium said:
From the way people complain, its because Samus now has a personality and is more interesting than "standard bounty hunter who's only unique because she's a woman". Hell, the amount of times she's shown any sort of humanity you could count on one hand. The most notable of which is when she saved the baby metroid.

But I doubt the hate is because she now has a personality. The issue I have with it is because Nintendo completely dropped the ball on introducing us and presenting her personality. Instead of making her look like a deep human with inner demons, desires, thoughts, dreams, ect. they make her look like a whiny high-school chick.

I just think people are angry at how her personality was presented, and are complaining about the wrong thing.
I agree with you, but here's one thing: she had a personality before. People tend to say she didn't because she didn't talk (even though she did in Fusion, but we can ignore that for now), but there are ways to characterize people other than through dialogue. I'm talking about indirect characterization through the environment and their situation. Some (*coughmoviebobcough)call that projection, and I agree, but it's the sort of projection where the devs guide it, make you project what they want you to. I don't think it's a coincidence that, before Other M, if you asked any fan what Samus' primary character trait was, 99 times out of 100, they would say it was her independence.

In my opinion, Other M shat on that. Many other people talked about why in this thread, so I'll be brief, but seriously. She becomes the sidekick of her own story.
Never really got the "independence" vibe from her to be honest. How was she independent? Because she's alone all the time? You could say that about plenty of game characters. And besides, a good character has many traits. A good character has depth. Before Other M, Samus didn't really have depth.

I think Nintendo did a smart thing in giving her an actual personality and some depth, but they just screwed up the execution and presentation so much its just ridiculous. No wonder they don't write much deep story-driven games...
I think purely on the whole reaction to realizing that the 'AI' in Fusion was a digital recreation of Adam Malkovich's was a prime example that Samus isn't some closed off independent person.

I'm siding on the whole 'The execution was bad, but the intent was good' view of Other M. Attempting to give Samus some mental drama shit to deal with was a fucking great idea. The problem? It had an air of shitty angsty crap we've seen too many times before and not enough genuinely good moments of conflicting with said mental tributlations and genuinely 'fighting' them.

There were a few points where it implied it was trying to do that, but between the meh-diocre handling of Samus' 'depth' and the lack of an answer as to who the 'outsider' was feeling somewhat like a red herring kind of trope, it fell a bit flat.

But Other M suffered from a great deal of 'fan self entitlement' backlash from the community as a whole, so the hate is kinda unavoidable.

I enjoyed it, I thought the gameplay was a blast and showed how the future of the non-FPS metroid games could go. The right level of challenge + good platforming resulted in a short but solid game.
 

TsunamiWombat

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As many people have said, the way they characterized Samus.

I don't have a problem with Samus Aran having vulnerabilities, or even fears. She should not turn into a screaming willy when she encounters her greatest enemy though. Nor should she, a bounty hunter and all around badass who supercedes the military in skill and technoligy, kowtow to an old commander who was introduced in Metroid Fusion as a good friend or even almost lover who RESPECTED her.
 

RowdyRodimus

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People didn't like it because they gave Samus a personalty that did jive with the one that the player had built around her in their own minds and because it used traditional gender roles instead of continuing the emasculating of men in culture.

People wouldn't have a problem if the CO had been a butch dyke former lover of Samus but because a man told her that "to be a part of this team means you follow my orders", they have pissed on the fans interpretation of a formerly silent protagonist.
 

Formica Archonis

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ShadowsofHope said:
http://moonbase.rydia.net/mental/blog/gaming/metroid-other-m-the-elephant/article.html

This will more or less explain it all for you. Have fun!
(Blinks.) He shoots... what? He....

Really?
 

Louzerman102

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I have always hated the "breakdown in combat" plot device. Honestly the best comparison for Samus' portrayal in older games is of a female master chief. (I is tough, solve the problem, bang bang, shooty, walk away into sunset.) Would master chief throwing a hissy fit in halo 3 only to overcome his fear made the story better? I also would like to make this point. If Samus was a man would the Riply breakdown be put on the table as a viable story element?
 

CriticalGriffin

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ShadowsofHope said:
Oh, I have no doubt it is poor writing all around, but that definitely does not make things any better from the perspective of the individual playing the game in terms of how they portray a male/female relationship between Samus and Adam (practically to the point of worshiping Adam, no matter the actions he takes).
I wouldn't call it so much as worship, as more of

ShadowsofHope said:
Samus basically follows everything Adam does against her in the game like an obedient puppy, relinquishing her own safety and even her own judgments in the field for sake of Adam's own in the end.
Okay first of all, against her... how and what?
You also make it sound as if there is no reason for Samus to obey Adam, which there is.
First, Adam is a superior military officer. Second is that Samus works for the Galactic Federation, so acting all "Screw you, I'll do this on my own" would be very stupid career move. Third is that Adam is Samus' father figure, who she hasn't met in god knows how long. Naturally you would try to mend that relationship, especially after the apperant depression caused by Super Metroid.

ShadowsofHope said:
Even if it hurts her more than it benefits her own life. Which contradicts the strong lone wolf character that knows how to handle herself in which we are presented with in every other game in the Metroid series.
But here's the difference: It's a different story context. In any of the other Metroid games, there is no superior officer that commands you directly with the exception of Metroid Prime 3 and Metroid Fusion.
However, in Fusion she disobeyed commands because she explicitly said that she would not obey an emotionless machine. But in Metroid Prime 3, she also obeyed military commands of Admiral Dane without any questioning.
And let's not forget, who always commanded Samus to fight all those Space Pirates and Metroids? Yes, the Federation and the military.
So that means if there is a military commander or other Federation represantative on the board, she would listen and obey, because that's the way it works; it's protocol.

Which also means: there is no contradiction.

ShadowsofHope said:
That situation brings upon the mindset (no surprise) that the game views Samus as more a simple pawn to a dominant male figure that doesn't really care for her well-being, but rather how much control he can have over her emotions, her thoughts and even her actions to suit his own goals.
... That is if people already had strong interpretations of what kind of character Samus is. Otherwise, that is just hyperbole.

ShadowsofHope said:
At least, that was my interpretation of my rather.. rough playthrough of the game.
Good thing you understand that.

ShadowsofHope said:
We'll likely agree to disagree here on this, no less. I just can't see the character relationships to have any sufficiently justified manner to them, in the end. I'm not saying I agree with everything in the article either (rather outlandish claims about pop culture included here), just that the criticism about the character relationships fits my own views on that aspect of the game rather well.
Then just for the sake of atleast understanding what I'm after, here's another more positive interpretation of how it works: http://www.endoftheweekpodcast.com/apps/blog/show/4796504-the-psychology-of-samus-and-the-roles-of-adam-and-ridley

So... Holy shi-, where did you guys came from?
 

ZephrC

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It's a very story driven game with a very bad story. It also took one of the most iconic figures in video gaming and gave her a personality that the huge majority of her biggest fans despise. It doesn't matter who's right or wrong, what's acceptable or what isn't, whether she was really a battered woman or not. The whole thing was very, very stupid.

Even if the story had been good it would have sucked to try and play through it a second time, because the gameplay and exploration were really shallow and easy. It would have been a good game with a better story, but it still wouldn't have been great because of the utter lack of any kind of replay value. Don't get me wrong, it was certainly fun when no one was talking. I just don't see how it could ever have been fun again.
 

Throwitawaynow

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For things other than the story: Supposed to have really bad controls, the shift between third and second person shooting wasn't very smooth, specific times when you needed to use the first person on certain bosses was annoying, and the normal bugs and glitches. From what I read on reviews.
 

Avaloner

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Griffin, you don't seem to get one thing that everyone is pissed about is the personality, fears, vulnerabilities they forced on her, sure its nice to have them and I would think if the game picked Samus as the badass she always was in everyones head, people would have liked "MoM", but this is simply an utter destruction of a well loved character.

Sure she followed orders, but her orders never were more than "We send you to find a solution to this", after all she is a freaking bounty hunter, a bounty hunter is told to "get things done" and thats that, no person would have a heat shielding in their back pack and running around getting burned in the off chance that there is a room around the corner with even more heat...o wait a second the varia suit protects even against lava so f* that argument.

Furthermore to all the people, who heard about the manga and constantly use it as an explanation why she throws a hissifit, you are wrong, in the ~very~ same Manga Samus stands over Ridleys ashes and screams in victory, so there is no way she has those problems anymore, if I have a fear and I conquer that fear, I'm not turning into a crying sack of tears as soon as I'm confronted again, I might shudder, I might be paralyzed for a Moment, but I will not suddendly loose all my willpower.

The fact is Mom transformed Samus from a "I do things on my own" to "I need an order for everything I need to do, better tell me to breath, else I might die" character, and thats just bad, once again as a reminder, sure she was given orders, but she was never told that she has to endure pain, while she already ~had~ an cure for it, the same thing moviebob seems to completely miss as well, there is a difference in the fact that Samus already has the suit instead of her running into an hazardous environment to ~get~ the suit, as it was in moonbase, there were several thigns that would have allowed Samus not to use the suit, a technical difficulty, maybe the suit was damaged in some way..or anything else other than "dumb puppy is going to endure pain so adam can rub one out over her pain".
 

ShadowsofHope

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CriticalGriffin said:
Then just for the sake of atleast understanding what I'm after, here's another more positive interpretation of how it works: http://www.endoftheweekpodcast.com/apps/blog/show/4796504-the-psychology-of-samus-and-the-roles-of-adam-and-ridley
I am going to assume most of your responses are coming in some form or another from this article, so thank you, and I will read it soon.

I'll honestly try to see the perspective in this one, but Other M was just too sickening for me at certain points with Adam and Samus (like shooting her in the back) to much more than extremely jaded about it.
 

ksn0va

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RowdyRodimus said:
People didn't like it because they gave Samus a personalty that did jive with the one that the player had built around her in their own minds and because it used traditional gender roles instead of continuing the emasculating of men in culture.

People wouldn't have a problem if the CO had been a butch dyke former lover of Samus but because a man told her that "to be a part of this team means you follow my orders", they have pissed on the fans interpretation of a formerly silent protagonist.
From what I understood Samus was depicted as a battered housewife that was too scared to speak out.
 

CriticalGriffin

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Avaloner said:
Griffin, you don't seem to get one thing that everyone is pissed about is the personality, fears, vulnerabilities they forced on her, sure its nice to have them and I would think if the game picked Samus as the badass she always was in everyones head, people would have liked "MoM", but this is simply an utter destruction of a well loved character.
Here's the thing: How do you determine what exactly is "badass" and what is not.

Badass is not exactly always the most objective of opinions.

Avaloner said:
Sure she followed orders, but her orders never were more than "We send you to find a solution to this", after all she is a freaking bounty hunter, a bounty hunter is told to "get things done" and thats that, no person would have a heat shielding in their back pack and running around getting burned in the off chance that there is a room around the corner with even more heat...o wait a second the varia suit protects even against lava so f* that argument.
I will still insist that Varia suit was a simple game challenge. Sure, not really well realized challenge, but it still just that. Using it as an arguement is like arguing how illogical Final Fantasy is because it has turn-based combat.


Avaloner said:
Furthermore to all the people, who heard about the manga and constantly use it as an explanation why she throws a hissifit, you are wrong,
I read the manga, yes. But I didn't like the manga after the first act and it's canonicity is very questionable(I personally think it's more "sort of canon" than "completely canon").

Avaloner said:
in the ~very~ same Manga Samus stands over Ridleys ashes and screams in victory, so there is no way she has those problems anymore, if I have a fear and I conquer that fear, I'm not turning into a crying sack of tears as soon as I'm confronted again, I might shudder, I might be paralyzed for a Moment, but I will not suddendly loose all my willpower.
Here's a question: How do you know she wouldn't have those problems anymore? You are making this far too simple, especially considering that Ridley just won't die at all, which in itself would probably amplify the fear further.
Sometimes, you simply cannot get over fears and traumas, especially those of resulting from war or a horrible childhood.
And if you are going to say "But four times, it should be routine", then I say "Wouldn't it actually make the matters worse?"

And crying sack of tears? Are we even playing the same game?

Avaloner said:
The fact is Mom transformed Samus from a "I do things on my own" to "I need an order for everything I need to do, better tell me to breath, else I might die" character.
Pure character interpretation. Just because she's always send to the field alone doesn't necesarrily mean she is a asocial loner herself. And your later claim is hyperbolic and put things out of context.

Avaloner said:
, and thats just bad, once again as a reminder, sure she was given orders, but she was never told that she has to endure pain, while she already ~had~ an cure for it, the same thing moviebob seems to completely miss as well, there is a difference in the fact that Samus already has the suit instead of her running into an hazardous environment to ~get~ the suit, as it was in moonbase, there were several thigns that would have allowed Samus not to use the suit, a technical difficulty, maybe the suit was damaged in some way..or anything else other than "dumb puppy is going to endure pain so adam can rub one out over her pain".
Once again you are using the Varia suit part as an arguement, which I already stated is nothing more than a typical video game challenge that's not well realized. Simple as that, but it seems some people simply have to blow it out of proportions.
If you are seriously using that as the only arguement, I'm afraid this debate will go no further.



ShadowsofHope said:
CriticalGriffin said:
Then just for the sake of atleast understanding what I'm after, here's another more positive interpretation of how it works: http://www.endoftheweekpodcast.com/apps/blog/show/4796504-the-psychology-of-samus-and-the-roles-of-adam-and-ridley
I am going to assume most of your responses are coming in some form or another from this article, so thank you, and I will read it soon.

I'll honestly try to see the perspective in this one, but Other M was just too sickening for me at certain points with Adam and Samus (like shooting her in the back) to much more than extremely jaded about it.
That's great to hear. I also have more of those, but I think that should be enough for now.

ksn0va said:
From what I understood Samus was depicted as a battered housewife that was too scared to speak out.
Consider yourself misinformed.
 

Avatar Roku

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Irridium said:
Avatar Roku said:
Irridium said:
From the way people complain, its because Samus now has a personality and is more interesting than "standard bounty hunter who's only unique because she's a woman". Hell, the amount of times she's shown any sort of humanity you could count on one hand. The most notable of which is when she saved the baby metroid.

But I doubt the hate is because she now has a personality. The issue I have with it is because Nintendo completely dropped the ball on introducing us and presenting her personality. Instead of making her look like a deep human with inner demons, desires, thoughts, dreams, ect. they make her look like a whiny high-school chick.

I just think people are angry at how her personality was presented, and are complaining about the wrong thing.
I agree with you, but here's one thing: she had a personality before. People tend to say she didn't because she didn't talk (even though she did in Fusion, but we can ignore that for now), but there are ways to characterize people other than through dialogue. I'm talking about indirect characterization through the environment and their situation. Some (*coughmoviebobcough)call that projection, and I agree, but it's the sort of projection where the devs guide it, make you project what they want you to. I don't think it's a coincidence that, before Other M, if you asked any fan what Samus' primary character trait was, 99 times out of 100, they would say it was her independence.

In my opinion, Other M shat on that. Many other people talked about why in this thread, so I'll be brief, but seriously. She becomes the sidekick of her own story.
Never really got the "independence" vibe from her to be honest. How was she independent? Because she's alone all the time? You could say that about plenty of game characters. And besides, a good character has many traits. A good character has depth. Before Other M, Samus didn't really have depth.

I think Nintendo did a smart thing in giving her an actual personality and some depth, but they just screwed up the execution and presentation so much its just ridiculous. No wonder they don't write much deep story-driven games...
You know, you have a point. I would like to point out that she had a personality in Fusion (as in, she actually talked), but, looking back, I don't think she talked quite so much as to give a good feel for her personality.
 

Myf

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I'm so angry right now, been growing up with the metroid series and Samus has been like a frackin rolemodel to me... Heck I was even gonna name my future kid Samus but since she got so horribly raped I'm not so sure anymore. Think I'm gonna go and play some real metroid (super metroid) to ease the pain.
 

Asuka Soryu

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The Story poorly meshes with the Game Play.

The relation ship between Samus and the Commander is very unhealthy for her.

Her interrior monologuing is irritating and uneeded.
 

Vrex360

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CriticalGriffin said:
Here's the thing: How do you determine what exactly is "badass" and what is not.

Badass is not exactly always the most objective of opinions.
Of course there are many different definitions for a 'badass' I think typically the idea is someone who is strong and brave and usually with some kind of toughened attitude. While I admit this is quite a two dimensional bland idea of what it takes to mean someone is tough, I feel that's the general idea of what makes a character 'badass'.
For what it's worth, I absolutely think that a character can have emotions and baggage and still qualify as badass (look at Batman for instance) I just think, from what I've read and seen in cinematics, that Other M overdoes this.
Especially with the implied theme of 'motherhood'. I mean references like 'the Bottle Ship' and the 'Babies cry' distress signal combined with the fact that 'Other M' is an anagram for 'Mother'... it's not like this is subtle.

I will still insist that Varia suit was a simple game challenge. Sure, not really well realized challenge, but it still just that. Using it as an arguement is like arguing how illogical Final Fantasy is because it has turn-based combat.
Actually I would argue that the Varia suit can well and truly be used as an argument. The reason? Because even though it is basically an arbitrary game mechanic, it is still an arbitrary game mechanic that the writer decided needed a narrative explanation.

He had chosen to, rather then merely have power ups be available by coming across them in the game, instead have an element within the story to explain why Samus has all her powers and won't use them unless told to. Which works the same way as merely getting to the point in the game where she can use them by picking them up.

This means that the writer consciously decided to make it part of the story to have Samus need to wait to upgrade her weapons and thus, his sheer laziness to not come up with an actual justified reason to why Samus would run into a heated zone without protective clothing means that we have to take in the indication behind this.
Because this is no longer just a game challenge or game mechanic, by having it actually have a context within the story this is now a plot device that in turn interacts with the rest of the story.
If he didn't want this implication raised then he should have come up with a better reason for why Samus needed to not use the Varia suit. Or possible just drop the whole angle with the 'order' system and instead just have powerups lying around to be picked up.
Because by making it an actual plot device with a context and a reason behind it, it means that people have every right to then take that context given to it and use said context as an example of another point in the game where that context meshes with the rest of the plot to make an unpleasant implication.

The unpleasant implication being that even when her life is in danger, Samus would opt to follow orders and wait to be told to put on the Varia suit even though she is putting herself in danger pointlessly for it.

As for Final Fantasy and turn based battles well... there's no narrative device surrounding the turn based combat that I understand. No character ever yells:
"Let's fight fair like a game of chess!"
Thus giving an actual story basis for how the gameplay works. Hence there in lies a suspension of disbelief and no one needs to wonder why everyone is standing perfectly still in a supposedly tense battle waiting to be told to fight each other.
But the second a story writer tries to explain it is the point where things get wierd.


I read the manga, yes. But I didn't like the manga after the first act and it's canonicity is very questionable(I personally think it's more "sort of canon" than "completely canon").
I don't know how something can only be partially considered 'canon'. Plus from what I've heard the writer of Other M decided to make the Prime series non canon (remember I'm not a hardcore fan so I apologize if I'm getting anything wrong here) which frankly I understand why large portions of the fanbase are mad.
I mean if someone had retconned Halo 2 and 3 out of existence because they would interfere with the story that some new developer wanted to make in the Halo universe... I would be pissed too.
As it stands, whether it's canonical or not by those standards, according to the fanbase it still was at one point or another considered 'canon' by some kind of source and it showed Samus overcoming her childhood trauma.

Also as a side note from what I've gathered her childhood trauma regarding Ridley is something that doesn't have much to do with the overarching plot of the game itself (again going with what I've read and seen if I am wrong, please feel free to correct me) and after the battle Ridley escapes and Samus later comes across his corpse having apparently been killed by some offscreen threat.

Which of course raises the obvious question. If it had nothing or at least very little to do with the plot of the actual game and doesn't even get any kind of satisfactory resolution... why even have that scene in the first place?

Seriously, why have Samus be brought to her knees by her old nemesis, frozen in fear and barely recovering the will to fight if there isn't even a satisfactory resolution? Or even a 'Ridley escaped paving the way for a sequel' kind of battle?
To go with the Batman comparison again, this would be like if the Joker escaped from Prison, battled Batman and somehow crippled him with PTSD but then when Batman manages to confront him again way later in the story.... the Joker apparently died of heart failure.
I mean seriously, what would be the point of that?

If there was no context and no resolution, why even bring up a character's past traumas? Again, if I'm missing something, please let me know.



Here's a question: How do you know she wouldn't have those problems anymore? You are making this far too simple, especially considering that Ridley just won't die at all, which in itself would probably amplify the fear further.
Sometimes, you simply cannot get over fears and traumas, especially those of resulting from war or a horrible childhood.
And if you are going to say "But four times, it should be routine", then I say "Wouldn't it actually make the matters worse?"
Now see this argument I actually get, for the most part. Someone would no doubt be crushed to see that the opposition they thought was dead rise back from the grave, even after apparently being sure they defeated them last time.
But there are two factors at work here:
1. Samus has killed Ridley several times now, she at one point blew him up then roared with triumph at his demise. She knows how to kill him, she's done it several times. By this point, again with the Batman references, their relationship should be akin to Batman and the Joker. Two arch enemies destined to do battle forever.
2. According to the wiki, a few articles and reviews and word of mouth, the facilities on the Bottle Ship were cloning back into existence many of Samus's old enemies. Hence if she were thinking straight, she'd have no reason not to expect to see Ridley again.

But again, that's mostly irrelevant. I do agree with you for the most part it's just that those two factors always made the 'shocked to see Ridley return' kind of redundant to me.
But again, I'm not much of a hardcore player so I can't really vouch all that much.

And crying sack of tears? Are we even playing the same game?
I saw the scene in question on a youtube video, she morphed into a helpless small child on screen. Literally, weak and humbled and pathetic.
And, considering my previous point about how it doesn't go anywhere or get any resolution of any kind, this scene serves only to make Samus suddenly look fragile.

Pure character interpretation. Just because she's always send to the field alone doesn't necesarrily mean she is a asocial loner herself. And your later claim is hyperbolic and put things out of context.
Presumably if she chose the lonesome lifestyle of a bounty hunter then that does say a lot about her being a loner and being free spirited. I don't really see a family oriented person with strong social ties deciding to be a bounty hunter knowing full well that it would mean a life of solitude.

Plus, while it is true that Samus has been a blank slate for the majority of the series, it seems that this was clearly enough for people. In fact as a blank slate that people can project onto, it made Samus more appealling to the masses... clearly.
Perhaps it's because it allows us to want to understand her personality and as a mostly faceless and silent protagonist it allows every player to feel like they are her. We see her save entire planets, defeat giant monsters, blow up evil space stations... all on her own, without any aid.
Her silent nature didn't stop that and frankly, I see nothing wrong with that.

Okay so people made up details based on assumptions about her, but those assumptions sculpted her into a proud, iconic and strong female icon in an industry that is primarily male dominated.
Why did that need to be changed? Why did she need a backstory, a personality, or a voice? I think most people thought she was fine the way she was.

Once again you are using the Varia suit part as an arguement, which I already stated is nothing more than a typical video game challenge that's not well realized. Simple as that, but it seems some people simply have to blow it out of proportions.
If you are seriously using that as the only arguement, I'm afraid this debate will go no further.
Once again, it is no longer a gameplay thing. By giving it narrative context, it is now a plot device, it has every reason to be called into question if the author couldn't be bothered to come up with a better justification for the Hell Run.
I myself would come up with more arguments to use in this situation, but not being a hardcore Metroid fan I probably am not the best authority on that.

Also I apologize if I came across as rude in any way, like I said I'm only arguing points that I've heard or read about and of which I formed opinions around myself. I admit this may not be the best way to do this and I maybe needed to have actually played the game to have a valid view on the subject matter.
But in any case I felt like pointing out a few of my views on the subject matter strictly as an outsider, neither biased against, or in favor of, Metroid: Other M.

So if you want to reply... go easy on me. Please?

Anyway OT:

I guess people didn't much care for the fact that Samus was given a voice. Maybe it's because the story was considered bad or the voice acting was poor or maybe it was because there really were sexist undertones to it. I've certainly seen compelling arguments to support such a standpoint. Not necessarily true arguments but certainly compelling ones.
 

GiantRaven

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CriticalGriffin said:
I will still insist that Varia suit was a simple game challenge. Sure, not really well realized challenge, but it still just that. Using it as an arguement is like arguing how illogical Final Fantasy is because it has turn-based combat.
The problem isn't the gameplay aspect, it's the implications it sends about the characters involved.
 

Manji187

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ShadowsofHope said:
http://moonbase.rydia.net/mental/blog/gaming/metroid-other-m-the-elephant/article.html

This will more or less explain it all for you. Have fun!
Ninja'd /thread...pretty much. You could also check out MovieBob's Game Overthinker clip on the matter (the other side of the story):

http://gameoverthinker.blogspot.com/2010/09/episode-40-heavens-to-metroid.html

But I personally agree with the abovementioned article more.
 

Sephychu

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Sutter Cane said:
Internet Kraken said:
Sutter Cane said:
I think it would be unwise to ignore moviebob's opinion on the subject.
http://gameoverthinker.blogspot.com/2010/09/episode-40-heavens-to-metroid.html

i think he makes some points here in defense of the game worth responding to.
Actually, it would be very wise to ignore Movie Bob's opinion on the subject since has has proven himself time and time again to be an idiotic Nintendo fanboy. He may be better at articulating his thoughts than your average fanboy but he is just as dumb as they come when to comes to being irrational.

Metroid: Other M was a piece of crap. Even if you don't think it ruined Samus's character, that wouldn't change that the writing and voice acting is still awful so the story is shit anyways. The only reason Movie Bob thinks it's so great is becuase it's not an FPS like the Prime trilogy, which he dismisses as inferior simply becuase he seems to hate all FPS games. The fact that he considers it a bold move to switch Metroid back to it's original side-scroller format is a testament to this. He acts like Retro was just dumbing down the franchise when they made it into an FPS for more appeal.
That's ad hominem. that's a logical fallacy. You Get Nothing, You LOSE Good Day Sir!
No it isn't.
To say that you should ignore his opinion on cake because he's a terrible liar would be ad hominem.
It isn't ad hominem if the flaw which someone is pointing out pertains to the point they're trying to devalue.

If you don't think someone's opinion on Nintendo games is valid because they have draconian preconceptions of Nintendo games, that's logically sound.