(Spoilers) Mass Effect 3 Ending is Evil

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CloudAtlas

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votemarvel said:
CloudAtlas said:
I don't know, wouldn't it feel kinda cheap if you could simply talk your way out of it? Isn't it kinda hubris to assume that just your charm and the stringency of your argument will convince a many million year old 'being' of the err of its ways?
Not really.

You solve many situations throughout the trilogy by talking to people, heck you can talk Saren and the Illusive Man into shooting themselves in the head if you want.

I'm not saying have that as the only option, just have it be one. Just as you could talk Saren down or fight him in the first game.

Plus if we are to talk the Catalyst at its word, Shepard is the first to talk to it since the Harvests began. It would be the first time then that it had a chance to hear the opposing argument.
I can understand if you feel this way. During the conversation I wished I could have talked some sense into him as well, but I still believe it would have felt cheap if I was actually able to. But it would have definitely a bold move, as conflicts are rarely solved this way, not in action movies, not in games.
 

CloudAtlas

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Animyr said:
CloudAtlas said:
How are you helping him? Or maybe I should ask: What exactly are you helping him with? Isn't his endeavour to harvest all advanced life? That's not happening in any of the three main endings. And even if we were helping him, how are we helping him more than we're helping ourselves? What would I care about helping him if doing so means achieving exactly what I set out to do?
Again, you misunderstand. The catalyst is only harvesting as a means to an end; that end is the prevention of synthetic life (excluding itself and all of its servants, of course). The other three endings all do this as well; control and synthesis are the new solutions, while destroy is at least a genocidal stopgap.
For the hundredth time, you can see it as nothing but collateral damage, and new synthetics can be created afterwards.


As for achieving what you set out to do, you are allowed to achieve this only if you agree achieve the Catalyst's goals as well. If you refuse, well, the Catalyst kills you. So yeah, the catalyst's objective does overshadow Shepards objective, in Shepards own story no less.
And what are the Catalysts goals, exactly? Isn't his ultimate goal to preserve organic life? How could Shepard not sort of agree with this goal? What is Shepard trying but to preserve (mostly organic) life? Isn't that what makes it interesting, that your adversary has a goal that is not that different from your own?
And if the Catalysts has certain goals it wants to achieve, why does he offer you different courses of actions that lead to wildly different outcomes that can hardly be consistent with all the goals he supposedly has?
It's only because he came to the conclusion that his solution isn't working anymore that you're in the position to actually not be annihilated in the first place.


CloudAtlas said:
I find opponents whose motivations I know much more interesting. Better yet, whose motivations are actually not that evil if you think about it, opponents who make me wonder if they're not actually right, somehow.
This works for human antagonists, but the reapers are an inhuman force, inspired in part by the Lovecraftian gods. Monsters don't need relatable or sympathetic motivations. We fear what we don't understand, and the reapers are meant to be feared. Giving them humanity actually hurts that type of villain.
Motivations might not have been necessary, but now that you did learn them in the game, I think the game has more meaning for it.
And how those villains display any shred humanity is beyond me. They're still machines, they cannot be persuaded, they have no emotions, no mercy, no fear, no anger, no love, no pride, no morals, no nothing. They're designed so as to fulfill the simple task given to the VI that controls them by its creator, regardless the consequences.



And also, you keep implying that they just HAD to explain the reapers. To reiterate on the point one last time, they didn't. Why? Because the story never about figuring out what they're doing and why (as it is in, say, a real mystery story). It's about defeating them (we explore their motivations only as a means to victory). They're a faceless foil for the real focus of the story, the characters. The finale should have been about the struggle of Shepard and his allies and friends as they overcome the reapers (or at least die trying), just as the preceding three games were. Not the backstory of villains who didn't even need one to begin with.
I don't say they HAD to explain them, just that it could have been expected that they did. To you, the story wasn't about those things, and that's fine. But to others, the story WAS about that TOO. It was about those deeper, philosophical themes TOO. Who are you to tell them that they're wrong?
 
Mar 9, 2012
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Alarien said:
Yes, the overwhelming majority of people who took part in an online poll on the Bioware SN voted for the endings suck option. So, of the millions of copies, about 75,000 votes were cast on this poll. That's not 1/10 of the initial sales in North America alone.
Anyone who knows just a little about customer complaints and statistics would still say that is pretty bad news. Loudly complaining costumers are really only as you said, a vocal minority, but they often represent a large group of equally unhappy but silent costumers. TARP Research has quite a bit of interesting material on the subject:



Now that one is a bit outdated, but there is also an updated version that factors in the modern social media: http://blog.theservicejourney.com/2010/01/11/whats-the-big-deal--its-only-one-customer-complaint-.aspx

I'm not going to throw around some loose numbers here, because as you pointed out, the poll I posted really isn't a good sample in that regard. I guess that, in the end, what Mass Effect 3 ultimately will be measured on is how Dragon Age 3 does in sales. But seeing how Bioware has been bleeding bucketloads of goodwill, not only over ME3, but also stuff like Dragon Age 2, TORtanic, and their PR-department's disastrous handling of the ME3 blowback, I doubt it will go over well.
 

Alarien

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Well, I can't really dispute anything you said there, because it's all pretty good information. This was certainly bad news and certainly mishandled. It goes back to my first post where I agree, that this was a nightmare situation for an otherwise good developer and they handled it... really pretty badly, with the exception of the free extended ending, which should never have been required in the first place. I think a large portion of the non-raving fanboy community (can't stand those types either) would agree here.

And I think you're right. DA3 is really going to be a test of the remaining faith and goodwill that Bioware has. The loss of Drew, Ray and Greg, to me, is a pretty massive blow, and very telling of the direction that Bioware has gone. TOR was a great idea and good single player RPG or co-op RPG experience, but a very badly planned MMO. DA2 was a good, but far too insular story with decent characters and absolutely horrible level design that was repeated ad nauseum. It also had an aesthethic redesign of darkspawn which I personally despised and the combat changes, to me, sucked rocks.

With DA3, I hope they learned lessons from both DA2 and ME3. We'll see. At this point, I'm still hopeful, but frankly, at this point as a gamer with a family and kid and the lack of disposable income to try absolutely everything when it comes out at full price, I'll wait until there's solid data and reviews. (ideally, I'd wait for a Steam sale, but... Origin...)

Still, we'll see. It sounds, from some of the information out there, that DA3 could be pretty solid, and David Gaider is still at the head of writing. His books, so far, have been pretty entertaining.
 

R Man

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Blachman201 said:
Alarien said:
Yes, the overwhelming majority of people who took part in an online poll on the Bioware SN voted for the endings suck option. So, of the millions of copies, about 75,000 votes were cast on this poll. That's not 1/10 of the initial sales in North America alone.
Anyone who knows just a little about customer complaints and statistics would still say that is pretty bad news. Loudly complaining costumers are really only as you said, a vocal minority, but they often represent a large group of equally unhappy but silent costumers. TARP Research has quite a bit of interesting material on the subject:



Now that one is a bit outdated, but there is also an updated version that factors in the modern social media: http://blog.theservicejourney.com/2010/01/11/whats-the-big-deal--its-only-one-customer-complaint-.aspx

I'm not going to throw around some loose numbers here, because as you pointed out, the poll I posted really isn't a good sample in that regard. I guess that, in the end, what Mass Effect 3 ultimately will be measured on is how Dragon Age 3 does in sales. But seeing how Bioware has been bleeding bucketloads of goodwill, not only over ME3, but also stuff like Dragon Age 2, TORtanic, and their PR-department's disastrous handling of the ME3 blowback, I doubt it will go over well.
Blachman201, have you by any chance, seen this?:

http://www.youtube.com/watch?v=gu731UtTFqo

I think it complements your own points here nicely.
 

Monster_user

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CloudAtlas said:
And what are the Catalysts goals, exactly?...

It's only because he came to the conclusion that his solution isn't working anymore that you're in the position to actually not be annihilated in the first place.
Why are we in a position to actually not be annihilated in the first place. For all of the debates on the matter, Shepard hasn't actually accomplished anything as far as I can tell. The Prothean's apparently built this "Crucible" last time, and also had to choose between "Control" and "Destroy". Reportedly, this caused a "civil war" of sorts, dividing the factions before they could "activate" it. From my reading Mass Effect wikis on the DLC.

The Crucible failed. The Catalyst has control over it, and we still don't even know what it was supposed to do. We still don't know any more than the Protheans did.

So if we are not in a position to not be annihilated, why did Starchild come to this conclusion, this decision, anyway?

What changed? What did we really accomplish, if anything?

CloudAtlas said:
I can understand if you feel this way. During the conversation I wished I could have talked some sense into him as well, but I still believe it would have felt cheap if I was actually able to. But it would have definitely a bold move, as conflicts are rarely solved this way, not in action movies, not in games.
Why did they do so well with the conversations before, but suddenly choose so poorly with the ending sequence? What was the logic behind the conversations available? Why didn't they even attempt to have Shepard suggest a solution and have the Catalyst shoot it down as having failed repeatedly (No, we tried that already, didn't work.)

Instead we get a solution that they tried before (Synthesis), but it failed last time, so it must logically work this time,...
 

CloudAtlas

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Monster_user said:
CloudAtlas said:
And what are the Catalysts goals, exactly?...

It's only because he came to the conclusion that his solution isn't working anymore that you're in the position to actually not be annihilated in the first place.
Why are we in a position to actually not be annihilated in the first place. For all of the debates on the matter, Shepard hasn't actually accomplished anything as far as I can tell. The Prothean's apparently built this "Crucible" last time, and also had to choose between "Control" and "Destroy". Reportedly, this caused a "civil war" of sorts, dividing the factions before they could "activate" it. From my reading Mass Effect wikis on the DLC.

The Crucible failed. The Catalyst has control over it, and we still don't even know what it was supposed to do. We still don't know any more than the Protheans did.

So if we are not in a position to not be annihilated, why did Starchild come to this conclusion, this decision, anyway?

What changed? What did we really accomplish, if anything?
This is not how I remember the lore.

The divide between the Protheans happened because a faction believed they could control the Reapers, and in their attempts with fiddling with Reaper tech they became indoctrinated. Exactly the same that happened one cycle later as well, with the Illusive Man and Cerberus.

About the Crucible: You're told that it looks like it would be the culmination of the designs of many different species. You're being told by Jarvik or the Prothean VI that it's not a Prothean design. This suggests that the idea for such a device is many cycles old, with each cycle adding to the design. But no one has ever been able to finish and deploy it - the Protheans neither. And I'm not sure they knew what it actually does either.

So I wouldn't say the Crucible failed. But you still didn't know how the other half of the machine worked. If you had have time, you might have been able to find out. Still, we came farther than the Protheans did, in that we were able to deploy the Crucible and link it with the Catalyst.

As for "what changed", why given a chance now, I would suggest going a bit back in this thread and look for Alarien[/]'s more thorough explanation. It basically goes like this: The Catalyst noticed that the species came closer and closer to finishing and deploying the Crucible - and now they actually did. It would be just a matter of time for them to figure out how to configure the Citadel correctly, and then, well, activate the Crucible. So he realized that his solution won't work anymore. It would still work this time, but maybe already not the next time.


CloudAtlas said:
I can understand if you feel this way. During the conversation I wished I could have talked some sense into him as well, but I still believe it would have felt cheap if I was actually able to. But it would have definitely a bold move, as conflicts are rarely solved this way, not in action movies, not in games.
Why did they do so well with the conversations before, but suddenly choose so poorly with the ending sequence? What was the logic behind the conversations available? Why didn't they even attempt to have Shepard suggest a solution and have the Catalyst shoot it down as having failed repeatedly (No, we tried that already, didn't work.)

Instead we get a solution that they tried before (Synthesis), but it failed last time, so it must logically work this time,...
Yea, Shepard suggesting that would have been a possibility. It didn't bother me, but I can't claim that the ending would have been objectively worse for it, so I can't really argue with you here.
The whole sequence had a dream-like feeling to me, and Shepard was extremely exhausted, so I didn't miss Shepard being as assertive as she used to be, and I guess that's why I found the somewhat unreal vibe of the conversation sort of fitting.

I don't understand what you're saying about Synthesis though. "Tried before"? How so?

_____


Blachman201 said:
Anyone who knows just a little about customer complaints and statistics would still say that is pretty bad news. Loudly complaining costumers are really only as you said, a vocal minority, but they often represent a large group of equally unhappy but silent costumers. TARP Research has quite a bit of interesting material on the subject
Well, BioWare obviously agreed with you that the complaints were pretty bad news, otherwise they wouldn't have published the Extended Cut. I'm not sure though whether this iceberg's tip isn't a bit further above the water, in the age of internet & social media, especially if the customers in consideration have a high internet affinity.


I'm not going to throw around some loose numbers here, because as you pointed out, the poll I posted really isn't a good sample in that regard. I guess that, in the end, what Mass Effect 3 ultimately will be measured on is how Dragon Age 3 does in sales.
Well, personally, as someone who really liked Mass Effect but really disliked Dragon Age, I'm not sure whether I should be happy about this kind of kin liability...
 

Animyr

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CloudAtlas said:
For the hundredth time, you can see it as nothing but collateral damage, and new synthetics can be created afterwards.
That?s like saying ?you can see nothing but the all those dead people, and not the babies we can make to replace them.?

But we?re getting off topic. My point is not that Destroy is morally repugnant, but that no option exists where we fully repudiate the catalyst?s asinine fear of non-reaper synthetics. He says that synthetics cannot be allowed to live on their own free will, and even if we don?t agree, no ending lets us to exactly that. So I think my point about how you?re forced into acting out the catalyst?s stance, incidentally if not deliberately, stands.

CloudAtlas said:
Isn't his ultimate goal to preserve organic life? How could Shepard not sort of agree with this goal?
Again, you misunderstand. The real questions are: what is the catalyst trying to save organic life from? Is that threat a credible threat? And are his solutions to that threat necessary and appropriate?

As I?ve already explained at length, the answer to all of those questions are ?probably not? or ?we don?t know? at best. Shepard the character certainly has no reason to agree so fast. Your reasoning here is kind of like saying ?if we both want to save the environment, why won?t you go along with my plan to wipe out the human race and stop pollution??

CloudAtlas said:
why does he offer you different courses of actions that lead to wildly different outcomes that can hardly be consistent with all the goals he supposedly has?
He doesn?t. You?re just begging the question now. And there?s no ?supposedly? about it. He exposits about his intentions quite bluntly.

CloudAtlas said:
And how those villains display any shred humanity is beyond me. They're still machines, they cannot be persuaded, they have no emotions, no mercy, no fear, no anger, no love, no pride, no morals, no nothing. They're designed so as to fulfill the simple task given to the VI that controls them by its creator, regardless the consequences.
So first you talk about how giving them understandable motivations made them so much more interesting, and now you say they?re just mindless tools? Which is it?

Also, as an aside, casting them from dark demigods to mindless tools is another one of the endings missteps. If they were going to give the reapers an explanation, it should have been one that preserved their aura of menace. Also, for the record, previous games established that they were far from mindless. Another of the endings contradictions.


CloudAtlas said:
I don't say they HAD to explain them, just that it could have been expected that they did. To you, the story wasn't about those things, and that's fine. But to others, the story WAS about that TOO. It was about those deeper, philosophical themes TOO. Who are you to tell them that they're wrong?
I think you?re subtly mischaracterizing my position here. I?m not saying that the story couldn?t have been about that too, but if they wanted to include the reapers motivations, it should ideally have

1. Made sense.
2. Been consistent with the Reapers previous characterization.
3. Not overshadowed or distracted from the core characters and central conflict around which the rest of the story is based.

The ending does none of these things. I haven?t even really touched on the first two points either.

As for philosophical themes, themes need to derive naturally from the events of the story (like the value of unity). Otherwise, it?s just pretentious imposition. Now you can see whatever meaning you want in anything, and I can?t stop you or take that away from you. But I think we can objectively evaluate whether or not the themes and meanings that are (supposedly) espoused in the ending derive naturally from the events of the preceding story. And, as I've been arguing, for the most part they don?t. And that?s a huge issue.

If you've the time and inclination, try (re?)watching this video. It's long, but the part I mainly want you to watch right now is starts at 15:52, I think (There?s another video about the extended cut too if you?re interested). It goes over many of the main points I?ve been talking about here, and I think it presents them with a greater degree of conciseness and clarity.
http://www.youtube.com/watch?v=7MlatxLP-xs
 

CloudAtlas

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Animyr said:
CloudAtlas said:
For the hundredth time, you can see it as nothing but collateral damage, and new synthetics can be created afterwards.
That?s like saying ?you can see nothing but the all those dead people, and not the babies we can make to replace them.?

But we?re getting off topic. My point is not that Destroy is morally repugnant, but that no option exists where we fully repudiate the catalyst?s asinine fear of non-reaper synthetics. He says that synthetics cannot be allowed to live on their own free will, and even if we don?t agree, no ending lets us to exactly that. So my point about how you?re forced into acting out the catalyst?s stance stands.
The Crucible is a piece of machinery, the Citadel too. They have to work in some specific way(s). And given that it is "some sort of weapon", an extremely powerful device, a weapon of mass destruction if you want, shouldn't using it have some severe negative consequences? Now, complete genocide is a consequence that is severe, a consequence that makes you think, but which species to kill off? Since the Geth are the least human-like, they're even the "nicest" choice (and if you disagree with this statement, you believe the moral philosophy of Communitarianism has no merit whatsoever), and explaining how killing them and only them off requires the least contrived explanation. In fact, it is very simple:
An EMP does pretty much the same as Destroy. And an EMP makes a lot of sense, given that the Crucible's designers were probably organic, and the Reapers are pretty much machines. That's a simple technical


I just don't see how that necessarily has to make a statement about someone's attitudes about synthetic life.

CloudAtlas said:
Isn't his ultimate goal to preserve organic life? How could Shepard not sort of agree with this goal?
Again, you misunderstand. The real questions are: what is the catalyst trying to save organic life from? Is that threat a credible threat? And are his solutions to that threat necessary and appropriate?

As I?ve already explained at length, the answer to all of those questions are ?probably not? or ?we don?t know? at best. Shepard the character certainly has no reason to agree so fast. Your reasoning here is kind of like saying ?if we both want to save the environment, why won?t you go along with my plan to wipe out the human race and stop pollution??
You've already explained at length, but that doesn't necessarily make me agree with you. Is the threat credible? Probably yes, because the Catalyst has seen it happen before, and that's why he came up with this extreme solution in the first place. And it's hard to imagine that this solution, preemptively wiping out all life every so often, was his first choice, given that his task is to preserve organic life. The only way you can claim this is not true is by saying that the Catalyst is lying to you. And why should he do that?
Is the solution necessary or appropriate? Well, in 3 out of 4 endings, Shepard's answer is "no", so I don't see what your point is here.

But yea, you're totally right, some endings (Synthesis and Control) mean that you, at least implicitly, agree with the Catalyst's (and/or the Illusive Man's) argument at least to some extent, I've been saying that all along, and I believe this is entirely on purpose, that this is exactly the point, and, yea, I do think it's good this way. But Destroy, Destroy does not... but I know you don't agree with me on that one.


As for philosophical themes, themes need to derive naturally from the events of the story (like the value of unity). Otherwise, it's just pretentious imposition. Now you can see whatever meaning you want in anything, and I can't stop you or take that away from you. But I think we can objectively evaluate whether or not the themes and meanings that are (supposedly) espoused in the ending derive naturally from the events of the preceding story. And, as I've been arguing, for the most part they don't. And that's a huge issue.
And, as I've been arguing, I think the endings are thematically consistent with the rest of the story, so I guess it might be best to agree to disagree.



If you've the time and inclination, try (re?)watching this video. It's long, but the part I mainly want you to watch right now is starts at 15:52, I think (There?s another video about the extended cut too if you?re interested). It goes over many of the main points I?ve been talking about here, and I think it presents them with a greater degree of conciseness and clarity.
http://www.youtube.com/watch?v=7MlatxLP-xs
I'm sorry, but I have neither. I know the main arguments against the endings, and, believe it or not, I agree with many of them (the "technical" ones, mostly). It's just that, personally, they don't factor as much in my overall assessment as they do for others, and the reason for that has probably something to do with the stuff that is said here, but elaborating on that would go beyond the scope of my babble here:
http://badassdigest.com/2012/10/30/film-crit-hulk-smash-hulk-vs.-plot-holes-and-movie-logic/
 

Monster_user

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Animyr said:
He says that synthetics cannot be allowed to live on their own free will, and even if we don't agree, no ending lets us to exactly that. So I think my point about how you?re forced into acting out the catalyst?s stance, incidentally if not deliberately, stands.
I agree.

To further this point, two of the subplots revolve around proving that Synthetics and Organics can live together. EDI and the Geth. The Lore indicates that the Geth are not violent by nature, they have no intention of destroying any organics. It was the Quarian organics that instigated the conflict out of fear.

Animyr said:
CloudAtlas said:
Isn't his ultimate goal to preserve organic life? How could Shepard not sort of agree with this goal?
Again, you misunderstand. The real questions are: what is the catalyst trying to save organic life from? Is that threat a credible threat? And are his solutions to that threat necessary and appropriate? As I?ve already explained at length, the answer to all of those questions are ?probably not? or ?we don?t know? at best.
I would go with "probably not". We have seen no evidence supporting the Catalyst's claims. In fact we have seen evidence to the contrary, evidence supporting that synthetic life is not significantly different from organic life.

Animyr said:
CloudAtlas said:
And how those villains display any shred humanity is beyond me. They're still machines, they cannot be persuaded, they have no emotions, no mercy, no fear, no anger, no love, no pride, no morals, no nothing. They're designed so as to fulfill the simple task given to the VI that controls them by its creator, regardless the consequences.
So first you talk about how giving them understandable motivations made them so much more interesting, and now you say they?re just mindless tools? Which is it?
Indeed. For the ending, as it is usually interpreted, to be true, the Reapers cannot truly be independent beings, which makes them little more than machines.

Actually, we have seen evidence that indicates the villians are self-aware, independent, living beings. Particularly from Harbinger.

What I haven't seen is any real evidence that this "Catalyst" exists. Where is this thing located? Why didn't it take control of the Citadel during Sovereign's attack? Why does it seem to have so little actual contact with the Reapers it supposedly controls? Finally, why wasn't it explicitly stated on-screen that this was not a Reaper in disquise? Per Leviathan DLC where a Leviathan took on the form of aquintances of Shepard, within Shepard's mind.

Animyr said:
Also, for the record, previous games established that they were far from mindless. Another of the endings contradictions.
Previous games? What about the Reaper code causing EDI and the Geth to become "Sentient" or "Self-Aware" or whatever. Mass Effect 3 establishes that the Reapers are not mindless automatons.

Animyr said:
CloudAtlas said:
It was about those deeper, philosophical themes TOO. Who are you to tell them that they're wrong?
it should ideally have

3. Not overshadowed or distracted from the core characters and central conflict around which the rest of the story is based.
I want to address two things here.

1. I completely agree with #3, and it is the key thing which leads me to see the ending the way I do. I swear the ME3 ending was written first, and the core characters and themes and conflict in the games were written to prove the ME3 ending wrong. Otherwise, why kill Shepard by means of re-entry? To prove that the Shepard could not survive the Citadel re-entering Earth's atmosphere?

2. The "philosophical" question of "Who are you to tell them that they're wrong?" isn't very deep. We, as citizens of humanity, have a responsibility to stand up for ourselves, our beliefs, our values, and for the good of mankind. So the answer is another question, "If I don't, then who will?". I would turn that question back onto the Reapers and the Catalyst, who is he to tell me that I am wrong? I don't care how old it is, how smart, or evolved it thinks it is. If I have seen evidence to the contrary, I will need to see evidence to support its position.

If for no other reason than that I have seen evidence of stupid laws, predjudices, greed, corruption, etc. History has shown that evil can come to power, and must be fought against.

Animyr said:
As for philosophical themes, themes need to derive naturally from the events of the story (like the value of unity). Otherwise, it?s just pretentious imposition.
Again, I propose that what you call "pretentious imposition" is simply not acknowledging the question, likely due to its obfuscation.

CloudAtlas said:
Monster_user said:
The Prothean's apparently built this "Crucible" last time, and also had to choose between "Control" and "Destroy".
This is not how I remember the lore.

The divide between the Protheans happened because a faction believed they could control the Reapers, and in their attempts with fiddling with Reaper tech they became indoctrinated.
Exactly. I reinterpreted the events in light of information from the ending. I am claiming that there is no practical difference between Shepard's choice for "Control", T.I.M.'s choice for control, and the Protheans belief that the Reapers could be controlled by the Crucible.

We are led to believe that the events surrounding the choices, or the individuals in question, matter more than the choice or conclusion itself. What matters is that they believed they could control the Reapers.

CloudAtlas said:
About the Crucible: You're told that it looks like it would be the culmination of the designs of many different species. You're being told by Jarvik or the Prothean VI that it's not a Prothean design. This suggests that the idea for such a device is many cycles old, with each cycle adding to the design.
And that does not change anything from my point. In fact, if we knew who created the Crucible, that would be a hole in my argument.

CloudAtlas said:
So I wouldn't say the Crucible failed. But you still didn't know how the other half of the machine worked. If you had have time, you might have been able to find out.
Or we would have assumed that the machine was a dud, and was based on poor information. If the information was passed that this great superweapon was a dud, why would the next cycle even bother to build it?

CloudAtlas said:
As for "what changed", why given a chance now, I would suggest going a bit back in this thread and look for Alarien's more thorough explanation. It basically goes like this: The Catalyst noticed that the species came closer and closer to finishing and deploying the Crucible - and now they actually did. It would be just a matter of time for them to figure out how to configure the Citadel correctly, and then, well, activate the Crucible. So he realized that his solution won't work anymore. It would still work this time, but maybe already not the next time.
This makes little sense.

The Reapers are not even worried about this Crucible. They allowed it to dock with the Citadel. They didn't destroy the thing, and if it was such a great threat the Reapers would have destroyed it on arrival. Furthermore, they now know of whatever threat it posseses, and they are aware that it can be built. They have 50,000 years to inact a plan to prevent its use.

We know the Reapers have known about the existence of this weapon, and its continued existence through the cycles. The Reapers are practically immortal, and have been experimenting and learning from cycles past. It makes far more sense to create a "Crucible" to keep each cycle from developing their own WMD. This would allow the Reapers to further control the cycles, and reduce the risk of facing weapons that could actually harm the Reapers.

CloudAtlas said:
I don't understand what you're saying about Synthesis though. "Tried before"? How so?
To quote the Catalyst when you ask him about Synthesis: "We tried something similar before, but it didn't work."

So they tried something Similar to Synthesis in the past, but it failed for some reason. Suddenly Shepard starts bleeding to death outside a secret chamber and the Catalyst has an epiphany on why it failed before. *rollseyes*
 

Animyr

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CloudAtlas said:
And, as I've been arguing, I think the endings are thematically consistent with the rest of the story.
This conversation is pretty spread out by now and it?s hard to keep track of it, so start from step one and quickly summarize all of your main points as to why you think it is thematically consistent, thus putting them in one place. Bullet points, whatever you want. Only if you care to, of course, but I?d appreciate it.
CloudAtlas said:
I just don't see how that necessarily has to make a statement about someone's attitudes about synthetic life.
I said right there in my post that it didn?t. The point is that even if you don?t adopt the catalyst?s position voluntarily (as you do in control and synthesis), the circumstances force you to act his out anyway (by destroying synthetic life, as he wanted, or letting him do it).

CloudAtlas said:
Is the solution necessary or appropriate? Well, in 3 out of 4 endings, Shepard's answer is "no", so I don't see what your point is here.
I?m counting synthesis and control as well as the harvesting. You yourself agreed that they were what the Catalyst wanted. Indeed, the catalyst says he needs a ?new solution? before presenting the three colors. So that?s three out of four where the answer is ?yes.? I also think Destroy is pretty close (at least), but we?ve already gone over this.

CloudAtlas said:
Is the threat credible? Probably yes, because the Catalyst has seen it happen before, and that's why he came up with this extreme solution in the first place. And it's hard to imagine that this solution, preemptively wiping out all life every so often, was his first choice, given that his task is to preserve organic life. The only way you can claim this is not true is by saying that the Catalyst is lying to you. And why should he do that?
This passage in particular tells me that even after all this, you still do not understand my position, and I now doubt very much that I have the ability to change that. Nevertheless, I will try it again.

The issue of whether or not the catalyst is lying and such doesn?t matter a wit to me. You?re trying to argue about how it could be logically plausible (while the article you linked likewise argues that it doesn?t matter whether it is logical). And while I think that?s a lost cause too, that?s not my main concern and has never been. I have instead focused on the issues of basic narrative flow and thematic consistency.

The catalyst has seen it happen before? That?s great. We didn?t. Bioware had three games to show us how war between organics and non-reaper synthetics is inevitable and apocalyptic and that the catalyst had a point. They showed the opposite, again and again and again. The problem is not that we genuinely think that the catalyst is lying, but that the narrative gives us no grounds on which to agree with him. The reapers? They?re the solution, not the problem. The Geth? They?re either friendly or dead. Either way, we achieved this without needing the crucible or the reapers. The synthetics from the past? Even if the existence of such things is logically possible, by appealing to them you?re basing the resolution to the story at hand entirely on a previously unknown piece of lore (and not the actual story!) Future synthetics that are even more dangerous than the reapers? They don?t even exist, and have never existed (synthetics were being dealt with even before the catalyst was created). Hardly compelling.

To summarize for clarity, my core points here are thus.
1. The story as a whole, on its own, gives us no solid narrative basis on which to agree that the catalyst?s fear of non-reaper synthetic war is valid.
2. All endings are primarily about preventing non-reaper synthetic war(though granted to varying degrees).

If both of these are true, (and yes, I understand perfectly that you don't think so) then the endings have no solid narrative basis in the rest of the story. Which means it?s not the proper ending. In the article you linked, the author notes that

?(the reason that logic problems don?t) UNDO EVERYTHING AT STAKE IS THE FACT THAT THE IDEOLOGY AND THEME ARE SO DAMN RESONANT AND FOCUSED THAT THEY UTTERLY CARRY US THROUGH THE (story) IN TERMS OF OUR UNDERSTANDING AND COMPREHENSION.?

And if the ideology and theme are not so resonant and focused, then it all falls apart. And this is what happened to most of us when we saw ME3, when the player is forced to abandon his/her own ideology and thematic stance (regardless of being paragon or renegade) and take up/act under the ideology of a minor character, who holds a stance that is (as you conceded) the opposite of ours in many crucial respects, and who may be completely insane.
 

CloudAtlas

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Animyr said:
CloudAtlas said:
And, as I've been arguing, I think the endings are thematically consistent with the rest of the story.
This conversation is pretty spread out by now and it?s hard to keep track of it, so start from step one and quickly summarize all of your main points as to why you think it is thematically consistent, thus putting them in one place. Bullet points, whatever you want. Only if you care to, of course, but I?d appreciate it.
Alright, I'll try, at least the gist of it. It's been a while for me as well, so I hope I won't get any facts wrong. I also won't explicitly address most of the critiques, because it would bloat what is to come even more, but please don't take it as me being unaware of them or even necessarily disagreeing with them.


## Anderson and TIM. After you enter the Citadel, you meet Anderson and TIM again. TIM argues that the Reapers can be controlled, and that they should be controlled, that this is the way to go. Anderson argues that they can't be controlled, and that they have to be destroyed - at any cost. And Shepard herself, I think, has never been a fan of TIM's notion that humanity should control the Reapers so as to dominate all species in the galaxy. This whole debate has been central over the course of all three games: Shepard fighting the Reapers, Cerberus, indoctrination of Saren, the Geth, and of TIM, and so on. So, TIM and Anderson represent the two sides of this argument, they represent Control and Destroy.

## The mood. After you opened the arms of the Citadel, you sit down with Anderson. You did it. Against all odds, and at the very end of your rope, you did it. (Or you think you did, but in a way, you really did.) You're at peace. The mood is almost... I can't find the right word for it. Anderson's saying something like "Earth. Look how beautiful it is"... that's the mood. You're not that at peace anymore when you realize nothing's happening, but then you pass out, and you are basically elevated into the light, into heaven. At least that's the symbolism, and should prepare you for what's to come in the next scene. Something that feels somewhat unreal, somewhat dream-like or ethereal maybe - and this is exactly what you get. Shepard is not behaving like herself there, yes, not as assertive or combative if you want, but I think it is fitting to the mood of this scene, and after all she has (almost) no power left in her anymore.

## The Catalyst VI. He is appearing a bit out of the blue, yes. This criticism is totally valid, as you don't want to introduce your villain "for real" in the last minute, as a general rule of storytelling. However, to claim that he is appearing totally out of the blue is not correct, either. The Leviathan DLC, if you have it, is foreshadowing much its nature rather explicitly (if I recall correctly): its purpose, that its a VI, that it created the Reapers. And the Reapers themselves make some suggestive remarks too (on Rannoch for example, if I recall correctly). So I think there is reason to expect that, at some point, it will be revealed with some explicitness why all of this is happening. And since you already are at the end of the game, and it wasn't revealed so far, it had to happen then, if it was to happen at all.

Also, the physical (optical?) appearance of the Catalyst is heavily foreshadowed. While playing for the first time, everyone was probably wondering, perhaps annoyed even, by this one child who died on earth, and who's haunting you in your nightmares? Is it just meant to show something about Shepard's mental state? No, not only that.

And the Catalyst not as VI itself, but as "machine", is first suggested really early in the game, when you're told that something seems to be missing for the Crucible to work, and gradually build up until the point where it is revealed to you that this piece that you call Catalyst is the Citadel.

## The mechanics of choosing one of the endings. Over the course of the game, most important decisions are made in dialogue only, not in action. Whether you should save the Geth or the Quarians is just a dialogue option. Contrary to some complaints, you have, at least in terms of gameplay mechanics, more agency now, not less. You decide your course of action by actually actually doing different actions.

Yes, you do have to accept that the 4 options offered to you are all the options there are. Would it have been nice to argue with the Catalyst some more? Maybe it would, but, as mentioned above, I felt it was appropriate to the scene that Shepard didn't.



## The endings themselves - thematically. As I said, Anderson and TIM represent, they symbolize Destroy and Control. You even see them when the Catalyst explains your options. Control is exactly what TIM wanted. Destroy is exactly what Anderson wanted. But, as I also said, Anderson and TIM, in turn, just represent the whole argument, the whole struggle, which you're having over and over again over the course of all three games.
With Control, you are now in a position to dominate the galaxy, for better or for worse. Which, yes, such a concentration of power, this is an idea Shepard has been fighting against (or could have), an idea that is not consistent with the message of the game, I believe. But that's exactly the point of Control. And also, yes, it is closer to the Catalysts own solution - after all, his tools are still in place, even if used toward a different end. Still, there are other reasons for choosing Control than being wary of synthetics and thus believing the catalyst. You could simply say, well, the Reapers are powerful tools, I want to use them to rebuild the world, and the dangers of Control are still not as bad as the negative consequences of the other options.
Destroy means, yes, possibly sacrificing the Geth. Destroy does make a statement about the threat of synthetics, but in the precisely opposite direction of what you think, and what the Catalyst thought. Destroy is the Anderson ending. It means "Survival at any cost" - a quote from Anderson himself. If you choose Destroy, you agree with him. And the "at any cost" notion, that is one that is one that is not new to you: In ME2: Arrival, you sacrifice the Batarian home system to slow down the Reapers. The Geth-Quarian conflict can force you to pretty much sacrifice an entire species. Garrus tells you that his people basically gave up their homeworld. Jarvik tells you that the Protheans sacrificed whole systems just to slow down the Reapers. Anderson tells you that they're trying to survive, to fight the Reapers on Earth, well, "at any cost". Members of other species refuse to help you with the Crucible and the war on the account that it would mean abandoning their own worlds. This is simply how this horrible, this most total of all wars, is like. Doing horrible things, doing great sacrifices, accepting immense collateral damage, you did or at least experienced it before, and you're doing qualitatively nothing different at the end, in Destroy.

Destroy means you reject the Catalyst's reasoning (as it was up to now) in the strongest way: You don't believe that synthetic life will always wipe out organic life. This could mean that you don't believe that synthetic life will never try (again), or just that, should synthetics try it, organics will be strong enough so as not to be annihilated. And by destroying the Reapers, you make it in fact easier for future synthetics to attempt it.

Perhaps what's bothering you is "why does Destroy must wipe out present Synthetic life". Like, why does the Catalyst have to make this option artificially, needlessly worse for you, to make you implicitly agree with his belief "synthetics are dangerous". Why can't they just self-destroy or something.

Well, a speculative in-game justification would be that that's just the only way it works, technically. The Crucible+Citadel send out a powerful pulse of... whatever it is... that can be tweaked so as to be pretty much an EMP (Destroy), forcefully overwrite the Reapers' semi-autonomous brains (stop harvesting, and Shepard's calling the shots now), or to... whatever Synthesis exactly does. But at the end of the day, you either simply have to accept that that's just the way it is, or you don't.

Destroy also means you forego the Reaper help with rebuilding the galaxy, you damage the mass relays, and so on, and this will hurt, this will likely cost many more lives, and even more resources. But your wish for all species of the Galaxy to be free, to determine their own fate, to be not at the mercy of an entity like the Reapers, to maintain their diversity and not fuse them into some kind of greenish uniform blob, this wish is simply so strong as to be worth the sacrifice. It is a strong embrace of one of the core messages of the game - diversity & freedom. Which is precisely why I believe it is the "good" ending, while the other endings admit defeat, at least in spirit, to the Catalyst and/or TIM.
And since Shepard is, like Anderson, a military gal who shoots at things all the time, and Destroy means firing a few more shots, this choice feels all the more natural.

As for Synthesis, I think we both pretty much agree that this means accepting the Catalyst's logic wholesale. There can't be peace, synthetics will always make trouble, so we have to fuse both types of species, and who cares about diversity, autonomy, what those affected want, and all that.

## Everything around the Normandy during the ending. Would Shepard call the Normandy just to evac 1 injured squad mate (in the EC)? She wouldn't. Why is the Normandy running away from the pulse? Is it even possible? Probably not. Why are they crashing on this "New Eden" planet? I don't know. I get that it is meant to symbolize a new start and all that, and I guess that's a good idea, but this felt thematically off to me as well, besides from being plot-hole-ish. Of course, now the war is over, you can start anew, but to move from a desperate fight against almost certain annihilation, with immeasurable death, grief, and destruction, to "look, it's nice and green here" within minutes, that just felt really off, to me as well.



___


To sum my main points up, Control represents TIM's reasoning, Synthesis the Catalyst's reasoning, and Destroy Anderson's - and, as I believe, Shepard's & the game itself's reasoning, are thus simply the culmination of many of the main themes and conflicts that were developed over the course of all three games, and that's why I feel like they're thematically consistent.

And it definitely took me too long to write all this up...
 

xamufam

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The kid is just remains from the original plot, not for shadowing the catalyst. In the dreams you hear creepy whispers you can't understand.
http://www.youtube.com/watch?v=7sfNrII5-gY&feature=youtu.be
Rana i me 1 explains the whispers & the Rachni explains the oily shadows, you also see things that are not there these is a sign of indoctrination
http://www.youtube.com/watch?v=FdM4PUUTtVc
http://www.youtube.com/watch?v=VONaLlP9vfQ
Dreams take place in the limbic system.
http://neuro.psychiatryonline.org/article.aspx?articleid=101716
Reaper indoctrination takes control of the limbic system...
http://masseffect.wikia.com/wiki/Codex/The_Reapers#Indoctrination
The Reaper's resulting control over the limbic system leaves the victim highly susceptible to its suggestions.
If you remove the music from the second dream you hear reapers, you hear don't trust him & the closer you get to the kid the stronger the whispers become

See things that are not there

There is also this an electrical hazard symbol were shepard speak to the kid.
http://i1065.photobucket.com/albums/u381/neflemFairer/Trolled.jpg
near the kid was
http://i1065.photobucket.com/albums/u381/neflemFairer/Huh-1.png

from the leaked script:
"Shepard and Anderson reach the end of the tunnel in to a larger central chamber. They realize this is essentially a rendering facility. Human goo pours from their tunnel, and dozens (hundreds?) like it, into a vast holding tank under the grated floor.



As they enter the control room they can see the controls for the Citadel Arms, but before they can reach them both Shepard and Anderson begin to feel the effects similiar to those Shepard felt at MIRANDA'S MISSION. Before they can realize what's happening, Anderson and Shepard find themselves with their guns drawn and aimed at one another."


"Opening Cinematic: Shepard is in a snowy, creepy version of the park where he first saw the child playing. This establishes Shepard in a dream, and shows the child again. Many voices call out to Shepard. These are voices of people who?ve died, but you can?t really tell who is speaking."

There was also 3 catalyst mission that the leak & finalhourofme3 app show
1. Eden prime
2. Thessia
3. The citadel

Leaked script:
http://pastebin.com/KYJNWGug


from the app
The illusive man boss fight had been scrapped... but there was still much debate. 'One night
Walters scribbled down some thought on various ways the game could end
with the line "Lots of speculation for Everyone!" at the bottom of the
page.'

In truth the final bits of dialogue were debated right up
until the end of 2011. Martin Sheen's voice-over session for the
illusive man, originally scheduled for August, was delayed until
mid-November so the writers would have more time to finesse the ending.

And even in November the gameplay team was still experimenting with an
endgame sequence where players would suddenly lose control of Shepard's
movement and fall under full reaper control. (This sequence was dropped
because the gameplay mechanic proved too troublesome to implement
alongside dialogue choices).
http://s538.photobucket.com/user/Boldy29/media/IMG_2098.jpg.html

From script

That refer to TIM dialogue, i'm afraid...

The leaked script had a lot of prompts like:
"you are losing control"
"you are regaining control"


the following file located in the cookedPC folder : end001_final_run_trouble.

Edit: it was explained in the novel mass effect retribution the reaper use quantum entanglement to indoctrinate by turning the body into a receiver.
In arrival it's exactly what happens.
Mass effect is a pretty detailed & explained universe much of what happens is grounded in science

Mass Effect 3: Why the 'Best' Ending is Broken
http://www.youtube.com/watch?v=B9Gdgl7SnZ8
We have no idea how synthesis feel or how it works & this is a pretty well explained universe.

I also think it was pretty stupid to build up harbinger in me 2 & then throw him away
 

Monster_user

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If I am wrong in my point, I would like you two (Atlas and Animyr) to find where you agree, and where you disagree.

I think that the actual answer lies between. I believe that the ending is consistent with the narrative thus far, though it does not appear to be so at first glance. Most I have debated this with have called it "needless obfuscation".

CloudAtlas said:
## Anderson and TIM... ...So, TIM and Anderson represent the two sides of this argument, they represent Control and Destroy.
And Control and Destroy are brought up with the Prothean plot lines. Clearly "control" and "destroy" are key points to the central story arc. Don't forget Saren and his servant/surrender approach.

The problem is that these two notions were shown as foolish or dangerous, yet the very same notions that were foolish or dangerous throughout the games suddenly become the "best" solution, or simply better than extermination.

CloudAtlas said:
## The mood. Shepard is not behaving like herself there, yes, not as assertive or combative if you want, but I think it is fitting to the mood of this scene, and after all she has (almost) no power left in her anymore.
Agreed.

However, it is not with Shepard's behavior during the conversations that I have critism, but during two other sequences, Refuse and Destroy.

* Shepard returns to normal when you choose the Destroy ending, walking without a limp.
* Shepard is shown on Earth after the Destroy ending.
* Shepard's speech in the Refuse ending, choosing one's own destiny means that he/she is being assertive. This is narratively inconsistent with the notion that it is the injury that is causing Shepard to be unassertive.

CloudAtlas said:
## The Catalyst VI. He is appearing a bit out of the blue, yes.
Point stands.

Not if you believe he is Harbinger, but that is my far fetched fan theory. I just wanted to say disagree with this point.

CloudAtlas said:
## The mechanics of choosing one of the endings. Over the course of the game, most important decisions are made in dialogue only, not in action.
Oh, so very much agree with this. That is an excellent point. I will have to use it myself.


CloudAtlas said:
Destroy means you reject the Catalyst's reasoning (as it was up to now) in the strongest way: You don't believe that synthetic life will always wipe out organic life.
That is something to think about... Not quite sure how it fits in the big picture.

CloudAtlas said:
Perhaps what's bothering you is "why does Destroy must wipe out present Synthetic life".
Duh.

I think that is one of the bigger issues with the ending. Those that think deeply enough about these issues consider the other options less ethically viable aside from this one little detail. Because you have to choose between morally repugnant options, doing nothing, and mass genocide of an entire species to eliminate their fundamentalist extremists, the ending is an exercise of choosing the lesser evil.

BUT, it is sold as, within the game itself, a happy ending. The morally gray tragedy of it all is glossed over, and the full weight is not felt. This left the endings feeling unsatisfactory. Or pre-EC where the game simply ended, and you found out from your neighbor you just destroyed 95% of organic life as well. Boom goes the galaxy, but you thought it was a happy ending.

If I get a downer ending, I want it to feel like a downer ending!

CloudAtlas said:
As for Synthesis, I think we both pretty much agree that this means accepting the Catalyst's logic wholesale.
That doesn't quite jive with me. Your understanding of the Destroy ending is thorough, but I don't quite feel you understand the Synthesis ending.

Then again I don't understand the Synthesis ending. Your explanation doesn't help though.

CloudAtlas said:
## Everything around the Normandy during the ending... ...I get that it is meant to symbolize a new start and all that, and I guess that's a good idea, but this felt thematically off to me as well,...
The whole ending felt off after you got hit by the Reaper laser beam. Why single this point out?

One of my theories is that the developers wanted you to think more about the thematic elements, the ideas and notions, the questions presented. They wanted you to think the ending was off, so that you would question it.

Once you started questioning the ending, you might eventually question the meaning of the endings, and therefore question the logic and wisdom of the developers/script writers. As a result you would engage them in a debate, to root out the flawed logic they presented in the ending (aside from the flawed logic of the Catalyst that is immediately apparent,...)

Or, they just wanted to create an "artistic" ending that people would interpret differently.

CloudAtlas said:
To sum my main points up, Control represents TIM's reasoning, Synthesis the Catalyst's reasoning, and Destroy Anderson's - and, as I believe, Shepard's & the game itself's reasoning, are thus simply the culmination of many of the main themes and conflicts that were developed over the course of all three games, and that's why I feel like they're thematically consistent.
Again, while I agree with you on Control and Destroy, Synthesis seems a bit off. I don't feel you've explained them well enough to satisfy my lack of understanding.

Given the oddity that the ending is, if you consider Shepard's speech in "Refuse" as a speech written on behalf of the player, and not Shepard, it takes on a truer meaning. Though the logic applied to not choosing it seems to remain the same.

Given your points and understanding of the endings, taking Shepard's Refuse speech as my own is very satisfying, and I prefer that ending.
 

xamufam

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there is obvious rewrites after the script leaked
http://www.writersdigest.com/whats-new/the-dos-and-donts-of-novel-endings


http://www.psuni.com/bioware-open-to-tweaking-mass-effect-3-plot-after-story-leak-12371/
http://www.xg247.co.uk/news/17064/bioware-open-to-mass-effect-3-plot-tweaks-following-script-leak/

In me 2 legion explains that it's the organics next step to become a reaper, he also said that reapers were different
Billions of organic minds uploaded and conjoined within immortal machine bodies, each foundation. When Nazara corrupted the the herratics, we tuched it's minds. We perceived they were different from ours
https://www.youtube.com/watch?v=CqtAHNQT3-w

Maybe the original plan
If you listened to this video, the Reapers were originally most likely not AIs. The original Reapers were probably an or a group of organic species on a power trip; believing that if they all uploaded themselves into immortal machine bodies, they would become gods.

They probably decided to "share" this revelation with the rest of the galaxy, repeating the cycle over and over to save "worthy" species from the vulnerabilities of mortality.

Harbinger Quotes about the Squad
?Your allies have fallen, Shepard.?
?You have no one left, Shepard.?
?Your minions have failed, Shepard.?
?And now you stand alone, Shepard.?
?Quarian; considered due to cybernetic augmentation, weakened immune system too debilitating.?
?Drell; useless, insufficient numbers.?
?Human; viable possibility, aggression factor useful if controlled.?
?Asari; reliance upon alien species for reproduction shows genetic weakness.?
?Salarian; insufficient lifespan, fragile genetic structure.?
?Human; viable possibility, impressive genetic malleability.?
?Geth; an annoyance, limited utility.?

?Human; viable possibility, impressive technical potential.?
?Human; viable possibility, if emotional drives are subjugated.?
?Human; viable possibility, great biotic potential.?
?Krogan; sterilised race, potential wasted.?
?Turian; you are considered...too primitive.?

Harbinger in arrival
https://www.youtube.com/watch?v=5zWuFjlDBaE

what I wrote earlier
http://www.escapistmagazine.com/forums/read/9.824674-Spoilers-Mass-Effect-3-Ending-is-Evil?page=3#19995216

http://www.escapistmagazine.com/forums/read/9.824674-Spoilers-Mass-Effect-3-Ending-is-Evil?page=4#20003116
 

Monster_user

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xamufam said:
If you listened to this video, the Reapers were originally
most likely not AIs.
And you accept the Catalyst's word that they are just AIs?

What, was the ending either the worst rewrite in recent history, or did Bioware decide to troll its fans to teach them a thing or two about leaking endings. Because, this is a pretty poor ending when you take it at face value.

Also, can you summarize your argument in two sentences? Your links seem to contradict your posts somewhat, so I am not sure what you are arguing. Are these little trinkets your dropping only valid in the original ending, or both endings?
 

Animyr

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Cloud, I appreciate the effort, though frankly I was hoping that you?d be more abit concise. Anyways, I?ll try to identify the core points where I disagree with you.

CloudAtlas said:
And the Catalyst not as VI itself, but as "machine", is first suggested really early in the game, when you're told that something seems to be missing for the Crucible to work, and gradually build up until the point where it is revealed to you that this piece that you call Catalyst is the Citadel.
But it?s the VI part that?s the problem. And as you yourself admit here, that part wasn?t foreshadowed.

CloudAtlas said:
## However, to claim that he is appearing totally out of the blue is not correct, either. The Leviathan DLC, if you have it, is foreshadowing much its nature rather explicitly (if I recall correctly): its purpose, that its a VI, that it created the Reapers. And the Reapers themselves make some suggestive remarks too (on Rannoch for example, if I recall correctly).
The Leviathan pack was created with the sole purpose of foreshadowing the catalyst and the ending. This was needed because nothing else in the main story did that, except for two offhand comments by minor characters in the last half of the last game. A story should not rely on supplementary material to make sense, nor should one episode in the third act win out if it contradicts the rest of the narrative.

So yes, the catalyst is a deus ex machina (literally as well as figuratively). Which is pretty much a bad thing by default; it?s a cheap and unsatisfying way to resolve the story and the struggle of the characters. But it?s not merely that that the catalyst unexpectedly shows up to solve a seemingly unsolvable problem for the hero. The problem he helps Shepard solve wasn?t even in the story before he arrived!

So the catalyst?s mere presence means that the ending is an unnecessary contrivance. And that?s before we get to his motivations.

CloudAtlas said:
Destroy means you reject the Catalyst's reasoning (as it was up to now) in the strongest way: You don't believe that synthetic life will always wipe out organic life.
And yet, you kill them all anyway. I ask you again; the catalyst says that non-reaper synthetics cannot be allowed to live, as they are, on their own free will. If we are truly able to repudiate his stance, then where is the ending that lets us do exactly that?

Now for your main point.

CloudAtlas said:
To sum my main points up, Control represents TIM's reasoning, Synthesis the Catalyst's reasoning, and Destroy Anderson's - and, as I believe, Shepard's & the game itself's reasoning, are thus simply the culmination of many of the main themes and conflicts that were developed over the course of all three games, and that's why I feel like they're thematically consistent.
Having the available choices roughly corresponding with the desires of three other characters isn?t enough to ground it (especially since two of the characters are minor characters). The situation also matters; (after all, the choice is nothing without the context in which it is made). If the narrative context of the ending had merely been about choosing how to deal with the reapers (ie the central conflict), that?s one thing. But that?s not what it?s about. Hence my points about the catalyst, his motivations, and how the ending switches the central conflict of the series. Even if the nature of the choices fits thematically as you claim, the situation in which they are made does not. And to me, the latter fact is what carries the day when evaluating the ending.

As a counterpoint, consider the game whose ending ME3 copied: Deus Ex. The setting, story and gameplay all centers around augmentation technology, its use and effects on society, and what it means for the future of the human race. Throughout the game you meet and interact with various people and factions, each of whom expresses a different stance on the technology. What's more, it's the conflict between these different views that drives the story. Thus, it makes perfect sense that the ending choice puts the fate of this technology (and thus humanity) in your hands, and lets you decide which stance you encountered during the game you think is the right one; destroy it, control it, or merge with it (even the associated colors are the same).

ME3's ending tries to do the same thing, except (via the catalyst) it makes AI technology and AI beings the core issue on which we must decide. Thus, the endings are not thematically about what you'd do to survive (as you insist Destroy is) at least primarily. Instead, the choice becomes: go without such tech (at least for now) control it, or merge. But again, the story was never about this issue. It featured, but was not central to the story, nor the attitudes of TIM and Anderson. So making the ending and the choices center on such a theme, while the original idea of fighting the reapers takes the sidecar, makes no narrative sense. No surprise, since it's lifted from an entirely different story.

Am...I making any sense on this?

For the purposes of this I've ignored not only the logical plot holes, but the issues I have with the ending's pacing, design, and tone (as well as your praises of the same). I think the loss of the main plot thread is issue enough.

I again advise you to watch that video I linked earlier. The section of it I pointed you towards is only like five minutes long, and it?s pretty concise about this issue.
 

CloudAtlas

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Monster_user said:
CloudAtlas said:
As for Synthesis, I think we both pretty much agree that this means accepting the Catalyst's logic wholesale.
That doesn't quite jive with me. Your understanding of the Destroy ending is thorough, but I don't quite feel you understand the Synthesis ending.

Then again I don't understand the Synthesis ending. Your explanation doesn't help though.
CloudAtlas said:
## Everything around the Normandy during the ending... ...I get that it is meant to symbolize a new start and all that, and I guess that's a good idea, but this felt thematically off to me as well,...
The whole ending felt off after you got hit by the Reaper laser beam. Why single this point out?

I hope you forgive me if I only address these points; my time and energy are limited too.

Yes, my understanding of Synthesis could well be limited. It's been my least favorite ending from the start, in meaning as well as in execution, so I might be biased on top of that. Even more biased than I am anyway, that is; finding explanations for emotions one felt is always, to a considerable extent, an exercise in post-rationalization.

I'd still call it "the Reaper solution": there can never be peace between the two life forms, so the only way to go is to sort of fuse them together, making them to organic-synthetic mixes, not like the Reapers are themselves. Diversity is not worth preserving, neither is autonomy. I think I'd rather live in the kind of fascist state that is Control, with one all-powerful entity being able to control all and everything if it so decides, than in a state that, by basically making everyone members of new species, violates everyone's (including synthetics!) bodily autonomy in the most extreme way.
Then again, others hold more favorable views of Synthesis, such as that by giving each life form a part of the other, you enable them to understand each other better, or something similar along those lines. But to really discuss the details, it would be useful to know how what Synthesis exactly does, and that we don't. How does procreation work now, for a start? How much will it change everyone mentally? And will it make previously organic species stronger, relative to previously synthetic species? If not, what would prevent pre-synthetics to win a war against pre-organics? As the history of humankind shows, you do not even need to belong to different to not want to kill each other.

And it's definitely cool though that you can Refuse to make a decision, whether it means simply giving up, rather selfishly not wanting to make a tough decision, or accepting that the Catalyst's solution was right all along, and by doing so achieving the arguably worst possible outcome (at least from the point of view of the currently living members of the advanced species)

Oh, and I mentioned the Normandy because the rest of the ending didn't feel particularly off to me. But that part did. I think imagery like people rising from ashes for showing a "new start" would have been more appropriate for all this death and destruction.

~

Edit: Animyr, I appreciate your effort too, but while we could still discuss some details (but, yes, whatever Leviathan does for the story doesn't change anyone's initial experience), I feel like we'd be running in circles for the most part from now on, so I'll leave it at that.
 

votemarvel

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The Catalyst being an important part of the Crucible irritated me to be honest.
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Why, or indeed how, did people design a device to make use of something they didn't know existed? Did no-one in countless cycles wonder just how they were going to fire the thing?
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Indeed why did the people who finally added the Citadel to the plans do so, when it would have been impossible to get it there because the Reapers had closed the Mass Relays.
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Personally I was convinced right up until the final moments that the Crucible was going to be a big Reaper trap to get the races to waste valuable resources on something that was never going to work out how they hoped. Indeed I suspected that it was going to be a massive indoctrination device.