Blachman201 said:
Virgil mentions that the Reapers relies on surprise and subterfuge, and have a established strategy of first decapitating the galactic government by a surprise attack on the Citadel, and then shutting down the Relay system before running a divide and conquer campaign on the isolated pockets of resistance. This strongly implies they want to avoid facing a united galaxy: Ignored in ME3.
You're making a leap from something that is clearly stated, to something that is not clearly stated. Vigil does mention the Reapers using the Citadel to cut off the head of the resistance early. The citadel is also used as an immediate mass relay for ALL of the Reapers to jump into main portion of the galaxy. This is clearly stated. Nowhere, however, is it stated or even suggested that the Reapers are afraid of a united galaxy, only that it is more expedient to fight their war intelligently. Listen to all the discussions with Sovereign, Harbinger, Vigil and Javik again. In fact, the Protheans represented what is probably a fantastic example of a previously united galaxy and they failed. It is not necessarily suggested that the Reapers actually care, so much as that they are actually not stupid.
The Reapers goes to great lengths to avoid taking the long way into the galaxy, and are even willing to wait thousands of years for Sovereign to complete his mission and then some more for the Human Reaper project to be completed and open the backdoor, and first when that fails they decided to take the long way because they have no other option. Obviously there most be some significant drawback to this route: Ignored in ME3.
The "long way" is to go through the edge of space, hitting a location that is isolated and can be cut off inconveniently, slowing their progression into the galaxy and potentially causing delays and other complications in their conquest... which is exactly what happened in
The Arrival. I think it's important for you to remember that the Reapers are functionally eternal. A few years or even a very large number of years are likely not perceived as a particular concern. Having organics slash and burn their way back away from isolated mass relays, slowing the Reaper advance is extremely inconvenient for an invading force. If it is possible, simply leaping to the center of the enemy's command and control points and hitting them instantly before they can react is simply good strategy, where possible.
What you've done is equate "being smart" with "fear," and no where is that line clearly drawn. Again, if you go back to every single conversation with Sovereign and Harbinger, there is no suggestion anywhere that they have any concern for organic resistance, only that they are annoyed with delays. However, they are never anything but utterly self assured that organic resistance will not amount to anything vs them.
It all serves to contrive this very specific level of hopelessness [http://www.shamusyoung.com/twentysidedtale/?p=615], where the Reapers can't be defeated but apparently can't just steamroll the galaxy, which means only this specific transparent plot-device can stop the Reapers, something that becomes rather contradictory when you read about this quote:
Calling something contrived doesn't mean it is, in fact contrived. In fact, nowhere in any playthrough, did I get the suggestions that the Reapers simply
can't steamroll the galaxy. However, I also never got the suggestion that that was their purpose. Instead the Reapers came off as a constant question mark. What is their goal was a question from the beginning, and that question is actually internally consistent between the multiple re-writes of the story. The Reapers were never meant to extinguish advanced organic life. Through their bizarre AI logic, they are there to preserve it. In their mind, they are ascending those turned into Reapers. Extended war with the given organic races actually runs counter to their ME3 stated mandate in that it needlessly destroys large numbers of those that they are trying to preserve. Yeah, that's bizarre, but it's machine logic.
Casey Hudson said:
In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You won?t just find some long-lost Reaper "off" button.
I do think we can agree that Casey Hudson is a bit of a buffoon. Also, he didn't write the story. Also, he was responsible for the original ending debacle. While I do agree that this statement runs counter to what occurs in Mass Effect 3, I also would not rely on it. It is essentially a lie and sort of a bait and switch. I think we can agree on that. I can understand why this statement and then the reality of Mass Effect 3 would piss people off. I am certainly not suggesting, per my first post here, that ME3 and Bioware are without fault. They most certainly are.
EDIT:
We cannot forget the events of Mass Effect 2 and the Geth - Heretic internal conflict. This suggests that an entire mindset that was counter to that of the main Geth as well as organic life could not be simply fixed via discourse. It had to be eliminated entirely, via one means or the other.
Now, hold on a minute! You never genocide the heretics. You have the option of blowing up their virus or turning it against them.
And now we come down to the crux of several problems having to do with the anti-Mass Effect 3 hysteria.
And let me make it very clear that I do not mean this comment is necessarily directed at you, but I am using your comment as an example. I am not using it to generalize towards you, as I think you are pretty well Mass Effect informed, but I would argue that this comment is indicative of a lot of arguments from the screaming angry mass who feel that Mass Effect is filled with overstated plot holes and contradictions (there are some, there are not as many as stated).
The statement above is simply wrong. It is not a matter of interpretation; it is just a factually incorrect statement.
The purpose of Legion's mission in ME2
is, in fact, to destroy the virus. However, it is clearly stated by Legion that the only way to destroy the virus is to destroy Heretic Station. It is also clearly stated that the Geth are not the machines you see walking around. They are the programs that run those machines and it is clearly stated in the course of the mission that the overwhelming majority of all Heretic geth programs are stored in the computer cores of Heretic station. The number of Heretic programs that exist outside of the station is effectively and functionally very small. Destroying the station is effectively committing genocide of the Heretics as a separate Geth sub-race.
The effect of destroying Heretic station is functionally equivalent to the destruction of the Batarian homeworld in ME3 and the presumed results of the destruction of Earth. The vast majority of resistance from that particular race is effectively removed. The overwhelming majority of its existing population is destroyed. That's the definition of genocide, the goal of removing an entire race from effectiveness or existence via one means or another. This is also reflected in Mass Effect 3 by the size of post-Heretic destruction Geth War Assets vs. Heretic re-write Geth War Assets.
If you blow up the station, you are committing nearly complete destruction of the Heretics as an effective galactic entity. If you missed that, you need to go play A House Divided again and pay close attention to the dialogue and choice discussions.
Animyr said:
The motivations of the reapers are unimportant. They're evil robots; that's all they needed to be. While there were hints at some hidden method behind the madness, and that's fine, Mass Effect was ultimately about shepard and his/her friends, not the Reapers. But the ending is almost entirely about the reapers and about resolving their problem, while Shepard and his companions are shunted to the wayside. It lost sight of what was important.
Ah, see this is something that Blachman and Animyr agree on, but it is not a matter of fact, it is a matter of understandable opinion. The Reapers are evil robots and their motivations are not important. In a way, I agree with part of this. I agree that they are robots and their motivations are secondary to the character story. As I indicated earlier, Mass Effect, for me, WAS always about the characters and their interactions. That's how I got engaged in the story, through them. This is also why Mass Effect 1 was the weakest in the series for me, because the characters in ME1 were significantly less developed and less engaging. It wasn't until 2 and 3 that we really get a good look at who Garrus is. We don't see the breadth of Joker's wit and humor until Mass Effect 2 in his interactions with EDI and the crew. The missions devoted to the characters in Mass Effect 1 are, at best, stunted, compared to those in 2.
However, that does not mean that simply having "evil robots" with "evil unknowable" intentions is enough for everyone. I am sure I am not the only person who wanted to know "why is this happening?" The Reapers are not Cthulhu. They are not old gods. They are machines and they came from somewhere and the fact that they are harvesting only technologically advanced sentient species suggest that they have a potentially interesting purpose. I wanted to know what that purpose was.
CloudAtlas said:
I don't know, wouldn't it feel kinda cheap if you could simply talk your way out of it? Isn't it kinda hubris to assume that just your charm and the stringency of your argument will convince a many million year old 'being' of the err of its ways?
Yes, it would be. This is yet another problem with the vocal anti-ME minority. I felt it would be. You felt it would be. The writers apparently felt it would be. Does that mean it would have actually been cheap? It doesn't matter really. It didn't make sense to enough people and to the writers for it to be included as an option. Just as conventional war (winning) didn't make sense to enough people and to the writers for it to be included as an option. But the vocal minority complains because they didn't get the option for the game to resolve the way they wanted it to. One can argue this until doomsday, but this is the crumbling base propping up the entire house of cards that houses the belief that the game is flawed to the point of "destroying the series" or "violating the spirit of Mass Effect and gamer trust" and requiring complaints to the FTC. "I didn't get my way."
That all said, again, I understand your arguments, but I don't agree with them, and some of them, I feel, are based on mis-informed understandings of plot points. This is demonstrable in both the cases of Animyr and Blachman in the case of Legion's A House Divided, where the outcome of that mission, and the ultimate outcome of the Geth-Quarian War is always partially dependent on a very clearly stated Brainwashing vs. Genocide choice. Don't get me wrong. I think you are both smart guys with good arguments, and that this is a fun conversation, but the statements regarding that mission and how they impact the overall story are just plain incorrect.
Disagreeing with how we interpret the demonstrated facts of the story and what they do and don't suggest, such as why the Reapers approach the invasion as they do (top of this post, for example) doesn't make it a plot hole, contrived, or collapse the narrative if it isn't what you want the given facts to suggest. We both interpreted it different and neither are necessarily incorrect, but what you see as a plot hole, I clearly don't. You didn't like the way it played out, and I did. That's fine. Those are opinions. This hits to the heart of the controversy, again. It's not a broken game with bad endings. It is a working games with bad endings and plot points for you, the way you interpreted it. Fine. We don't have to agree on that, but we do have to agree that not necessarily getting what we expect from a game's story and ending is
in fact a
requirement for good story telling. Writers and devs can't be bound to what we expect, otherwise we'll get nothing but the same God of War, Gears of War, Halo, Call of Duty crap that current bloat our beloved medium.
I think Heavy Rain is one of the worst games I have ever played, with one of the worst stories and some of the worst characters ever. It has what I perceive as absurd plot holes leading to a contrived ending. Is that true? It's how I view it, but it's not necessarily how many people view it. Just because I hated it, doesn't mean I feel the need to decry it on boards and suggest it's the destruction of gaming. This is what the anti-ME3 vocal crew needs to realize. ME3 tried to do some things and for many people they succeeded and for many they did not. If they succeeded for everyone in a way that was "safe" for everyone, then it would be the depressingly simple conclusion that was the final Harry Potter book (wow, was that one predictably and depressingly uncomplicated, unlike books 4 and 5). It's better to say "well, I didn't care for it," rather than decry the developers and those who did and fail to see that they tried something and failed, for you. Heavy Rain is well beloved by a lot of people. I am glad they enjoy it. I laud the creator (though the guy is really a douche-nugget) for trying something in an new IP in an unconventional way. I hope he keeps doing it, though I didn't care for his last outing.