(Spoilers) Mass Effect 3 Ending is Evil

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Mar 9, 2012
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RJ 17 said:
Not really, the problem wasn't the writing, the problem was that most people didn't understand the writing. To be fair, that lack of understanding is partly their fault, but it's partly the audience's fault too.

It's the same about any form of writing: there's bound to be people who just don't understand it.
Don't give me the old "You just don't get it, man!" cop-out. Any talentless hack can use that excuse and they always do.

-"lore" snip-
Knowing what the Catalyst is doesn't prevent it from being a square peg forced into a round hole. It doesn't prevent it from clashing against what we know about the Reapers (Sovereign outright scuffed at the idea of a creator and his lines about organic life dripped with disdain), and it doesn't prevent it breaking the narrative (it is a very undisguised Deus ex machina that reduces Shepard from main character to an obedient chump).

The Leviathan DLC is at is core really just Bioware bringing out a bigger hammer to force the square peg in.
 

RJ 17

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Blachman201 said:
RJ 17 said:
Not really, the problem wasn't the writing, the problem was that most people didn't understand the writing. To be fair, that lack of understanding is partly their fault, but it's partly the audience's fault too.

It's the same about any form of writing: there's bound to be people who just don't understand it.
Don't give me the old "You just don't get it, man!" cop-out. Any talentless hack can use that excuse and they always do.

-"lore" snip-
Knowing what the Catalyst is doesn't prevent it from being a square peg forced into a round hole. It doesn't prevent it from clashing against what we know about the Reapers (Sovereign outright scuffed at the idea of a creator and his lines about organic life dripped with disdain), and it doesn't prevent it breaking the narrative (it is a very undisguised Deus ex machina that reduces Shepard from main character to an obedient chump).

The Leviathan DLC is at is core really just Bioware bringing out a bigger hammer to force the square peg in.
Yeah, I hate using the "you don't get it" defense as it's extremely contrived, but unfortunately that's truly how I see it in this case. I just got done explaining in another topic the reason I can use the "you don't get it" argument. Long story short: seeing as how I was able to "get it", I was able to accurately "predict" the EC endings 6 days after the game came out...long before the EC was even being considered.

As part of your lore snip, you glossed over the part where I say that the Reapers have free will to act within their roles as Harvesters, but that they're being controlled by The Catalyst to complete the Harvest as it wills. Is it so hard to assume that some (possibly many) of the Reapers actually enjoy their "job"? To the Reapers, organics are silly little insects racing towards their self destruction, just stupid, mindless lemmings charging straight towards the cliff. It's no wonder he speaks with such disdain towards organics, he believes he is an ultimate life form and organics are not just dust, but suicidal dust. I don't recall if it was Harbinger or Sovereign who first dropped the line "We are your salvation through destruction." But regardless, in ME1 or 2, it was dropped that the Reapers believe they're doing organics a favor by harvesting them. So obviously what Star Child says at the end wasn't something Bioware just pulled out of their ass in the third game.
 
Mar 9, 2012
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RJ 17 said:
As part of your lore snip, you glossed over the part where I say that the Reapers have free will to act within their roles as Harvesters, but that they're being controlled by The Catalyst to complete the Harvest as it wills. Is it so hard to assume that some (possibly many) of the Reapers actually enjoy their "job"? To the Reapers, organics are silly little insects racing towards their self destruction, just stupid, mindless lemmings charging straight towards the cliff. It's no wonder he speaks with such disdain towards organics, he believes he is an ultimate life form and organics are not just dust, but suicidal dust. I don't recall if it was Harbinger or Sovereign who first dropped the line "We are your salvation through destruction." But regardless, in ME1 or 2, it was dropped that the Reapers believe they're doing organics a favor by harvesting them. So obviously what Star Child says at the end wasn't something Bioware just pulled out of their ass in the third game.
Sorry, but that is basically just pure fanwanking. And it conflicts with the Catalyst whole "the created will always rebel against its creator" song-and-dance routine. It has, according to itself, no reason to give the Reapers any kind of autonomy.
 

gyrobot_v1legacy

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RJ 17 said:
kklawm said:
You're a year and a few months late to the conversation my friend. :p

All the points you brought up have already been brought to the table by others, but let me go ahead and engage in debate with you since you took the time to write out that opinion of yours. And that's the thing to keep in mind: it's your opinion and it's perfectly valid, I'm not trying to argue that. I'm just presenting a new perspective for you to consider.

1: Renegade Red ending: In this ending, Shepard decides to use the power of the Crucible as it was "intended" to be used: as a weapon of mass destruction. Seeing as how the Reapers intend to kill all sufficiently advanced species in the galaxy, it's literally a "kill or be killed" situation. You wipe them out, or they most assuredly will wipe you out. It's not committing genocide on an innocent race of space squid, it's doing what must be done to ensure that life as you know it can continue existing. Now as with all WMD's, there's bound to be collateral damage...i.e. the Geth. However, since this is the "renegade" ending, Shepard obviously feels that sacrificing the Geth is worth saving the rest of the galaxy. There's nothing racist about Shepard's motives for going with this option. He's told "Doing this will completely wipe out the enemy with whom you're at war." He knows his enemy will not stop until it's mission - the extinction of all advanced life in the galaxy - is complete. As I said, the situation is kill or be killed.

2: Paragon Blue: I don't know if you got the Extended Cut ending or the standard cut ending, but either way it should have been clear that the Reapers DON'T have free will. Not necessarily, in the way that we understand it. They're free to fulfill their purpose - harvesting all advanced life - in whatever way they believe is the most efficient and practical. However, their reasons for harvesting advanced life aren't their own. They're guided by "Star Child", the Catalyst, or whatever you wanna call little Space Timmy at the end there. He's the overmind, the one who controls the Reapers, gives them guidance, and is the one who forces them to continue the cycle every 50K years. The Reapers are, in fact, his creation. He was tasked with ensuring that organic life never gets completely wiped out by synthetic life. He determined the best way to do this was ensure that organic life never gets too advanced and creates synthetic life...that is to say, by harvesting said organic life. That's why the patterns of evolution and technological advancement are all part of the cycle. The end of each cycle is right around the time that synthetic life is created. As such, with the Geth being made 200 years ago, it was time for the Reapers to become active and start working to usher in the next invasion. Anyways, the Reapers were made by Star Child so he could implement the solution to the problem he was tasked with. And as such, the Reapers do not have true free will to speak of.

Which means that when you go with the blue option, all you're really doing is trading out the consciousness of the Star Child for your own. You replace the puppet master and in doing so create a galactic defense force that can ensure that the peace that Shepard formed throughout the game (by making the alliances forged in battle) will last.

3: Synthesis Green: You do have a fair point with this one, and it's really why I personally never liked the choice myself. For me, the blue option was always my preference. But here's the reasoning behind Green: it is the "proper" solution to the question "How do you ensure that organic life never gets wiped out by synthetic life?" By making all organic and synthetic life a hybrid form of existences - part synthetic, part organic - the synthetics would be granted full comprehension of organic reasoning and emotions while organics would be granted all the technological efficiency and adeptness of synthetics. With the synthetics now understanding emotions and morals, the would no longer be prone to wipe out organics because "Organics are just an inefficient waste of resources, they must be purged." As such, the green ending is designed to usher in a utopian age of peace and tranquility. By removing most of the differences between species, you also remove most of the reasons for one species to hate another. It all becomes a bland, boring homogenization of life...as Star Child describes it: the pinnacle of evolution.

---------

So like I said, I'm not trying to argue with you, but rather give you a new perspective you might not have considered, as your interpretation of the endings is perfectly reasonable and understandable.
What lies beyond the veil is how I saw Synthesis, the only regret is not being able to live to see the new age. I wanted to finally grasp the ripe fruits of Lazarus and sink my teeth into it, watching the dawn of a new age.

And Shep's been an obedient chump when the final decision is made, I mean the one where you decide wherever or not who would become human councilor, then the base and now the future of galactic life.
 

RJ 17

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Blachman201 said:
RJ 17 said:
As part of your lore snip, you glossed over the part where I say that the Reapers have free will to act within their roles as Harvesters, but that they're being controlled by The Catalyst to complete the Harvest as it wills. Is it so hard to assume that some (possibly many) of the Reapers actually enjoy their "job"? To the Reapers, organics are silly little insects racing towards their self destruction, just stupid, mindless lemmings charging straight towards the cliff. It's no wonder he speaks with such disdain towards organics, he believes he is an ultimate life form and organics are not just dust, but suicidal dust. I don't recall if it was Harbinger or Sovereign who first dropped the line "We are your salvation through destruction." But regardless, in ME1 or 2, it was dropped that the Reapers believe they're doing organics a favor by harvesting them. So obviously what Star Child says at the end wasn't something Bioware just pulled out of their ass in the third game.
Sorry, but that is basically just pure fanwanking. And it conflicts with the Catalyst whole "the created will always rebel against its creator" song-and-dance routine. It has, according to itself, no reason to give the Reapers any kind of autonomy.
Actually the Catalyst describes himself as the collective will of the Reapers. That is to say, they are the body, he is the mind. The relationship is similar to EDI and the Normandy. Can EDI exert direct control over the Normandy? Yes, just as the Catalyst can exert direct control over the Reapers (as proven with the Blue ending and when Shepard forces the Reapers to stop attacking). However EDI prefers to let Joker fly the ship. In the same way, the Catalyst prefers to let the Reapers move as they see fit, so long as they remain on course with the over-all goal. Were they to go against that goal, the Catalyst could just exert himself over them and force them to anyways. But they wouldn't rebel against him since they are a part of him to begin with.

Besides, "The Created Will Always Rebel Against The Creator" applies to synthetics rebelling against the organics that created them, not synthetics rebelling against the synthetic that made them.
 

Mikejames

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Can someone explain to me how Control is evil because it takes away the will of merciless genocidal abominations?

The real reason I thought it was a stupid choice was because we were literally shown five minutes ago what happens when you try to combine your own mentality with Reaper tech.

Last I checked,

It Doesn't Turn Out Well.
 

Alarien

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The star-child clearly stated that the fact that The Illusive Man was indoctrinated prior to his attempt to assert control meant that he would be unable to assert the will required for control to work. Shepard and the Illusive Man are in different situations.

However, as I indicated earlier, I still tend towards agreement in that, given the context of the vast perspective of the reapers, who knows that Shepard wouldn't simply go down the same road, in time? Control is just too much trust for omnipotence in one hand for eternity.
 

RJ 17

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Mikejames said:
However, as I indicated earlier, I still tend towards agreement in that, given the context of the vast perspective of the reapers, who knows that Shepard wouldn't simply go down the same road, in time? Control is just too much trust for omnipotence in one hand for eternity.
Keep in mind that Star Child had a purpose: prevent organic life from being wiped out by synthetic life. It's will and purpose became the will and purpose of the Reapers. By picking Control, Paragon Shep (presumably Paragon, at least, which is why it's the Blue option) replaces SC's will and purpose with his/her own will and purpose. This is actually narrated in the Extended Cut's version of that ending, something along the lines of "Shepard's memories, morals, and will give me guidance and purposes."

Long story short: Shepard becomes the new Star Child, and just how Star Child had the purpose of keeping synthetics from wiping out all organics, Shepard now has the purpose of preserving all forms of life in the galaxy.
 

Alarien

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I think you created a bit of a contradiction here. By replacing the Star Child's will and purpose with his own, Shepard doesn't necessarily become the new "Star Child" with the mandate of preserving organic/synthetic life in the galaxy. He is the "new solution" that the star child indicates that they must find, as the existing "star child" solution can "no longer work." Again, Shepard is not an AI, so he is not necessarily going to be confined by the mandate given to the star child AI by the Leviathans. However, that does not mean that he won't find the same solution to be the appropriate one, given time.

I still think synthesis is far preferable to blue control, however, blue control is still acceptable.

My personal preferences are: Green > Blue Control > Red Destroy > Red Control

Just my personal ethical evaluation of the end choices.
 

mohit9206

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I too finished the game a couple of days ago for the first time. First i would say its a great game.People who have not played it due to all the criticism should play it NOW!!
As for the ending i hate the original one.It provided no resolution or closure at all and felt empty and a cop out. I was angry.However then i played the extended ending and i must say i am satisfied. The extended ending was miles better than the original one and and i can say now that i am quite satisfied with that ending.
As for the specific ending i went for the destroy ending which i believe is the best ending to the game.Eradicating the reaper threat was Shepherds goal from the beginning and why should she do anything less than destroying them?
In short i loved ME3 with the extended ending and best ending is the destroy ending. I must say i became teary eyed at the end when Shepherds nameplate was being put up on the wall after her sacrifice. Damn i will always miss her...
 

Sutter Cane

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Honestly I think destroy is the best ending from a moral standpoint because it's the only one where the general population of the galaxy has any free will. In the synthesis ending, everyone is modified without their consent which is pretty horrifying. In the control ending the galaxy is still subject to the whims of a single consciousness that could theoretically send in the reapers to destroy everything if it were to so choose, it's just disinclined to do so. In the destroy ending, sure all current synthetic life is destroyed, but the opportunity for new synthetic life is always possible and would be able to develop unimpeded by the reapers. no one has to become borgified, synthetic life is still able to (theoretically) live alongside organic life in the future once it springs up again, and the universe doesn't have the reapers hanging over their head anymore.
 

Animyr

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CloudAtlas said:
The way I see it, Control means you accept the Illusive Man's argument, Synthesis and Refuse means you accept the Reapers' argument.
Actually, all four of the endings have you accepting the Catalyst's logic. Which is (one of) my main issues with it.

Consider it this way. The entire story (the third game especially) pretty much revolved around or heavily featured the theme of confronting the differences between different peoples and lifeforms (of which synthetic life was just one category) and resolving them with rational discussion and the forging of interpersonal relationships. Unless you play like a diehard racist, the game shows over and over and over and over that the various denizens of the galaxy aren't all that dissimilar and are entirely capable of getting along just fine, while becoming all the more powerful for the variety among them. The one exception to this is the Reapers, who are of course uncompromisingly hostile.

Then comes the ending, in which synthetic/organic conflict (excluding the reapers!), a problem we already resolved with both EDI and the geth, is suddenly not only brought back, but elevated to be the most important issue in the universe ever. That's weird, but I suppose we can explore the issue and discuss this...nope! Genocide, peace magic, mind control, or mass genocide. That's how we resolve our differences now.

You see how this is a thematic hard-right, of car-flipping velocity? It comes out of nowhere and simply has no basis or precedent in the narrative that came before. Not in lore, not in player choice, not in gameplay. None of this tells us that the four plans of action presented are either moral, appropriate, necessary or even based on an accurate picture of reality (especially if you destroyed or allied with the geth). Well, except for...

CloudAtlas said:
It assumed that synthetic life always wants to wipe out organic life because it has seen it happen many times before.
Sorry, but that's a blatant violation of the show-don't-tell rule. The strongest example of hostile synthetic life provided in the story itself, and the one force that gives the catalyst's declarations real credence, is the reapers...which are disqualified. Apparently, they are the solution to a problem that they themselves embody! Then there's the geth, but they're actually nice guys and wouldn't have survived without reaper help anyway.

So what does that leave us with? Synthetic races that lived millions of years ago, have never been mentioned before in the story until the last act, and who apparently always lost the wars anyway. Again, we are never shown this in the narrative. The catalyst just TELLS us. And it's upon this that Shepard's ending dilemma, and the fate of the galaxy and all the characters and cultures we know and love, is based upon. A war we know nothing about, have no emotional investment in, and have no intellectual reason to even take seriously as relevant to the modern day (again, except for the reapers).

Contrast this with, say, the Genophage conflict, which is carefully built up and explored, from multiple sides, throughout the whole trilogy. And that was a secondary conflict!

My two cents towards the "the ending isn't that bad" stance. The ending really does feel like it belongs to a different story (besides Deus Ex).
 

votemarvel

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CloudAtlas said:
votemarvel said:
As to the hologram kid it was his logic that turned me against him. He said he was doing the harvest because otherwise synthetic life-forms would wipe out all organic life, not just the advanced civilisations that it did.

Yet isn't hologram kid a synthetic life-form? If it has never wanted to wipe out all organic life then why assume that others would? It's logic was found faulty because it existed.
It is not a synthetic life form, it is an artificial intelligence. It assumed that synthetic life always wants to wipe out organic life because it has seen it happen many times before. That's why it arrived atthis extreme solution in the first place. All this is explicitly stated at some time or at least strongly suggested.
An AI is a synthetic life-form. The Catalyst is no different to EDI in that regard.

So the point remains. Its logic is proved faulty by its own existence and why was Shepard unable to make that point.

Edit: Something I would like to also add is that the only time we encounter actively hostile geth is because of the Reapers. Indeed in Mass Effect 3 had it not been for Reaper interference the quarians would have wiped out the geth.

Makes you wonder how many times the Reapers have been responsible for the conflict they claim to be there to prevent.
 

thetoddo

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Rack said:
Combustion Kevin said:
I think the catalyst was the last ditch attempt of the reapers to persuade shepard into not destroying them, but in a much more subtle way, going all "Sure you could destroy us, but you'd destroy any sentient lifeform too, why not hold on to these exposed power spalks or throw yourself into this open energy beam?"

Thing is though, you never see EDI or the geth being wiped out, only the reapers, so they lied about that part, and it makes no sense either because synthetic lifeforms are basicly just tech with a smart program, so almost anything with a power coupling would be a target...
...Would be, but obviously not the case, so you could smell that lie a mile away.

synthetics and organics CAN live in peace, you proved that with the geth and quarians, so destroying them is ndeed the right choice.
Which would almost work and sort of save the ending of ME3 a bit if you didn't activate the destroy option by walking into an explosion.

ME3s ending is so bad on so many levels it's hard to keep how terrible it is in your head. The fact that the rest of the game was similarly awful gets pushed out almost entirely.
Really the whole thing would have been ok if instead of the kid it was a projection of Harbinger (or Harbinger assuming direct control of the Illusive Man's corpse) who gave almost the same speech with more of a "Our calculations conclude we cannot do enough damage to the Citidel in time to stop you from activating the Catalyst, here's why you should choose X." I would have been totally ok with the super intelligent machines realizing that they could not stop the activation and making a last appeal.
 

CloudAtlas

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votemarvel said:
CloudAtlas said:
votemarvel said:
As to the hologram kid it was his logic that turned me against him. He said he was doing the harvest because otherwise synthetic life-forms would wipe out all organic life, not just the advanced civilisations that it did.

Yet isn't hologram kid a synthetic life-form? If it has never wanted to wipe out all organic life then why assume that others would? It's logic was found faulty because it existed.
It is not a synthetic life form, it is an artificial intelligence. It assumed that synthetic life always wants to wipe out organic life because it has seen it happen many times before. That's why it arrived atthis extreme solution in the first place. All this is explicitly stated at some time or at least strongly suggested.
An AI is a synthetic life-form. The Catalyst is no different to EDI in that regard.

So the point remains. Its logic is proved faulty by its own existence and why was Shepard unable to make that point.

Edit: Something I would like to also add is that the only time we encounter actively hostile geth is because of the Reapers. Indeed in Mass Effect 3 had it not been for Reaper interference the quarians would have wiped out the geth.

Makes you wonder how many times the Reapers have been responsible for the conflict they claim to be there to prevent.
That depends upon your definition of life. If you look up some definitions, you'll realize that not all of them apply. That's make the question of what life actually is, so wonderfully complex.

In any case, I made a wrong statement; what I should have said that 'synthetic life sometimes want to wipe out organic life. It doesn't matter for the validity of the Catalyst's solution, however: After all, if organic life is wiped out just once, it's too late.

And that's exactly why this argument, and similar ones, rests on faulty logic: The fact that one species of synthetic life can live in peace with organic life at some point in time does not prove that it never happens. And, according to the Catalyst, it did happen several times in the past, which led it to the conclusion in the first place that it is bound to happen again eventually.

The Geth are a particularly weak counter-example in any case. The Catalyst has one mission: Preserve organic life at any cost. It does not include the qualification: "...but only as long as organic life is not the aggressor."
 

JediMB

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Even if you ignore the moral and thematic problems with Mass Effect 3 and its ending(s), the entire main storyline (the Crucible Arc, if you will) was shoddily put together and littered with plot holes and inconsistent character portrayals.

The Reaper personalities portrayed in ME1 and 2 (Sovereign and Harbinger) have wildly different goals from the Reapers of ME3. They were judgmental and ego-driven creatures who were willing to exterminate all intelligent life in the galaxy, with the humans as the only exception once Harbinger took an interest in them. Nothing like ME3's would-be saviors of all life.
 
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JediMB said:
They were judgmental and ego-driven creatures who were willing to exterminate all intelligent life in the galaxy, with the humans as the only exception once Harbinger took an interest in them.
Every time someone mentions the lingering remains of the Dark Energy ending I always wish that that version of the script had survived all the way through. Sure, it wasn't outright good writing, but at least it was foreshadowed.
 

lapan

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Animyr said:
That's exactly my point as well.

Here we have an AI that tells me that i can't trust any syntetics (which would also include itself). It bases that on what an ancient race programmed it on. Now, i didn't play ME3 or the Leviathan DLC myself, but do they really present a good reason the Leviathans came to that conclusion?

The reapers never really let anyone else get that far without killing them either, and events in the Mass Effect games seemed to suggest exactly the opposite.

So, WHY should i trust the catalyst on its theory that syntetics ALWAYS destory their creators? How is destroying both a better solution?
 

votemarvel

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CloudAtlas said:
That depends upon your definition of life. If you look up some definitions, you'll realize that not all of them apply. That's make the question of what life actually is, so wonderfully complex.

In any case, I made a wrong statement; what I should have said that 'synthetic life sometimes want to wipe out organic life. It doesn't matter for the validity of the Catalyst's solution, however: After all, if organic life is wiped out just once, it's too late.

And that's exactly why this argument, and similar ones, rests on faulty logic: The fact that one species of synthetic life can live in peace with organic life at some point in time does not prove that it never happens. And, according to the Catalyst, it did happen several times in the past, which led it to the conclusion in the first place that it is bound to happen again eventually.

The Geth are a particularly weak counter-example in any case. The Catalyst has one mission: Preserve organic life at any cost. It does not include the qualification: "...but only as long as organic life is not the aggressor."
The Cayalyst say though that it is inevitable that synthetic life will want to wipe out all organic, yet it doesn't.

Its premise is faulty from the start because it doesn't want to wipe out all organic life.

Surely if it were inevitable then the best thing for it to do would be to fly the Citadel and the Reapers into the nearest sun. After all it knows organics have no chance to battle the Reapers, it could be the cause of the very thing it claims to be trying to stop.

In short as soon as you add the Catalyst itself as part of its equation as to why it harvests, the whole thing starts to fall apart.
 

CloudAtlas

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Animyr said:
CloudAtlas said:
The way I see it, Control means you accept the Illusive Man's argument, Synthesis and Refuse means you accept the Reapers' argument.
Actually, all four of the endings have you accepting the Catalyst's logic. Which is (one of) my main issues with it.
You don't have to accept the Catalyst's logic - you can shoot at it, or refuse to make a decision, and bear the consequences. But I understand that's probably not what you meant. So, yes, you do have to accept its logic, in the sense that you are limited to the options presented to you. Would have been nice to be able to argue more with it, to disagree more? Probably. I didn't feel this way but I can definitely see why people were disappointed by that. Would that mean that, if only you were allowed to, you would be able to persuade the Catalyst, to show it the err of its ways? That's a hypothetical questions, but given that I have yet to see a argument of why the logic of the Catalyst is faulty that does not rest on faulty logic itself, I doubt it.

Anyway, I digress. What I meant by "accepting the Illusive Man's argument resp. the Reaper's argument" was more, how should I say it, acceptance at a deeper, thematic level. With Control, you do, in the end, what the Illusive Man has always wanted from you, and what you have rejected all the time before. With Synthesis, you agree that there can be no peace between Synthetics and Organics and that's why the only solution (other than extinction) is to eradicate the distinction.

Consider it this way. The entire story (the third game especially) pretty much revolved around or heavily featured the theme of confronting the differences between different peoples and lifeforms (of which synthetic life was just one category) and resolving them with rational discussion and the forging of interpersonal relationships. Unless you play like a diehard racist, the game shows over and over and over and over that the various denizens of the galaxy aren't all that dissimilar and are entirely capable of getting along just fine, while becoming all the more powerful for the variety among them. The one exception to this is the Reapers, who are of course uncompromisingly hostile.

Then comes the ending, in which synthetic/organic conflict (excluding the reapers!), a problem we already resolved with both EDI and the geth, is suddenly not only brought back, but elevated to be the most important issue in the universe ever. That's weird, but I suppose we can explore the issue and discuss this...nope! Genocide, peace magic, mind control, or mass genocide. That's how we resolve our differences now.

You see how this is a thematic hard-right, of car-flipping velocity? It comes out of nowhere and simply has no basis or precedent in the narrative that came before. Not in lore, not in player choice, not in gameplay. None of this tells us that the four plans of action presented are either moral, appropriate, necessary or even based on an accurate picture of reality (especially if you destroyed or allied with the geth). Well, except for...
Although I agree with everything you say about diversity, the message of the game, and so on, no, I don' see it this way.

The question of synthetic and organic life, what is life, what is sentience, and so on, I didn't feel that this stopped being part of the game after the Quarian-Geth conflict. It's just such a prominent one over the course of all 3 games. Or to put it differently: Just because an issue takes the backseat for a few hours doesn't meant for me that it disappeared. After all, you were still fighting the Reapers, this snythetic-organic life form, you did have an idea about their reason. At least, personally, I guess I didn't have the expectation that just because I was able to solve one synthetic-organic conflict meant that there will be a nice resolution for the bigger problem.
Also, the option to solve the Quarian-Geth conflict peacefully at all rests on having made a number of very specific decisions in Mass Effect 2 and 3, and is an option that is not available in a large fraction of "playthroughs". Neither in one of mine. In those cases, you were forced to commit genocide at either the Geth or the Quarians, you were not able to make peace. And, as you're being reminded by a Batarian on the Citadel at some point, it's not even the first genocide you committed.



CloudAtlas said:
It assumed that synthetic life always wants to wipe out organic life because it has seen it happen many times before.
Sorry, but that's a blatant violation of the show-don't-tell rule. The strongest example of hostile synthetic life provided in the story itself, and the one force that gives the catalyst's declarations real credence, is the reapers...which are disqualified. Apparently, they are the solution to a problem that they themselves embody! Then there's the geth, but they're actually nice guys and wouldn't have survived without reaper help anyway.

So what does that leave us with? Synthetic races that lived millions of years ago, have never been mentioned before in the story until the last act, and who apparently always lost the wars anyway. Again, we are never shown this in the narrative. The catalyst just TELLS us. And it's upon this that Shepard's ending dilemma, and the fate of the galaxy and all the characters and cultures we know and love, is based upon. A war we know nothing about, have no emotional investment in, and have no intellectual reason to even take seriously as relevant to the modern day (again, except for the reapers).
Maybe it's not the pinnacle of story telling, but how are you supposed to show events that happened many millions of years ago? And the raison d'etre for the Reapers' existence is already foreshadowed in the Leviathan DLC, not just at the very end.

And you don't have to buy any of what the Catalyst tells you anyway. You can just do what you came to do in the first place - destroy Reapers, and be done with it. At any cost.