mad825 said:
Considering they ripped the ending(s) from Deus ex and Deus EX:HR I'm far from surprised.
CloudAtlas said:
There is no happy ending. That's the point. Doesn't mean you have to like it, but it's not a flaw of the game itself.
...Or perhaps you delude yourself into think so.
If they wanted to construct some meaningful way to conclude that there's "no happy ending" they could just rip-off Halo:reach. With the Destroy's hidden ending your argument is invalid as it's assumed Shepard lives. Also, the Forth is meaningless as the goal is achieved via the same means by a different time and generation.
I wouldn't say the destroy ending is happy regardless of Shepard surviving. The Citadel is destroyed as are the Mass Relays, leaving everyone pretty much stranded. People are going to get hungry and everyone is cut off from everyone else. We may have the tech to repair the relays, but it'll take a loooong time, and in the meantime the galaxy is going to decend into a state of anarchy. Shepard survives but at what cost?
Frankly, the endings themselves are actually quite well done. As we see here, everyone has differing opinions on what constitutes the "right" thing to do. I think Synthesis is the right thing to do(and happiest ending), because to me, considering the Geth have gained true Sentience, as has EDI, which when you see how the Geth "uprising" came about, you have to wonder at which point they actually gained that sentience, and to me, they deserve to live. It also allows them to understand what it truly means to be /alive/, to have a soul, and us to understand them in turn.
It may be forced, but it feels like the most peaceful ending, the ultimate culmination of us coming together to understand each other as species, and reveres the sanctity of life. Which was what fighting the reapers was about. Shepards sacrifice allowed everything she was fighting for to come to fruition. The other two options didn't feel like they'd fix the problem in the long term.
On the flip side, your world views and opinions see the Destroy/Shepard lives as the right thing to do, and various choices in the game in an entirely different light, I may not agree with your choices from my side of view, but it's entirely subjective, which is good, that the 4 choices can be seen vastly differently depending on the person playing.
Whats even more interesting is the way the colours are chosen for the choices. Blue is paragon and Red is renegade throughout the series, Destroy is represented as what Anderson would do, yet is red, while control; the illusive mans choice, is blue. What does that tell us about the endings? And is green supposed to be what Shepard would do, or what the player is expected to do? And green is straight on, the choice right in front of our faces.
Mind you, I didn't play through the Trilogy until the last few months, ergo I wasn't up in the hype, and I was totally invested in the ending, Running to the beam in particular, I was shouting at the screen for Shepard to get up, genuinely worried that it was possibly to fail right there. I was totally exhausted during the end mission/sequence because I managed to get so absorbed in it.