SPORE, don't believe the hype. (spoilers)

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wiredk

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Jun 1, 2008
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Wow, what a useless crowd.
Lets ignore his sentence structure for just a bit to actually get to the point, instead of derailing this thread into pointless dribble.

He's pretty much right. The first two "chapters" of this game are the best, but the moment you step into Tribe mode, the whole concept falls to pieces.
 
Dec 1, 2007
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meatloaf231 post=326.70988.710404 said:
Shitty. Hrm. Not the word I would choose.

More like "simple". Just because something isn't deep doesn't mean it's bad.
I guess that's fair.
It just wasn't as good as we'd expected, would be a more accurate way to put it.
 

meatloaf231

Old Man Glenn
Feb 13, 2008
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wiredk post=326.70988.710434 said:
Wow, what a useless crowd.
Lets ignore his sentence structure for just a bit to actually get to the point, inside of derailing this thread into pointless dribble.

He's pretty much right. The first two "chapters" of this game are the best, but the moment you step into Tribe mode, the whole concept falls to pieces.
You ask the impossible. Seriously, his grammar is the reason we refuse to read the review or acknowledge any merit the review has.
 

meatloaf231

Old Man Glenn
Feb 13, 2008
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Imitation Saccharin post=326.70988.710435 said:
meatloaf231 post=326.70988.710404 said:
Shitty. Hrm. Not the word I would choose.

More like "simple". Just because something isn't deep doesn't mean it's bad.
I guess that's fair.
It just wasn't as good as we'd expected, would be a more accurate way to put it.
That's very true. A lot of people expected a lot out of the game. This doesn't, however, make the game any worse. It just means people have high expectations.

And why wouldn't they? It's a revolutionary piece of software, and people hyped it up to be just that.
 

wiredk

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Jun 1, 2008
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meatloaf231 post=326.70988.710440 said:
wiredk post=326.70988.710434 said:
Wow, what a useless crowd.
Lets ignore his sentence structure for just a bit to actually get to the point, inside of derailing this thread into pointless dribble.

He's pretty much right. The first two "chapters" of this game are the best, but the moment you step into Tribe mode, the whole concept falls to pieces.
You ask the impossible. Seriously, his grammar is the reason we refuse to read the review or acknowledge any merit the review has.
Than GTF off the internet. Its serious business, don't you know.
 

JD4566

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May 24, 2008
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Long before this game came out, I watched a video of Wright demonstrating Spore. He said that he always liked making toys. He found the Sims to be like a toy. He said that a toy is something fun, but also teaches you important knowledge. So, when I look at Spore, I don't see a game. I see a toy that allows people to learn about things, like astronomy, and ecology.
If you look at Spore as a tool used for learning, instead of a game, you will apprieciate it much more.
I'm pretty sure people will start attacking me for this post, too.

Also, very poor grammar by the reviewer.
 

Sardonac

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Dec 16, 2007
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Pyronox post=326.70988.710243 said:
While I do believe EA does always screw things up, I have to say, it's not meant to be epic. ITS A SIM GAME FOR GOD SAKES. Sim games mean:

1. Repetition to try everything possible.
2. A bunch of different things all over the place that you choose what to do with.
3. A reasonable amount of grind considering the genre.
4. Lots of aesthetic customization.

Now I haven't played the game yet, but I never expected it to be something as awesome as Portal or Assassin's Creed. I don't think I'll be disappointing reading this review though, because it's all I would've expected from a Sim game, although I admit ~8 hours sounds short for one stroll through. I guess that's where repetition comes in handy, but still.
I do believe this fellow knows what he is talking about. The game is great if you're into the game play. I love taking my creature around and making him look like the aliens in Childhood's End but I didn't fancy the tribal part as much. The game has something for everyone, even if it only lasts a little while. However, the game's diversity is also a major selling point. Any area of the game you particularly enjoy you can stay on for as long as you want.

And another thing many people seem to have forgotten. Modding and expansions. I predict an expansion for every aspect of the game play, from single cell to space. With that, I also predict many new mods that give many new features.

Personally, the space age and fps stage are my favourite. The space age seems to have the most content and it's fun to explore in the fps.
 

Maet

The Altoid Duke
Jul 31, 2008
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wiredk post=326.70988.710434 said:
Wow, what a useless crowd.
Lets ignore his sentence structure for just a bit to actually get to the point, instead of derailing this thread into pointless dribble.
No one anywhere ever would accept something as shoddy as this review.

Since The Escapist is a rather literate community run by writers and editors (at least that's what I gathered from reading the FAQ), you'd think it'd be nice if we did our part to uphold some sort of standard. That's not to say every post is expected to be immaculately proper and a nominee for various creative writing awards, but deliberately posting half assed shleck and expecting it to be taken seriously (let alone celebrated) is, needless to say, frowned upon.

You don't call yourself a doctor when you put a band-aid on a paper cut, you don't call yourself a chef when you scramble an egg, you don't call yourself an electrician when you change a light bulb, and you certainly don't call yourself a critic or reviewer when you type whatever the hell in the original post is.

And also, I'm pretty sure I saw this thread closed at one point.
 

Hanji

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Mar 27, 2008
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meatloaf231 post=326.70988.710440 said:
wiredk post=326.70988.710434 said:
Wow, what a useless crowd.
Lets ignore his sentence structure for just a bit to actually get to the point, inside of derailing this thread into pointless dribble.

He's pretty much right. The first two "chapters" of this game are the best, but the moment you step into Tribe mode, the whole concept falls to pieces.
You ask the impossible. Seriously, his grammar is the reason we refuse to read the review or acknowledge any merit the review has.
Sloppy grammar doesn't make him any less right or you any less wrong (or vice versa). Your grammar criticism is legitimate for constructive advice or even the elitist snobbery previously displayed, but totally irrelevant from an objective, argumentative standpoint.

As for the review, it would hold more weight had you spent more than one hour on what is allegedly the biggest part of the game.
 

slyder35

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Jan 16, 2008
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So far Spore is the most disappointing game of 2008 for me. The creature creator is the only good part.
 

Northery

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Sep 9, 2008
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I second the that. Beat the game in two days then noticed that the "sand box" experience just turned into a repetitive grind fest that has you baby sitting an ENTIRE freaking galaxy. There are times when you'll ask your self; "Do they really expect me to drop everything and fly across the galaxy to kill 2 pirate ships?"...really wtf man.

Oh and lets not forget that this being a EA with Maxis game, keep that bank account fat because there are a ton of expansion heading you way.
 

blaze96

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Apr 9, 2008
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Once again I'm the odd man out *sigh*. I loved spore, there I said it, tar and feather if you must. I actually found the tribal and creature phases fun and wish the tribal stage was longer. I know many of you are probably going to kill me for saying this but I love the space phase, as I have just gotten the tech for making my own habitable planets and can't wait to run ecological experiments. I want to experiment and to me that is what makes it so fun. I have the ability to muck around with nature. Hate me if you must but I love spore so sue me.
 

Altorin

Jack of No Trades
May 16, 2008
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blaze96 post=326.70988.710827 said:
Once again I'm the odd man out *sigh*. I loved spore, there I said it, tar and feather if you must. I actually found the tribal and creature phases fun and wish the tribal stage was longer. I know many of you are probably going to kill me for saying this but I love the space phase, as I have just gotten the tech for making my own habitable planets and can't wait to run ecological experiments. I want to experiment and to me that is what makes it so fun. I have the ability to muck around with nature. Hate me if you must but I love spore so sue me.
I think Spore probably largely delivers on what it promised, if you were able to understand what they were promising all those years ago.

Some things may not be as fleshed out as individuals would like, and the game may be short if your only intention is to get through it, but I haven't seen anything complained about other then length that I wasn't expecting from all the stuff I saw years ago.
 

SmugFrog

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Sep 4, 2008
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I couldn't find the one I was thinking of, but this will do:

http://www.penny-arcade.com/comic/2004/11/03/
 

maximilian

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Aug 31, 2008
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First of all, you confuse me Captain Jack, as you use words like "vaunted" and "ilk" yet do not format ANYTHING. You let your review down entirely in this way. If an opinion is packaged well, it often doesn't need to be astute - but of course, it helps.

Secondly, I find it funny that Spore fans are defending it by redefining the genre as a point of argument. To me "sim" implies realism and realism in an evolution game should not boil down to the feeling that you're playing disconnected mini-games. Also, I barely tolerate grinding in MMORPG's so why on earth should I in a single player game? Don't justify grinding by calling it a Sim. Will Wright's games have always been about "fun for everyone". This isn't Train Driver 18 or Boeing Pilot 40. From all the advertisements I have seen, it is supposed to be a deep civilisation RPG. You see, it fails on both counts - it's "deep" in a boring grind way or it's shallow and not a Sim. Fault the man on his grammar, but don't use the grammar to undermine the points he makes clearly. It sounds to me as though they tried to do a whole lot and ended up overbalancing the thing and making it fairly generic.

Lastly, Captain Jack. You can buy any word processing package or obtain one free off the net in order to make your review palatable. DO IT. When you write like that (which I suspect was straight into the topic box) you screw everyone over and make yourself look like an idiot - which makes redundant your entire review and all the good points it MAY contain.
 
Dec 1, 2007
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meatloaf231 post=326.70988.710447 said:
That's very true. A lot of people expected a lot out of the game. This doesn't, however, make the game any worse. It just means people have high expectations.

And why wouldn't they? It's a revolutionary piece of software, and people hyped it up to be just that.
I think that's the grips of the complaint. Spore was supposed to be a totally new abstraction of these things. This would be a new form of RTS, a new form of flOW.

So when the simulation of commander-level battling feels just like the RTS of commander level battling, the gaming community is kind of like "Ahhh. I expected something new".
 

Vengefully

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Sep 9, 2008
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So, I really had to register and say something about this because, despite the poor grammar, I actually agree with Jack there. Spore was a game I was really waiting for and in the end it's just a big ol' "meh".

Grind issues aside, Spore feels like a package of mini-games THAT do provide some sense of progress but it's not even worth the all "customization" those mini-games provide for your cell/creature in the end [stage]. What I mean by this is that while you "grow" from cell to full blown creature with space-ships and such, your decisions come down to ether you're a carnivore, an omnivore or a herbivore. And thats pretty much it. Clothes and accesories aside there's not much to do and I feel that the game HAS the potencial to do more than it currently does.

I disagree with some posts made here about Spore being a "learning tool" or (as is my understanding by reading them) a "proper simulation" game. My opinion is that if Spore WAS a proper simulation game then the choices you make shouldn't (in the end) amount to what you eat. Moreso, I actually find that the Spore Creature Creator is more honest game then it's intended Big Brother, because at least in the Creature Creator you know what to do AND expect. Converting Spore to a mere creature creator is just wrong, ultimately because if that was true then the game would already been released when the actual Spore Creature Creator came out.

By the way, not even Space age is that good. It's broken, with so many things to do (not that there's variety on those things you do), so little time to do them and backtracking to your homeworld to kill 2 or 3 pirates when your Civ should have an armada to defend it is kinda disconcerting.

Just my 2 cents on the subject.
 

tzenes

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Jul 2, 2008
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I can't imagine anyone liking spore, but I suppose Yahtzee will deliver a scathing review tomorrow and all the spore fans will come out in "flock."

In the mean time, let me tell you what I think of the game:

I figured out why spore sucks last night. It took my six hours to actually realize why. I think I spent so much time on it because I refused to believe that it sucked. I have waited in eager anticipation for this game since E3 2005. I laughed when Robin Williams first got his hands on it, and again when Scott Ramsoomair thought about doing the same, and a third time at the penis monsters. I even reveled when I finally saw a live deep crow. Sadly, the creature creator is the best part of the final game. No, let me rephrase that, it doesn't convey my disapproval. The creature creator is the ONLY good part of the game, and you can download it for free on their website.

I first learned that spore had been released via email, an email I had egarly been awaiting for three years, and scooted over to Amazon.com to buy it. I was surprised to find it had received a rating of 1 on Amazon.com. However, the reviewers were not concerned with the actual game. Instead, they were rating it low because of the DRM EA had decided to package with it. Aparently, to activate the game (a single player game mind you, with NO multiplayer options) you have to access the internet and confer with an EA server. Even then, you only get three installs (with an option for a fourth assuming you still have everything that came with the box when you bought it, years later when you need that fourth), and for someone like me, who goes through computers like hot cakes, this is more than mildly inconvenient. Also, it has the usual DRM spyware. So its understandable that the community would have a backlash like this.

I am NOT here to give it a 1 out of 5 (the lowest possible rating) because it installs malicious code on your computer without your consent, or because you are essentially renting the game from EA for $55. No, I'm rating it purely based on gameplay, and it is Bad. I suppose I could also rate it on the story telling experience, but spore makes no attempt to tell a story. I suppose I could make one up, but if I have to handle the narratological components of a game for that game, someone has screwed up, badly.

The game, as you probably know by now, is divided into five phases, and every single one of them is a travesty. Someone told me that the first two were ok, but it is downhill from there; and while I agree it goes downhill, the hill's elevation is not exactly high to begin with. In the first phase you start off as a single celled organism and grow larger by eating bits of food (or killing other cells and eating the bits of food they leave behind). I opt'd for the carnivore as herbivore seemed just boring. The only problem is, other cells were either: a) bigger and meaner than me or b) much much faster than me. Part of it seemed as if I never had enough points to buy the parts I wanted, but most of it was probably the fact that chasing or running is not very fun gameplay.

The second phase was marginally better, if only because you could use the full creature creator. While I admit its fun to create your own creature, the actual gameplay I had to do with that creature was mind numbingly boring. Imagine world of warcraft, except that you get three abilities, and there are only three quests. That about sums up phase two. Either go here, kill three of these guys, or make friends with three of these guys over here. Not exactly compelling gameplay. As if to make things even more dull, the way you make friends is to play simon says. If you're anything like me this gets boring fast and I just started killing everything in my path. This didn't make things any harder as my "pack" consisted of four guys, versus a single enemy.

The third phase seemed the least completed. I had expected to create a single building and have the game extrapolate off that for dozens of others. Instead, I ended up designing zero buildings and the game only gave me eight to play with. Three war buildings, three music buildings, a healing station, and a fisherman's hut. The game changed surprisingly little between these phases, except now instead of the "simon says" being about dancing it was about music. The only augmentation (besides putting clothes on my hell beasts) was the addition of a "food" resource, but giving myself a pair of fishermen reduced even that to triviality. After brutally destroying the other tribes, and raising a giant phallic totem poll, I was ready for the fourth phase.

One might assume that the city building phase would be the most polished given the past history of games like civilization; sadly this was not the case. Instead, I got to waste an hour designing buildings and cars. I remember Will Wright saying, at one point, that the game would extrapolate off your design, but I suppose that brilliant idea got cut for budgetary reasons. Let this be a lesson to future game developers; if I have to spend an hour building a game I already paid money for, I am not going to look favorably on that game. Additionally the game play hadn't even changed (despite being able to flatten cities with ICBMs), I could trade (instead of play music or dance) or annihilate all the other cities. What's worse, the trading mechanism took zero effort on my part; let me show you:

Step 1: Build Vehicle and click trade on enemy city

Step 2: ???

Step 3: Profit

I could literally lay back and just wait for cities to fall over themselves in front of my massive "trade."

At some point along the way, the game had established a moral system for me. I hadn't really noticed (assuming that it was just chronicling my adventures) and when it finally told me I was a complete Jackass, I didn't really care. Take home number two for future developers: If the moral system doesn't effect game play, it isn't adding anything to the game (except for development costs).

Finally I had built my space ship, or in my case, my pimp ship (I don't know why the game felt compelled to make me name everything, it seemed so tacked on) and decided to explore the universe. Guess what I found out? The universe is full of dicks. Basically, everyone, and their mother, told me to go somewhere to pickup something for them, and if I ever got out of line they'd sent their space ships to decimate my homeworld. Although, even if I did do what they wanted, some other dick would decimate my homeworld anyway. I suppose this phase is supposed to allow me to acquire tools to terraform a world to my specifications, but considering how arguous the missions were to get those tools, I decided to skip it and write this review instead.

I stand by my decision.

I would normally sum up things for you here in this last paragraph but I feel the entire summery can be expressed in two words: Spore Sucks. I'm not saying the DRM sucks, or even DRMs in general, I'm saying the actual game sucks. Its a shitty game, that was delivered half finished to me. So to all you people out there rushing to spend $55 on it let me give you this advice. Take that money, and burn it. It'd still be a better idea than playing spore.
 

NeedAUserName

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Aug 7, 2008
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So from what I can gather from Escapist users,

Spore = Bad?

Because I dunno if I bough tit I would just make really obscene looking creatures, with innuendo laden names.