SPORE, don't believe the hype. (spoilers)

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Limos

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Jun 15, 2008
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I disagree, on several points. First of all I find that I genuinely enjoy going through the first few stages with one creature or another just to see what I can make. Secondly there are two other things you can do in the creature stage that you didn't mention. Rogues and Epics. Rogues can be impressed and are relatively easy. But fighting an Epic is very difficult, but can be fun.

On the Tribe stage I actually find the music path to be much easier than the murder path. Because you don't lose any tribesman when you use music so you can just go straight to the next tribe with no rebuilding.

Also I find that your creature does affect tribe stage. My six legged ant monster with spit attacks moves much faster than other tribes and has a ranged attack. My winged creature can go over rougher terrain.

The space stage is only fun if you use the money cheat truthfully. Though I have been immensely enjoying dropping volcanoes on enemy cities.
 

revolverwolf

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Jul 1, 2008
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Did none of you watch the final cutscene and laugh when God turned out to be a guy named Steve!? That was hilarious! If you didn't find it funny, then you bought a game that obviously wasn't aimed at you... Which is quite stupid.
 

Kaotixthought

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Sep 21, 2008
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It gave what was promised. But i would have liked to have seen an ability to make towns underwater and outside your city walls. Its too much like warcraft 1,2 & 3 in that you have to build in a certain area.
 

revolverwolf

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Jul 1, 2008
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Isn't what was promised enough? You could create an empire throughout the universe. That makes up for not being able to make towns underwater.
 

AngryMan

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Mar 26, 2008
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WALL.

OF.

TEXT.

And I didn't read it. Sorry to be an elitist git, but seriously man you HAVE to make that stuff easier to read if you want people to value your opinion.
 

SmugFrog

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Sep 4, 2008
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I debated over picking this game up. I have been following the deveopment of it since the announcement, and have been eagerly awaiting its arrival. Due to the amount of negative comments and reviews, I wasn't sure if I would enjoy it - but most of the reviews praised the open sandbox type stuff. That is why I bought it anyway. I was pretty sure I would enjoy it.

To sum it all up; I really like it. I think there are things that could have been done better (low points for me were the tribal and civ phase), but for the most part I really like it. A lot of you seem to overlook the fact that Maxis is notorious for their expansion packs. A lot of missing content and good stuff will be coming down via that - no doubt they yanked a lot to have goodies for their first pack.

I got to the space phase in my first evening of playing, and then only slept for an hour that night before going to work. Last night, I tried to limit myself and got about 3 hours of sleep.

A lot of the reviews and complaints seem very much like Fable's release. So many people were offended about certain features not being present due to all of the hype. I think if Spore had not been hyped, and just thrown out there, people would have far fewer negative comments about the game.
 

Booze Zombie

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Dec 8, 2007
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Fucking Wright advertised this game like it was going to be 50% fine science combined with 50% user generated art and silliness.

What do we get? Oh... that's right, you get a very shallow game that seemingly ditched the enjoyable stylings of the 2007 E3 demos and became... "marketable".

I mean, seriously? Ammo for weapons, can't fire from space in a SPACESHIP (note the SPACE), a badge system as opposed to exploring the universe and collecting powerful and aincient weapons?

Damn you, Will Wright!
 

bassie302

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Feb 3, 2008
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to be quite honest, I can understand people being dissapointed about the game. Personally I entered it with a "let's give this a try"-mindset, and I was having great fun. My creatures defied every law of evolution and physics, yet were some of the most fierce predators around. The game isn't intended to be played seriously in my opinion. It's a great program for having some mindless giggles as your penismonster/murloc/abomination/creativity incarnate conquers the world and space.
 

Booze Zombie

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Dec 8, 2007
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Capt_Jack_Doicy post=326.70988.709897 said:
So Spore has been in development since 2000 and hyping itself up for the last three years. It's really quite a letdown.

First, lets get this straight, this is not a game that charts the rise of a civilisation from cell to interstellar empire, it is a space game and a poor one at that, it's not Privateer or X Beyond The Frontier.

The much flaunted first 4 stages are little more than the customisation options at the beginning of any RPG, only a long and overly drawn out version. Each epoch sets a different characteristic, and in the second epoch you can design your creature and in the third and fourth dress them, and that's the crux of this game, it's really just an RPG.

The first epoch is fun the first time, being a cell, bobbing about, and the differentiation of sizes in organisms is a nice touch. But it is over quickly and lacks any real depth, it would just be a mini-game in any other title, but it has the RPG element that is basically leveling up.

Then you have the creature stage, where you put legs on your cell and have your own personal abomination against God wander round and commit genocide. Your goal is to earn enough DNA (experience points) to level up your creature, as well as find new pieces just lying around.

This part of the game is like an RPG with the fun taken out, basically you find other creatures to kill or impress an arbitrary number of. Occasionally your herd migrants and you have to have to follow them, but that's all there basically is.
Then when your creature's brain develops enough, you can go to the tribal stage and your decisions boil down to either violent, peaceful or capitalist, with 3 choices seemingly being the trend in this game.

Though, you're still being effected by your cell stage choices. This can lead to the fun possibility of predatory herbivores. The rest of the decisions you made for your creatures and who they allied with and who they warred with become null and void, as those choices are wiped away, just as in the cell stage. Though, some physical traits like wings make slight changes, they won't win you the game.

Okay, so here instead of one creature you control a group of them, rather than other tribes of your own species. Several other species have similarly climbed the out of the primordial soup and become tribal as well (with populations breeding at rates only plausible in the Bible).

Anyway, with control of a tribe, you do what any self respecting chieftain would do... set about committing genocide or cultural subjugation, since only your species will remain when you advance to the next stage.
Tribal is probably the easiest stage, you either equip your tribe with musical instruments and impress the other tribes, equip your tribe with weapons and wipe out all of the other tribes or harvest food like mad and buy them out.

Then after this brief section of game play, it's off to the Civ stage, but if you're expecting something akin to the actual Civ games or any game similar to Civ, then you'll be sorely disappointed.
This is the first epoch where a previous decision really effects how everything else goes from here. Basically, there are 3 choices: Military, Religious or Economic and you can build land, sea and air units for each type of Civ.`

Economic Civs can buy opposing cities, Religious Civs can convert opposing cites and Military Civs can conquer opposing cities. There is only one tech that can be unlocked and that air units and you unlock that by conquering half of all cities, you have access to everything else is unlocked from the start of the stage. This is in many ways just a repeat of the tribal stage and is over nearly as quickly.

These four sections of the game flaunted selling points, but actually take no more than a few hours to complete.
Now, we have the space stage, which is essentially an RPG that has some weak story, but I must be honest, I only played an hour or so of the space stage before finally taking the game back and getting a refund.

The game has some nice bits and designing creatures, buildings and vehicles is fun, but they're interspersed with too much grinding and not enough actual game play.
On the evolution front, it fails to surpass Maxis' Sim Life, and on the game play front you'll be let down if you're not looking for a really cheap knock-off RPG.
Ah, clarity.
 

Flammarion

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Nov 26, 2007
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I have to say you have a point (the reviewer that is), I also found it to be a big shallow disappointment. But by all the little pointy men who dwell below use sentences. That thing was painful to read, and I think somewhere in the distance I can hear the English language crying softly.