Twilight_guy said:
Hammeroj said:
Twilight_guy said:
PC elitist and graphics whore developer makes comment about superiority of PCs and how great his game will be. Here's me not caring...
Until you point out exactly why either of those things are bad for the game, here's me not caring about your opinion.
Because all I see now is two buzzwords strung together in an attempt to have, I don't know, some sort of high horse to ride around on.
Okay... if a developer puts too many resources into graphics he'll neglect the other parts of the game and as a result you will get a very pretty game that plays like E.T. combined with Superman 64. There you go, why too much focus on graphics is bad.
Why being a PC elitist is bad is
because its a self imposed limitation on the functionality of your game. Different platforms are better options for different games.
Cut the Rope would suck on a non-touchscreen platform. Being an elitist means the person has such an affinity for the thing that he'll/she'll likely pound a round peg into a square hole, as it were, when it comes to issues.
Of course I have no idea why I'm bother as you don't care. Maybe I just want to feel superior by posting a reply and trying to win. I should work on that.
Define "too many resources". Then explain why you ignored the fact that in space there are vastly less models to worry about or what I outlined in the beginning of my post, namely kicking the need to go through insane amounts of downscaling and optimization out the window.
There is
some validity to what you're saying, but it has nothing to do with the game playing like ass, and it's not even remotely absolute. The gameplay that was showcased seemed like it played tightly enough for a completely bare-bones proof of concept. What
actually can come at the expense of graphics is the
amount of content you can dress up with those graphics. And again, it's not absolute. For example, the dev may have an efficient approach to modelling, they may be in a better position or have a better plan than some other developers resulting in far less of what they create getting cut in the process, or the graphics may, like I said earlier, indeed be easier to create than you assume.
They promise us a universe as big as Freelancer's - a space sim of a similar kind, which by the way looks like complete ass - but as evidenced by everything that was shown, featuring
vastly increased visual fidelity, physics-based movement, ship interiors and so on. Even if they didn't, let's say they said it was going to be half as big as the aforementioned game from 2003, this game is going to be getting content updates for a long, long time, eventually resulting in something far better and far bigger.
Do I sound like a PC elitist to you, from what you've read so far? If not, I want you to walk me through how you arrive to the conclusion that someone is elitist (namely Chris Roberts, in this case) without them actually describing themselves the way you describe them, i.e. as people who can't see the flaws of their preferred platform or things to that extent.
If I do sound elitist, what does it say to you about my elitism if I tell you that, indeed, consoles are clearly better fit for some types of games, like brawlers, God of War types, Heavy Rain types, platformers and racing games? That's on the consumer side.
On the development side, looking at the bolded statement, I'm not exactly sure what you're trying to say. Are you saying you want this game to be multiplatform? Or is this a general principle? In the case of the former, the statement literally makes no sense. When making a game for any few platforms simultaneously, unless those platforms are identical, the weakest link forces compromises for all the versions of the game, and any meaningful functionality in a specific platform as opposed to the others ultimately gets either not exploited at all, or just barely.
If you're talking about it as a general principle, why do you assume that this is Roberts blindly (key word here) pigeonholing himself into a single platform? Do you have reasons for it not to be PC-exclusive that would indicate that, indeed, there are flaws that are not being looked at? Can you name some of the functionality that is being lost by this game being PC only?
I don't care when all a person's point consists of are buzzwords. When you're actually trying to string coherent arguments together, it's hard to make me not care enough to stop replying.