Pr0 said:
Too many half ass good F2P MMO's have started to blur the vision in regards to pay to play titles.
Frankly I could care less about sub fees or not, if the games good, I'll pay, if the game sucks I won't even play it for free...and the games I won't play for free is getting to be a pretty long list.
Agreed 100%. I'm just wondering what it is that blurs the vision of the F2P enthusiasts. I haven't seen one remotely good MMO you could play for free. It's like comparing free titles to triple A ones and saying the triple A industry should be giving games away for free and include a donation button, it's just silly.
Korten12 said:
shadowmagus said:
tmande2nd said:
If not for the monthly subscription I would be getting it day one.
This is after playing the beta too.
Can you explain why a monthly sub is a deal breaker? This may not be the case with yourself, but many cringe at the idea of paying a $15 sub, but are quick to drop 60 bucks monthly on a new release, or even 20 bucks on a sale on Steam.
Because you could get GW2 and not have to pay for a sub? XD
That's a single game, quite literally the only example on the market (or I should say, coming to the market, at some point). Don't get me wrong, I applaud ArenaNet for GW2, but frankly, we're talking about two completely different games. Yes, some people see GW2 as superior for certain innovations (dynamic content, combat system etc.), but I for one wanna see those innovations in action before I declare the game superior to something that has already been proven to work, because if it doesn't, GW2 won't have anything else to make up for it (no end game raiding outside dynamic content).
I've played dynamic content in Rift and quite frankly, I'm not impressed. It's a great idea, but needs a LOT of work. If GW2 put that work in, great. But I got tired of Rift's dynamic content by level 15 or so. I'm just wondering, how much would it need to be improved for that sort of thing to replace a model I was happy with for years to last quite literally the whole lifespan of the game?
I'll be giving it a shot, GW2 may end up having a billion problems, but the one thing that will stand true is that it'll be great value for the money. But honestly, I'm can't get excited for the game whatever it does. Partly it's the setting, partly it's the fear of bad storytelling (GW's responsible for that and the way they're doing "dialogue" isn't exactly putting my fears to rest), partly I'm concerned over how the combat will feel (I've seen a lot of "innovative" combat systems fall flat on their arses), but mostly I'm just not feeling the game.