Star Wars: Wild Space (Closed, Started)

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FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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I also wanted to try someone independent since there's only one merc on the table. Lemme know how you feel about this.

Name: Masan-Ru (Last name often lied about for various reasons)

Age: 30

Gender: Male

Species: Human, Spacer

Occupation: Captain of the Dauntless Rex, transporter/smuggler, pirate

Personality and History: (History and Personality as one? That's different...)

Born in space, our man is known to be way more familiar and comfortable among the stars, as well as with the thrumming deckplates of a ship under pseudo-grav (or no grav) than he would on any habitable world were the ground underneath is this solid and unshifting thing. A definite case of spacer-preference, he never wanted to leave the stars. Sadly, there was a small problem at a young age in which his family's transport had been impounded fo some perceived crime involving illegal contraband. Masan-Ru never really found out or cared if this were true or not, nor did he even know how fortunate he and his family were that the Imperial troops making the arrest and impound could have just responded in deadly force. That might have made the man's life little different, perhaps more of a rebel than anything else. But what followed was just a little more insidious and - he believed - enacted on purpose.

What happens, we ask you, when you ground a family of spacers, whose well-being was centered around space travel and the use of or work aboard a spaceship? They called it a working probation, to teach his folks a lesson. Masan-Ru called it a crippling slow death as someone whose space skills are much less relevent on ground tried to make a living, making repairs here and there or working in a scrapyard for pittance under the heel of someone powerful. Like who? Like Hutts, that's who. This was Balmorra, baby, and this festering, stinky, horribly muggy swamp planet which appeals to those worms does not do much for your standard biped. Okay, it wasn't TRUE hell. It wasn't slavery or death or anything else final, but it was no picnic, and it grated on the minds of those forced into that life.

A clever and carefully-controlled individual, some might even say disciplined to the point of calm intimidation or determination, Masan-Ru came to devise the means of his salvation and some perceived revenge-time first in careful study of whatever useful talents he could find. On a world like this, chances to improve his toughness were a'plenty, and he would find himself in and out of fights for several of his teenaged years, in which he slowly became both a tall and imposing man, as well as skilled in personal combat. Over time, his body has seen its share of shivs and wounds that were fortunate enough not to kill, and eventually he received enough of a reputation as a tough to garner the attention of certain beings who were the controlling faction of certain business cartels. (Yes, of course, the Hutts. Who else?) This was the completion of what he liked to call Phase One of the Master Plan.

By this time, Masan-Ru had several of the necessary skills to be an effective warrior. He could swing a close-hand weapon properly and fire guns with equal skill, though he preferred pistols as an offhand to a nasty blade he carried, something he cobbled together which was essentially a large custom vibro-sword, meant to have such force in the swing behind it that it could slice open things while turned off using momentum alone. Quite an intimidating piece of equipment. In any case, having never...EVER...voiced his opinions of the people responsible for grounding his family, nor of the worms who cheated and seemed - to his mind - to torment them with their usual veiled threats and manipulations, Masan-Ru qualified to become an effective bodyguard to one of the Hutts in charge. During this time, Phase Two went into operation.

Over time, Masan-Ru had met people who were in the down-and-dirty or who craved action or could use a favor here and there - the usual stuff - that he could make use of at a time of his choosing for something very important. Deciding never to call in much of those IOUs and whatnot for quite a time, say, he managed to gather things ready for one moment of shock and awe that was carefully planned with carefully-gathered resources that could not have been predicted. Recall that his family's old ship had been impounded at the beginning of this by local Imperials. It had been sold off years ago, one thing among others that had driven his folks to despair. Imagine the surprise of many when a carefully-laid plan of years was executed in a much-shorter time, as Masan-Ru started by putting his blade to the neck of Jaroh the Hutt.

He explained to the Hutt that he would live if he entertained a deal of selling off a multitude of ships on the black market as the part of his revenge, thus saving Jaroh from his anger. The Hutt agreed, as business was business, and the power went out all over the impound base and all over elsewhere at night. Auto-guns were sabotaged, guards were killed, and both impounded and Imperial craft were taken to the stars in a large quantity, to be sold off...minus one. One transport was left to his parents. And the money? After paying off some people and such for their assistance? Those that remained with Masan-Ru agreed to go into business with him to inflict vindictive harm upon the ruling class in as many ways as possible. Here, they purchased the Dauntless Rex, a CR90 Corvette with the trimmings gradually supported by...acts of piracy. And a good time was had by all to this day.

Skills: Personal combat, especially with a close-quarters weapon, although he does well with a pistol or grenade. Leadership and planning, as he spent some years obsessing over a plan that he meticulously put together and then surprised many with the suddenness of action. Enough mechanical skill to have constructed his sword or repair machinery. Keen physical skills in endurance, agility, perception as these were both necessary to survive fights and/or be an effective spacer even in adversity. Negotiation, especially via careful intimidation or some deception, is a specialty of his.

Equipment: Being one most comfortable in either personal combat or ship combat, Masan-Ru tends to gear out for a fight with a Custom Heavy-Duty Vibro-Sword as primary and a DY-225 Heavy Blaster Pistol as his offhand sidearm, as well as a grenade or three in case of an emergency. (Tends not to favor Thermal Detonators as they have been known to cause explosive decompression, which is never fun.) He has a toolkit, of course, and an assortment of necessary basics (Comlink, datapad, portable grapple-gun, etc.).

In addition, there is the CR90 Corvette, Dauntless Rex, with receptive armaments either already installed or cobbled in there through canniballization from other ships. Masan-Ru had it repainted in a black-and-red motif for reasons of personal taste. It is registered as a legitimate vessel, but that is a cover for business. Known crew that ISN'T functionary droids are as follows.

Kevin Durandal - Human pilot, originally grounded on Balmorra for numerous cases of Grand Theft Astro, as he stole spaceships from customers that annoyed him or shortchanged him. Odd nervous man, good with a rifle and a skilled navigator.

Niko Renzo - Technically, he's main weapons operator, but revealed to be a human Rebel keeping under the wire after the business on Hoth where a few AT-AT bolts blasted nearly everyone around him. He's responsible for having gotten Masan-Ru in touch with Republic forces.

Dr. Marcus Trevor - On-board sensors, computer, and shields man. He is former Imperial scientist who was transferred to Balmorra as a punishment for 'The incident' where tazed and beat three men for interrupting some of his work at a crucial stage.

Renn Vorsarius - A Saurian, formerly in the Hutts' employ along the same lines as Masan-Ru, once upon a time. He is one-such reptile that the man convinced to leave and become his head of security. Knows Basic, but pronounces it poorly. Tends to be equipped with a variety of blasting/throwing weapons.

'Holliday' - A medic droid that Marcus had salveged and put together. Very skilled in his trade, but has one unfortunate flaw: He has a faulty memory circuit. This does not keep him from the job, but he often forgets people...or about humanoid pain receptors.


Appearance: As stated before, Masan-Ru [http://www.perryandtsua.com/Outlaw_Star/Ron_MacDougal.jpg] is a tall and imposing man, quite strong-looking, almost seven feet. This figure was obtained through relentless training, he a darkly-tanned human being with reddish eyes and slicked-back black hair, many times uses the 'Silent Giant' routine as a means of conveying "I don't want to have to talk to or do anything to you to gain your cooperatin.". Among other things, he tends to favor a black combat suit, which is to say it is a full-body attire which he uses along with his carrying belts and such to hold his small arsenal. On occasions where he's out and about, he actually uses a dark red coat along with this, and has even a pair of formal attire for occasios...though not often is it required.
 

Asclepion

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Aug 16, 2011
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Soviet Heavy said:
Interesting. One suggestion I might make. Keep the name as Aiko, but have a second name as I-HK-O, or something along those lines. Artoo and Threepio are phonetic pronunciations of their registry names, and it is a common practice for Droid characters in Star Wars.

Infiltrated Hunter-Killer Operative, perhaps?
Good idea. I'll call her A-IKO.

Soviet Heavy said:
I take what I can get. I know these genre RPs don't gain the same sort of appeal as something like Mall Fight, so I take whoever wants to play. Plus, given that I like to use NPCs, dropouts don't take as much away from the RP when they leave, since I can default their characters to NPC.
That might be me. In a few days I'll be in Thailand, doing Thailand stuff. I can't say if I'll have access to a computer.
 

Soviet Heavy

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Jan 22, 2010
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Asclepion said:
Soviet Heavy said:
Interesting. One suggestion I might make. Keep the name as Aiko, but have a second name as I-HK-O, or something along those lines. Artoo and Threepio are phonetic pronunciations of their registry names, and it is a common practice for Droid characters in Star Wars.

Infiltrated Hunter-Killer Operative, perhaps?
Good idea. I'll call her A-IKO.

Soviet Heavy said:
I take what I can get. I know these genre RPs don't gain the same sort of appeal as something like Mall Fight, so I take whoever wants to play. Plus, given that I like to use NPCs, dropouts don't take as much away from the RP when they leave, since I can default their characters to NPC.
That might be me. In a few days I'll be in Thailand, doing Thailand stuff. I can't say if I'll have access to a computer.
If you are unable to return to the RP, but have intentions to at a later point, players can PM me, and I'll make sure that their characters are not killed off in their absence. If you do not plan on returning, then the NPCs will be set as mortal, and can possibly be killed during the RP if the story calls for it.
 

drmigit2

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Dec 25, 2008
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Name: Quint Mendon

Age: 29

Gender: Male

Species: Human Mandalorian

Occupation: Mercenary, hired with the express purpose of murdering anything problematic.

Personality and History: When the Deathwatch war on Mandalor occured, not all broke into the factions, some saw the death of the Mandalorians inbound and fled the dying planet to instead live their own lives. Indeed, that was how Quint Mendon found his place, born to a family that had escaped the carnage and death circling his homeworld. Mendon spent most of his life training in the ways of the old Mandalorian warriors. His parents though having fled the battle, still respectin the ways in which they had spent their whole lives.

Quint left his parents when he turned eighteen. He had little use for them now and had to forge his own path. A teary goodbye and a few years later and he was in a comfortable position as a bounty hunter. Some view it as a low class job, killing whoever ends up being posted and not asking questions was the stereotype, but Mendon wanted to do some good. He only took up jobs for criminal murderers and ended up working extensively with local law enforcement in order to get where they could not go.

Every bit of his equipment has a story behind it. Either stolen from a drug lord like his ship, bought in order to make the job easier like his grappling hook and flamethrower, or simply lifted off the technique of a worthy opponent like his poison darts, Quint could spend hours telling someone about his equipment. The one that rings in particular however, is his armor.

Quint had abandoned the Mandalorian ways early on, seeking to instead make his own decisions and not simply get jobs because Mandalorians are scary. Unfortunately, his name got out and when pissing off crime lords, certain elements can catch up to oneself. Slythor, a Squib crime lord famous for his brutality, sent his personal assassin droid out to kill Quint?s parents, it succeeded.

Quint took his parent?s Mandalorian battle armor and had it recast in the finest Beskar his blood money could buy. It was made to fit everything he had gathered at once, turning him into a death machine. Quint soon waged a personal war against Slythor, killing even his prized R4-B11 Assassin droid. Revenge however, was hollow. He joined the republic to try and regain some of what he lost in himself, but also to get the resources he needs to take down Slythor once and for good.

Skills: If it isn't battle or crafting weapons and armor, chances are Quint isn't very good at it. He can pilot just fine, but relies more on a keen sense of how a fight works instead of basic pilot skills. His greatest skills are by far in combat, his ability to keep focus on multiple opponents at once is unrivaled and he can easily swap between ranged and melee combat using his Cortosis woven vibroblade.

Equipment:
Ship: To begin with, his ship is a Stealth Corvette prototype. The Republic scrapped the idea when it failed to produce subsantial results, but of the few that were made, one found its way to his parents and helped them escape Mandalor.
Weapons: This is going to be a long list.

-Vibroblade with Cortosis Weave

-Almost instantly lethal poison darts

- Flamethrower

- Rockets

- Mines

- Short range rapid fire blaster rifle

- Sniper Rifle

- Mines

-Grappling hook

-Durasteel Net

-Thermal Detonators

-Time Bombs

Non Weaponry items that help:


Beskar Armor: All those weapons need to go somewhere, and Quint's custom Beskar armor is exactly where it all fits. There is a compartment for everything under the sun and it all fits beautifully.

Jetpack: Classic.

Appearance: Quint behind his armor is a well-built machine of a man. He is highly muscular and tall, standing at six feet three inches. His skin is lightly tanned and his eyes are black as coal. He has a scar on his neck, gained from an early battle in which a knife almost slit his throat. His armor is typical for a newer Mandalorian build, but with a mixture of blood red, black and gold finish made to create an intimidating look. The Mandalorian insignia is printed right over his vizor, he feels he has finally earned it.
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
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Name: Vora Duval

Age: 37

Gender: Female

Species: Mandalorian (human)

Occupation: NRI Special Ops (code-slicer), posing as a marine Lt.


Personality and History: She was born and raised on the (relatively) recently restored Mandolore. She left their society some time ago, records hint at some kind of falling out, but no specifics are mentioned. All that is known is that she is a somewhat controversial figure on Mandalore. Some Mandalorians hate her, and some reserve a certain amount of grudging respect for her. When a recruitment officer asked about this 'falling out', all that Duval would say about it is that she and the Mandolorians have very different ideas about why one should go to war, and that she had expressed her views loudly, and in ways that Mandalore himself could not ignore. Though she assured the officer that no one was actually harmed. And further clarified that was part of the point she had been trying to make. Mandalore was not any more forthcoming about this, and only confirmed what she told the recruitment officer, and said that she had clearance to serve the New Republic in any capacity she and they see fit, so long as it does not involve internal Mandalorian matters.

Since then, she has served with distinction, though the exact details of her service, as well as the reason for her assignment onto the Endeavor are classified. She's currently posing as a ground-pounder Lt. that has full security clearance of the Endeavor. (note to other players, all you know know about her at first is that she's a Lt. serving with the Republic Marines on the ship, that's it)

Skills: Due to her Mandalorian training, she is a highly skilled hand-to-hand combatant, and is a fairly adept marksman. Aside from that, she is adept at hacking into enemy computer systems and exploiting them for information or cyber-warfare. She is highly intelligent, with an acutely analytical mind, and has a decent grasp of squad-based tactics. It should be noted that her methodology and thinking is highly atypical of a Mandalorian, scandalously so, it would seem. She also seems to favor stealth over direct combat, hence her assignment in the (insert branch of intelligence here after I figure out what her job actually is).

Equipment: In personal combat, she relies more on her fists, her six-inch vibroknife, and stealth than any kind of ranged weaponry. However, she does carry a silenced slugthrowing pistol, which again, she tends to favor using from stealth rather than anything else. When on field missions, she carries three flashbangs with her (otherwise, she goes without them). When on missions, she'll wear a set of infiltrator armor with a photo-reactive helmet (meaning ONLY the helmet will blend in with its surroundings, making her head completely invisible, this generally allows her to check around corners or poking her head around without it being seen, aside from that its... unsettling, but that's about it). To keep with her role, she wears armor appropriate to her position for missions where she is expected to take part in full on combat, and is armed with a standard issue blaster rifle.

Appearance:


Basically that, but with dark brown eyes, slightly graying hair, more scars, and instead of Mandalorian gear (which she never wears), she's either in a New Republic intelligence officer's uniform, or in a set of infiltrator armor. Also, there are more wrinkles on her skin despite her relatively young age. (though she has never indicated if she has been in any wars)

EDIT: Okay, done revising. Let me know if there are any issues.
 

Ruedyn

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Jun 29, 2011
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TheDoctor455 said:
Name: Vora Duval

Age: 37

Gender: Female

Species: Mandalorian (human)

Occupation: Either Asset Tracking or Special Operations. (it depends, what the hell is asset tracking? The wiki doesn't explain it, at all)


Personality and History: She was born and raised on the (relatively) recently restored Mandolore. She left their society some time ago, records hint at some kind of falling out, but no specifics are mentioned. All that is known is that she is a somewhat controversial figure on Mandalore. Some Mandalorians hate her, and some reserve a certain amount of grudging respect for her. When a recruitment officer asked about this 'falling out', all that Duval would say about it is that she and the Mandolorians have very different ideas about why one should go to war, and that she had expressed her views loudly, and in ways that Mandalore himself could not ignore. Though she assured the officer that no one was actually harmed. And further clarified that was part of the point she had been trying to make. Mandalore was not any more forthcoming about this, and only confirmed what she told the recruitment officer, and said that she had clearance to serve the New Republic in any capacity she and they see fit, so long as it does not involve internal Mandalorian matters.

Since then, she has served with distinction, though the exact details of her service, as well as the reason for her assignment onto the Endeavor are classified.

Skills: Due to her Mandalorian training, she is a highly skilled hand-to-hand combatant, and is a fairly adept marksman. Aside from that, she is adept at hacking into enemy computer systems and exploiting them for information or cyber-warfare. She is highly intelligent, with an acutely analytical mind, and has a decent grasp of squad-based tactics. It should be noted that her methodology and thinking is highly atypical of a Mandalorian, scandalously so, it would seem. She also seems to favor stealth over direct combat, hence her assignment in the (insert branch of intelligence here after I figure out what her job actually is).

Equipment: In personal combat, she relies more on her fists, her six-inch vibroknife, and stealth than any kind of ranged weaponry. However, she does carry a silenced slugthrowing pistol, which again, she tends to favor using from stealth rather than anything else. When on field missions, she carries three flashbangs with her (otherwise, she goes without them). When on missions, she'll wear a set of infiltrator armor with a photo-reactive helmet (meaning ONLY the helmet will blend in with its surroundings, making her head completely invisible, this generally allows her to check around corners or poking her head around without it being seen, aside from that its... unsettling, but that's about it).

Appearance:


Basically that, but with dark brown eyes, slightly graying hair, more scars, and instead of Mandalorian gear (which she never wears), she's either in a New Republic intelligence officer's uniform, or in a set of infiltrator armor. Also, there are more wrinkles on her skin despite her relatively young age. (though she has never indicated if she has been in any wars)
My vibrodagger is bigger :p

Also, yay two mandalorians.
 

Soviet Heavy

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Jan 22, 2010
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TheDoctor455 said:
Name: Vora Duval

Age: 37

Gender: Female

Species: Mandalorian (human)

Occupation: Either Asset Tracking or Special Operations. (it depends, what the hell is asset tracking? The wiki doesn't explain it, at all)


Personality and History: She was born and raised on the (relatively) recently restored Mandolore. She left their society some time ago, records hint at some kind of falling out, but no specifics are mentioned. All that is known is that she is a somewhat controversial figure on Mandalore. Some Mandalorians hate her, and some reserve a certain amount of grudging respect for her. When a recruitment officer asked about this 'falling out', all that Duval would say about it is that she and the Mandolorians have very different ideas about why one should go to war, and that she had expressed her views loudly, and in ways that Mandalore himself could not ignore. Though she assured the officer that no one was actually harmed. And further clarified that was part of the point she had been trying to make. Mandalore was not any more forthcoming about this, and only confirmed what she told the recruitment officer, and said that she had clearance to serve the New Republic in any capacity she and they see fit, so long as it does not involve internal Mandalorian matters.

Since then, she has served with distinction, though the exact details of her service, as well as the reason for her assignment onto the Endeavor are classified.

Skills: Due to her Mandalorian training, she is a highly skilled hand-to-hand combatant, and is a fairly adept marksman. Aside from that, she is adept at hacking into enemy computer systems and exploiting them for information or cyber-warfare. She is highly intelligent, with an acutely analytical mind, and has a decent grasp of squad-based tactics. It should be noted that her methodology and thinking is highly atypical of a Mandalorian, scandalously so, it would seem. She also seems to favor stealth over direct combat, hence her assignment in the (insert branch of intelligence here after I figure out what her job actually is).

Equipment: In personal combat, she relies more on her fists, her six-inch vibroknife, and stealth than any kind of ranged weaponry. However, she does carry a silenced slugthrowing pistol, which again, she tends to favor using from stealth rather than anything else. When on field missions, she carries three flashbangs with her (otherwise, she goes without them). When on missions, she'll wear a set of infiltrator armor with a photo-reactive helmet (meaning ONLY the helmet will blend in with its surroundings, making her head completely invisible, this generally allows her to check around corners or poking her head around without it being seen, aside from that its... unsettling, but that's about it).

Appearance:


Basically that, but with dark brown eyes, slightly graying hair, more scars, and instead of Mandalorian gear (which she never wears), she's either in a New Republic intelligence officer's uniform, or in a set of infiltrator armor. Also, there are more wrinkles on her skin despite her relatively young age. (though she has never indicated if she has been in any wars)
A couple things you asked me to cover. I'll post them here, because it could be useful knowledge for the other players as well. Special Operations and Asset Tracking are two branches of New Republic Intelligence (NRI). They basically operate as naval intelligence units, keeping tabs on enemy movements and hacking Imperial transmissions.

Asset Tracking focuses on plotting Imperial fleet and army movements so that other branches of the Fleet can intercept. Special Operations are linked with the New Republic SpecForce. They are spies and saboteurs, and often work alongside SpecForce commando teams.

NRI operatives range from infiltrators to assassins to code slicers, using subterfuge to undermine Imperial plans and give the New Republic an edge in military strategy. Their agents often forgo a formal ranking system, usually working in individual cells either with friendlies or behind enemy lines. Due to their secrecy, oftentimes NRI agents will be planted on ships unaware of their presence. It is not uncommon for agents to feign other duties, even if it means deceiving their own allies into thinking they're someone they aren't.
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
12,257
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Soviet Heavy said:
TheDoctor455 said:
Name: Vora Duval

Age: 37

Gender: Female

Species: Mandalorian (human)

Occupation: Either Asset Tracking or Special Operations. (it depends, what the hell is asset tracking? The wiki doesn't explain it, at all)


Personality and History: She was born and raised on the (relatively) recently restored Mandolore. She left their society some time ago, records hint at some kind of falling out, but no specifics are mentioned. All that is known is that she is a somewhat controversial figure on Mandalore. Some Mandalorians hate her, and some reserve a certain amount of grudging respect for her. When a recruitment officer asked about this 'falling out', all that Duval would say about it is that she and the Mandolorians have very different ideas about why one should go to war, and that she had expressed her views loudly, and in ways that Mandalore himself could not ignore. Though she assured the officer that no one was actually harmed. And further clarified that was part of the point she had been trying to make. Mandalore was not any more forthcoming about this, and only confirmed what she told the recruitment officer, and said that she had clearance to serve the New Republic in any capacity she and they see fit, so long as it does not involve internal Mandalorian matters.

Since then, she has served with distinction, though the exact details of her service, as well as the reason for her assignment onto the Endeavor are classified.

Skills: Due to her Mandalorian training, she is a highly skilled hand-to-hand combatant, and is a fairly adept marksman. Aside from that, she is adept at hacking into enemy computer systems and exploiting them for information or cyber-warfare. She is highly intelligent, with an acutely analytical mind, and has a decent grasp of squad-based tactics. It should be noted that her methodology and thinking is highly atypical of a Mandalorian, scandalously so, it would seem. She also seems to favor stealth over direct combat, hence her assignment in the (insert branch of intelligence here after I figure out what her job actually is).

Equipment: In personal combat, she relies more on her fists, her six-inch vibroknife, and stealth than any kind of ranged weaponry. However, she does carry a silenced slugthrowing pistol, which again, she tends to favor using from stealth rather than anything else. When on field missions, she carries three flashbangs with her (otherwise, she goes without them). When on missions, she'll wear a set of infiltrator armor with a photo-reactive helmet (meaning ONLY the helmet will blend in with its surroundings, making her head completely invisible, this generally allows her to check around corners or poking her head around without it being seen, aside from that its... unsettling, but that's about it).

Appearance:


Basically that, but with dark brown eyes, slightly graying hair, more scars, and instead of Mandalorian gear (which she never wears), she's either in a New Republic intelligence officer's uniform, or in a set of infiltrator armor. Also, there are more wrinkles on her skin despite her relatively young age. (though she has never indicated if she has been in any wars)
A couple things you asked me to cover. I'll post them here, because it could be useful knowledge for the other players as well. Special Operations and Asset Tracking are two branches of New Republic Intelligence (NRI). They basically operate as naval intelligence units, keeping tabs on enemy movements and hacking Imperial transmissions.

Asset Tracking focuses on plotting Imperial fleet and army movements so that other branches of the Fleet can intercept. Special Operations are linked with the New Republic SpecForce. They are spies and saboteurs, and often work alongside SpecForce commando teams.

NRI operatives range from infiltrators to assassins to code slicers, using subterfuge to undermine Imperial plans and give the New Republic an edge in military strategy. Their agents often forgo a formal ranking system, usually working in individual cells either with friendlies or behind enemy lines. Due to their secrecy, oftentimes NRI agents will be planted on ships unaware of their presence. It is not uncommon for agents to feign other duties, even if it means deceiving their own allies into thinking they're someone they aren't.
EDIT:
I read my schedule wrong. I have today off. Revising my Char Sheet now...
 

Soviet Heavy

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Jan 22, 2010
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TheDoctor455 said:
Name: Vora Duval

Age: 37

Gender: Female

Species: Mandalorian (human)

Occupation: NRI Special Ops (code-slicer), posing as a marine Lt.


Personality and History: She was born and raised on the (relatively) recently restored Mandolore. She left their society some time ago, records hint at some kind of falling out, but no specifics are mentioned. All that is known is that she is a somewhat controversial figure on Mandalore. Some Mandalorians hate her, and some reserve a certain amount of grudging respect for her. When a recruitment officer asked about this 'falling out', all that Duval would say about it is that she and the Mandolorians have very different ideas about why one should go to war, and that she had expressed her views loudly, and in ways that Mandalore himself could not ignore. Though she assured the officer that no one was actually harmed. And further clarified that was part of the point she had been trying to make. Mandalore was not any more forthcoming about this, and only confirmed what she told the recruitment officer, and said that she had clearance to serve the New Republic in any capacity she and they see fit, so long as it does not involve internal Mandalorian matters.

Since then, she has served with distinction, though the exact details of her service, as well as the reason for her assignment onto the Endeavor are classified. She's currently posing as a ground-pounder Lt. that has full security clearance of the Endeavor. (note to other players, all you know know about her at first is that she's a Lt. serving with the Republic Marines on the ship, that's it)

Skills: Due to her Mandalorian training, she is a highly skilled hand-to-hand combatant, and is a fairly adept marksman. Aside from that, she is adept at hacking into enemy computer systems and exploiting them for information or cyber-warfare. She is highly intelligent, with an acutely analytical mind, and has a decent grasp of squad-based tactics. It should be noted that her methodology and thinking is highly atypical of a Mandalorian, scandalously so, it would seem. She also seems to favor stealth over direct combat, hence her assignment in the (insert branch of intelligence here after I figure out what her job actually is).

Equipment: In personal combat, she relies more on her fists, her six-inch vibroknife, and stealth than any kind of ranged weaponry. However, she does carry a silenced slugthrowing pistol, which again, she tends to favor using from stealth rather than anything else. When on field missions, she carries three flashbangs with her (otherwise, she goes without them). When on missions, she'll wear a set of infiltrator armor with a photo-reactive helmet (meaning ONLY the helmet will blend in with its surroundings, making her head completely invisible, this generally allows her to check around corners or poking her head around without it being seen, aside from that its... unsettling, but that's about it). To keep with her role, she wears armor appropriate to her position for missions where she is expected to take part in full on combat, and is armed with a standard issue blaster rifle.

Appearance:


Basically that, but with dark brown eyes, slightly graying hair, more scars, and instead of Mandalorian gear (which she never wears), she's either in a New Republic intelligence officer's uniform, or in a set of infiltrator armor. Also, there are more wrinkles on her skin despite her relatively young age. (though she has never indicated if she has been in any wars)

EDIT: Okay, done revising. Let me know if there are any issues.
Nice, good to see the revisions. It's always fun when Mandalorians break the mold they are usually lumped with.
 

ImSkeletor

New member
Feb 6, 2010
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Name: Jak Vanson
Age: 59

Gender: Male

Species: Human

Occupation: Mercenary hired for the advanced training of soldiers. And in extreme situations he will engage in combat.
Personality and History: Jak was a young activist waging a war for the hearts and minds of neutral or enemy planets in the conflict between the Republic and the Separatist army. He trained in military combat and strategy with his father incase things got desperate. But the tide turned far more quickly than he could have possibly imagined. Once the Clone Troopers betrayed the republic the war ended in a matter of days. He fled, his birthplace, Coruscant as the Clones took over and the few remaining Jedi fled. Within the next few years he created a group of Guerilla fighters consisting of other young men who were for the most part far less capable than he was. He trained them and began doing hit and run missions against the Empire never wanting to join the larger rebel groups, not wanting to be ordered around by anyone.

Many people joined his cause, but just as many died. His missions were too brazen and dangerous. He realized this but he felt like he had to do everything possible for the Republic he had spent his entire life in. His luck finally ran out when he attempted to ambush what he thought was a small group of stormtroopers, but he had rushed his scouting. Thousands of them were marching a mere few miles away. These were merely the scouts for a larger force. All, but a few dozen, died after a valiant fight in an unwinnable battle. He lost his left leg from the knee down (which he received a synthetic replacement for.) as well as his right eye. He finally settled down with the New Republic. But, due to his injuries he was forced to take a training position on the Endeavor. He?s brazen, sarcastic, and a resentful drinker, but he is intelligent and cares for any man who trains under him.
Skills: A quick draw, but can?t hit mid to long distance due to his vision and an explosive expert. And an expert at boosting morale.

Equipment: A sidearm as well as full access to the armory for his explosives needs.
Appearance: Five foot ten inches tall. One hundred and eight pounds of lean muscle. He is has short, but not quite marine cut hair and a short beard that covers most of the bottom half of his face. He wears a patch cover his right eye. He also wears a brown pants as well as a white shirt with a dark brown vest over it.
 

PrinceOfShapeir

New member
Mar 27, 2011
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Skeletor, your character would have been nine years old at the end of the Clone Wars. Five at the start of it.
 

Soviet Heavy

New member
Jan 22, 2010
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Characters So Far:

Soviet_Heavy: Reah Telani (New Republic Defense Fleet, Captain, Star Destroyer Endeavor)

Asclepion: Aiko (Assassin Droid)

PrinceOfShapeir: Mira Crackemoor (New Republic Starfighter Corps, Colonel, Squadron Commander, Glaive Squadron)

Ruedyn: Bejo Obath (New Republic Marines, Gunnery Sergeant)

CJ1145: Prax Ontil (New Republic Starfighter Corps, Squadron Commander)

Redryhno: Setesna "Setnax" Nastor (New Republic SpecForce Lieutenant)

EmperorZuma: Gareth Baro (Mercenary, Captain, Corvette Wanderer)

Not G. Ivingname: Wok'la (New Republic Engineer and Pilot)

FalloutJack: Masan-Ru (Mercenary, Captain, Dauntless Rex)

Drmigit2: Quint Mendon (Mandalorian Mercenary, Stealth Corvette Captain)

TheDoctor455: Vora Duval (NRI Code Slicer, Lieutenant)

ImSkeletor: Jak Vanson (Mercenary, Military Instructor)

Twelve Players. That should be plenty for now. Okay, I'm closing the thread for new Registrations, and I'll begin prepping a first post. We will start next week.

Show of hands, do you want to have a usergroup for OOC chat, or simply using OOC posts in the thread itself?
 

Not G. Ivingname

New member
Nov 18, 2009
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Soviet Heavy said:
Not G. Ivingname: Wok'la (New Republic Engineer and Pilot)
Oh, I thought we HAD to have a ship, I thought it was a requirement by how your OP was worded. I tailored my character for engineering.

I am thinking about removing it...
 

Soviet Heavy

New member
Jan 22, 2010
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Not G. Ivingname said:
Soviet Heavy said:
Not G. Ivingname: Wok'la (New Republic Engineer and Pilot)
Oh, I thought we HAD to have a ship, I thought it was a requirement by how your OP was worded. I tailored my character for engineering.

I am thinking about removing it...
Oh, no you do not need a ship. I put that option in for Mercenaries in case they wanted to have their own vessels.
 

Not G. Ivingname

New member
Nov 18, 2009
6,368
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Soviet Heavy said:
Not G. Ivingname said:
Soviet Heavy said:
Not G. Ivingname: Wok'la (New Republic Engineer and Pilot)
Oh, I thought we HAD to have a ship, I thought it was a requirement by how your OP was worded. I tailored my character for engineering.

I am thinking about removing it...
Oh, no you do not need a ship. I put that option in for Mercenaries in case they wanted to have their own vessels.
Yeah, I am removing it.

Doesn't make much sense for my character, you don't want the guy keeping your capital ship running to fly out and get himself killed.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,489
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I await the primary post. Let us know through a group chat of its arrival.