Out of curiosity, what was wrong with each game? Vampire is a universally acclaimed game and Sniper Ghost Warrior looks like ti got meh reviews, but nothing saying it was literally unplayable.
Please don't assume this is a personal attack! I don't normaly internet like this but I am compelled to respond to yourJasper van Heycop said:snip
because many of your arguments are either inconsistent or flat out liesSarge034 said:First and foremost, why are you asking us why we hate steam if all you are going to do is try to convert us to Valveboyism?
Anyway, I am well aware of the video as I watched it the day after it went live and I disagree with him too.
did i say anything even remotely similar? im a programmer id never dare say anything so stupidSarge034 said:So take a step back and ask yourself, "Who else do I sound like right now?" It's better because of the cloud! Trust us! Look at all these services we provide; TV, Football, achievements for TV, achievements for watching ads, DA CLOUDZZZZZZZ!
It might surprise you but I don't give a flying fuck about "the cloud". Much like I prefer hard copies of games I also prefer to own the thing my data is being stored on. As for your point about updating, I didn't realize steam could magically make all of the OS code identical. Damn guyz, did ju hear? Just code for steam and ittle work on mac, pc, Linux, and all the rest! Wait a sec... If that's the case why is there a push to get more steam games Linux compatible? Doesn't just being on steam make that all work?
you do realize that game was pulled off because of its always online requirement right? steam had little to do with thatSarge034 said:I don't own the things I bought with my money. That's enough to oppose it on principle. However, this might cause you to back peddle a little.
http://www.forbes.com/sites/erikkain/2013/12/30/steam-removes-game-order-of-war-challenge-from-user-libraries/
nope, it works almost flawlessly, maybe yiou should do some research before speaking agaisnt somethingSarge034 said:Did steam not require you to call home the entire time you played at one point? Last I heard the offline mode was chinchy at best, didn't include all games with single player, and only worked for 30 days at a time.
i have a question for you, do you actually read my posts before commenting? did you by any chance miss the "free" part? or stuff like, the workshop, big picture, community features, etcSarge034 said:![]()
So Xbox live doesn't offer cloud saving, achievements, sales, family sharing, or in-home streaming? Damn, that's news to me. OH, WAIT! No it's not, because I can turn on my Xbox right now and see these things. /credibility
such as?Sarge034 said:You might be able to opt out but there are still reports of data mining, intentional or not, afterwards.
oh hohoh i NEVER said the forums werent modded by the devs, but the REVIEWS, the stuff YOU complained about, cant be censored by the devs, and those have much more visibility than the forums, those are in the actual store pageSarge034 said:I'm sorry, I can't hear you over the sound of how wrong you are.
http://forums.steampowered.com/forums/showthread.php?t=2914901
http://www.reddit.com/r/Steam/comments/1wyu01/castleminer_z_developer_yes_actual_developer_is/
wait, you complain about QC, right after you complained about valve removing a non-functional game from steam?Sarge034 said:Pro consumer...? *insert gif again* Have you tried to get a refund from Valve, ever? The horror stories are endless, the lack of QC in their store is sickening, and the DRM is lazy.
errm no they are not, the spit is up to the content creators, so even if they used a tool made by developer X, they can choose to not give developer X a cent, this system also was not in place in the many years TF2 allowed for user created content to be sold on the store, and all the money comes from valve's split, not the content creator'sSarge034 said:Except for the fact that they are required by law to provide compensation for a product they are buying into with the intent to sell.
you didnt even know how the offline mode worked for christ's sakeSarge034 said:I can't understand being a valveite so why don't you try becoming informed at least.
While I don't hate steam as such, I definetly agree with all your points. Point number 3 is especially notable here on the escapist. I don't think there is such a thing as DRM-free on any console. Though it's funny that Steam wants to take some ideas from MS, they're planning on implementing the "family sharing" program that was supposed to be on the XB1.Sarge034 said:1) Required for hard copies- Not too hard to understand that if I have physically bought a disk then why the fuck do I have to download a third party DRM service to play it?
2) The issue of ownership- You don't own anything you buy through steam or use steam to run (see above). They can take everything away if you get banned, if the servers were to crash, or if Valve went out of business.
3) The fucking hypocrisy- You'll see PC gamers be the first ones to rub DRM practices in console users faces (mostly the pre-180 Xbone) but steam does many of the things the pre-180 Xbone wanted to do. They will ***** incessantly about Origin/UPlay/GFWL/ and then go on to rant and rave about how good steam is. Steam is DRM like the rest.
4) Steam is resource sucking spyware- Steam has to be task managered to death and is used to data mine all types of information from your rig, peripherals, and programs you have running.
5) Steam has no respect for their customers- Just look at the broken shit they sell or better yet, how much power they give to developers on the game's steam page. Remember when the devs went through and were deleting bad reviews for what ever the latest shit game was?
i agree with most of your stuff, like i said, 2 sides, but im not wrong with reviews, last time i checked train simulator is still full of negative reviews, i never said the forums werent modded to the devs discretion for better or worse (often worse), but im not agaisnt the flagging of tags, for 2 reasonsKungFuJazzHands said:I could give as many reasons for hating Steam as I do for liking it, but I'll only list my most egregious one here: the fact that Valve can permanently lock your account at any time and for any reason, and they're not required to give any kind of explanation. Even worse, they will lock your account if you choose not to agree to their ToS updates -- once they do that, you lose access to any previous purchases made on that account, and I can't begin to tell you how fucking offensive and anti-consumer I find that to be.
You're absolutely right about 2 sides:NuclearKangaroo said:i could argue steam is pro customer with this
-allowing customers to post their own reviews on the store page which get much more visibility than the forums
-allowing cancellations of pre-orders
-constant improvement and additions of features such as big picture, steam workshop, community features (you know, the same forums you complain are being censored), etc
-giving out free games (Portal, Left 4 Dead 2), which crashed their own site and made em lose sales
-supporting content creators and working closely with them
there are 2 sides to this coin pal
-Steam may allow customers to post reviews, but it also allows devs and publishers to flag reviews for "offensive" material. While that can be beneficial in theory for everyone involved, in practice it can lead to episodes like this [http://www.steamgifts.com/forum/9uZDg/what-the-hell-is-wrong-with-the-developer-of-this-game].
-Cancel pre-orders? That's great and all, but have you ever tried to get a refund from Steam for a broken-at-release game? It's a long, arduous process that forces customers to fight tooth and nail with Steam reps to even get an acknowledgement of any existing issues, even when armed with mountains of evidence.
-For every improvement Valve adds to Steam, they break something else. They also have a habit of ignoring serious issues for years (remember how terrible offline mode used to be?) until the public outcry becomes too loud to ignore.
-Valve's free giveaways crashed Steam because Valve couldn't be bothered to prepare for the overloaded bandwidth they knew would result if they started giving away free copies of some of the most renowned PC games in the world. They also pull the same crap with each and every seasonal sale they hold, the results being massive downtime, client crashes and server bottlenecks.
Not only does Valve allow devs to flag reviews and tags (with the end result potentially being deletion, collapse or alteration, i.e. censorship) , but they also give devs free reign to edit, hide, delete, lock, and outright disappear Community forums associated with whatever particular title those publishers may be selling on Steam.also stop lying, you are the second person saying devs can censor reviews on steam, thats a flat out lie, you can check the FAQ of steam reviews and see for yourself, or check the store page of bad games
If I were you, I'd do a little homework before accusing others of being liars.
Sarge034 said:I like how you talk about being "truly informed", and don't bother to check up on your facts.NuclearKangaroo said:I don't own the things I bought with my money. That's enough to oppose it on principle. However, this might cause you to back peddle a little.1) i think this is overly paranoid, steam has existed for 10 years, we've heard the same "if valve goes out of business your games are gone" argument for 10 years now, thats probably more than a physical copy of my 140 games on steam wouldve lasted, also steam does not restrict access to your library if you ever get banned. plus Gabe Newell has given his word he would disable Steam's DRM if Valve ever went backrupt, and i trust the man
http://www.forbes.com/sites/erikkain/2013/12/30/steam-removes-game-order-of-war-challenge-from-user-libraries/
Did steam not require you to call home the entire time you played at one point? Last I heard the offline mode was chinchy at best, didn't include all games with single player, and only worked for 30 days at a time.2) its not hypocrisy, you cant possibly compare a ridiculous DRM box that required you to call microsoft every single day so it wouldnt fucking unplug your console, i can set steam to offline mode from now until the heat death of the universe and i will still be able to play my games, oh and heres the real kicker, microsoft wanted to CHARGE YOU 60 BUCKS FOR THE FUCKING PRIVILEDGE.
Pro consumer...? *insert gif again* Have you tried to get a refund from Valve, ever? The horror stories are endless, the lack of QC in their store is sickening, and the DRM is lazy.Valve is in my opinion one of the most pro-customer developers around, providing DRM that instead of making the customer jump through hoops adds value to their games, it has allowed people with extremly limited budget like me, acquire games legally, theyve given out free games in the past and keep updating steam with new features regularly, they also allow content creators profit off their effort
In response to the first point:
Your article on Forbes actually doesn't prove anything. The game was shut down by Square Enix, and as it was always-online (thanks Square!) that meant that with no servers, the game literally could not function at all, hence the decision to remove it. This was botched, and in other instances where games were removed from libraries, users were given refunds in the form of store credit (This was for The WarZ).
In addition, you DO in fact own the things that you bought with your money. You do not run Steam games from an external server - you have to download them to your hard-drive first. All of the games I have bought on Steam are either on my hard drive backed up on an external hard drive, or on their own in an external hard drive. And whether or not Valve is willing to admit it, Steam has REALLY shit DRM, and some games can be run without a Steam installation or connection just by using some simple admin account commands.
As to the credibility of Gabe Newell, I would say that given that the man turned down a $2,000,000,000 purchase offer from EA, I would say his credentials are solid.
In response to the second point:
As a current user of Steam with internet that tends to cut out every other day, the offline component of Steam is solid. I can still play all my games (well, not multiplayer-only ones, though I can still do bots offline) without any problems at all.
In response to the third point:
Someone can still be the best at something if everyone else is shit at it. First of all, to the best of my knowledge, no online games retailer currently offers refunds, nor would they be crazy enough to give away money they don't have to, given that currently online games retailers are not obligated to refund consumers. Second, their actual customer support is friendlier and better than any other company's support staff.
As for Steam's seeming lack of "Quality Control", this was intentional, but not due to sloth. Steam bills itself, and the PC platform, as the ultimate platform for indie developers. It is a platform where you can release your product with no prior history and without too much trouble, and hopefully make money off it. When any kind of quality control is implemented, your game development history is like your credit history; people are immediately wary and suspicious if you have no history in the field. Therefore, Steam has a very light vetting process. Complaints about quality control led to the introduction of Greenlight. Because letting the community decides what games go on steam is the ultimate in QC, right? Wrong, dead wrong. Greenlight made things SUBSTANTIALLY worse, and games that never would have gotten in before were now appearing on Steam, hence why Greenlight is rightfully being phased out.
As for the DRM being lazy, you're right, it is. Steam's DRM can barely be called a security measure, as it barely works at best. Many of my friends pirated FTL, and then added the game to their Steam libraries, and no bells or alarm klaxons have gone off, no-one has received phantom charges, and no-one has had the game removed from their library. It is literally a non-factor.
Plus, consider all of the things that Steam and Valve do better than everyone else. For one thing, games in general. Valve has consistently put out numerous games much beloved by the gaming community as a whole, one of the most popular of which is Free to Play. Their release schedule could use a bit of work, but given the quality of the games they have released, I really can't complain. Their multiplayer monitoring system, Valve Anti-Cheat, is one of the best in the business, and has been shutting down wall-hackers and aim-botters consistently for many years now.
Actually, I still have that game. And I can still buy it. Did they add it back or something?Sarge034 said:[I don't own the things I bought with my money. That's enough to oppose it on principle. However, this might cause you to back peddle a little.
http://www.forbes.com/sites/erikkain/2013/12/30/steam-removes-game-order-of-war-challenge-from-user-libraries/
no of course not, i was talking about xbox live, my point was that, despite asking much more out of the customer than steam, microsoft couldnt even offer the same amount of features steam offers for free, you have to pay 60 for thatJamash said:Where are you getting this from?NuclearKangaroo said:3) its not hypocrisy, you cant possibly compare a ridiculous DRM box that required you to call microsoft every single day so it wouldnt fucking unplug your console, i can set steam to offline mode from now until the heat death of the universe and i will still be able to play my games, oh and heres the real kicker, microsoft wanted to CHARGE YOU 60 BUCKS FOR THE FUCKING PRIVILEDGE.
Microsoft doesn't charge $60 to connect your console to the Internet or Xbox Live, and they never have done (they even supply you with either a free Ethernet cable or built in wireless so you don't have to pay extra to connect your console to Xbox Live).
Do you have some proof that Microsoft's 24 hour check in for the Xbox One also included a $60 charge for pinging a couple of hundred KB of data to Microsoft's servers once a day (or once every time you switched it on if you don't use it daily)?
To be fair, name one thing that is better than Steam in the history of PC gaming. Direct X is the closest I can think of. I agree that it does read like hyperbole though.Zachary Amaranth said:Wait, what? Surely you're taking the piss.NuclearKangaroo said:as we all know steam is one of the best things to happen to PC gaming
zefichan said:Because doing so is bias. Not sure how you intend to conduct a proper debate/discussion while being biased, never mind knowingly biased.Why? I am not paid to do marketing for steam. Why should I talk about 'features' that don't interest or benefit me?you could at the very least acknowledge steam's features
Yes, Stream does have many dubious points, its not perfect. There are plenty of things that can be done better.
But all in all, Steam is still one of the best things to ever happen for PC gaming as it pretty much mainstreamed and streamlined digital purchases and distribution (Especially since I live in Singapore, a tiny slip of a nation, and have to wait weeks for the latest release), which is far more convenient than going out to buy a disc and finding out you have to wait three weeks for the shipment to come in and then realising it then sold out and you have to wait another week. Bleah.
I daresay GoG was inspired at least in part by Steam.
Yes its not perfect, but than really, very few things are. And as someone had said, haters will always find things to hate. Kind of like the relationship between the American public and the American presidents.
I take some issues with thisNuclearKangaroo said:maybe im not so bothered over the idea of my games one day becoming unplayable because:
1) steam has already existed for 10 years
2) Gabe himself has said hed disable steam's DRM if valve ever went down
It's called a hyperbole.Vivi22 said:Haha! Tyrant. It's so cute when people misuse words.Tayh said:And fuck that gaben the Tyrant.
I think the point is it's on be default.DoPo said:As it has been explained, you can turn this off. It is an option. It has always been an option.
I'm sorry but you're just throwing around the word "DRM" like you don't know what it means. Digital Rights Management software. What it does at its most basic form is prevent you from using software. It is never for the consumer. Imagine if you will, drm is like getting kicked in balls. Valve's drm places a nice fluffy pillow on your crotch while they kick you, then they give you some cake or something. The bottom line, I would liked to skip the cake and not get kicked in the balls. GoG gives a nice piece of cake by letting you download your games whenver you want for good prices and not include drm in their installers thus skipping the balls kickingAbulurd_H said:Granted I could also do this with titles from GoG and that is also a form of DRM that is slanted in favour of the consumer as opposed to the developers. GoG simply does not have the amount of modern titles available to it that steam does at the moment. This could change but at present this is the case.
Kinda. To see the effects of piracy, all you have to do is look at how the MPAA broke another record for movie ticket sales. Similarly, look at the profits of any entertainment medium since the age of the Internet and piracy became popular. What you'll find is that sales of movies, music, tv shows, whatever have increased since the Internet became a thing despite bittorrent traffic (mostly piracy) being the number one source of Internet traffic for like 10 years.You could argue that DRM does in fact achieve what it sets out to do in regards to piracy. I dont believe that anyone thinks that piracy can be stopped all together. However, strong DRM at launch means that it's going to take considerable time for hacking groups to break your security which results in increased early sales as people who reeaaaallly want the game and just cant wait are forced to buy. By the time your DRM is cracked the people who pirate your game were unlikely to buy in the first place so you haven't lost sales. I have no proof for this argument but it is something I have seen mentioned many times on the internet and it makes logical sense to me.