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MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Natronus said:
MiracleOfSound said:
Natronus said:
MiracleOfSound said:
ANY time I see a timer.

On anything.

Fuck timers.
YES
The moment I see a timer, all fun is instantly drained.

And as for my own choice,
It would have to be Escort missions....in general.
You agree with my post and i agree with yours.

Escort missions can suck a trollsack.
Elegantly put.

I still am baffled why game designers think putting a incompetent (usually) CPU in our selfish control is a good idea.
Looking out for someone else in a video game proves to be gamers downfall...
At least to me =D
Gears 2 on insane...

Dom's utterly shit AI made the game one big escort mission
 

Natronus

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Oct 3, 2009
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MiracleOfSound said:
Natronus said:
MiracleOfSound said:
You agree with my post and i agree with yours.

Escort missions can suck a trollsack.
Elegantly put.

I still am baffled why game designers think putting a incompetent (usually) CPU in our selfish control is a good idea.
Looking out for someone else in a video game proves to be gamers downfall...
At least to me =D
Gears 2 on insane...

Dom's utterly shit AI made the game one big escort mission
Yeh, thats why I play it on Co-op.
Then it turns into Army of Two: Extra Blood Edition
 

Galad

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Nov 4, 2009
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NeutralDrow said:
Galad said:
NeutralDrow said:
Hmm...gotta admit, much as I love Wizardry 8, I hate, hate, hate Bayjin and underwater caves. Fire spells don't work underwater, Rynjin are a chore to fight, the undersea creatures are even worse, and Nessie...oh dear god, Nessie...

...
Oh yes, every time I reach the Sea water caves, after the mandatory running in circles to make Vi unconscious and force her in(I'm not the only one who does that, right?), I cast soul shield on every fight asap and mentally prepare myself for the worst. But we have to give credit to Nessie for being one of the two, maybe three truly difficult and rewarding fights in a game, that's otherwise attrition-based(and I'm certainly not counting the final fight among those - the Savant is a wimp compared to Nessie!) :)
"How did we end up here? I'm not comfortable here at all...now look! You take me out of here right now!"

I actually never considered doing that to Vi. I mean, naturally not for Bayjin (I leave that RPC slot open for Sergeant Glumph), but to get her into Rapax Rift I always just used the T'rang portal, and for the Sea Caves I use a couple of portal spells. Still...makes one really appreciate RFS-81, huh?

And yeah, I certainly won't disagree on that, difficult or rewarding; hooray for Excalibur! Usual tactics for me are every buffing spell I know beforehand (except Haste, stupid "no fire spell" prohibition), equip everyone with healing potions and resurrection powder, enter combat and charge before Nessie realizes you're there, start casting Soul/Element Shield, Bless, and Superman, and pray fervently. Occasionally, I only win because she beats on me so much that she falls unconscious...

I'm just not as fond of the fight because it's the one I routinely have to reload and try again. I rarely have to do that with, say, the Sorceress fight (I'm assuming that's one of the others you were talking about?). Or even the Rapax army fight...though that one wasn't especially rewarding. Unless you count finally killing that annoying Rapax Prince.
Heh, instead I enter Bayjin with both RPCs and leave RFS in the area just until I can escort Glumph to safety. Release RPC? Not if I can help it, these two are too good. And yes, I meant the sorceress fight as a reward(which would be a whole lot easier without the Death Lords), and the third one is Don Barlone! I mean, I usually kill him around lvl 12 and it's a blast seeing him dodge 15 attacks in a row until I finally get a hit in ;) As for the Rapax Army fight, that one is rewarding in a different sense - it's wonderful to see your mage hit for hundreds of damage with a single spell for once, or kill more than a couple of enemies with a Death Wish(priest)/Asphyxiation..

and wow, Nessie down to 0 stamina? I've never had that happen, how did you prolong this battle that much at close quarters?
 

InsanityRequiem

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Nov 9, 2009
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Escort quests. Why do RPG games have to include escort quests!? Morrowind, Oblivion, WoW, Sacred 2: Fallen Angel? These games are riddled with escorting some poor schmuck through an area riddled with monsters and fight 'every single one' until death kills them! Gah!
 

SantoUno

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Aug 13, 2009
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I still haven't made a new character for Oblivion but if I did I could imagine that having to regrind will sure be a drag, especiall Athletics *facepalm*.
 

jboking

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Oct 10, 2008
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8-Bit_Jack said:
But... but... HAL! and DAVE! The ultimate BROMANCE!
It's okay, they get to share their bromance in the next game. Let snake get laid when he can get laid. He's earned it.
 

NeutralDrow

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Mar 23, 2009
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Galad said:
NeutralDrow said:
Galad said:
NeutralDrow said:
Hmm...gotta admit, much as I love Wizardry 8, I hate, hate, hate Bayjin and underwater caves. Fire spells don't work underwater, Rynjin are a chore to fight, the undersea creatures are even worse, and Nessie...oh dear god, Nessie...

...
Oh yes, every time I reach the Sea water caves, after the mandatory running in circles to make Vi unconscious and force her in(I'm not the only one who does that, right?), I cast soul shield on every fight asap and mentally prepare myself for the worst. But we have to give credit to Nessie for being one of the two, maybe three truly difficult and rewarding fights in a game, that's otherwise attrition-based(and I'm certainly not counting the final fight among those - the Savant is a wimp compared to Nessie!) :)
"How did we end up here? I'm not comfortable here at all...now look! You take me out of here right now!"

I actually never considered doing that to Vi. I mean, naturally not for Bayjin (I leave that RPC slot open for Sergeant Glumph), but to get her into Rapax Rift I always just used the T'rang portal, and for the Sea Caves I use a couple of portal spells. Still...makes one really appreciate RFS-81, huh?

And yeah, I certainly won't disagree on that, difficult or rewarding; hooray for Excalibur! Usual tactics for me are every buffing spell I know beforehand (except Haste, stupid "no fire spell" prohibition), equip everyone with healing potions and resurrection powder, enter combat and charge before Nessie realizes you're there, start casting Soul/Element Shield, Bless, and Superman, and pray fervently. Occasionally, I only win because she beats on me so much that she falls unconscious...

I'm just not as fond of the fight because it's the one I routinely have to reload and try again. I rarely have to do that with, say, the Sorceress fight (I'm assuming that's one of the others you were talking about?). Or even the Rapax army fight...though that one wasn't especially rewarding. Unless you count finally killing that annoying Rapax Prince.
Heh, instead I enter Bayjin with both RPCs and leave RFS in the area just until I can escort Glumph to safety. Release RPC? Not if I can help it, these two are too good. And yes, I meant the sorceress fight as a reward(which would be a whole lot easier without the Death Lords), and the third one is Don Barlone! I mean, I usually kill him around lvl 12 and it's a blast seeing him dodge 15 attacks in a row until I finally get a hit in ;) As for the Rapax Army fight, that one is rewarding in a different sense - it's wonderful to see your mage hit for hundreds of damage with a single spell for once, or kill more than a couple of enemies with a Death Wish(priest)/Asphyxiation..
Ah, yeah, I forgot about him. I think that "only able to hit him once in a while" aspect is why I tend to just pay out of pocket for the Astral Dominae and forget he exists (and I rarely create Fairy Ninjas, so the Cane of Corpus isn't usually a worthwhile weapon). And the thing I remember most about the Rapax are the huge numbers of fireballs that come my way before I get Element Shield up, or watching my party waste ammo against Missile Shields...stupid templars.

But yeah, having large numbers of people does mean more go down to NegatAir or an Infernal Horn blast...

and wow, Nessie down to 0 stamina? I've never had that happen, how did you prolong this battle that much at close quarters?
Close quarters means Nessie is able to do physical attacks more often, and those I can deal with (it's the spells that are the dangerous part). More melee attacks all around means she gets tired quicker from hitting and dodging, and as long as I have Rest All and a Dulcimer of Mending, I can last as long as the magic nectar holds out (or if I'm using the Christian Coder mod, as long as I have a mana stone).

Granted, when I say "occasionally" I mean "once out of the five times I've won that fight" (and once when I still lost). Having a couple of Superman'd fighters, lords, or valkyries on the front line makes quite a difference.
 

Sonicron

Do the buttwalk!
Mar 11, 2009
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MiracleOfSound said:
ANY time I see a timer.

On anything.

Fuck timers.
Very much agreed, but I've got an even better one:
You know those moments when there's a timer running, and you know it's running in the background (due to the sound of a clock ticking with increasing speed) but you can't see it? Those are even worse. I just replayed God of War today and off the top of my head I can name at least four extremely bothersome puzzles with said gimmick.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,776
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Sonicron said:
MiracleOfSound said:
ANY time I see a timer.

On anything.

Fuck timers.
Very much agreed, but I've got an even better one:
You know those moments when there's a timer running, and you know it's running in the background (due to the sound of a clock ticking with increasing speed) but you can't see it? Those are even worse. I just replayed God of War today and off the top of my head I can name at least four extremely bothersome puzzles with said gimmick.
Oh god... the room with the spikes on a timer... and you have to kick the boxes into place to jump up out of the way...

The memories...
 

Sonicron

Do the buttwalk!
Mar 11, 2009
5,133
0
0
MiracleOfSound said:
Sonicron said:
MiracleOfSound said:
ANY time I see a timer.

On anything.

Fuck timers.
Very much agreed, but I've got an even better one:
You know those moments when there's a timer running, and you know it's running in the background (due to the sound of a clock ticking with increasing speed) but you can't see it? Those are even worse. I just replayed God of War today and off the top of my head I can name at least four extremely bothersome puzzles with said gimmick.
Oh god... the room with the spikes on a timer... and you have to kick the boxes into place to jump up out of the way...

The memories...
... and that'd be the king (and queen) of all annoying timer puzzles in recent gaming history. And you wouldn't even be safe once you're on top of the box, because the spikes would annihilate it anyway (along with your squishy fleshy body).
Seriously, at one point today I was afraid my neighbors would come over and complain about me shouting and cussing so much.
 

userwhoquitthesite

New member
Jul 23, 2009
2,177
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jboking said:
8-Bit_Jack said:
But... but... HAL! and DAVE! The ultimate BROMANCE!
It's okay, they get to share their bromance in the next game. Let snake get laid when he can get laid. He's earned it.
Have you seen the Guy Love AMV? I lol'd
YoUnG205 said:
Oblivion it just got more boring the more I played it.
You are a bad man who makes me sad. *hugs oblivion*
 
Sep 14, 2009
9,073
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zehydra said:
The water temple in Ocarina of time
this.

anytime i have to go do that one im like "URGHHHHHHHHHHHH *super mutant rage*"

Insanum said:
Pimppeter2 said:
nor has it erased my fear of Cliff Racers
*twitch* This. THIS. THIIIIS. ARRGGGHHHHHHHHHHHHHHHH!

Or Balverines. I. HATE. BALVERINES.

haha i just realized i hate those too. anytime in those games where i had a big balverine part, (on the way to bloodstone or through the forest in the first one) i never went through that area twice, ever.

OT:
on fallout 3, i have no idea why, i hate going underground to fight shit, i have no idea why it bugs me so much, ill go and kick twenty rocket launcher super mutants heads in on the surface but underground i shriek and get fucking pissed off like no other

suprisingly the above doesn't relate at all to gears of war, i love the underground parts in those games, especially the first one before you take the elevator all the way back up to the surface, replayed that part easily 200 times
 

userwhoquitthesite

New member
Jul 23, 2009
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zehydra said:
Bato said:
zehydra said:
The water temple in Ocarina of time
And any water based level in any Zelda game.
I think we can take one more step and say any water level ever. lol.
Hell yes. Have you ever played the Sewer level in Castlevania 64? The only one that was worse was the nitroglycerin bomb, and that was because of legitimate difficulty.
 
Sep 14, 2009
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jedidk93 said:
Laggers on any multiplayer game

demon's souls:the fact that you cant pause and that you lose all your souls when you die
this too also, goddd ill have like 10,000 souls racked up and with no warning a massive mofucker comes out and blows through my stamina and chops me up like a well done steak, where the FUCK WAS THE WARNING? WHERE THE FUCK IS MY PAUSE BUTTON OR MY RESET TO LAST CHECKPOINT? urghhhhh...love but hate that game