Altorin said:
Internet Kraken said:
Playing Mass Effect again has only caused me to be further enraged by it's terrible design choices. Only this time my hate for the side quests is rivaled by my hate for the AI's complete stupidity. You'd think Garrus would know when to get behind cover instead of standing out in the open and drawing all enemy fire towards him like a magnet.
Though I suppose I should give a more specific example. In Pikmin 2 the Submerged Castle was a nightmare to complete on my first try, and time has not made it any less aggravating. Based on people's other complaints in this thread, it seems that Nintendo goes out of their way to make their water levels as frustrating as possible.
Damn water wraith.
while I love Mass Effect, and don't actually mind the sidequests, and don't actually HATE this part, I gotta say the NPC AI is pretty shitty... I thought "Hey, Garrus's class gets a bonus with sniper rifles... I'll pump his stats into sniper rifles and see how that goes."
nope, he's a moron with it, so I gave him back his assault rifle.
I like
Mass Effect, though I'm not entirely sure why considering how many massive issues I have with it. I'm guessing it;s because BioWare really fleshed out the setting, creating an interesting and unique universe. Though every time I think about how interesting the game's setting is I'm reminded of how actually exploring it is incredibly dull. Everythign you do just feels so repetitive. When a giant worm erupting from the ground doesn't interest the player, something has gone wrong.
And yes, Garrus can truly be a moron when you give him Sniper Rifles. I still have him use them though because he can sometimes prove to be useful with them. Though I would be lying if I said him charging out of cover to shoot Geth at point-blank range was an uncommon occurrence. Meanwhile Wrex is brandishing a shotgun with fully charged shields, yet he refuses to move out of his cover 10 feet away from the firefight.
UncleUlty said:
Chapter 4 in Paper Mario:TTYD, I hate going back and forth between the town and the Chapel.Plus it has Doopliss bug you every time and all the nasty hard headed enemies.
That pissed me off on my second play through. I thought that chapter was going to be a lot easier since I already knew his name. Then I remembered that the "P" had been removed from the bored. It's like the game was taunting me. And it certainly didn't help that the forest you have to walk through if full of Hyper Celfts and Hyper Goombas, who can destroy you if you're careless. Or if an annoying Dazee puts you to sleep.
Those Damn Sliding on the Ice Puzzles.
I really want to know who the hell thought this was a good idea, at any point in gaming history. It has never been fun, challenging, or anything else you would consider to be good qualities. They only serve to torment and frustrate the player.
And
Tales of Symphonia had the nerve to do it twice.
WhiteFangofWar said:
Peaceful Rest Valley in Earthbound. Enjoy being Mushroomized or blown to single-digit HP by exploding trees 5-plus encounters from the nearest Hospital, alone. Milky Well is similar, but at least then you have help and good healing magic.
"Territorial Oak burst into flames!"
Yeah I hated that place. On my first play through I couldn't figure out how the hell I was supposed to get past the pencil statute. I had already tried investing in Apple and Orange kid, explored every inch of Twoson, and visited the only accessible part of the valley. Having exhausted every option multiple times, I gave up and looked for the answer online. Turns out I had done everything correctly. All you had to do was invest in Apple Kid and visit the statue. Then on the way back he calls you on your phone to tell you about his new invention. Unless of course one of the annoying enemies kills you on the way back. Then Apple Kid won't call you until you visit the statue again and survive all the enemy encounters on the way back to town. Of course there's nothing to indicate that you have to do this, so I ended up wandering around aimlessly for hours.
And to think this all would have been avoided if Apple Kid called you right after you found the pencil statue. Or better yet, right after you gave him money.
Oh and speaking of
Earthbound, that reminds me of the Monkey Cave. Who ever designed that dungeon can go to hell.