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Axeli

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Jun 16, 2004
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Odd that Taris in KoTOR hasn't been mentioned yet, or Peragus/Telos in KoTOR2. People have actually made mods to skip them.
 

Joa_Belgium

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Aug 29, 2009
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The racing part in Mafia, I believe it was in chapter 5. I really hated that. It was so insanely difficult I actually used a cheat to win the race after countless efforts. It's a classic game, a masterpiece. But I curse that racing bit. I CURSE IT.

Yuzzi said:
Two words. Escort missions.
This.
 

Isalan

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Jun 9, 2008
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Assassins creed has a bad case of this. Fairly good game let down by some appalling crap side missions. Collecting flags in Acre made me mad enough to punch my desk.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Morrowind: Cliff racers.

Oblivion: Spider Daedra and their paralyzing "babies".

Lots of Games: Killing Zombies

Fallout 3: Ammo Scrounging

Okami: Try to draw the stupid cherry bomb with the Wii version. I can draw everything but that easily.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Isalan said:
Assassins creed has a bad case of this. Fairly good game let down by some appalling crap side missions. Collecting flags in Acre made me mad enough to punch my desk.
They never FORCED you to do this. Unless you wanted acheivements, such as find the flags and complete all investigations.

Sorry for the double post.
 

orangebandguy

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Jan 9, 2009
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The quest in Fallout 3 when you have to fix everything in the purifier basement. Uneccessary going back and forth.
 

johnman

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Oct 14, 2008
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Lord_Zach said:
Mass Effect. Pretty much anything not involving naked blue chicks or the final boss fight, It's like walking through mud that's constantly trying to suck your boots off your feet.
This I can relate too
 

suhlEap

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Apr 14, 2009
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the first cave in pokemon yellow (which was shit anyway) as pikachu is totally useless for the entire thing. and the rest of the game actually...
 

Mr.Squishy

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Apr 14, 2009
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piez13 said:
I still absolutely loathe level 25 in Crash Bandicoot 3, "Bug Light."
No light, except for a a time-limited tiny fairy. Goddamn.

(Well, at least I didn't have to hear "HEY! LISTEN!")
I thought I was the only one o.o (I know I'm not but still). God, that was ANNOYING.

OT: Swimming levels where you're either extremely confined or extremely likely to get lost, and you move like..a rock or something. Also, timers, as someone mentioned, and I know it's not relevant a 100% here, but fetch quests and escort quests can godie.
 

Ultress

Volcano Girl
Feb 5, 2009
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Chapter 4 in Paper Mario:TTYD, I hate going back and forth between the town and the Chapel.Plus it has Doopliss bug you every time and all the nasty hard headed enemies.

Any Timed Mission in God Hand due to the task being not to bad but having all the enemies gang bang you if you ignore them.

Those Damn Sliding on the Ice Puzzles.

Finally Wild Arms 4 everything about it. The Characters are annoying,it's piss easy provided you don't get a bullshit ambush, Jude has to be as vocal as possible when he jumps or pushes blocks or any physical activity and the story is just not that interesting. It's sad because It's predecessors were pretty damn good.

It has one redeeming quality,one guy punches out a tank.
 

Julianking93

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May 16, 2009
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I still haven't beaten Donkey Kong 64 because of the stupid fucking ending where you have to play and beat the original arcade Donkey Kong to continue.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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Altorin said:
Internet Kraken said:
Playing Mass Effect again has only caused me to be further enraged by it's terrible design choices. Only this time my hate for the side quests is rivaled by my hate for the AI's complete stupidity. You'd think Garrus would know when to get behind cover instead of standing out in the open and drawing all enemy fire towards him like a magnet.

Though I suppose I should give a more specific example. In Pikmin 2 the Submerged Castle was a nightmare to complete on my first try, and time has not made it any less aggravating. Based on people's other complaints in this thread, it seems that Nintendo goes out of their way to make their water levels as frustrating as possible.

Damn water wraith.
while I love Mass Effect, and don't actually mind the sidequests, and don't actually HATE this part, I gotta say the NPC AI is pretty shitty... I thought "Hey, Garrus's class gets a bonus with sniper rifles... I'll pump his stats into sniper rifles and see how that goes."

nope, he's a moron with it, so I gave him back his assault rifle.
I like Mass Effect, though I'm not entirely sure why considering how many massive issues I have with it. I'm guessing it;s because BioWare really fleshed out the setting, creating an interesting and unique universe. Though every time I think about how interesting the game's setting is I'm reminded of how actually exploring it is incredibly dull. Everythign you do just feels so repetitive. When a giant worm erupting from the ground doesn't interest the player, something has gone wrong.

And yes, Garrus can truly be a moron when you give him Sniper Rifles. I still have him use them though because he can sometimes prove to be useful with them. Though I would be lying if I said him charging out of cover to shoot Geth at point-blank range was an uncommon occurrence. Meanwhile Wrex is brandishing a shotgun with fully charged shields, yet he refuses to move out of his cover 10 feet away from the firefight.

UncleUlty said:
Chapter 4 in Paper Mario:TTYD, I hate going back and forth between the town and the Chapel.Plus it has Doopliss bug you every time and all the nasty hard headed enemies.
That pissed me off on my second play through. I thought that chapter was going to be a lot easier since I already knew his name. Then I remembered that the "P" had been removed from the bored. It's like the game was taunting me. And it certainly didn't help that the forest you have to walk through if full of Hyper Celfts and Hyper Goombas, who can destroy you if you're careless. Or if an annoying Dazee puts you to sleep.



Those Damn Sliding on the Ice Puzzles.

I really want to know who the hell thought this was a good idea, at any point in gaming history. It has never been fun, challenging, or anything else you would consider to be good qualities. They only serve to torment and frustrate the player.

And Tales of Symphonia had the nerve to do it twice.

WhiteFangofWar said:
Peaceful Rest Valley in Earthbound. Enjoy being Mushroomized or blown to single-digit HP by exploding trees 5-plus encounters from the nearest Hospital, alone. Milky Well is similar, but at least then you have help and good healing magic.
"Territorial Oak burst into flames!"

Yeah I hated that place. On my first play through I couldn't figure out how the hell I was supposed to get past the pencil statute. I had already tried investing in Apple and Orange kid, explored every inch of Twoson, and visited the only accessible part of the valley. Having exhausted every option multiple times, I gave up and looked for the answer online. Turns out I had done everything correctly. All you had to do was invest in Apple Kid and visit the statue. Then on the way back he calls you on your phone to tell you about his new invention. Unless of course one of the annoying enemies kills you on the way back. Then Apple Kid won't call you until you visit the statue again and survive all the enemy encounters on the way back to town. Of course there's nothing to indicate that you have to do this, so I ended up wandering around aimlessly for hours.

And to think this all would have been avoided if Apple Kid called you right after you found the pencil statue. Or better yet, right after you gave him money.

Oh and speaking of Earthbound, that reminds me of the Monkey Cave. Who ever designed that dungeon can go to hell.
 

WhiteFangofWhoa

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Jan 11, 2008
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Peaceful Rest Valley in Earthbound. Enjoy being Mushroomized or blown to single-digit HP by exploding trees 5-plus encounters from the nearest Hospital, alone. Milky Well is similar, but at least then you have help and good healing magic.

The Wastelands in Hexen. The game has plenty of gruesome challenges such the two Heresiarchs, but there are 2 maps with perfectly hidden instant-kill spikes that pop up and down randomly, and Castle of Grief only has them in the opening courtyard despite being far later-game. Quicksave every two minutes while you're in there or be ready to scream. You'd swear the Wasteland spikes change places.

What's with the harder version of an obstacle being presented first?
 

killgannon

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Jan 19, 2009
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The main temple in Phantom Hourglass, I enjoyed the game for the most part but having to keep going through every floor with the stupid timer and the unkillable enemies just sucked all the fun out of it.
 

userwhoquitthesite

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Jul 23, 2009
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jboking said:
8-Bit_Jack said:
I've finally gotten to the point where Onin's game isn't hard anymore
...you did know you could pause durring Onin's game and just look for all the buttons that are on screen and then just unpause and hit them all really quick right?

As for a part of a video game that has not gotten any easier or less frustrating to this day, MGS1's torture sequence. My thumbs weep in terror STILL. However, I refuse to lose. I will not ride off into the sunset with Otacon when I could be doing that with Meryl.
But... but... HAL! and DAVE! The ultimate BROMANCE!
 

Jonci

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Sep 15, 2009
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zehydra said:
The water temple in Ocarina of time
Worst was when I played OoT a second time and I STILL got stuck in the Water Temple because I forgot about that fucking hole in the tower.