Marik Bentusi said:
Your system seems quite a bit more tight and fully developed than mine, actually. I confess jealousy.
The language aspect of the system is one of my prouder innovations. Essentially the Eight Tongues are entire separate languages that have magical power woven into their words so that even a single word uttered in one of the languages produces some kind of magical effect.
Basically, spellcasting and the Tongues is an operating system for utilizing the powers of the Gods.
Gods can generate whatever effects they please at will with but a thought. They have a profound knowledge of the forces of nature (aka science and chemistry) and can shape reality as they please.
Mortal spellcasters have access to the exact same powers, but limited greatly by their knowledge of the Languages and by their own inner strength. Mages can only perform what magic they know to cast. And it is highly ill-advised - even suicidal - to just start speaking in one of the languages, because each word has power and there's no knowing what effects you can produce if you're not casting a tried-and-true spell.
This allows near-infinite value of research and experimentation with the powers of the arcane; new spells and new marvels are always being discovered, many that render previous iterations entirely obsolete.
One of the things that'll help to understand the languages is to think of normal languages, except that the magic languages have a specific function and there isn't a whole lot of overlap as far as what needs to be described. Take French and German; you have your basic conjugation structures and slightly different alphabets, but each language has to adequately describe nearly everything that exists in the world, from desks to birds to the act of running to emotions. Everything. And that's the key difference between normal languages and the Tongues; Geomancy only needs to describe solid matter and doesn't need to have words for "love" or "light" or "future." Likewise, Psychomancy is extremely elegant in describing the mind, emotions, thought, and dreams, but you can't use it to talk about fire at all. That's Pyromancy's job.
Let me give an example of the way the languages system works by describing a spell that brings a tree to life; gives it the power of thought and reasoning, and allows it to move. Here's how such a spell is conceived:
Since one of the goals of the spell is to directly influence the life energy of a living being, many of the words of the spell will be taken from Biomancy. There also may be language from the Tongue of Geomancy (or solid matter). But most importantly, since Biomancy and Geomancy are woefully inadequate when describing the mind and intelligence (think Eskimo language having 7 words for snow and no words for, say, palm trees), many of the most important language will be Psychomancy. So what we get is a magic spell that utilizes language from several different tongues to complete the intended magical effect, and we get a talking, walking, thinking tree.
This may not actually be the correct way to go about it, but I think it's a good exampleof how it works.
At some point I wondered what makes the languages magic; what gives the magic words their power, and my solution was to explain its historical origins. In the time of the Old Gods, man had no access to the power of the gods except
through the gods, and in turn through their priests. The priests prayed for healing or transmutation or whatever they needed, and if their god approved then it was done. All was well and fine; this was the case for thousands of years.
And then in the elder days of the Old Gods, the Goddess of Libraries and Knowledge, nicknamed the Spectacled One, became infatuated with one of her High Priests, a genius and a charmer, and the two had a very torrid affair for some time. This was not particularly noteworthy at the time, but when the Spectacled One foresaw the great cataclysm, as a result of her deep affection for humanity, she realized that mankind would be crippled without the grace of the gods. So she labored for years to create her legacy, the Tongues of Magic, and entrusted the secrets to her priests, who became the very first Wizards.
Sorry if this is dragging out, but I'm having fun.
I'm actually relieved to see you poke holes in my knowledge of real world chemistry, so I'm going to have to be more on top of that. One of my plans is that there will be certain common knowledge about utilizing magic to, for example, transmute things, the actual science of which the in-story characters know nothing but which really is supported by real world chemistry.
For example, to transmute iron to gold you
must submerge the iron bars in water (providing the necessary H2 atoms), then nail them with bolts of lightning (providing the energy required for sub-atomic restructuring). For a reason no one really understands, the transmutation consumes all the water and there's a funny aftereffect of a feeling of general euphoria in the practitioner if he doesn't wear a mask (as a result of the increased O2 in the air thanks to the enormous numbers of H2 atoms consumed by the process).
This gives a few interesting quirky details to the casual reader about using magic in my world, but also gives science nerds something to squeal about.
So the end result is that the physics of the world is no different from real world physics, except for the ability to change and shape the world around you by speaking magic words, as opposed to understanding science and building tools.
I'm unsure about revealing the tragedy of my religious antagonist early on. I would rather the Church remain a purely villainous entity until near the end; I think I can avoid it looking like a dumb shift of tone by having some preexisting support/foreshadowing.
As for the magic stuff being cool and unique, yeah that's pretty much exactly what I'm going for. And I agree Harry Potter is the closest thing there is to what I'm going for
specifically concerning the integration of magic and modern life, but I hope there's enough different that people don't just call me a hack. Sometimes I really do feel like one.
About balancing the five characters, my secret is in narrative structure. What I've got is 20 chapters of 20 pages apiece, roughly split up into five 4 chapter/80 page story arcs, and each character gets a turn to tell his or her section from his or her own first-person point of view. It starts from behind the eyes of my sarcastic nurturer, then once his arc is complete it'll shift over to the perspective of my fearless leader, picking up chronologically when the previous arc finished, and it'll go from there.
First person really works best with my writing style, and despite its limitations I think I do well with it. I also feel pretty comfortable jumping from person to person, and I think I have the ability to shift tone entirely, with completely different styles, vocabularies, modes of internal monologue, etc.
Prometheus is actually the mythological entity that I'm reminded of most in a ton of my planning and storybuilding. The aforementioned Spectacled One is my direct version of him, metaphorically giving fire to the people.
Again, sorry if I ramble. I couldn't sleep and it's just an hour before classes start so I really have nothing better to do.
Thanks again for your comments, and in any future criticism please be as harsh and probing as you want.