Hell, Doom and Blood are two of my favorite games ever, and the story in them is almost negligible. In Doom you're a space marine, some scientists did experiments with portals that went wrong and demons invaded. The only time you see a mention of the story is at the end of an episode, and that's one screen that you can skip past. In Blood, you're a guy who's come back from the dead and an evil cult wants to kill you. The rest of the time is spent setting zombies on fire, kicking decapitated heads, and firing dual tommy guns at gargoyles. Stories aren't integral to a game, good gameplay is far more important.
However the problem arises when games try to tell a good story, make it an important part of the game, and then fail to deliver an interesting narrative. Serious Sam and Painkiller might be good examples of newer games without real story but great gameplay. Yes the story is there, and yes it's rather lackluster, but it's not a focus point. The focus is on the gameplay, if you don't even pay attention to the story for a minute, the game is still fun.
I may be in the minority, but I didn't really care for Half-Life 2. I loved the first one, and still play it, and the enormous amount of mods for it, but it seems it focused too much on the story, and not enough on gameplay. It just grew repetitive, and not in a good way. The combine weren't fun to fight, the weapons weren't that enjoyable to use, and the vehicle sequences got old about 5 minutes in. Doom on the other hand just turned 16, and I still play it regularly, it still has user created content released for it daily, and the gameplay is amazingly balanced. The weapons are fun to use, each has their own use in certain situations, and all the enemies are unique.
It's all about the gameplay, a good story can make a game better, but when I play a game I'm not doing it for a story. If I need that I'll read a book or watch a movie, games are about having fun. And I honestly can't remember the last game I played that had an amazing story, even the best story in a game compares to a mediocre book or movie. They tend to just be generic pieces of crap. "Oh noes, some aliens invaded Earth and I'm the only one who can stop them, but I'm a mute with a crowbar but everyone loves me so I can stop them!" Or "Oh noes, some evil corporation/person is draining the life blood of the planet, and I'm a clone, we have to stop this!" It's not deep, it's just generic.
However the problem arises when games try to tell a good story, make it an important part of the game, and then fail to deliver an interesting narrative. Serious Sam and Painkiller might be good examples of newer games without real story but great gameplay. Yes the story is there, and yes it's rather lackluster, but it's not a focus point. The focus is on the gameplay, if you don't even pay attention to the story for a minute, the game is still fun.
I may be in the minority, but I didn't really care for Half-Life 2. I loved the first one, and still play it, and the enormous amount of mods for it, but it seems it focused too much on the story, and not enough on gameplay. It just grew repetitive, and not in a good way. The combine weren't fun to fight, the weapons weren't that enjoyable to use, and the vehicle sequences got old about 5 minutes in. Doom on the other hand just turned 16, and I still play it regularly, it still has user created content released for it daily, and the gameplay is amazingly balanced. The weapons are fun to use, each has their own use in certain situations, and all the enemies are unique.
It's all about the gameplay, a good story can make a game better, but when I play a game I'm not doing it for a story. If I need that I'll read a book or watch a movie, games are about having fun. And I honestly can't remember the last game I played that had an amazing story, even the best story in a game compares to a mediocre book or movie. They tend to just be generic pieces of crap. "Oh noes, some aliens invaded Earth and I'm the only one who can stop them, but I'm a mute with a crowbar but everyone loves me so I can stop them!" Or "Oh noes, some evil corporation/person is draining the life blood of the planet, and I'm a clone, we have to stop this!" It's not deep, it's just generic.