Phew! I was in a murderous rage when I saw this pop up on screen. I was ready to shout at you Master Cylinder, calling you something along the lines of a low-brow moron with no respect for artistic flourish giving games a case for the big argument that they are/aren't art.
But I read the opening post and calmed down a little.
I am an English Literature student. Like Catholicism is drilled into children's heads, I have grown an appreciation for narrative (story for everyone else. I have to refer to stories as this word because its more academic. Try it when ever you get into one of these stupid arguments everyone on this thread has had with all the arse-hattingly stupid prats that defend this game that is little more than another gritty war-shooter). Also, I'm an Artist as a hobby. I have some idea in artistic direction.
I mean, there is going to be Halo Reach soon and I don't care. I have a PC and a Wii, why should I? I played through Halo and it was just running around and shooting stuff. Why should I care when I have Half-Life or Deus Ex beckoning me back to finish them off?
As for CoD: MW? Meh...Its all right...Everyone's out for themselves so you can't get much fun out of it unless you become a loner. The RPG system is a good way of rewarding skill but the highest lever will usually be the top gun. None of the maps are particularly memorable or exciting.
Granted, I've only ever seen the multiplayer but I'm not that interested all the same.
I still prefer Team Fortress 2. It might be losing or even lost its original charm as a mockery of action blockbusters in my eyes because its not always there in its game-play, only in the advertisements does the charm manifest itself. Although, as a souly multiplayer game, it does a good job in its characterisation and map design. Both are charming without becoming ridiculous. What maps the fans have built have some real gems amongst them (my favourite being Balloon Race). Everything has a massive impression on the player: music, action, characters, weapons, areas and hats. The blog's fixation on hats makes it a joy to skim through. The comics that have been commissioned for the Engineer Update put the entire game in perspective as it routes itself in the America of the wild west where two businessmen fight in a petty brawl over territory and superiority. Dell Conagher (The real name of the Engineer for those who don't know) who gets roped into fixing the immortality machine one of the two business men have to try and outlive the other. The OTT idea of a petty fight like this is worth putting in the next Team Fortress game, provided that Valve make one because its stupid. Its stupid that no-one has tried to stop the business men fighting. Its stupid that they both hire mercenaries to take over each others industrial property. Its daft that Australians are the this universes Japan - leading in technology and wealth but not attitudes to alcohol and drunken fighting. This is something that deserves to be foregrounded in a game of its own, in my opinion.
Oh! And the Art style has a lot of effort poured over it. Valve had to make the HDR effects (that's a texture shader that sorts out light effects and renders details in materials like water or metal, I think) simpler to get that painted feel of a comic book. Its far, FAR more compelling than shooting in bleak bombed places no-one stops and notices details in.