Story and Art in Games - NO ONE CARES

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Amnestic

High Priest of Haruhi
Aug 22, 2008
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Duke Machine said:
Eclectic Dreck said:
Duke Machine said:
Art in a game, it definitely helps but is not required. A story on the other hand, as in one that actually makes me want to play the damn game is a must. See Half Life 2, Mass Effect, and dare I say Halo? take Halo 3 out of the equation and its not bad.
Really? At least Halo 3 had a coherent story. In Halo 2 I really didn't have a clue what was going on at any given moment and the game ended at the height of the action.
Meh, I haven't actually played all the way through Halo 2 so you're probably right but Halo 3's story was garbage, I mean really now? A deceased computer program talking to me and slowing down gameplay at random moments? Or the fact that by the end of the game I was taking orders from some little girl? I dare say they could've done better.
Since when was Cortana dead and since when was she a "little girl"?
 

wbarb1995

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Nov 9, 2009
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Yup this happens to me anytime i talk about games, nobody gives a crap about red dead redemptions really awesome story, or the cinematic expirience in heavy rain, it's all cod cod, i dont get it. Yeah cod's fun but the story is laughable, if you ever want people to start considering video games as art, there will need to be a bigger focus on story and less on multiplayer.
 
Sep 14, 2009
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im in the same boat for the most part =\ i know one person (who luckily is my roommate) who actually gives a care about any kind of story or art, otherwise it turns into a massive "your badddd" for liking anything besides counterstrike or starcraft or quake/unreal. it gets very old and tiresome and people i know constantly hack at us for not playing "games actually worth playing" as they put it.
 

Duke Machine

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Aug 27, 2008
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Amnestic said:
Duke Machine said:
Eclectic Dreck said:
Duke Machine said:
Art in a game, it definitely helps but is not required. A story on the other hand, as in one that actually makes me want to play the damn game is a must. See Half Life 2, Mass Effect, and dare I say Halo? take Halo 3 out of the equation and its not bad.
Really? At least Halo 3 had a coherent story. In Halo 2 I really didn't have a clue what was going on at any given moment and the game ended at the height of the action.

Meh, I haven't actually played all the way through Halo 2 so you're probably right but Halo 3's story was garbage, I mean really now? A deceased computer program talking to me and slowing down gameplay at random moments? Or the fact that by the end of the game I was taking orders from some little girl? I dare say they could've done better.
Since when was Cortana dead and since when was she a "little girl"?
Never said Cortana was the little girl it was that other annoying creature the Keyes girl, and forgive me for the other one but my point that it was annoying still stands.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Duke Machine said:
Never said Cortana was the little girl it was that other annoying creature the Keyes girl, and forgive me for the other one but my point that it was annoying still stands.
...Keyes dies like a few missions before the end. If you were taking orders from her, you were probably tripping on something illicit.
 

Duke Machine

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Aug 27, 2008
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Amnestic said:
Duke Machine said:
Never said Cortana was the little girl it was that other annoying creature the Keyes girl, and forgive me for the other one but my point that it was annoying still stands.
...Keyes dies like a few missions before the end. If you were taking orders from her, you were probably tripping on something illicit.
Haha whatever point is I didn't like the story, just wasn't my cup of tea, you certainly don't have to agree with that.
 

Lunar Templar

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Sep 20, 2009
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story is VERY important, i walked away from/pawned to of the 'biggest' titles late in the PS2 life (GoW 2 and FF12 in case your wondering) cause both left me no reason to care enough to WANT to see it through,

one had an angry jerk acting like some one took his favorite toy, I've no tolerance for a tantrum RL, sure as hell don't have it in me to give a shit about one in game, where as the other *sighs* basically bored me to the point of not caring

where as the Legacy of Kain, from a game play stand point, very eh, at best, but where it shines is in the story and narrative, i was more then happy to put up with it rather dull combat for the next bit of story (though, using Kain to fling Seraphim solders off very high places or into something sharp and pointy never got old, if nothing else you do get some rather fun ways to off people, but i digress) and serves as one of the ONLY examples of a story i'd pay for to have in book form, like good money

though on the flip side, art can make up for or enhance story short comings, i love the Shin Megami Tensei seires :D Nocturne being my fave of all of them, but admittedly its eh, plot wise, but it makes up for it with it in how its presented, in visuals and music, and a some what non linear feel (seriously, it can be confusing some times in that game >.> when i wasn't doing every side quest i could >.>) which keep me interested till the end with '0.0;;; OMFG no way' ending i got

anyway, thats just my thoughts
i'm willing to let gameplay issues slide if the story is there, not the other way around
 

LycanBlade

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Sep 19, 2010
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I refuse to talk to people like that, for me story is 90% of a game, a current gen game can have sega genesis graphics and il still love it if the story is good enough. Dont get me wrong I love beautiful scenery and high end graphics, I remember about half the conversations me and my friends have after watching E3 is how amazingly wonderful everything looked, and alot of the time we barely mention the guns or anything, its mostly discussion about possible plot and art designs.
 

Eclectic Dreck

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Sep 3, 2008
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Amnestic said:
Duke Machine said:
Eclectic Dreck said:
Duke Machine said:
Art in a game, it definitely helps but is not required. A story on the other hand, as in one that actually makes me want to play the damn game is a must. See Half Life 2, Mass Effect, and dare I say Halo? take Halo 3 out of the equation and its not bad.
Really? At least Halo 3 had a coherent story. In Halo 2 I really didn't have a clue what was going on at any given moment and the game ended at the height of the action.
Meh, I haven't actually played all the way through Halo 2 so you're probably right but Halo 3's story was garbage, I mean really now? A deceased computer program talking to me and slowing down gameplay at random moments? Or the fact that by the end of the game I was taking orders from some little girl? I dare say they could've done better.
Since when was Cortana dead and since when was she a "little girl"?
I suspect he was talking about Mendicant Bias who's role in the greater scheme was never made clear to me in the games. Later, after randomly clicking through a wiki link and several links that naturally followed (people who post wiki links are my sworn enemy because the affair consumes far too much time), I found that, apparently Mendicant Bias was an AI construct placed in charge of the Forerunner defense against the Flood who was later turned by the Gravemind's persuasive argument into betraying the Forerunners, leading to an early firing of the Halo array.

And, when it comes to being ordered about by a "Little Girl", I suspect he was referring to Lt. CDR Keyes, who's age (according again to the same wiki) was 27 at the time of her death. Since I refuse to actually figure out what the officer ranking structure looks like in a fictional universe, I will just assume that the future navy works precisely like the current US navy, meaning she entered as an Ensign (an O1) and died as a Lt. CDR (O4) in the span of about five years. Rapid promotion of that sort (in the current US military, a 20 year career will lead, on average, to retirement as an O5 or O6 at the 20 year mark) would not be unexpected in a time of war, especially one as costly as the one in Halo. Given the fact that the Master Chief is a Non-Commissioned officer, Keyes could have conceivably given him an order as an Ensign, in spite of the fact that she, almost certainly, would be unable to give a better order than he could come up with on his own at the time.

In this vein, I found Reach quite confusing. The only Spartan II on the team was a Warrant Officer (a ranking structure that sits between enlisted and commissioned ranks, and is home to individuals who are experts in their fields. In the Army for example, a larger intelligence asset is generally run by an officer of significant rank (major or better) but the actual running of the operation is left to a Warrant officer) and a Spartan III was given the rank of Commander (O5) in spite of the fact that the Spartan II was better trained, equipped and far more experienced.
 

Mastercylinder

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Jun 27, 2010
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NotSoNimble said:
It's funny that you missed out on MW2.... actually I think you are being fake.... you played the game.... you know why people love it still.... you are just being a follower junky that refuses to like what millions of people love.

You find it cool to hate things that are popular and superior to the lame dime a dozen games that exist now a days.

You wanna tell me what other fps games can hold a candle to MW@???

TF Shit by greed valve is an old excuse... do you wanna say anything else to me that can explain your dismay?!?!?
I knew this would happen (sigh). No I'm, not being fake.
No I don't find it cool to "Hate" things I just don't prefer it and nobody will talk about it on an artistic level.
Yes I have played MOW on multiple occasions with friends both single and multi.
A well crafted shooter is nice but I'm not a big military nut, I prefer a good story that does something out of the box and realism doesn't equate to art in my mind. The same goes for Halo.

HL1 and Hl2, System Shock 2, Dues Ex, DooM 1-2-3, Tron 2.0, TF1-2 (especially 2 for artstyle and funny voiceacting) and of course Bioshock 1 & 2 (and I know "Infinite will kick ass) all hold 200ft tall candles made from the wax of Gahndi's ears compared to MOW.

P.S. I can see why you were banned.
 

Brad Shepard

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Sep 9, 2009
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People are idiots, Heres a list of some of the best games of all time.

SOTC, which makes me happy that there re releasing it on the PS3

Okami: Good lord i love the art work.

Most final fantasy games: Im a sucker for story.

Persona: Anyone who knows these games, they know what im talking about.

and yes, sheeple and what not.
 

BloodSquirrel

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Jun 23, 2008
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Mastercylinder said:
Maybe this is just me, but whenever I have a conversation with people who I just find out play videogames, When they ask me about any titles I remember liking in the past they immediately give me crap. Sadly, I start to realize no cares how much I liked the story in this game or how cool the art design was for that one and instead it turns into:

Person:"I don't care about any of that. You play COD:MW?"
Me:"No."
Person:"Your stupid, get with the times."

Why is it people don't ever care about the story or art? I know a total of two people maybe three friends who actually do and we can carry conversations about it for HOURS! Is it really just me? Maybe it is just me, because even games I hate or drive me nuts I still play just to enjoy the story or the art style.

Am I alone here? Has this ever happened to you?
Maybe you should re-evaluate the people who you hang out with.
 

Mastercylinder

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Jun 27, 2010
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Metalhandkerchief said:
It's a hard question.

Souplex said:
You're confusing "The majority" with "The loudest/most obnoxious".
Games like Syberia, Sanitarium and The Longest Journey need to be indoctrinated into every human's mind at the age of 6 by force. Then can we start to evolve the gaming medium.
WOW. someone remembers Sanitarium? You sir just made my day.
 

Raziel_Likes_Souls

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Mar 6, 2008
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It depends. If the gameplay is good enough, fuck story. That's the approch Fallout 3 took, and it was good. Now other end of the spectrum, Dragon Age. The combat is boring, but the story was pretty fucking good. But there should be something in between those 2 extremes. And for other genres, you need a delicate balance.
 

Quillbell

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Apr 9, 2009
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Raziel_Likes_Souls said:
It depends. If the gameplay is good enough, fuck story. That's the approch Fallout 3 took, and it was good. Now other end of the spectrum, Dragon Age. The combat is boring, but the story was pretty fucking good. But there should be something in between those 2 extremes. And for other genres, you need a delicate balance.
Actually I'm hoping Fallout: New Vegas is going to be this. It looks pretty much the same as fallout 3 gameplay-wise, plus it's Obsidian who are working on the story this time around (where a bunch of the devs who worked on Fallout 1 & 2 ended up). Also, apparently the companions you can recruit are no longer simply combat NPCs who follow you around, but actually have personalities (blonde doctor guy is Zachary Levi from Chuck! They paid for the voice, they might as well use it). So I'm pretty excited.
 

helldragonX

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Mar 3, 2010
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I care about the story above all else, art second, then everything else. Of course I also play the games like MW2 and BF:BC2, but that is for a whole different reason.
 

Krion_Vark

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Mar 25, 2010
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LadyRhian said:
Baa. Sheeple.
Thanks a fucking lot I was about to go to sleep and now I am going to have nightmares for months.

OT: MW:2 has some of the best and worst people playing it. Yeah you run into a lot and I mean A LOT of whiny twelve year olds. Then you get the people that actually have grown up and those guys are a lot of fun to play with especially if you are with maybe 5 or 6 of them and the rest are the whiny little 12 year olds. The twelve year olds gloat about being MW:2 GODS and then we mess them up a bit until they rage quit out. Always fun.