Street Fighter IV being terrible

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Conqueror Kenny

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RadicalBlank said:
I even did a test with Crimson Viper to see if the developers had a brain cell in their head, and she will actually pull off her quarter back move occassionally when I'm actually doing quarter-circle forward. At a standstill. In training.
You know Viper doesn't have a QCF move right?

Seriously all I can say is practice. Every fighter is different I had been playing Tekken my whole life before this and when I started playing I was mashing like it's Marvel or something. Try the trial mode, get used to your chosen characters normal moves, know what ones are good, what ones aren't. Then move on to the specials, repeat them until the motions are just muscle memory.

RadicalBlank said:
Oh yeah, the throwing ticked me off, too. I've got my foot literally inside M. Bison's rectal cavity and he shrugs it off by throwing me every time.
It's one thing to know what's cheap in a game and taking advantage, but the more I see of the game the more it seems like they don't want you to fight so much as find the cheapest way to win. That's the impression I'm getting.
You cant throw people while they are in hit or block stun, your arm will just pass through them, they can punish your mistake with a throw of their own. Besides, you can just jab people out of throw attempts anyway.
Besides, if you want a cheap way to win. Be Sagat.
internutt said:
Capcom have said that Zangeif is overpowered.
No they haven't. There was an interview with somebody at Capcom that said Sagat and Seth were stronger than was intended, but Capcom have said that is the view of the individual not of Capcom.
 

SsilverR

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1 word ... PRACTICE ....

i main vega (arguably the hardest character to learn/master) and i can pull off his moves easily now whenever i need to ... and there's a difference between special throws and normal throws just so you know

just do your research and practice

lastly .. SF4 is tailor made for hardcore gamers ... so if you're not going all out .. i suggest you return the game
 

Grand_Poohbah

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RadicalBlank said:
It's a simple question with simple background.

GameStop has Street Fighter IV for $20. OK, sounds nice. Go out, get it, I'm all excited...

...does anyone else think that this was one of the most pathetically broken fighting games ever? Just want to make sure I'm not the only one.

I have a good history in the fighting game genre. There's no lack of knowing how to make a fighter do what he needs to do, so I'm not doing it wrong. I've played Virtua Fighter 4 and I know that I AM doing that wrong, but it's not really my thing anyway. This game can't even seem to figure out what a fireball is. I even did a test with Crimson Viper to see if the developers had a brain cell in their head, and she will actually pull off her quarter back move occassionally when I'm actually doing quarter-circle forward. At a standstill. In training.

Seriously, I cannot be the only one.
It takes some practice, once you get it down it's a blast. If you can't get it down your bad at fighting games.
 

Nutcase

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Grand_Poohbah said:
RadicalBlank said:
It's a simple question with simple background.

GameStop has Street Fighter IV for $20. OK, sounds nice. Go out, get it, I'm all excited...

...does anyone else think that this was one of the most pathetically broken fighting games ever? Just want to make sure I'm not the only one.

I have a good history in the fighting game genre. There's no lack of knowing how to make a fighter do what he needs to do, so I'm not doing it wrong. I've played Virtua Fighter 4 and I know that I AM doing that wrong, but it's not really my thing anyway. This game can't even seem to figure out what a fireball is. I even did a test with Crimson Viper to see if the developers had a brain cell in their head, and she will actually pull off her quarter back move occassionally when I'm actually doing quarter-circle forward. At a standstill. In training.

Seriously, I cannot be the only one.
It takes some practice, once you get it down it's a blast. If you can't get it down your bad at fighting games.
Or the game is broken. It's not impossible, you know. SSF2THDR's code is known to be broken on PS3, in a way where you simply cannot do some (critical) moves in certain situations.

There are three things that can, realistically, be at fault here:
- RadicalBlank
- The controller (what model of controller is being used?)
- PS3 (theoretically...)
- SF4

If SF4 has a training mode like that of VF where you can see the exact inputs made - or if you can test another game with such a capability using this controller - that narrows down the possibilities considerably. This is the first thing I'd test.

BTW: there are no "fluke copies" or "bad discs". It either works, or it doesn't. If you have this problem, then you will have it with all SF4 discs.
 

Grand_Poohbah

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Nutcase said:
Grand_Poohbah said:
RadicalBlank said:
It's a simple question with simple background.

GameStop has Street Fighter IV for $20. OK, sounds nice. Go out, get it, I'm all excited...

...does anyone else think that this was one of the most pathetically broken fighting games ever? Just want to make sure I'm not the only one.

I have a good history in the fighting game genre. There's no lack of knowing how to make a fighter do what he needs to do, so I'm not doing it wrong. I've played Virtua Fighter 4 and I know that I AM doing that wrong, but it's not really my thing anyway. This game can't even seem to figure out what a fireball is. I even did a test with Crimson Viper to see if the developers had a brain cell in their head, and she will actually pull off her quarter back move occassionally when I'm actually doing quarter-circle forward. At a standstill. In training.

Seriously, I cannot be the only one.
It takes some practice, once you get it down it's a blast. If you can't get it down your bad at fighting games.
Or the game is broken. It's not impossible, you know. SSF2THDR's code is known to be broken on PS3, in a way where you simply cannot do some (critical) moves in certain situations.

There are three things that can, realistically, be at fault here:
- RadicalBlank
- The controller (what model of controller is being used?)
- PS3 (theoretically...)
- SF4

If SF4 has a training mode like that of VF where you can see the exact inputs made - or if you can test another game with such a capability using this controller - that narrows down the possibilities considerably. This is the first thing I'd test.

BTW: there are no "fluke copies" or "bad discs". It either works, or it doesn't. If you have this problem, then you will have it with all SF4 discs.
Or your just bad too? I had absolutely no problem executing any moves in the entire game.
 

The_ModeRazor

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SF 4 is pretty good... all you have to do is go with Sagat and you keep winning all the time. Seriously, he's far too overpowered. SF 4 is not a well balanced game.
 

Snotnarok

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I hate street fighter for another reason, my brother grew up playing Street Fighter and has pretty much played every street fighter there ever was so now my ears bleed with ever Hadoken, , Tiger upper cut, tatsmakisempukiaku I hear. SF4 also gets some more hate because it went 3D and I think most games that go 3D from 2D are worse off for it. Look at King of Fighters 12, are you going to say that game looks bad, or that capcom couldn't do the same level of quality if not more? Game companies have this strange idea that 2D gaming is dead.
 

Da_Schwartz

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It's alot of flair but at its core it's still streetfighter. Idk i mean...their are better fighting games out there *ahem tekken. But it's just streetfighter.. it's worth 20 bucks. It's also too difficult. The AI is too tough for a game that at its core only has like 4 special moves per character.
 

NeutralDrow

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Not sure about the balance, mostly because I didn't like the game that much. I've kinda fallen off the Street Fighter formula ('cept Third Strike, that game is still fun).

Still, calling SFIV the most broken fighting game of all? I have three words for you: Cable, Storm, Sentinel.
 

hailmagus

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ColdStorage said:
for the last time, 360 control pads were designed with FPS' in mind, the DualShock was designed for fighting games.
It's true. I'm a fucking Street Fighter champ and I got my ass handed to me on Live. SFII mind you, not IV. I could easily say those guys were better than me if I felt that was the case, but they weren't and I don't. Invest in an arcade pad.
 

joystickjunki3

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I liked SFIV. Not as much as Blazblue or Marvel vs. Capcom 2, but I still liked it. Absolutely love the Soul Cal games.
 

RollForInitiative

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After playing BlazBlue, I found Street Fighter IV to be relatively stiff, unenjoyable, and wholly archaic. It's more fun if you play against other people at least, but the fights almost wholly seem to revolve around sweep kicks.

I can't say I had the same issues you were having with Crimson Viper, but I use an arcade stick.

Snotnarok said:
Look at King of Fighters 12, are you going to say that game looks bad
Actually, compared to BlazBlue, King of Fighters XII looks pretty damn awful. I was sorely disappointed in their supposed "HD sprites" after I picked it up. I do follow your point about 2D being far from dead though. Arc System Works has proven that pretty handily with their recent release.
 

barryween

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suhlEap said:
well i find the game pretty hard, but i wouldn't blame the game for that! that's just because i'm not good enough at it! i still think as a game it's brilliant! and i definately wouldn't say it's pathetically broken. because in all honesty it seems to be very well made.
This. I enjoy it. Just because Seth is nearly invincible, even on Very Easy mode, doesn't mean the game is "broken" it just means the game is hard.
 

DigitalSushi

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hailmagus said:
ColdStorage said:
for the last time, 360 control pads were designed with FPS' in mind, the DualShock was designed for fighting games.
It's true. I'm a fucking Street Fighter champ and I got my ass handed to me on Live. SFII mind you, not IV. I could easily say those guys were better than me if I felt that was the case, but they weren't and I don't. Invest in an arcade pad.
Oh man I believe you, you are a champ RAWR! *PUNCHES THE AIR*
we are all champs, STAND UNITED BROTHERS! we will not bow down to shoddy controller's tyrannical rule over our fighting prowess.

TAKE TO THE STREETS! make sure the Xbox360 control pad knows, he is there to serve us! NOT THE OTHER WAY ROUND!, do as we say! are you with me? LET YOUR HADOKEN DO THE TALKING!

Anyway, seriously, I played Virtua Fighter 5 on Xbox360 and i'm a bit of a tasty bastard with that gay French man Leon Rafale, but the controller had other ideas and in playing for more than 10 minutes my right hand actually cramped up, so did my friends.
We've since got Virtua Fighter 5 for the PS3, now while the Xbox360 version is considered the better version because its packed full of bonus stuff and online play, the PS3 version wins because of the DualShock, no cramps and Gay French Man Leon Rafale does what I tell him.

Cos he's my ***** like that.
 

Et3rnalLegend64

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Snotnarok said:
I hate street fighter for another reason, my brother grew up playing Street Fighter and has pretty much played every street fighter there ever was so now my ears bleed with ever Hadoken, , Tiger upper cut, tatsmakisempukiaku I hear. SF4 also gets some more hate because it went 3D and I think most games that go 3D from 2D are worse off for it. Look at King of Fighters 12, are you going to say that game looks bad, or that capcom couldn't do the same level of quality if not more? Game companies have this strange idea that 2D gaming is dead.
I think you may have the wrong impression. Yes, the idea now is that 2D is dead, but SFIV isn't really 3D. They just changed the art style so everyone's not a sprite and the Ultra attacks get fancy camera angles. It's still a 2D fighter otherwise. Just changing the way the game looks does far from making it worse to play unless someone out there can't stand looking at 3D modeled characters at all (but then they wouldn't be playing games now)
 

ChromeAlchemist

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RadicalBlank said:
It's a simple question with simple background.

GameStop has Street Fighter IV for $20. OK, sounds nice. Go out, get it, I'm all excited...

...does anyone else think that this was one of the most pathetically broken fighting games ever? Just want to make sure I'm not the only one.

I have a good history in the fighting game genre. There's no lack of knowing how to make a fighter do what he needs to do, so I'm not doing it wrong. I've played Virtua Fighter 4 and I know that I AM doing that wrong, but it's not really my thing anyway. This game can't even seem to figure out what a fireball is. I even did a test with Crimson Viper to see if the developers had a brain cell in their head, and she will actually pull off her quarter back move occassionally when I'm actually doing quarter-circle forward. At a standstill. In training.

Seriously, I cannot be the only one.
I imagine you are. I have a 360 pad, and it's absolutely fine. I do QCB and it's fine. I do DP and it's fine. In fact I've never had an instance where the game has done a hurricane kick where I wanted it to do a Hadouken, and I'm almost positive you're overreacting. You will have to give some kind of real example besides VF4, as you said it wasn't your thing, and that game is perfect at what it does. If you really do have a good history with fighting games, you might have heard of Melty Blood and almost every game since it's recent revision, or Guilty Gear (the original). Now THOSE are broken games.
NeutralDrow said:
Not sure about the balance, mostly because I didn't like the game that much. I've kinda fallen off the Street Fighter formula ('cept Third Strike, that game is still fun).

Still, calling SFIV the most broken fighting game of all? I have three words for you: Cable, Storm, Sentinel.
Good god, don't remind me of that. Cable is almost as cheap as Iceman. The thing that was worse about Iceman's cheapness? He only had two moves. You were either being cheap, or you were losing.

Et3rnalLegend64 said:
It's 2.5D really. And 2D isn't really Dead, look at KOF.
 

hailmagus

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ColdStorage said:
hailmagus said:
ColdStorage said:
for the last time, 360 control pads were designed with FPS' in mind, the DualShock was designed for fighting games.
It's true. I'm a fucking Street Fighter champ and I got my ass handed to me on Live. SFII mind you, not IV. I could easily say those guys were better than me if I felt that was the case, but they weren't and I don't. Invest in an arcade pad.
Oh man I believe you, you are a champ RAWR! *PUNCHES THE AIR*
we are all champs, STAND UNITED BROTHERS! we will not bow down to shoddy controller's tyrannical rule over our fighting prowess.

TAKE TO THE STREETS! make sure the Xbox360 control pad knows, he is there to serve us! NOT THE OTHER WAY ROUND!, do as we say! are you with me? LET YOUR HADOKEN DO THE TALKING!

Anyway, seriously, I played Virtua Fighter 5 on Xbox360 and i'm a bit of a tasty bastard with that gay French man Leon Rafale, but the controller had other ideas and in playing for more than 10 minutes my right hand actually cramped up, so did my friends.
We've since got Virtua Fighter 5 for the PS3, now while the Xbox360 version is considered the better version because its packed full of bonus stuff and online play, the PS3 version wins because of the DualShock, no cramps and Gay French Man Leon Rafale does what I tell him.

Cos he's my ***** like that.
Tasty bastard with the gay french guy? GOD that's hilarious! I really hope your Irish or British, that would make it even funnier. Some sort of accent's necessary. Fuck yeah sir, that just made my day!
 

DigitalSushi

a gallardo? fine, I'll take it.
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hailmagus said:
Tasty bastard with the gay french guy? GOD that's hilarious! I really hope your Irish or British, that would make it even funnier. Some sort of accent's necessary. Fuck yeah sir, that just made my day!
:D I'm glad I made you laugh.

I'm sorry to say, I'm French but I live in Londno, and while I've never been an outspoken "France is great" patriotist I do gravitate towards the French characters in fighting games, so gay french man Leon in VF and Le queer Remy in Street Fighter 3.
 

NeutralDrow

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ChromeAlchemist said:
NeutralDrow said:
Not sure about the balance, mostly because I didn't like the game that much. I've kinda fallen off the Street Fighter formula ('cept Third Strike, that game is still fun).

Still, calling SFIV the most broken fighting game of all? I have three words for you: Cable, Storm, Sentinel.
Good god, don't remind me of that. Cable is almost as cheap as Iceman. The thing that was worse about Iceman's cheapness? He only had two moves. You were either being cheap, or you were losing.
And Magneto. Urgh...

And the worst part? I can't even justify trying to learn those characters so I can do better. I'm a Jack-of-all-Trades at heart, and there's something about the concept of a game with five or six godly characters in a roster of fifty-six that I just find incredibly offensive.

...wait a second.

If you really do have a good history with fighting games, you might have heard of Melty Blood and almost every game since it's recent revision, or Guilty Gear (the original). Now THOSE are broken games.
Guilty Gear original, I don't dispute, but Melty Blood has been getting steadily less broken since Re-Act...

ColdStorage said:
I'm sorry to say, I'm French but I live in Londno, and while I've never been an outspoken "France is great" patriotist I do gravitate towards the French characters in fighting games, so gay french man Leon in VF and Le queer Remy in Street Fighter 3.
Hey, don't diss Remy. Remy's awesome. He's like Charlie as a French Goth.

Besides, I'd add Raphael and Amy Sorel to my own list.

*glances at <url=http://tomopop.com/ul/7685-550x-10059900a3.jpg>figure on desk*

And someone else, too.