Street Fighter IV being terrible

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wtfisajuice

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Jul 30, 2009
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Did you play with a controller or gamepad.....because all the critics are saying SF4 is trash without an arcade style gamepad,the controller just doesn't work. I know i experience the same problems. On the subject of fighting games....is any exicted about the newest in the Capcom VS series, called Tatsunoko vs Capcom. I can't wait to play with Karas (its probably the greatest OVA of all time!)
 

Outamyhead

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Feb 25, 2009
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RadicalBlank said:
It's a simple question with simple background.

GameStop has Street Fighter IV for $20. OK, sounds nice. Go out, get it, I'm all excited...

...does anyone else think that this was one of the most pathetically broken fighting games ever? Just want to make sure I'm not the only one.

I have a good history in the fighting game genre. There's no lack of knowing how to make a fighter do what he needs to do, so I'm not doing it wrong. I've played Virtua Fighter 4 and I know that I AM doing that wrong, but it's not really my thing anyway. This game can't even seem to figure out what a fireball is. I even did a test with Crimson Viper to see if the developers had a brain cell in their head, and she will actually pull off her quarter back move occassionally when I'm actually doing quarter-circle forward. At a standstill. In training.

Seriously, I cannot be the only one.
They have made the moves harder to pull off (fei Long's ultra just seems to have a mind of it's own, the super works every time).

The other thing I noticed is certain defensive moves like Blanka's electric shock that is normally unstoppable (apart from ranged attacks like fireball) against the AI and single player part of the game, is completely bolloxed against an online opponent by a sweep kick or a certain style of punch. It happens with other characters as well, a move that would normally be unstoppable is taken out by some of the most useless moves.

And yes everyone seems to like Ken, Ryu, Goken, the other guy, or Sagat, purely for the fireball spamming (hydoken), uppercut moves, special kick, or spin kick...seriously I hate those players, blatant advertising that they have no talent.

Now the guys that can kick your arse with Fei Long, Blanka, Chun Li, heck even El Fuerte or the other characters without ranged attacks, those guys get my respect.
 

Et3rnalLegend64

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Snotnarok said:
Et3rnalLegend64 said:
Snotnarok said:
I hate street fighter for another reason, my brother grew up playing Street Fighter and has pretty much played every street fighter there ever was so now my ears bleed with ever Hadoken, , Tiger upper cut, tatsmakisempukiaku I hear. SF4 also gets some more hate because it went 3D and I think most games that go 3D from 2D are worse off for it. Look at King of Fighters 12, are you going to say that game looks bad, or that capcom couldn't do the same level of quality if not more? Game companies have this strange idea that 2D gaming is dead.
I think you may have the wrong impression. Yes, the idea now is that 2D is dead, but SFIV isn't really 3D. They just changed the art style so everyone's not a sprite and the Ultra attacks get fancy camera angles. It's still a 2D fighter otherwise. Just changing the way the game looks does far from making it worse to play unless someone out there can't stand looking at 3D modeled characters at all (but then they wouldn't be playing games now)
I played Street Fighter 4, my brother owns it, yeah it's 3D in a 2D world so to speak but why bother making it 3D if it's still 2D when the series has been best known for its 2D games and worse off for it's 3D games. This is my opinion though, I think if a 2D game is 2D it's usually better off to stay 2D vs go 3D trying to revamp, what doesn't need to be revamped.
Are you sure you don't have some kind of aversion to 3D games? Capcom's 3D titles aren't really "worse off" when compared to 2D, are they? The way I see it, the 3D graphics are just a way to play with a new art style and has nothing to do with an attempt to "revamp" the game. It's nothing like Megaman's attempt to go 3D some time during the X series. I honestly don't see any reason to hate the change unless you hate the ink art by itself or have a dislike for stuff in 3D. It doesn't make the gameplay any better or worse for all I see.

wtfisajuice said:
Did you play with a controller or gamepad.....because all the critics are saying SF4 is trash without an arcade style gamepad,the controller just doesn't work. I know i experience the same problems. On the subject of fighting games....is any exicted about the newest in the Capcom VS series, called Tatsunoko vs Capcom. I can't wait to play with Karas (its probably the greatest OVA of all time!)
My opinion: don't build your opinion simply on those of critics, especially if you've played the game yourself (and it sounds like you have). On that note, the controller works mostly fine for me (just took a while to get used to) so I definitely don't think the game is trash with a controller. Key word is mostly, though. If slight mistakes due to awkwardness with the controller hurts the fun factor too much, then I guess I'd understand. Of course, "slight" for me might be significantly larger for other people so I can't speak for everyone. On a different note, any idea when Tatsunoko Vs. Capcom comes out and for which system(s)?
 

naab

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Jun 4, 2009
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ive never had a problem with this game, being that and online. FOR THE PS VERSION.

If you get the Xbox version the controls are sluggish and covered in poo.

Moral of the story PS = Fighting Games and RPGS Xbox 360... stick to shooters.
 

Trucken

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Jan 26, 2009
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Street Fighter IV was good, but not as good as Street Fighter II (then again, nothing is). The only problem I really have with SFIV is Seth. It's the worst boss I've ever encountered, he's even worse than the boss from Dead Or Alive 3. I mean, how are you supposed to fight someone who randomly teleports right behind you all the damn time? I call shenanigans.
 

Snotnarok

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Et3rnalLegend64 said:
Snotnarok said:
Et3rnalLegend64 said:
Snotnarok said:
I hate street fighter for another reason, my brother grew up playing Street Fighter and has pretty much played every street fighter there ever was so now my ears bleed with ever Hadoken, , Tiger upper cut, tatsmakisempukiaku I hear. SF4 also gets some more hate because it went 3D and I think most games that go 3D from 2D are worse off for it. Look at King of Fighters 12, are you going to say that game looks bad, or that capcom couldn't do the same level of quality if not more? Game companies have this strange idea that 2D gaming is dead.
I think you may have the wrong impression. Yes, the idea now is that 2D is dead, but SFIV isn't really 3D. They just changed the art style so everyone's not a sprite and the Ultra attacks get fancy camera angles. It's still a 2D fighter otherwise. Just changing the way the game looks does far from making it worse to play unless someone out there can't stand looking at 3D modeled characters at all (but then they wouldn't be playing games now)
I played Street Fighter 4, my brother owns it, yeah it's 3D in a 2D world so to speak but why bother making it 3D if it's still 2D when the series has been best known for its 2D games and worse off for it's 3D games. This is my opinion though, I think if a 2D game is 2D it's usually better off to stay 2D vs go 3D trying to revamp, what doesn't need to be revamped.
Are you sure you don't have some kind of aversion to 3D games? Capcom's 3D titles aren't really "worse off" when compared to 2D, are they? The way I see it, the 3D graphics are just a way to play with a new art style and has nothing to do with an attempt to "revamp" the game. It's nothing like Megaman's attempt to go 3D some time during the X series. I honestly don't see any reason to hate the change unless you hate the ink art by itself or have a dislike for stuff in 3D. It doesn't make the gameplay any better or worse for all I see.

wtfisajuice said:
Did you play with a controller or gamepad.....because all the critics are saying SF4 is trash without an arcade style gamepad,the controller just doesn't work. I know i experience the same problems. On the subject of fighting games....is any exicted about the newest in the Capcom VS series, called Tatsunoko vs Capcom. I can't wait to play with Karas (its probably the greatest OVA of all time!)
My opinion: don't build your opinion simply on those of critics, especially if you've played the game yourself (and it sounds like you have). On that note, the controller works mostly fine for me (just took a while to get used to) so I definitely don't think the game is trash with a controller. Key word is mostly, though. If slight mistakes due to awkwardness with the controller hurts the fun factor too much, then I guess I'd understand. Of course, "slight" for me might be significantly larger for other people so I can't speak for everyone. On a different note, any idea when Tatsunoko Vs. Capcom comes out and for which system(s)?
It's not an problem with 3D games or the ink style, I'm saying there's no reason for it to go 3D when it's still a 2D style game. Sometimes they can make a 2D game work well as a COMPLETELY 3D game (Like the Day levels in Sonic Unleashed, NOT the night levels)I hate street fighter for another reason all together, it has nothing to do with the game itself, but personally I would have liked to see Street Fighter an HD 2D fighter with maybe 3D backgrounds, there was no point to go full 3D other than they probably fired their sprite artists years ago.

The reason I hate street fighter is because my brother has been great at it...since Street Fighter 1 and has played all the versions since basically.

So I've grown tired of hearing Hadoken, tatsmakisempukiaku, shinyuuken and the like.
 

Nutcase

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Grand_Poohbah said:
Nutcase said:
Grand_Poohbah said:
It takes some practice, once you get it down it's a blast. If you can't get it down your bad at fighting games.
Or the game is broken. It's not impossible, you know. SSF2THDR's code is known to be broken on PS3, in a way where you simply cannot do some (critical) moves in certain situations.

There are three things that can, realistically, be at fault here:
- RadicalBlank
- The controller (what model of controller is being used?)
- PS3 (theoretically...)
- SF4

If SF4 has a training mode like that of VF where you can see the exact inputs made - or if you can test another game with such a capability using this controller - that narrows down the possibilities considerably. This is the first thing I'd test.

BTW: there are no "fluke copies" or "bad discs". It either works, or it doesn't. If you have this problem, then you will have it with all SF4 discs.
Or your just bad too? I had absolutely no problem executing any moves in the entire game.
I list the possible reasons for why it's not working, including that RadicalBlank is messing it up, quote no personal experience whatsoever, and somehow this means I'm bad at fighting games? WTF are you on, dude?
 

Et3rnalLegend64

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Jan 9, 2009
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Snotnarok said:
Et3rnalLegend64 said:
He said stuff, I responded, he responded back, etc.
It's not an problem with 3D games or the ink style, I'm saying there's no reason for it to go 3D when it's still a 2D style game. Sometimes they can make a 2D game work well as a COMPLETELY 3D game (Like the Day levels in Sonic Unleashed, NOT the night levels)I hate street fighter for another reason all together, it has nothing to do with the game itself, but personally I would have liked to see Street Fighter an HD 2D fighter with maybe 3D backgrounds, there was no point to go full 3D other than they probably fired their sprite artists years ago.

The reason I hate street fighter is because my brother has been great at it...since Street Fighter 1 and has played all the versions since basically.

So I've grown tired of hearing Hadoken, tatsmakisempukiaku, shinyuuken and the like.
Ok, I'm completely fine with that response. Actually laughed a bit at the idea that they probably fired their sprite artists. The 2D game with 3D backgrounds actually sounds like a good idea, but I don't think they'd do it now that they've moved on to full 3D graphics, sadly.
 

Undeleted

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Jul 29, 2009
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You might have shortcuts on. I play on an arcade machine but I've heard bad stories from console players who have shortcuts on. It may also be that your fingers are too big for the controller and are hitting directions you don't mean to. In that case, get a fightstick. Get a fightstick anyways, even if it's not the problem.
 

Grand_Poohbah

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Nov 29, 2008
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Nutcase said:
Grand_Poohbah said:
Nutcase said:
Grand_Poohbah said:
It takes some practice, once you get it down it's a blast. If you can't get it down your bad at fighting games.
Or the game is broken. It's not impossible, you know. SSF2THDR's code is known to be broken on PS3, in a way where you simply cannot do some (critical) moves in certain situations.

There are three things that can, realistically, be at fault here:
- RadicalBlank
- The controller (what model of controller is being used?)
- PS3 (theoretically...)
- SF4

If SF4 has a training mode like that of VF where you can see the exact inputs made - or if you can test another game with such a capability using this controller - that narrows down the possibilities considerably. This is the first thing I'd test.

BTW: there are no "fluke copies" or "bad discs". It either works, or it doesn't. If you have this problem, then you will have it with all SF4 discs.
Or your just bad too? I had absolutely no problem executing any moves in the entire game.
I list the possible reasons for why it's not working, including that RadicalBlank is messing it up, quote no personal experience whatsoever, and somehow this means I'm bad at fighting games? WTF are you on, dude?
Yesterday, prescription painkillers. Today, I'm clean as a whistle.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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You know when Street Fighter is really fun?

You versus a buddy and NEITHER of you has a clue how to play it.

Helps if you're drunk too...
 

Insanum

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May 26, 2009
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Personally i dislike beat em ups for the same reason i used to hate GH, Because i suck at it.

Ive always noticed you can usually one button wonder skillful players (much to the annoyance of my mate)
 

Mylon

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Jan 8, 2008
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I can't really play most fighting games because they include all of these stupid tricks to separate moderate-to advanced players from the people with no life at all. I saw some of the combos recommended in training mode that someone else was trying to do and I was like... "First of all I cannot reliably pull off a dragon punch, screw this."

I tried to get into Soul Calibur 4, which is deceptively alluring because a lot of moves are executed based on a direction and a button, not nearly as many fancy combos needed to be somewhat effective. Then I see players chain stuns together and use just-moves (which are not documented), then pull off unblockables which rape you while trying to stand up because once you see it's coming (with the lag) it's too late to react. I mean, the game suggests a lot more technical play but once you get down to it, it's the same combo whoring of most other fighting games.
 

matt_newgrove

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Aug 1, 2009
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The only issue i have with SfIV is that, while the graphics and the presentation is incredible, i couldn't really get into the depth of the fighting mechanics.
Focus cancelling in the middle of an attack to start a combo in SfIV just doesn't feel as satisfying as pulling of a combo in Guilty Gear where you have to get the 2-4 frames gap for a FRC in multiple times in between all those normals and specials.
 

Sparrow

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Feb 22, 2009
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OP wins. I was just about to make this topic.

People who haven't played the others can't win. We're years behind, and there is nothing near to a fucking training system anywhere. It's more "Fight, lose. Try again."

Sure, after a while you'll get good, but it's just not fun. The fact that every character has some kind of spam move that the computer seems to take advantage of breaks all the fun. FUN PEOPLE. FUN.
 

sc00p

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Oct 8, 2012
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Here I am signing up and posting 3 years later because I finally bought this game and OP IS TOTALLY RIGHT. The fighting system on this game is horribly broken. There is something wicked wrong with the input processing and yes, I have been playing fighting games forever and a day, and this game sacrificed actual gameplay for glitz to sell copies. I really wish I had not bought this game. All of the posts on here assuming "you just suck that's why you can't win" well no that's not it. It's that real fighting games aren't made anymore, and real fighting game players didn't bother with this game. Me, I am super pissed that it sucks. I have been a fighting game champion most of my life. (and this is the internet so I don't need to back that up unless you dox me and find out which tournaments I've won). I was glad to finally have some time off to try this game out. All the scrubs that think this game isn't broken are just giddy that they can defeat opponents who are far better than they are.

As said above: bad collision detection, crappy characters. I'm saying the input buffering is screwy (have you ever played a fighting game while digitally tracking what you actually pressed? quite a bit of programming goes into accommodating what the user DIDN'T mean to press. You would be surprised how many people actually press "up" at some point during a "down-to-forward". Fluid input buffering is a lot more complicated than just "what you pressed is what the character does").

My experience with the online play leads me to believe they have no lag-compensation measures in place. The game just starts....slowing....down....and speeds up and .. slows down a little bit.. and it's impossible to tell what timing your input actual got processed with when you have already buffered a move and THEN the connection slows down with no error correction, and your move doesn't come out...

The mechanics of this game suck, plain and simple. It's easy to be cheap (overusing overpowered tactics which are unusually difficult to counter). Most combos do much less damage than a few overpowered moves. Throwing has way too high a priority. If throwing is supposed to function as a guard breaker, you shouldn't be able to throw someone out of a standing punch when you're out of range of a normal standing attack.

The ridiculous quick random button taps combo system is like a bad version of killer instinct (at least that game had combo breakers, and you could only do ultra combos once the opponent was nearly dead). The focus attacks ruined one of the coolest aspects of street fighter (now EVERYONE has a super fireball) and the focus cancel thing is one of the clunkiest things I've ever seen in a fighting game. It seems like it was added in as an afterthought when their focus groups complained that the fighting system didn't have enough depth.

Whew...four years later and this game still pisses people off. I knew I couldn't be the only experienced fighting gamer who realized this game has terrible mechanics and is mostly broken.
 

dimensional

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Jun 13, 2011
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wow I thought this looked like a necro thread TBH though I have been playing SF4 and SSF4 as well as arcade edition on and off since their release, there are good and bad characters but really if you are the better player you will win a lot of the time (hey everyone gets lucky once in a while) thats why I keep returning to try and get better and because it has depth. The game is most definitely not broken there is a definite tier list for high level play but dont expect to be able to defeat someone better than you without a whole lot of luck (i.e you play better than them that round/fight).

If you claim you are a fighting game champion (whatever you class that as, yeah I beat my nan im the champ) and then say a tournament level game that is still widely played and revered is broken because those with less skill (lol) beat you then im afraid its just because you are rubbish, maybe you should try and adopt these tactics of supposedly low level players and up your game. Really though you dont play against an amateur the same you would a pro mind games for example goes out the window as they dont understand it you just beat them down simply and effectively.

SF4 is not broken its not perfect by a long shot but its solid enough to support high level competitive play with a range of tactics and characters. Also never found a problem with the shortcuts and buffering system once I understood it actually its pretty lenient and allows you to accomplish what you want a lot easier than it lets on.