Ironic Pirate said:
Ralen-Sharr said:
For everyone there is a weapon that you think is stupid and never should have been put in a particular game or in some cases ANY game. What's yours???
Any reason, overpowered, completely useless, or simply annoying.
For me: Chainsaws
I've always hated these loud, annoying things being used as weapons. I hate the sound, and if there is any kind of co-op multiplayer you can bet there's going to be someone that ALWAYS steps into your line of fire to run up to enemies screaming "LOL! I haz chainsawz!"
Have you ever used one in real life? It's so fun... *BRRUUMM A NUMMMA NUMM BRAAMMMA NNUMMA NUM NUM* and then the tree splits in half. I don't whats cooler, killing the tree (I only go for downed ones as I don't have any anti-get squished by tree equipment) or then heating your house with it's corpse.
For me, Tanks, if they count. If not, tank cannons.
One person can drive, shoot, and dominate, but a group of people is needed to take one down. And unless the game has destructible environments, they aren't fun to drive.
The problem with tanks as presented in video games is a classic example of arbitrary adherence to reality. The minimum Crew for the M1 Abrahms (The US Main Battle Tank) is 3 - a driver, a gunner and a loader. The standard crew is five - with the additon of a second loader and a Tank Commander.
Beyond that, you have to realize that a tank, in all reality, is one of the most terrifying pieces of equipment to take the field of battle. The armor at the glacias plate (the bit most likely to get hit when tanks are slugging it out) is several feet thick and the tanks main gun is designed such that it can punch through said armor inside a certain range in a single shot. Unlike what video games demonstrate, simply pounding away at the armor isn't going to do the job. Yes, there is a quantity of 40mm HEDP rounds that will eventually destroy a tank but that quantity is far more than even a platoon carries. There is of course a catch - a tank is a machine with any number of moving parts and poorly protected electronic bits attached to it. While a 40mm HEDP won't punch through the armor, it is sufficient to damage a track rendering the tank immobile. The electronic bits on the outside of the tank are what make modern MBTs so lethal and those too are vulnerable to much lighter weapons. Luckily for the poor crunchies (how tankers refer to infantry), one need not actually physically destroy the tank to get the job done. If one can punch a round through the tanks armor, the resulting fragmentation of said armor is generally sufficient to kill everybody inside. Thus a tank's defenses are sufficiently brittle that a single hit is sufficient to knock it out of service for the duration of a battle.
This is in contrast to an infantry unit. A platoon can lose several members and remain combat effective. Better still, thanks to the fact that people are much smaller and far more agile than tanks, infantry has the advantage of being able to fight from hiding. That said, even in the best of circumstances, a light infantry unit (that is, a unit without proper artillery or armor - Airborne, Air Assault and Motorized infantry are examples) can certainly delay the advance of armor and knock out tanks from time to time but they are woefully outmatched and losses in such an engagment are staggering even when they have numerical superority (See Operation Market Garden for more information on how this plays out in reality).
Of course, modern armies have plenty of tricks that even light infantry can use to get the job done. The Javelin (and american Anti-Tank missile system) is more than capable of destroying a modern MBT in a single shot and AT missile systems are often the gravest threat a tanker will face.
Thus we have a problem - tanks have gobs of firepower and the thickest skin you'll find in a land battle but a solid hit is all it takes to destroy them. Infantry can disperse and fight a highly mobile close quarters fight, and using modern AT weapons they are more than capable of causing horrendous damage to advancing tank units. The reality eventually comes down to this - without air support Armor bests infantry in open terrain. Nobody likes reality.
The Battlefiled model is, I feel, a respectable compromise. Most soldiers are given a weapon capable of harming a tank in some capacity, and a coordinated infantry defense is more than sufficient to halt a tank advance. The problem with this model of course is that it relies on cooperation and teamwork - something unlikely to happen in a drop-in game. Thus, the tanker gains an inherent advantage - they, at best, need to cooperate with only one person (a reasonable scneario), meaning that a skilled tank crew can often wreck utter havoc upon their adversaries thanks to disorginaztion inherent to the drop-in experience.