Long sword/SwAxe users in Monster Hunter Tri. They just sit there tripping everyone, and they have some weird trip-proof thing whenever they are doing a combo so you'd get 2+ trippers spamming a monster (then getting buggered because they don't dodge, or go attacking my bomb or whatever) and no-one else can get in a hit[footnote]I am a SnS user all the way (I can use hammers and bowguns well, greatswords well enough, and could 'not fail miserably' with lances and longswords, I can't use SwAxes, but I am best with a Sword and Shield), so my favourite allies are hammer-ers and lancers, the former because with a combination of paralysis/sleep (my job) and K.O. damage (hammer's job which I help with between their power-hits) you can have a monster unable to move half the time, get all the parts broken and have plenty of opportunities for traps, healing, sharpening and bombs, the latter because they rarely interupt my attacks, can use high attacks (out of sword range), contribute to cutting tails, rarely need me to bail them out of tough situations, and all but the worst of them pull their own weight. But for a Sns user, your biggest enemy isn't the monster, it is those bloody tripping/launching bastards ruining any semblance of strategy and finesse because they are too pre-occupied swinging their over-sized swords around.[/footnote]. In case my footnote isn't obvious, I really hate longsworders and SwAxers. There have been a few cases where I've battled with talented fighters that favour those weapons, but those cases are few and far between, I'd much rather have a hammer user as my only ally than a full group of longsworders or SwAxers.