Maybe I'm one of the few but I hate the new SC2 demo. The game is completely different from what the first one was (and I loved the first one) it became extremely uncomplex. Things that were possible before are now impossible to do, for example:
- Only ONE engineer can work on a construction at a time. ONLY ONE.
- Micromanaging units became pretty much impossible since the bullets in game seem to have "target tracking" turned on (in the first one you could "dodge" them) and the only way to escape fire is to get far away out of the unit range.
- Tech tree based on the economy of the base (you had to upgrade buildings to reach higher level units) is gone, now all we have is a stupid tech-tree that has no real purpuse other than adding third resource (research points) to a perfect duo that mass and energy were.
- ACU now has to unlock the overload ability and is considerably weaker than the ones in the first game which IMO is a kick to the groin to rusher players. Right now it seems that a small cluster of basic units can kill your ACU without even breaking a sweat. In the first game ACU could destroy small armies himself, even more so since when he reached higher level he got damage and health increase that now have to be researched because commander need for experience points to level up is just outrageous.
- And the most ridiculous one... You know how in the first game you could order your engineers a long line of orders that would probably put your economy on hold but you could manage those orders in such way that they did not? That was possible because mass and energy were in fact an infinite resource. You could never go - it would just slow your progress, yet you were still allowed to use as many resources as you wanted just slower. Now it's gone. Literally gone. If you don't have enough mass or energy for a unit, you can go **** yourself cause you are not going to build it. At first I thought that the game was just warning me about that fact by making the buttons red. No. It just disables the button until the resources are available. WHAT THE HELL! Oo. That changes the entire game!
Overall... I know it's just a demo and it does not represent the quality of the final product but I'm severely disappointed. This game looks nothing like the original SC (even the strategy map is messed up) and it's authors should be ashamed to call it that.
I don't know if that's GasPoweredGames decision to make it more... "casual" (ugh) or if Square Enix was the one pulling the strings. It doesn't change the fact that the demo made me feel bad about the game and completely vaporised it from my "must buy when it comes out" list.
*claps* bravo developers, bravo.
- Only ONE engineer can work on a construction at a time. ONLY ONE.
- Micromanaging units became pretty much impossible since the bullets in game seem to have "target tracking" turned on (in the first one you could "dodge" them) and the only way to escape fire is to get far away out of the unit range.
- Tech tree based on the economy of the base (you had to upgrade buildings to reach higher level units) is gone, now all we have is a stupid tech-tree that has no real purpuse other than adding third resource (research points) to a perfect duo that mass and energy were.
- ACU now has to unlock the overload ability and is considerably weaker than the ones in the first game which IMO is a kick to the groin to rusher players. Right now it seems that a small cluster of basic units can kill your ACU without even breaking a sweat. In the first game ACU could destroy small armies himself, even more so since when he reached higher level he got damage and health increase that now have to be researched because commander need for experience points to level up is just outrageous.
- And the most ridiculous one... You know how in the first game you could order your engineers a long line of orders that would probably put your economy on hold but you could manage those orders in such way that they did not? That was possible because mass and energy were in fact an infinite resource. You could never go - it would just slow your progress, yet you were still allowed to use as many resources as you wanted just slower. Now it's gone. Literally gone. If you don't have enough mass or energy for a unit, you can go **** yourself cause you are not going to build it. At first I thought that the game was just warning me about that fact by making the buttons red. No. It just disables the button until the resources are available. WHAT THE HELL! Oo. That changes the entire game!
Overall... I know it's just a demo and it does not represent the quality of the final product but I'm severely disappointed. This game looks nothing like the original SC (even the strategy map is messed up) and it's authors should be ashamed to call it that.
I don't know if that's GasPoweredGames decision to make it more... "casual" (ugh) or if Square Enix was the one pulling the strings. It doesn't change the fact that the demo made me feel bad about the game and completely vaporised it from my "must buy when it comes out" list.
*claps* bravo developers, bravo.