Maldau... Talshere... There IS no endgame. Only tech 1 is left. Cant upgrade extractors or build fabs.
I hate micromanagement, but theyve removed macromanagement as well.
The techtree is horribly imbalanced; you get stuff like +200% health and shields and crap for everything, which means you cant adapt your strategy: what you research is your strongest most cost-effective unit, and since theres no area anti-air left, unless some experimental has it, air will dominate because
- Air units are built faster, giving factories veterancy faster, making air units cheaper
- Air units still cost less mass, and since you cant improve your mass output anymore...
- Air units are faster meaning they can engage one force in one place, then intercept another force in another place, so you only need 1 airforce to respond anywhere on the battlefield
- naval units still have no useful antiair and regular bombers get torpedoes with tech
- Maybe just demo, but no experimental i've seen so far has good AA
Faster, cheaper, quicker to upgrade, no way to counter
I hate micromanagement, but theyve removed macromanagement as well.
The techtree is horribly imbalanced; you get stuff like +200% health and shields and crap for everything, which means you cant adapt your strategy: what you research is your strongest most cost-effective unit, and since theres no area anti-air left, unless some experimental has it, air will dominate because
- Air units are built faster, giving factories veterancy faster, making air units cheaper
- Air units still cost less mass, and since you cant improve your mass output anymore...
- Air units are faster meaning they can engage one force in one place, then intercept another force in another place, so you only need 1 airforce to respond anywhere on the battlefield
- naval units still have no useful antiair and regular bombers get torpedoes with tech
- Maybe just demo, but no experimental i've seen so far has good AA
Faster, cheaper, quicker to upgrade, no way to counter