Supreme Commander 2 - Demo... sucks?

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Amnestic

High Priest of Haruhi
Aug 22, 2008
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Wicky_42 said:
Wait - you CAN build those? Where?! I though you needed an experimental factory or some such for those? :O

Then again, I never even began to need one, so one might wonder what the point is...
Naval Aircraft Carrier was on the first campaign mission, everything else was on the second.

No experimental factory needed for the Naval AC, it's an experimental 'building' of its own built by your ACU/Engineers.

The Gantry itself *is* the experimental factory, with all the stuff I mentioned being tech research'd and built from there in the second mission.

And yeah, not really required, but the Naval AC is an extra air unit factory which would otherwise take up semi-valuable land space.

They are cool though, the flying aircraft carrier is funky.
 

Wicky_42

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Sep 15, 2008
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Amnestic said:
Wicky_42 said:
Wait - you CAN build those? Where?! I though you needed an experimental factory or some such for those? :O

Then again, I never even began to need one, so one might wonder what the point is...
Naval Aircraft Carrier was on the first campaign mission, everything else was on the second.

No experimental factory needed for the Naval AC, it's an experimental 'building' of its own built by your ACU/Engineers.

The Gantry itself *is* the experimental factory, with all the stuff I mentioned being tech research'd and built from there in the second mission.

And yeah, not really required, but the Naval AC is an extra air unit factory which would otherwise take up semi-valuable land space.

They are cool though, the flying aircraft carrier is funky.
I was wondering why there was all that research, lol. I shall now have to go and replay it just to have fun with new toys :D
 

Lucifron

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Dec 21, 2009
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I just had this weird nightmare in which Chris Taylor's brain melted, whereupon he took everything that was unique in his SupCom/Total Annihilation concept and replaced it with badly implemented generic RTS-features and even worse writers and voice-actors than in the original SupCom for the sequel.

What really sucks about that nightmare is that it wasn't one.

This is like TA:Kingdoms all over again.
 

Spider Expert

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Mar 6, 2009
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You know I wouldn't hate this game if only it was named something else, but the simple fact that they abandoned literally EVERYTHING from the original (UEF looks like lego, wtf happened to Cybrans steampunk theme, QAI?, unit production needs resources, tech tree, one engineer per construction, more stuff I'll probably remember later), it almost seems like an insult to the franchise name. SC:FA is my all time favorite game so I was pretty upset to see a game come out that more so resembled C&C.

Remember how you'd piss your pants when a monkeylord would pop up unexpected and you'd be like BWOASHIT A MONKEYLORD WHAT DO I DO OH GOD
Yes ;o; fighting a collosus for the first time was my most immersive gaming experience ever.

At the very least it's nice to see others upset as well, I had dumb ass friend welcome the dumbing down which made me rage hard.

4:The bright colours help to distinguish units
At this point in your post I laughed and zoned out due to how uneducated it was. I'm not going to redeem that post with points.
 

overclockerjames

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Mar 6, 2010
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they didn'
Katana314 said:
Sounds like an extraordinarily complex RTS being somewhat streamlined for less hardcore audiences. Key word being "extraordinarily complex". My bet, they're going to dumb it down either too much, or not nearly enough.
so they abandon their fans, in the hopes of getting new fans? not smart

agree with parent, supreme commander 2 blows
 

FightThePower

The Voice of Treason
Dec 17, 2008
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I was more annnoyed about the crappy voice acting, worse writing and the fact you can just spam two units and steamroll everything.

It was still fun though.
 

BigHandInSky

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Apr 16, 2009
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Spider Expert said:
You know I wouldn't hate this game if only it was named something else, but the simple fact that they abandoned literally EVERYTHING from the original (UEF looks like lego, wtf happened to Cybrans steampunk theme, QAI?, unit production needs resources, tech tree, one engineer per construction, more stuff I'll probably remember later), it almost seems like an insult to the franchise name. SC:FA is my all time favorite game so I was pretty upset to see a game come out that more so resembled C&C.

Remember how you'd piss your pants when a monkeylord would pop up unexpected and you'd be like BWOASHIT A MONKEYLORD WHAT DO I DO OH GOD
Yes ;o; fighting a collosus for the first time was my most immersive gaming experience ever.

At the very least it's nice to see others upset as well, I had dumb ass friend welcome the dumbing down which made me rage hard.

4:The bright colours help to distinguish units
At this point in your post I laughed and zoned out due to how uneducated it was. I'm not going to redeem that post with points.
Well if you hate this game SO much, why not ignore it or as i said, wait and see if a modder has his way with the game to make it more user-friendly to the previous' games players?

And one more thing, the game is an improvement (small/large what u think of it) over other RTS's due to the improved pathfinding:
http://www.giantbomb.com/how-pathfinding-works-in-supreme-commander-2/17-2119/

Edit: And another thing, at least TRY and read through the rest of my points, at least the rest of them and that one in particular, then to ignore them if you dislike/hate/laugh at them.
Also im not uneducated, if you wanted to know that.
 

Spider Expert

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BigHandInSky said:
Spider Expert said:
You know I wouldn't hate this game if only it was named something else, but the simple fact that they abandoned literally EVERYTHING from the original (UEF looks like lego, wtf happened to Cybrans steampunk theme, QAI?, unit production needs resources, tech tree, one engineer per construction, more stuff I'll probably remember later), it almost seems like an insult to the franchise name. SC:FA is my all time favorite game so I was pretty upset to see a game come out that more so resembled C&C.

Remember how you'd piss your pants when a monkeylord would pop up unexpected and you'd be like BWOASHIT A MONKEYLORD WHAT DO I DO OH GOD
Yes ;o; fighting a collosus for the first time was my most immersive gaming experience ever.

At the very least it's nice to see others upset as well, I had dumb ass friend welcome the dumbing down which made me rage hard.

4:The bright colours help to distinguish units
At this point in your post I laughed and zoned out due to how uneducated it was. I'm not going to redeem that post with points.
Well if you hate this game SO much, why not ignore it or as i said, wait and see if a modder has his way with the game to make it more user-friendly to the previous' games players?

And one more thing, the game is an improvement (small/large what u think of it) over other RTS's due to the improved pathfinding:
http://www.giantbomb.com/how-pathfinding-works-in-supreme-commander-2/17-2119/

Edit: And another thing, at least TRY and read through the rest of my points, at least the rest of them and that one in particular, then to ignore them if you dislike/hate/laugh at them.
Also im not uneducated, if you wanted to know that.
Because the first was my favorite game of all time I've been waiting for this for like 3 years :c
 

gigastrike

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Jul 13, 2008
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I really have to check this out. I missed the first SC (and if it's as complicated as I hear, I'm glad), but I really want to see what the game is like.
 

TsunamiWombat

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Sep 6, 2008
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Having just recently played sup com 1 and Sup com 2, and am thus free of rose tinted nostalgia glasses...

Sup Com 1 is the better, more complex, more in depth strategy game. Sup Com 2 is visually more appealing, and easier to pick up and play for beginners. The fundamental difference is Sup Com 2 was designed from ground up for a console port - as opposed to Sup Com 1 which was only bastardized for consoles LATER. All the feature axe's were sacrificed for this, most likly.

Sup Com 2 is not a bad game by any stretch, but it is removed from the design ethics of Sup Com 1 completly, from it's resource to it's building to it's transport system. SC is a console RTS, and while fun (on the PC) it remains gimped because of this bastard heritage.

I still enjoy SC2, but I suspect I'll be playing more of SC1, the superior PC title.

PS: If you want to try SC, you can get it off Impulse for like 30 bucks. Otherwise you gotta go Bargain bin hunting.

 

TsunamiWombat

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Sep 6, 2008
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bismarck55 said:
I never even played SupCom 1 and these changes piss me off.
Eh, Sup Com 2 is a good game in it's own right. Just not as great as it could have been. But then again, perhaps it's niche simply wasn't profitable.
 

saejox

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Mar 4, 2009
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i played the game. first i thought "no way i can like this", then it grew on me.
game is fine, it's fast, fluid and strategic. not tactical (thank god for that)
 

Darth Sea Bass

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Mar 3, 2009
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I had the game on preorder for about a month before the demo came out after the playing the demo for a couple of hours i cancelled it it was too dumbed down for it's own good.
 

bismarck55

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Mar 1, 2010
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TsunamiWombat said:
bismarck55 said:
I never even played SupCom 1 and these changes piss me off.
Eh, Sup Com 2 is a good game in it's own right. Just not as great as it could have been. But then again, perhaps it's niche simply wasn't profitable.
Perhaps, but it's seems like a poor move even from a business perspective.
Random suit says "hey lets get rid of most of the stuff that sets SupCom apart from the competition so casual rts players can say "pass, I'll just wait for starcraft 2". Granted starcraft 2 might a ways off but it's just an example.
 

A_Parked_Car

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Oct 30, 2009
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I have no interest in getting this game, but reading some of their omissions is puzzling. One engineer while building? Why? I can't think of a game that has a limit of one....
Whatever, back to Napoleon: Total war I go. =D
 

aarontg

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Aug 10, 2009
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Accually I enjoyed it, I had alot of nitpicks such as the interface not having intergrated the research system better into the game as it feels disjointed when multitasking, it's new but I don't like having your captain actively being on the feild, the unit is very powerfull but if he dies then the game is over so it's likely that most players will have him tucked in a safe corner gathering dust, it feels weird how the tutorial tells you all the fundamentals of ground combat then it throws you into a naval warfare mission, the aforsaid commander mech feels drastically out of proportion making all the other units look like fruit flies but then again they still look too small on their own, a few units look too similar unless your looking up close, and seprate from gameplay the voice acting is terable, and the one story section alone was confusing, as my commander praises my abilities the first mission and he yell at me in the last one.

Those were alot of complaints but I still enjoyed it, the game doesn't have that mysterious limit to how many units you can have selected at one time, the amount of upgrades are enormous with upgrade trees for every catagory of unit and their's upgrades for some structures as well, it's obiouse what tactics usually need to be used like how bombers can desimate enemy factories but they will be shot down in an instant by the AA guns so a prologued land and naval asault must be sent in to clear out the main defenses first, and the "experimental" units look awsome with one online pic tht I saw looking almost like the red dinasaur mech from power rangers.

Many yet subtle problems are evident in the game but they quickly get eclipsed by all of the good things present.
 

AceDiamond

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Jul 7, 2008
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Here's why I support SupCom and TA over Starcraft

Because it's not Starcraft. There, I said it. Yes I'm not entirely happy with the changes being made in SupCom 2, but it's a lot better than shelling out $90+ to get the full story of a game in Starcraft II, and it's a hell of a lot better than playing a game that is in every way inferior to Total Annihilation.

Also since tastes are subjective let me further add that overall I don't mind the changes and I even accept them. If you can't figure out how the research system is supposed to make things a lot less stupid, then I really don't know what to say because it seemed simple to me. It's no fun if you're annihilated because you didn't have the time and resources to tech up as fast as your enemy, with research you can at least have some level of a stopgap. It's no fun to not be able to use T1 units against T2s and so on so they've made it make some level of sense by letting you upgrade the units you start with. Hell how many of you bothered to read up on why that change was made? Or did you just decide to immediately blame the fact that it was going to be on the 360 as a reason it's not going to be up to par? Sure it's probably simple to blame the console gamers as why a game isn't as "deep" or "engaging" but let me tell you that I will be glad to see rush tactics dissuaded in any and all forms. I will be glad to see an emphasis on a few specialized units with a clearly understood strength and weakness against other enemies rather than 40 units, of which you'll only ever use 10 of. But that's just me, someone who doesn't fly off the handle every time something changes.
 

BigHandInSky

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Apr 16, 2009
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Spider Expert said:
BigHandInSky said:
Spider Expert said:
You know I wouldn't hate this game if only it was named something else, but the simple fact that they abandoned literally EVERYTHING from the original (UEF looks like lego, wtf happened to Cybrans steampunk theme, QAI?, unit production needs resources, tech tree, one engineer per construction, more stuff I'll probably remember later), it almost seems like an insult to the franchise name. SC:FA is my all time favorite game so I was pretty upset to see a game come out that more so resembled C&C.

Remember how you'd piss your pants when a monkeylord would pop up unexpected and you'd be like BWOASHIT A MONKEYLORD WHAT DO I DO OH GOD
Yes ;o; fighting a collosus for the first time was my most immersive gaming experience ever.

At the very least it's nice to see others upset as well, I had dumb ass friend welcome the dumbing down which made me rage hard.

4:The bright colours help to distinguish units
At this point in your post I laughed and zoned out due to how uneducated it was. I'm not going to redeem that post with points.
Well if you hate this game SO much, why not ignore it or as i said, wait and see if a modder has his way with the game to make it more user-friendly to the previous' games players?

And one more thing, the game is an improvement (small/large what u think of it) over other RTS's due to the improved pathfinding:
http://www.giantbomb.com/how-pathfinding-works-in-supreme-commander-2/17-2119/

Edit: And another thing, at least TRY and read through the rest of my points, at least the rest of them and that one in particular, then to ignore them if you dislike/hate/laugh at them.
Also im not uneducated, if you wanted to know that.
Because the first was my favorite game of all time I've been waiting for this for like 3 years :c
Well that's fair enough, and playing through SupCom 2 (full game), i can say that although it is dumbed down, it still has that sense of huge and awesome battles SupCom 1 had. And some of the new experimentals are pretty good too, one of the UEF's experimentals is a HUGE assault bot[Edit:just remembered its called the King Kriptor]
There's also more experimtals in general than the first eg:
Air Tech:
AC100,Experimental Transport,Experimental Aircraft Carrier/Mobile Fctory
 

Spider Expert

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Mar 6, 2009
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BigHandInSky said:
Spider Expert said:
BigHandInSky said:
Spider Expert said:
You know I wouldn't hate this game if only it was named something else, but the simple fact that they abandoned literally EVERYTHING from the original (UEF looks like lego, wtf happened to Cybrans steampunk theme, QAI?, unit production needs resources, tech tree, one engineer per construction, more stuff I'll probably remember later), it almost seems like an insult to the franchise name. SC:FA is my all time favorite game so I was pretty upset to see a game come out that more so resembled C&C.

Remember how you'd piss your pants when a monkeylord would pop up unexpected and you'd be like BWOASHIT A MONKEYLORD WHAT DO I DO OH GOD
Yes ;o; fighting a collosus for the first time was my most immersive gaming experience ever.

At the very least it's nice to see others upset as well, I had dumb ass friend welcome the dumbing down which made me rage hard.

4:The bright colours help to distinguish units
At this point in your post I laughed and zoned out due to how uneducated it was. I'm not going to redeem that post with points.
Well if you hate this game SO much, why not ignore it or as i said, wait and see if a modder has his way with the game to make it more user-friendly to the previous' games players?

And one more thing, the game is an improvement (small/large what u think of it) over other RTS's due to the improved pathfinding:
http://www.giantbomb.com/how-pathfinding-works-in-supreme-commander-2/17-2119/

Edit: And another thing, at least TRY and read through the rest of my points, at least the rest of them and that one in particular, then to ignore them if you dislike/hate/laugh at them.
Also im not uneducated, if you wanted to know that.
Because the first was my favorite game of all time I've been waiting for this for like 3 years :c
Well that's fair enough, and playing through SupCom 2 (full game), i can say that although it is dumbed down, it still has that sense of huge and awesome battles SupCom 1 had. And some of the new experimentals are pretty good too, one of the UEF's experimentals is a HUGE assault bot[Edit:just remembered its called the King Kriptor]
There's also more experimtals in general than the first eg:
Air Tech:
AC100,Experimental Transport,Experimental Aircraft Carrier/Mobile Fctory
Eehhhh, for me it just feels like a Command & Conquer Generals mod. I don't really know why they decided to biff on the old designs. This new one is by no means bad, it's just strayed too much for me to be able to appreciate it.

EDIT: Sorry missed that point in your last edit.

1: T1 units weren't useless in SC1, perhaps they were on smaller maps, but in larger scale maps you had to fan out. Personally I was kind of annoyed to see no tiers in SC2.

2: I found the upgrade system to be a bit strange - you can just mass research facilities, there's never any pressure.

3: The ACU tree I did like, but again, it was annoying to see upgrades pouring in so fast. I quite liked the upgrade system from the original, a gradual period which could be risky at times but could eventually pay off.

4: Sorry for being mean before but I really don't know what to say for this one, the designs were miles apart in the first. Not to mention each player had a different color. As for the designs, I'm really impressed with Aeon, they looked really quite bad in the first. But UEF? S friend and me kind of agreed they look like lego now, I'm not sure if I've said this before. Cybran looks okay, but I don't understand why they biffed on the original designs. The commander looks NOTHING like the original, I'm not saying it should be exactly the same but if nobody told me that was Cybran I'd never guess.

5: Pretty much

6: (irrelevant now)

7: That'd be pretty cool. SC1 is great but I don't think anyone even knows how to make maps for it properly; so it'd be nice to see an expansion of sorts.

8: Sure, but the fans aren't so appeased.

9: Personally for me seeing a almost indestructible unit was the most exciting thing I've ever seen come out of a RTS. Seriously, when a Monkeylord or Collosus came towards your base it was crazy. I suppose they've gone for more of a quantity over quality thing now, which again personally doesn't really settle with me.

tl;dr, not a bad game, but i can imagine most fans of the series will be angry.