Star Wars: Knights of the Old Republic:
1. Dual wielding is so much more powerful than single-wielding, which makes the customization feel less deep.
2. Only two companions at a time. Why only two? Do you REALLY need seven guys to guard ONE ship while the other three go and fight the entire Sith Empire?
3. Plus the fact that, usually, you pick the same two means that you don't develop much of a relationship or friendship with all the other companions. Which isn't realistic. Because, really, YOU LIVE WITH THEM. You're going to get close to them. Period.
4. Half the party members are pretty much useless, so you never take them out anyway. Isn't the whole point of having 9 possible companions (making a total possible 81 combinations) so that you can mix and match parties depending on the situation you're going into?
5. A lot of the best gear makes you look like an idiot and you hate wearing it, so you end up wearing weaker gear just so that you dont feel like an idiot. I don't like this about a lot of RPGs.
6. The fact that you have to constantly switch out gear for stronger gear and your characters' appearance always changes as a result. I know that's a big part of RPG video games, but that's always pissed me off. Seriously, your precious lightsaber which you've fought through countless battles with: Would you give it away to your buddy Jedi just because you found another lightsaber in a box that does +2 damage? And would he REALLY want to stop using HIS lightsaber just because you gave him a slightly better one?
7. Part of me thought the plot twist was fucking-fucking-fucking awesome. The other part thinks it sucked. I spent the entire game trying to build my character's personality and make him more relatable to me, and then the plot twist just kinda tells you "no, that's not who you are." ITS MY FUCKING CHARACTER THAT I CREATED AND GAVE A PERSONALITY TO OVER THE COURSE OF THE GAME! DON'T GIVE HIM A BACKSTORY AFTER I'VE ALREADY PUT ONE TOGETHER IN MY IMAGINATION! (I know the whole "OMG" factor was kinda the whole POINT of the plot twist, but it wasn't delivered in a way where it was believable at all. It felt forced. A lot.)
8. A lot of the head-gear covers up your face. Which just pisses me off during dialogue.
Total: 8.
Reasonable
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9. Combat is clunky and isn't fluid at all.
10. Sniper rifle has the same range as a blaster rifle, and only a SLIGHTLY higher critical-hit chance. Seriously, guys?
Edited total: 10
High standards?