insanelich said:
And now hats give gameplay benefits.
That's the big thing I'm worried about. If you ask me, hats were a silly and bad addition to the game anyways, but now they're basically giving straight upgrades basically to people that are willing to pay. And it usually takes weeks just getting a hat, while getting the hat you want is almost a godsend.
TF2 is supposed to be a strategic game, and the update weapons are supposed to elaborate on class strategies to allow them to be played in new and interesting ways. Because of that, unlockable weapons needed to be easy to get, so the playing field wasn't skewed by those with a tactical advantage over people who were less flexible without weapons. Now, it's just turning into an all out slog where you invest mindless man hours to be able to get your advantage, rather than actually improve your skill to do it.
Really, this looks like the last straw for me. TF2's style and playing has just gotten worse and more cluttered since around the scout update, and they've barely done anything to improve. Valve is free to do whatever they want with their game though. If they want to turn it into an FPS-RPG kind of thing, then fine by me, I've found greener pastures. That doesn't mean that it'll be any good though, or that it's the right thing to do with what was an awesome game that they bogged down with bad and silly design choices.