Team Fortress 2 - Adivce

Recommended Videos

sgtshock

New member
Feb 11, 2009
1,103
0
0
Seeing someone who is glowing the color of their team means they have been ubercharged by a medic, which means they are invincible for the next 10 seconds or so. Keep this in mind; if you become ubered or see an ubered teammate, push forward. If you see an ubered enemy, run.
 

RanD00M

New member
Oct 26, 2008
6,947
0
0
I'll tell you how I learned.

1.I chose a class and did random stuff.Not really know what my class is supposed to do.
2.I watched other players and learned from that.
3.I used my AI mind human brain to think up good place to ambush/put up defenses/flank.
4.?????
5.Congratulations,you're now average at TF2.
 

Not G. Ivingname

New member
Nov 18, 2009
6,368
0
0
Solstrana91 said:
1. Whats a good class to start playing as?
2. Any bugs and such I should watch out for?
3. Any general hints or tips about the game?
1. Medic. It is an easy to pick up class that as long as you know how to heal people you will be "Kredit to team." You also get to see how the other classes work by healing them.

2. Not to many to worry about, Valve is very good at patching the game and getting rid of bugs.

3. Know the order of healing, teleportation, and (to a lesser degree) ammo. Say your a scout on fire close to death, and you see a medic that is also near death bleeding and your both going to the same health pack. Let the Medic have the heal and ask him to heal you. Even if you die, the Medic will be more important since death means he loses all uber charge he had and won't be able to keep everybody else alive.
 

Shovel

New member
Jul 9, 2010
68
0
0
1. Heavy, Medic, Pyro or Scout are fairly easy and all quite fun, although it doesn't matter much, you'll pick up the game in no time. That's one of the amazing things about TF2.

2. Get a nice community server and any bugs there are (although I can't think of any) won't be exploited are used & you may make some friends. It's very nice to have a consistent server to play on.

3. Slow moving classes get priority on transports. Except for Medics, person with least health gets health pickup. Using things like "e" for medic and "z + 2" for thanks is always nice. You won't need much gameplay tips because as I mentioned, TF2 is very easy to pick up and play.
 

Megacherv

Kinect Development Sucks...
Sep 24, 2008
2,650
0
0
D4zZ said:
Megacherv said:
Yeeeaaah, but a charged headshot can still take a heavy down right after an ubercharge...which always fun to do.
Why are you charging sniper shots fully? The time spent to charge it you could have had -300 damage spread out between two targets, and it's like putting all your eggs in one basket, miss that and you've wasted a lot of DPS.

Also you still want to be taking down the medic right after an uber charge.
I charge because normally my teammates have the rest of the ground covered. I only intentionally charge against buidings. I wait for a heavy's uber to run out, keeping my aim on him.

Rule 1 of sniping: be patient. I once waited for about 8 minutes waiting for a shot when defending on Hoodoo Gravel Pit. Got a headshot with the first clock against a pyro, then waited again...
 

DazZ.

Elite Member
Jun 4, 2009
5,542
0
41
Megacherv said:
I charge because normally my teammates have the rest of the ground covered. I only intentionally charge against buidings. I wait for a heavy's uber to run out, keeping my aim on him.

Rule 1 of sniping: be patient. I once waited for about 8 minutes waiting for a shot when defending on Hoodoo. Got a headshot with the first clock against a pyro, then waited again...
Spending 8 minutes on one shot is pretty much the definition of useless.

If you're taking that long over kills you may want to switch to a class that doesn't take you an age to be helpful.
 

ntw3001

New member
Sep 7, 2009
306
0
0
I'd say start as scout, that's how I started. He's one of the harder classes to play, but he's uncomplicated and the team doesn't rely on him doing certain things at certain times. The sniper is the same, if you like sniping.

The pyro, heavy, soldier and demo are also fairly straightforward fighting guys (the demo perhaps takes a little more getting used to). The downside of those for a beginner is that sometimes a medic will decide to uber you, and then suddenly all responsibility is on you. That's fine once you know what to do, but when you're still learning the maps it can be a thing.

Oh yeah, one word of warning about the scout: On certain maps (mainly Goldrush and Dustbowl, scout straight up does not work. There's not enough space for him to run around, and not enough routes for him to sneak up behind them. RED builds a defence and BLU tries to break in, and there's nowhere for a scout to find the 1 on 1 fights he likes. By the way, the scout prefers to pick people off on their own.

Avoid the main battle line, try to find people on the flanks, and don't worry about killing them as soon as you see them. Use your speed to attack from different angles and monopolise health kits; as long as they can't heal you have as much time as you need to bring them down. Oh, and always kill the medic first. You can't keep up enough sustained damage under fire to kill someone through the healing. Don't get hit, don't let them heal. You can kill people fast, but only if you catch them on the back foot. And if you meet a scout, you can't run away so it's a fight to the death.
 

Megacherv

Kinect Development Sucks...
Sep 24, 2008
2,650
0
0
D4zZ said:
Megacherv said:
I charge because normally my teammates have the rest of the ground covered. I only intentionally charge against buidings. I wait for a heavy's uber to run out, keeping my aim on him.

Rule 1 of sniping: be patient. I once waited for about 8 minutes waiting for a shot when defending on Hoodoo. Got a headshot with the first clock against a pyro, then waited again...
Spending 8 minutes on one shot is pretty much the definition of useless.

If you're taking that long over kills you may want to switch to a class that doesn't take you an age to be helpful.
(Wasn't Hoodoo, 'twas Gravel Pit, second stage, my mistake)

I was sticking on the last point since nobody seemed to be, just making sure a spy didn't come and secretly capture it.

Therefore, not useless

And to be fair, I did get 10 headshots in one life today, along with some body shots, beating my overall record of 22 points in a life, which for me is pretty damn good due to the fact that I'm in a clan called No Talent
 

DazZ.

Elite Member
Jun 4, 2009
5,542
0
41
Megacherv said:
I was sticking on the last point since nobody seemed to be
Because you can't cap it
just making sure a spy didn't come and secretly capture it.
Which is why you fall back when the 2nd point is gone for sure, it takes ages to cap on 3cp A/D.
Therefore, not useless
Useless, and fecking boring.
 

Megacherv

Kinect Development Sucks...
Sep 24, 2008
2,650
0
0
D4zZ said:
Megacherv said:
I was sticking on the last point since nobody seemed to be
Because you can't cap it
just making sure a spy didn't come and secretly capture it.
Which is why you fall back when the 2nd point is gone for sure, it takes ages to cap on A/D.
Therefore, not useless
Useless, and fecking boring.
The first point was already taken when I joined.

I also did say that I did it ONCE. I generally go Pyro/Heavy on Gravel Pit's
2nd stage.

Can't beat a bit of flare-sniping.
 

Anarchemitis

New member
Dec 23, 2007
9,102
0
0
If you feel the imperative call of the noble science and art of Engineering,
-Only go Engineer on Defense unless you have a plan.
-If there are other Engineers building stuff, help them before working on your own stuff. One Level 3 Sentry is better than Two Level 1 Sentries.
More really good stuff in this regard is on the TF2 Wiki. [http://wiki.teamfortress.com/wiki/Engineer_strategy]
 

Comrade Mateo

Inventor of the POWER STANCE
May 1, 2009
259
0
0
Ok, I got some simple advise for ya,

1. Look at the classes other people are playing.

2. Look at the routes they are taking.

3. Play the things you didn't see.