6.??? (Go pro maybe?)RanD00M said:I'll tell you how I learned.
1.I chose a class and did random stuff.Not really know what my class is supposed to do.
2.I watched other players and learned from that.
3.I used my AI mind human brain to think up good place to ambush/put up defenses/flank.
4.?????
5.Congratulations,you're now average at TF2.
That's what I was doing (although I was stood on the actual point.Cheveyo said:Megacherv said:(Wasn't Hoodoo, 'twas Gravel Pit, second stage, my mistake)D4zZ said:Spending 8 minutes on one shot is pretty much the definition of useless.Megacherv said:I charge because normally my teammates have the rest of the ground covered. I only intentionally charge against buidings. I wait for a heavy's uber to run out, keeping my aim on him.
Rule 1 of sniping: be patient. I once waited for about 8 minutes waiting for a shot when defending on Hoodoo. Got a headshot with the first clock against a pyro, then waited again...
If you're taking that long over kills you may want to switch to a class that doesn't take you an age to be helpful.
I was sticking on the last point since nobody seemed to be, just making sure a spy didn't come and secretly capture it.
Therefore, not useless
And to be fair, I did get 10 headshots in one life today, along with some body shots, beating my overall record of 22 points in a life, which for me is pretty damn good due to the fact that I'm in a clan called No Talent
On gravel pit, you're far more useful on either A or B.
Just camp the area in front of the B point and aim down the hallways that the attackers come down.
I got 5 headshots back to back in like 10 seconds just aiming down that one tunnel.
Killed 2 snipers, a couple of engies and a demo.(happened like an hour ago, so it's still fresh in my mind)
It's always a beautiful thing when those shots just fall into your lap like that.
I really should start recording myself play.
Is true fax!D4zZ said:Spending 8 minutes on one shot is pretty much the definition of useless.Megacherv said:I charge because normally my teammates have the rest of the ground covered. I only intentionally charge against buidings. I wait for a heavy's uber to run out, keeping my aim on him.
Rule 1 of sniping: be patient. I once waited for about 8 minutes waiting for a shot when defending on Hoodoo. Got a headshot with the first clock against a pyro, then waited again...
If you're taking that long over kills you may want to switch to a class that doesn't take you an age to be helpful.
1. Heavy or a Medic to start with.Solstrana91 said:1. Whats a good class to start playing as?
2. Any bugs and such I should watch out for?
3. Any general hints or tips about the game?
Yeah but everyone always goes for the heavy so you might as well go for him to avoid wasting the damage being done on him.D4zZ said:There is some good advice in here and some awful advice.
Just play the game, join the Escapist TF2 group and once you hit a snag in something particular, ask. You'll get a very quick response.
For a general tip however that never fails any playstyle.
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Seriously? Your advice to a new player would be "Shoot the wrong person, just because everyone else does". All you're doing there is making their uber come faster, and even if you kill the heavy the medic should be far enough behind to run away with a lot more ubercharge than he had before. That is a silly thing to do, go for the doctor.Rakkana said:Yeah but everyone always goes for the heavy so you might as well go for him to avoid wasting the damage being done on him.D4zZ said:There is some good advice in here and some awful advice.
Just play the game, join the Escapist TF2 group and once you hit a snag in something particular, ask. You'll get a very quick response.
For a general tip however that never fails any playstyle.
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70% of the people playing don't know what there doing.D4zZ said:Seriously? Your advice to a new player would be "Shoot the wrong person, just because everyone else does". All you're doing there is making their uber come faster, and even if you kill the heavy the medic should be far enough behind to run away with a lot more ubercharge than he had before. That is a silly thing to do, go for the doctor.Rakkana said:Yeah but everyone always goes for the heavy so you might as well go for him to avoid wasting the damage being done on him.D4zZ said:There is some good advice in here and some awful advice.
Just play the game, join the Escapist TF2 group and once you hit a snag in something particular, ask. You'll get a very quick response.
For a general tip however that never fails any playstyle.
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Play on servers where people know what they're doing if everyone is shooting the heavy.
Well telling new players to shoot for the heavy isn't going to help at all is it. Or telling anyone to really.Rakkana said:And those servers tend to be full half the time. Or somebody who doesn't know what there doing will make there way on.
To be honest I don't know what to do about it. This is where the "team" part can ruin your chance of winning.
All I'm saying is if people are firing at the heavy and none at the medic you might as well do the same.
Yeah, after the damage is done. The idea is to prevent the uber, not to go "LOL" after it steamrolled through your base and destroyed half of your defenses. That's the point of the uber.Megacherv said:Yeeeaaah, but a charged headshot can still take a heavy down right after an ubercharge...which always fun to do.
Disregard the above. Ignorant user is ignorant.TheYellowCellPhone said:2. NEVER use Natasha
Yeah, don't. 2Fort is possibly the worst official map created. Playing 2fort actually degrades your knowledge of the game. You kind of "unlearn" as you play it. Play it once for historic purposes, and never again.dfcrackhead said:definitely go to CTF-2Fort...I love that map
Listen to this man. Dazz is one of the good players that generally is right about what he says.D4zZ said:Spending 8 minutes on one shot is pretty much the definition of useless.Megacherv said:I charge because normally my teammates have the rest of the ground covered. I only intentionally charge against buidings. I wait for a heavy's uber to run out, keeping my aim on him.
Rule 1 of sniping: be patient. I once waited for about 8 minutes waiting for a shot when defending on Hoodoo. Got a headshot with the first clock against a pyro, then waited again...
If you're taking that long over kills you may want to switch to a class that doesn't take you an age to be helpful.
To extend: Medics are usually the exception to everything. Teleporters? Medics go first, then from Heaviest to lightest class (if you ever see a Scout take a teleport that's not a "special insertion" teleport, i.e.: a teleport really deep into enemy territory that somehow managed to ninja past them, find out where they live and shoot them in the head in real life because they should have been drowned at birth). Is there an healthpack nearby? Medics first. Then from most (people on fire) to least urgent (half life left or more). You need to target someone on the enemy team? Medics first! See the picture?Shovel said:3. Slow moving classes get priority on transports. Except for Medics, person with least health gets health pickup. Using things like "e" for medic and "z + 2" for thanks is always nice. You won't need much gameplay tips because as I mentioned, TF2 is very easy to pick up and play.
Blutsauger is one of the best, borderline overpowered, weapons in this game. With it the Medic becomes a TANK. 150 health, self-regeneration, high DPS, huge ammo count and second fastest speed.Signa said:most medics can't really kill anyone 1v1,
Yeah, don't try to do this against decent players. Flares are slow moving non-AoE projectiles. Sniper bullets are not. You will lose every single time against decent snipers, and likely against every other class as they either have AoE projectiles or hitscan (meaning "instantly traveling") weapons. Flares are for using as suppression weapons and for close/midrange fighting, particularly in a combo with airblast.Megacherv said:Can't beat a bit of flare-sniping.
Wrong. I mean, the Huntsman is useless, but a good sniper can stay just behind his team, at medium range. With the sniper rifle. The Huntsman is always junk, for everything.Megacherv said:D) Always snipe from far away. I've seen idiots up-close to the enemy with a huntsman (bow and arrow) and they've been pulverised by a heavy. Stick at the back with a rifle.
Wrong. That's only good if you're a campy spy (i.e.: bad spy). The normal Invisibility Watch is the best and most adaptable.Megacherv said:E) Once you get the Cloak and Dagger for the Spy, use it forever, it's the best cloaking watch out there.
Yeah... Enjoy not killing jackshit. W+M1 only works against bad or unlucky players.Megacherv said:F) If all else fails, w+m1 with a pyro and burn it all.