Which is why only a SEMI-vet.TheYellowCellPhone said:Nope, you always run around a sentry faster than it turns around at that range, I've taken down possibly hundreds of Sentries that way.Averant said:Eh, this really only works for level 1/2 turrets. Those level 3 turrets are fast as vipers.That is the best way to do it, but getting a disguise is hard.If you really want to kill a turtle engie, either sap his teleporter to draw him away, then stab, or get the eternal reward knife, kill someone else, THEN Backstab the engie. there's no decloak with the EW, so the turret doesn't see you, THEN you sap.
Refer to my dumbass engie sentence, which I edited on, perhaps after you read this.In that case, disguise yourself as an Engineer and spam sappers on the turrets until the Sentry goes down, because the Engie can't wrench you from his position and it's harder for him to shotgun you. Just look out for other enemies.If he's just backed into a corner, jump on top of him, preferably with a previous EW disguise, cause that bastard turret can still get you.
You're right, I should clarify. It doesn't do as much damage, so it's funny, but impractical.That's just if you want the Engie mad, but it works.What's REALLY funny is when you stand with the engie between you and the turret. Uncloak, and the turret will FF the engie.
Also true, and not very good advice for a new player. It took me a while to craft it.But you probably can't get the Fez for a while, since it's such a valued hat.Here's another piece of advice that I sometimes use when there aren't any pyros about, If you equip both an EW AND a Dead wringer (along with the full EW set with the gun and fez), then the Saharan Spy effect will completely silence the DW crackle, which is EXTREMELY useful. You'll have neither on demand cloak or disguises, though. You'll have to rely on kills.
This is true, but I've had times when I was in my own damn base and I got Backstabbed by an enemy spy. Very annoying, very preventable. Also, it's hard to know who you'll encounter when you're running around corners.However, you want to give your enemies the illusion of death: if they see a Spy die because they got shot once at long range with a shotgun, they will of course know that. At least take a few shots or give a halfassed run before pulling it out. Strong enemies, such as Demos, and most melee weapons, just pull the watch out, since they do so much damage they'll believe you died.With Dead Wringer, always keep it up. ALWAYS. it can save your life.
My favorite map for screwing with the Engies is Granary (in Control Points). Engineers make a massive difference on that map by setting up teleporters and getting rid of a lot of wasted time for everyone walking to the points. But they never stay behind to guard the tele at their spawn. So I just hang around the spawn and get some easy destructions and a few backstabs (not too many backstabs though, lest I draw the attention of many pyros. Keeping the tele down is actually more helpful than getting those few kills).Kopikatsu said:Eh...I did that to an Engineer with a Sniper on the map with the large bridge in the middle with a command point. It's a King of the Hill map.DustyDrB said:I did that to one engie for an entire game (while wandering around to be productive in other ways as well). I must have taken his sentry down in the same spot in the same way a dozen times and he never once even tried to find me. Didn't even fire off some random shots.Neverhoodian said:You could also try this if the Engineer isn't right next to his sentry:TheYellowCellPhone said:I suggest OMFGninja's videos on YouTube, he taught me to Spy.Kopikatsu said:The biggest problem I have with it is...Engineers at the Sentry. If I Sap the Sentry, then the Engineer takes it off and kills me. If I kill the Engineer, the Sentry spins around and kills me.
Basic idea:
1. Find Engie who's turtling.
2. Backstab.
3. Quickly run THE OPPOSITE direction the Sentry's turning
4. Hurriedly take out Sapper and Sap.
1. Sap
2. Take our your revolver and shoot the sentry a few times
He tried to set up a Sentry in the same exact spot every time. Every 40-ish seconds or so, I would turn there, shoot him in the head, shoot the Sentry twice to destroy it, then repeat.
When we switch sides, he kept going out the door near the bridge going over the water and building a Sentry there. Same one shot for him, two for the Sentry thing. He did it EVERY SINGLE TIME.
The definition of insanity is doing the same action over and over and expecting a different result...(or something like that.)
I really don't care about the score. (My K/D ratio on AVA Online is shitty because I stand back with the Commander Binoculars and call out enemy positions from the back most of the time.)Mutilator7 said:I think the problem here is you're too focused on the score.
TF2 is one of those games where nobody cares about kills and deaths.
If you won the match, than you did good.
That's because it's Team Fortress 2, you focus on helping yourself and your teammates ensure victory.
You may have gotten 100 kills and died only one time, but what does that matter if your team lost the match while you camped the first point as a demo? You weren't helping your team, and teamwork is the name of the game in TF2.
It does have some relation to your overall skill, but it isn't really a defining factor.Kopikatsu said:I really don't care about the score. (My K/D ratio on AVA Online is shitty because I stand back with the Commander Binoculars and call out enemy positions from the back most of the time.)
I didn't see a 'games won' or anything, so I just wrote down what was on the Stat page.
That won't stop some people from bragging relentlessly about their MVP status at the end of a round, however, or thinking the medics live only to heal them and them alone. But fortunately these people are a minority. (I've clocked 170 hours as medic, some of which on the competitive scene, people telling me how to do my job as medic has become a bit of a pet peeve of mine)Mutilator7 said:I think the problem here is you're too focused on the score.
TF2 is one of those games where nobody cares about kills and deaths.
If you won the match, than you did good.
That's because it's Team Fortress 2, you focus on helping yourself and your teammates ensure victory.
You may have gotten 100 kills and died only one time, but what does that matter if your team lost the match while you camped the first point as a demo? You weren't helping your team, and teamwork is the name of the game in TF2.
I quit playing for a long while and sold all my items/hats. I reset and restarted recently; I have a bunch of things I could trade to you.Kopikatsu said:I want the Sandvich, but I have no idea how crafting works, so I'm just waiting for it to drop...
The easiest way to take out a sentry being looked after by an Engineer is to wait until he's gone. But if he refuses to move, sap it and backstab him while he tries to remove the sapper. Works a treat if he's not turtling in the corner.Kopikatsu said:I usually only go Spy when there are a bunch of Sentries, Heavies, or Snipers blocking somewhere. I don't think I'm a too awful Spy...generally I disguise myself as a Spy, Scout, Engineer, or Pyro, then run behind enemy lines, uncloak behind cover, then run towards my side of the map and backstab 1-3 people on the way.
The biggest problem I have with it is...Engineers at the Sentry. If I Sap the Sentry, then the Engineer takes it off and kills me. If I kill the Engineer, the Sentry spins around and kills me.
Interestingly, I just got five headshots in a row with the Sniper. It just took a bit of getting used to the odd character models.