Team Fortress 2, skill rating...

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Nouw

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My first week was a nightmare, I didn't stay alive for more than 30 seconds. So don't sweat it, relax and enjoy the game.
 

Averant

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TheYellowCellPhone said:
Averant said:
Eh, this really only works for level 1/2 turrets. Those level 3 turrets are fast as vipers.
Nope, you always run around a sentry faster than it turns around at that range, I've taken down possibly hundreds of Sentries that way.
If you really want to kill a turtle engie, either sap his teleporter to draw him away, then stab, or get the eternal reward knife, kill someone else, THEN Backstab the engie. there's no decloak with the EW, so the turret doesn't see you, THEN you sap.
That is the best way to do it, but getting a disguise is hard.
Which is why only a SEMI-vet. :p I've only been playing the spy for round 50 hours. Most of that has been dither around trying not to be seen.

If he's just backed into a corner, jump on top of him, preferably with a previous EW disguise, cause that bastard turret can still get you.
In that case, disguise yourself as an Engineer and spam sappers on the turrets until the Sentry goes down, because the Engie can't wrench you from his position and it's harder for him to shotgun you. Just look out for other enemies.
Refer to my dumbass engie sentence, which I edited on, perhaps after you read this.
What's REALLY funny is when you stand with the engie between you and the turret. Uncloak, and the turret will FF the engie.
That's just if you want the Engie mad, but it works.
You're right, I should clarify. It doesn't do as much damage, so it's funny, but impractical.

Here's another piece of advice that I sometimes use when there aren't any pyros about, If you equip both an EW AND a Dead wringer (along with the full EW set with the gun and fez), then the Saharan Spy effect will completely silence the DW crackle, which is EXTREMELY useful. You'll have neither on demand cloak or disguises, though. You'll have to rely on kills.
But you probably can't get the Fez for a while, since it's such a valued hat.
Also true, and not very good advice for a new player. It took me a while to craft it.


With Dead Wringer, always keep it up. ALWAYS. it can save your life.
However, you want to give your enemies the illusion of death: if they see a Spy die because they got shot once at long range with a shotgun, they will of course know that. At least take a few shots or give a halfassed run before pulling it out. Strong enemies, such as Demos, and most melee weapons, just pull the watch out, since they do so much damage they'll believe you died.
This is true, but I've had times when I was in my own damn base and I got Backstabbed by an enemy spy. Very annoying, very preventable. Also, it's hard to know who you'll encounter when you're running around corners.
 

DustyDrB

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Jan 19, 2010
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Kopikatsu said:
DustyDrB said:
Neverhoodian said:
TheYellowCellPhone said:
Kopikatsu said:
The biggest problem I have with it is...Engineers at the Sentry. If I Sap the Sentry, then the Engineer takes it off and kills me. If I kill the Engineer, the Sentry spins around and kills me.
I suggest OMFGninja's videos on YouTube, he taught me to Spy.

Basic idea:

1. Find Engie who's turtling.
2. Backstab.
3. Quickly run THE OPPOSITE direction the Sentry's turning
4. Hurriedly take out Sapper and Sap.
You could also try this if the Engineer isn't right next to his sentry:

1. Sap

2. Take our your revolver and shoot the sentry a few times
I did that to one engie for an entire game (while wandering around to be productive in other ways as well). I must have taken his sentry down in the same spot in the same way a dozen times and he never once even tried to find me. Didn't even fire off some random shots.
Eh...I did that to an Engineer with a Sniper on the map with the large bridge in the middle with a command point. It's a King of the Hill map.

He tried to set up a Sentry in the same exact spot every time. Every 40-ish seconds or so, I would turn there, shoot him in the head, shoot the Sentry twice to destroy it, then repeat.

When we switch sides, he kept going out the door near the bridge going over the water and building a Sentry there. Same one shot for him, two for the Sentry thing. He did it EVERY SINGLE TIME.

The definition of insanity is doing the same action over and over and expecting a different result...(or something like that.)
My favorite map for screwing with the Engies is Granary (in Control Points). Engineers make a massive difference on that map by setting up teleporters and getting rid of a lot of wasted time for everyone walking to the points. But they never stay behind to guard the tele at their spawn. So I just hang around the spawn and get some easy destructions and a few backstabs (not too many backstabs though, lest I draw the attention of many pyros. Keeping the tele down is actually more helpful than getting those few kills).
 

Slaanax

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Oct 28, 2009
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I've only played a little bit so Far medic is my favorite class. I was going to buy the game but it became F2P =D.
 

Mute52

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Sep 22, 2009
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I think the problem here is you're too focused on the score.

TF2 is one of those games where nobody cares about kills and deaths.
If you won the match, than you did good.

That's because it's Team Fortress 2, you focus on helping yourself and your teammates ensure victory.

You may have gotten 100 kills and died only one time, but what does that matter if your team lost the match while you camped the first point as a demo? You weren't helping your team, and teamwork is the name of the game in TF2.
 

Kopikatsu

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May 27, 2010
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Mutilator7 said:
I think the problem here is you're too focused on the score.

TF2 is one of those games where nobody cares about kills and deaths.
If you won the match, than you did good.

That's because it's Team Fortress 2, you focus on helping yourself and your teammates ensure victory.

You may have gotten 100 kills and died only one time, but what does that matter if your team lost the match while you camped the first point as a demo? You weren't helping your team, and teamwork is the name of the game in TF2.
I really don't care about the score. (My K/D ratio on AVA Online is shitty because I stand back with the Commander Binoculars and call out enemy positions from the back most of the time.)

I didn't see a 'games won' or anything, so I just wrote down what was on the Stat page.
 

Mute52

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Sep 22, 2009
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Kopikatsu said:
I really don't care about the score. (My K/D ratio on AVA Online is shitty because I stand back with the Commander Binoculars and call out enemy positions from the back most of the time.)

I didn't see a 'games won' or anything, so I just wrote down what was on the Stat page.
It does have some relation to your overall skill, but it isn't really a defining factor.

Most classes are easy to learn if you just understand some easy concepts, and what to do and what not to do.

And actually most people will consider you more skilled/helpful if you learn those things that help out teammates. Like airblasting burning teammates to put them out. Or throwing your sandvich to give health to a teammate.

Not saying that that's the only thing that matters, if you can't keep yourself alive, you can't really keep your team alive.

Just keep at it, maybe play a class you like a bit more than the others and you'll get good at that specific class faster. I'm glad that so many new players are trying out TF2.
 

V8 Ninja

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May 15, 2010
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I would say that I'm not bad for a player that just started yesterday. My most played class is surprisingly the Spy with 6 points. The Heavy comes in second with 6 points as well and has the most kills out of every class for me. The Scout is my second most-played class but only has 5 points. As for the other classes, they've been neglected by me, although I have played the a bit as the medic and the engineer. Yeah, something really weird I noticed about TF2 is that there's a surprisingly high amount of strategy involved and not every class should be used the way that they're advertised. It's kind of like a slap in the face to me after seeing the "Meet The" videos for years without playing the game. But life's full of surprises and I guess TF2 is one of those.
 

Pedro The Hutt

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Apr 1, 2009
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Mutilator7 said:
I think the problem here is you're too focused on the score.

TF2 is one of those games where nobody cares about kills and deaths.
If you won the match, than you did good.

That's because it's Team Fortress 2, you focus on helping yourself and your teammates ensure victory.

You may have gotten 100 kills and died only one time, but what does that matter if your team lost the match while you camped the first point as a demo? You weren't helping your team, and teamwork is the name of the game in TF2.
That won't stop some people from bragging relentlessly about their MVP status at the end of a round, however, or thinking the medics live only to heal them and them alone. But fortunately these people are a minority. (I've clocked 170 hours as medic, some of which on the competitive scene, people telling me how to do my job as medic has become a bit of a pet peeve of mine)
 

Trololo Punk

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May 14, 2011
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Tf2 stats don't matter, its all for the fun of it.
Find a server you like, pick 2 or 3 classes you really enjoy/good with, and have fun.
 

swellfoop

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Dec 18, 2010
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The great thing about TF2 is that there is 9 separate classes to play, but at least 2 separate playstyles for each class. Take the Engineer as an example; either build and upgrade all of your buildings, being defensive and keeping trouble at bay OR get aggressive, use the gunslinger and frontier justice and be a combat engie.
The more you play, the more these things become available due to random drops, but if you can't wait for that, go onto a trade site like tf2tp.com and offer stuff you have for stuff you want.
I find that generally people are tolerant in the TF2 community and people who are rude are quickly pacified by people who are there just to play the game and have some fun. It's been said a million times before but that's what it boils down to - having fun.
I, like you started out playing Spy as he appealed most to me, against advice from friends but find your playstyle and you'll fit right in.
Nobody can say that, for example, the cloak and dagger is better/worse than the invis watch because it's what YOU think that matters. And it's very likely those people who are telling you that who you will be killing because they don't grasp the full potential that you have uncovered, which is fine because they're doing what they want in their own way.

Essentially - start out on a King of the Hill map. They tend to be small and simple to learn. Whilst learning the map (memorising choke points, shortcuts, health/ammo drops etc) play for a while as each class. When you feel as if you have learnt the map then choose what class you most ENJOYED not necessarily the one that you were best at. Play some more and progress into researching the items that that class can use. Experiment and have fun :D
 

jovack22

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Jan 26, 2011
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Kopikatsu said:
I want the Sandvich, but I have no idea how crafting works, so I'm just waiting for it to drop...
I quit playing for a long while and sold all my items/hats. I reset and restarted recently; I have a bunch of things I could trade to you.

http://www.tf2items.com/id/jovack

here's what I have... let me know if you're interested in trading for any of these items -- at cost.... i.e. weapon for weapon (don't let d.bag kids try to scam you "scrap for a weapon")

there is no mode where items drop more frequently... you'll get about 8 items per week of play. valve wants you to pay ridiculous amounts of money at their store for their items -- personally i havent spent a cent extra. the rest you'll have to trade, so feel free to PM me your steam account and ill add you to friends. that way we can trade every so often and acquire all the weapons that matter more quickly.
 

Jimmy T. Malice

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Dec 28, 2010
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Kopikatsu said:
I usually only go Spy when there are a bunch of Sentries, Heavies, or Snipers blocking somewhere. I don't think I'm a too awful Spy...generally I disguise myself as a Spy, Scout, Engineer, or Pyro, then run behind enemy lines, uncloak behind cover, then run towards my side of the map and backstab 1-3 people on the way.

The biggest problem I have with it is...Engineers at the Sentry. If I Sap the Sentry, then the Engineer takes it off and kills me. If I kill the Engineer, the Sentry spins around and kills me.

Interestingly, I just got five headshots in a row with the Sniper. It just took a bit of getting used to the odd character models.
The easiest way to take out a sentry being looked after by an Engineer is to wait until he's gone. But if he refuses to move, sap it and backstab him while he tries to remove the sapper. Works a treat if he's not turtling in the corner.

I find it very difficult to get headshots as Sniper due to my poor connection. So I use the Huntsman instead.
 

Aphex Demon

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Aug 23, 2010
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Just have fun, it's not a serious game really. I just aim to have as much fun as possible, disregarding my K/DR, etc.