TF2: New Scout weapons

Recommended Videos

DeusFps

New member
Sep 3, 2008
270
0
0
Simriel said:
DeusFps said:
Lukeje said:
DeusFps said:
Lukeje said:
DeusFps said:
Yeah ok I'll get right down to making strats to make the scout harder to play for no reward.
So you're blaming Valve for the fact that you can't be bothered to find out how to use the new weapons effectively?
/facepalm

I've just spent the whole thread explaining why they aren't effecttive. Please read it kthx
No, you've explained why you don't think they are effective. How many hours did you spend to get 'good' at playing the scout? And how many hours have you spent playing the new mods? Just because you can't be bothered putting the effort in doesn't mean that there isn't potential there.
You may have trouble understanding this. But some people know the game enough to know when there is little potential
I most likely know the game BETTER than you. I have been playing since release day, and have roughly equal time on every class except spy. I spent a good ten hours with each class before deciding that the Spy was the one for me. The new gear DOES have potential, and please... just please, stop acting like your opinion is the ONLY one that matters. We have all played the gorram game. We all play FPS games. Wanna know why i play TF2? Because i like the fun rather than the competitive aspect. I can't stand games like COD or Halo 3 online, because its all about the kills, not having fun. You are the kind of player a loath, that only really plays games for the online modes. Have you played any of valve's other stellar work? Did you enjoy the amazing storyline and fantastic oppressive atmosphere of half life 2? Or where you too busy being 'L33T' and 'fragging N00bz' in halo 3?
So.. You don't think I've played since release day? I think valve are the only people that do single player fps well. I've played all the half life games multiple times. Anway, i would like to know what strategies you have come up with will make the weapons useful for general play. Like when you have no idea what class is around the corner and what backup he has. I don't know where this anti competitive thing came from. If always found tf2 competitive. It might just be because of the focus on a team effort, each class needing the other to back them up if X class comes around the corner.
 

Omnidum

New member
Mar 27, 2008
823
0
0
I agree with all the people here except DeusFPS. Games are for fun, nothing serious. The unlockables are for people who want to adapt to a different play style, not as a crutch to players like yourself. And leave the veterenarians alone, they have nothing to do with this.
 

DeusFps

New member
Sep 3, 2008
270
0
0
darksusano said:
DeusFps said:
Lukeje said:
DeusFps said:
Lukeje said:
DeusFps said:
Yeah ok I'll get right down to making strats to make the scout harder to play for no reward.
So you're blaming Valve for the fact that you can't be bothered to find out how to use the new weapons effectively?
/facepalm

I've just spent the whole thread explaining why they aren't effecttive. Please read it kthx
No, you've explained why you don't think they are effective. How many hours did you spend to get 'good' at playing the scout? And how many hours have you spent playing the new mods? Just because you can't be bothered putting the effort in doesn't mean that there isn't potential there.
You may have trouble understanding this. But some people know the game enough to know when there is little potential
Yes and some people like ... oh I don't know, The GAME DEVELOPERS know how to make an update that dosen't completely unbalance the game like you so said.Speaking of that how exactly does having different weapons unbalance the game? It seems like it would only unbalance the game if they did what you suggested, make better weapons that only the vets can get so that they can TtTlY P0wN TeH N0oBs!!11! Also, the achivements you suggested to have these weapons wouldent even be accesable to vets, I mean kill 500,000 people using the scout? Thats not even skill, thats just grinding! If you want to have a game where you grind kills slowly to get gradually better weapons go and play a MMORPGer.{OP bashing ends here}

I understand about why you are complaining about having to get all the achivements only to get equal (or worse in your opinion} weapons and have to learn a whole new playstyle just have them for that 1/100 chance, the thing is that you can use these weapons outside of that 1/100 chance, Take the bonk energy drink, sentries giving your team trouble? Cant get the information? just use that and youll get that small boost!

Ok, ok, why should I use this if there are spies, pyros and demomen to do that for me? Well maybe they are distracted, or dead, or maybe there are just none on your team! And besides, who wants to blame someone else for not doing their job when you are perfectly capable of doing it yourself? The FAN is a drawback if used with the boost but thats the thing, most of the items for ALL the classes arnet suppoed to be used together! besides if the pyro is in flamethrower range you just use the FAN on him and pull out your pistol. About the chance of the ubered heavy for the bat, its not heavies, its any ubered class! And about the sniper and the spy, you cant be 100% prediction of when an ubers coming, and when it does your there to waste it! That was my rant. XD
Yes the pyro update didn't unbalance things at all did it....Yeah the better wep thing prob isn't a better idea. That just means the game would be better for it if they didn't bring out new weapons at all. Surely spending more effort on official maps and new game types would make the game better? The team relies on each other. Why should the scout switch from his original role to badly preform the role of another class. If the team isn't working together then you should lose. Thats the whole point of tf2. Yes ubers can be charged behind the front lines. But this rarely happens in public servers. Which class on your team is meant to be behind enemy lines? The spy. He's there to make sure those medics aren't just charging inside their base for a rush. But sure the spy can't really take him out at the front line because he'll get owned by a pyro... But the sniper will be at the front lines to deal with it.
 

Susano

New member
Dec 25, 2008
436
0
0
DeusFps said:
darksusano said:
DeusFps said:
Lukeje said:
DeusFps said:
Lukeje said:
DeusFps said:
Yeah ok I'll get right down to making strats to make the scout harder to play for no reward.
So you're blaming Valve for the fact that you can't be bothered to find out how to use the new weapons effectively?
/facepalm

I've just spent the whole thread explaining why they aren't effecttive. Please read it kthx
No, you've explained why you don't think they are effective. How many hours did you spend to get 'good' at playing the scout? And how many hours have you spent playing the new mods? Just because you can't be bothered putting the effort in doesn't mean that there isn't potential there.
You may have trouble understanding this. But some people know the game enough to know when there is little potential
Yes and some people like ... oh I don't know, The GAME DEVELOPERS know how to make an update that dosen't completely unbalance the game like you so said.Speaking of that how exactly does having different weapons unbalance the game? It seems like it would only unbalance the game if they did what you suggested, make better weapons that only the vets can get so that they can TtTlY P0wN TeH N0oBs!!11! Also, the achivements you suggested to have these weapons wouldent even be accesable to vets, I mean kill 500,000 people using the scout? Thats not even skill, thats just grinding! If you want to have a game where you grind kills slowly to get gradually better weapons go and play a MMORPGer.{OP bashing ends here}

I understand about why you are complaining about having to get all the achivements only to get equal (or worse in your opinion} weapons and have to learn a whole new playstyle just have them for that 1/100 chance, the thing is that you can use these weapons outside of that 1/100 chance, Take the bonk energy drink, sentries giving your team trouble? Cant get the information? just use that and youll get that small boost!

Ok, ok, why should I use this if there are spies, pyros and demomen to do that for me? Well maybe they are distracted, or dead, or maybe there are just none on your team! And besides, who wants to blame someone else for not doing their job when you are perfectly capable of doing it yourself? The FAN is a drawback if used with the boost but thats the thing, most of the items for ALL the classes arnet suppoed to be used together! besides if the pyro is in flamethrower range you just use the FAN on him and pull out your pistol. About the chance of the ubered heavy for the bat, its not heavies, its any ubered class! And about the sniper and the spy, you cant be 100% prediction of when an ubers coming, and when it does your there to waste it! That was my rant. XD
Yes the pyro update didn't unbalance things at all did it....Yeah the better wep thing prob isn't a better idea. That just means the game would be better for it if they didn't bring out new weapons at all. Surely spending more effort on official maps and new game types would make the game better? The team relies on each other. Why should the scout switch from his original role to badly preform the role of another class. If the team isn't working together then you should lose. Thats the whole point of tf2. Yes ubers can be charged behind the front lines. But this rarely happens in public servers. Which class on your team is meant to be behind enemy lines? The spy. He's there to make sure those medics aren't just charging inside their base for a rush. But sure the spy can't really take him out at the front line because he'll get owned by a pyro... But the sniper will be at the front lines to deal with it.
But thats the thing, hes not changing his role to that of another class, hes assisting another class in doing their job! And maybe he shouldnt need to, but then some people ARE ACTUALLY GOOD at using these new weapons, so why should valve take away from those players to please players like you, its not like not working on TF2 is going to make hl ep3 come out any faster or be any better.
 

DeusFps

New member
Sep 3, 2008
270
0
0
wordsmith said:
L2Edit...

You have:
1) Played through the content (presumably on an achievements server, judging by the speed that you have done them).
2) Unlocked all the weapons
3) Decided that you don't enjoy them.
and THAT'S where you made your mistake.
4) You come onto the forums and proclaim that they're rubbish
5) You flame people who don't agree with you.
6) You repeatedly call said people noobs, and complain when the statement is reversed.
and THIS is where you can rectify your mistake.
7) You suddenly understand that Team Fortress is a game designed for FUN, not for "vets". By all means get good with a class, but NEVER attempt to place yourself above other players. Good players have bad days, bad players have good days. Life goes on
8) You understand that you DO NOT have to use the sidegrades (yes, sidegrades, not upgrades) after you unlock them.
9) You understand that (just the same as the Heavy and the Pyro) these changes are made TO ADD VARIETY TO CLASSES. Not to make them better, to add variety. Do you go with a Flamethrower or a Backburner? It depends on how you prefer to play.
10) You then stop talking.
Hell i started this thread for a discussion. If you read the first page you'll notice i wasn't the first one to start throwing personal punches.

1)Unlocked on achievement servers, tested on pubs.
4)Thats my opinion and i wanted to see if anyone else had a good use for them.
5) Again.. wasn't first to flame. If anyone takes noob seriously they have issues.
6) Repeatedly?
7)Why would a game focusing on a team effort be considered a casual game before anything else?
8)Yes, If your contribution to the discussion regarding its uses is you don't have to use them then don't bother posting.
9)Pyro weps were just a buff if you didn't notice. No variety there.
10) wait what?
 

Simriel

The Count of Monte Cristo
Dec 22, 2008
2,485
0
0
DeusFps said:
Simriel said:
DeusFps said:
Lukeje said:
DeusFps said:
Lukeje said:
DeusFps said:
Yeah ok I'll get right down to making strats to make the scout harder to play for no reward.
So you're blaming Valve for the fact that you can't be bothered to find out how to use the new weapons effectively?
/facepalm

I've just spent the whole thread explaining why they aren't effecttive. Please read it kthx
No, you've explained why you don't think they are effective. How many hours did you spend to get 'good' at playing the scout? And how many hours have you spent playing the new mods? Just because you can't be bothered putting the effort in doesn't mean that there isn't potential there.
You may have trouble understanding this. But some people know the game enough to know when there is little potential
I most likely know the game BETTER than you. I have been playing since release day, and have roughly equal time on every class except spy. I spent a good ten hours with each class before deciding that the Spy was the one for me. The new gear DOES have potential, and please... just please, stop acting like your opinion is the ONLY one that matters. We have all played the gorram game. We all play FPS games. Wanna know why i play TF2? Because i like the fun rather than the competitive aspect. I can't stand games like COD or Halo 3 online, because its all about the kills, not having fun. You are the kind of player a loath, that only really plays games for the online modes. Have you played any of valve's other stellar work? Did you enjoy the amazing storyline and fantastic oppressive atmosphere of half life 2? Or where you too busy being 'L33T' and 'fragging N00bz' in halo 3?
So.. You don't think I've played since release day? I think valve are the only people that do single player fps well. I've played all the half life games multiple times. Anway, i would like to know what strategies you have come up with will make the weapons useful for general play. Like when you have no idea what class is around the corner and what backup he has. I don't know where this anti competitive thing came from. If always found tf2 competitive. It might just be because of the focus on a team effort, each class needing the other to back them up if X class comes around the corner.
Its competitive yes, but not hardcore competitive. You are trying to win the game, but can still have tremendous fun even if you are loosing from the word go.
 

DeusFps

New member
Sep 3, 2008
270
0
0
darksusano said:
DeusFps said:
darksusano said:
DeusFps said:
Lukeje said:
DeusFps said:
Lukeje said:
DeusFps said:
Yeah ok I'll get right down to making strats to make the scout harder to play for no reward.
So you're blaming Valve for the fact that you can't be bothered to find out how to use the new weapons effectively?
/facepalm

I've just spent the whole thread explaining why they aren't effecttive. Please read it kthx
No, you've explained why you don't think they are effective. How many hours did you spend to get 'good' at playing the scout? And how many hours have you spent playing the new mods? Just because you can't be bothered putting the effort in doesn't mean that there isn't potential there.
You may have trouble understanding this. But some people know the game enough to know when there is little potential
Yes and some people like ... oh I don't know, The GAME DEVELOPERS know how to make an update that dosen't completely unbalance the game like you so said.Speaking of that how exactly does having different weapons unbalance the game? It seems like it would only unbalance the game if they did what you suggested, make better weapons that only the vets can get so that they can TtTlY P0wN TeH N0oBs!!11! Also, the achivements you suggested to have these weapons wouldent even be accesable to vets, I mean kill 500,000 people using the scout? Thats not even skill, thats just grinding! If you want to have a game where you grind kills slowly to get gradually better weapons go and play a MMORPGer.{OP bashing ends here}

I understand about why you are complaining about having to get all the achivements only to get equal (or worse in your opinion} weapons and have to learn a whole new playstyle just have them for that 1/100 chance, the thing is that you can use these weapons outside of that 1/100 chance, Take the bonk energy drink, sentries giving your team trouble? Cant get the information? just use that and youll get that small boost!

Ok, ok, why should I use this if there are spies, pyros and demomen to do that for me? Well maybe they are distracted, or dead, or maybe there are just none on your team! And besides, who wants to blame someone else for not doing their job when you are perfectly capable of doing it yourself? The FAN is a drawback if used with the boost but thats the thing, most of the items for ALL the classes arnet suppoed to be used together! besides if the pyro is in flamethrower range you just use the FAN on him and pull out your pistol. About the chance of the ubered heavy for the bat, its not heavies, its any ubered class! And about the sniper and the spy, you cant be 100% prediction of when an ubers coming, and when it does your there to waste it! That was my rant. XD
Yes the pyro update didn't unbalance things at all did it....Yeah the better wep thing prob isn't a better idea. That just means the game would be better for it if they didn't bring out new weapons at all. Surely spending more effort on official maps and new game types would make the game better? The team relies on each other. Why should the scout switch from his original role to badly preform the role of another class. If the team isn't working together then you should lose. Thats the whole point of tf2. Yes ubers can be charged behind the front lines. But this rarely happens in public servers. Which class on your team is meant to be behind enemy lines? The spy. He's there to make sure those medics aren't just charging inside their base for a rush. But sure the spy can't really take him out at the front line because he'll get owned by a pyro... But the sniper will be at the front lines to deal with it.
But thats the thing, hes not changing his role to that of another class, hes assisting another class in doing their job! And maybe he shouldnt need to, but then some people ARE ACTUALLY GOOD at using these new weapons, so why should valve take away from those players to please players like you, its not like not working on TF2 is going to make hl ep3 come out any faster or be any better.
Scout role: speed and agilty. Take away agility and you've pretty much stripped him of his role.
Do you think weapons are better than new maps and game types?
 

mike1921

New member
Oct 17, 2008
1,292
0
0
Okay Deusfps you need to relax. It is a video game, a toy, a device created for recreational purposes. Not everything has to meet your definition of "balance". Do you even have the weapons and if so then you had to go to an achievement server to get them
For one, you have no fucking clue whether he's relaxed.

For two, no, he's not taking this to seriously, unless you having an account and posting in this forum is taking videogames to seriously. He's not saying this

For three, he said he had the weapons on the first post.

For four,you almost put me on due's side.
It seems that the OP is just looking for things to find wrong about the new additions, in my opinion. If they bug you so much, just don't use them...
You know, people say that every other time someone insults/criticizes something relatively new and they aren't the majority from my expierience.
 

Ghost

Spoony old Bard
Feb 13, 2009
893
0
0
tf2 updating now, i know ill have fun with the achievements at the very least
 

Old Man Neck

New member
Feb 22, 2009
115
0
0
They seem fine to me, but I can't say, because there is no point in playing scout if 5 other people are. If you haven't gotten the Weenie Roast and Don't Touch Sandvich achievements, now is the time.
 

hippo24

New member
Apr 29, 2008
702
0
0
Since I love the heavy, I absolutely despise the new baseball bat.

There's something wrong about Me getting a scout out in the open, just to have him hit me from several feet away with a baseball, and then proceed to unload his scattergun into my back.
 

DeusFps

New member
Sep 3, 2008
270
0
0
hippo24 said:
Since I love the heavy, I absolutely despise the new baseball bat.

There's something wrong about Me getting a scout out in the open, just to have him hit me from several feet away with a baseball, and then proceed to unload his scattergun into my back.
The heavy has lost a lot to the new weapons. Like the new pyro axe i can't spell. Before you had to master circle strafing and hoping he is a noob to take out a heavy at close range with the pyro. Now its just a big ol laugh as i puff him once and 2 hit him with the axe in half the time.
 

wordsmith

TF2 Group Admin
May 1, 2008
2,029
0
0
DeusFps said:
Hell i started this thread for a discussion. If you read the first page you'll notice i wasn't the first one to start throwing personal punches.
Yeah but you've made bloody sure you throw them back.
DeusFps said:
1)Unlocked on achievement servers, tested on pubs.
4)Thats my opinion and i wanted to see if anyone else had a good use for them.
5) Again.. wasn't first to flame. If anyone takes noob seriously they have issues.
6) Repeatedly?
7)Why would a game focusing on a team effort be considered a casual game before anything else?
8)Yes, If your contribution to the discussion regarding its uses is you don't have to use them then don't bother posting.
9)Pyro weps were just a buff if you didn't notice. No variety there.
10) wait what?
1) So you're metagaming TF2? I'm no longer suprised about that elitest attitude...
4) And you have bashed others when they replied. A discussion is an exhibition of ideas, an argument is a rejection of ideas. This is an argument, not a discussion.
5) I don't take offense to "noob" as much as I take offence to you automatically assuming that only the good players should get the new weapons. If you farmed the achievements in the first place, you have kind of contradicted yourself.
7) I'm not presuming because it's focusing on team effort, I'm presuming because of the humour, the graphic design, the casual "I can pick this up and play easily", the style of maps, the constant promotion of "that's great, you almost made your high score of ## in that life" and a few more things besides.
8)
DeusFps said:
Hell i started this thread for a discussion.
but when I add to the discussion, you feel you have the right to dismiss it with "don't bother posting"
9) Pyro weapons were not "just a buff". The Axetinguisher made the axe severely weaker, and forced the double-punch of main-melee. The Flaregun halves your shot capacity, although if you lead the target it does more damage. It's exactly the same as the Scout. You lose some stuff, you gain some stuff. If you don't like the trade off, don't bother using the weapon.
10) You are basically backing into a corner. You have stated your opinion, you have been rebutted and so you are shouting louder to try and get people to agree with you. It's not going to work, so
wordsmith said:
stop talking.
 

mike1921

New member
Oct 17, 2008
1,292
0
0
Yeah but you've made bloody sure you throw them back.
If you physically hit me in real life the odds are I'm gonna slam you into a tree three times, why wouldn't similar logic apply to metaphorical punches.
4) And you have bashed others when they replied. A discussion is an exhibition of ideas, an argument is a rejection of ideas. This is an argument, not a discussion.
Ok, so it's an arguement? your point?
7) I'm not presuming because it's focusing on team effort, I'm presuming because of the humour, the graphic design, the casual "I can pick this up and play easily", the style of maps, the constant promotion of "that's great, you almost made your high score of ## in that life" and a few more things besides.
I think that makes it accessible, and stylized (most of them), not casual, unless any game that could be played casually is automatically casual.
but when I add to the discussion, you feel you have the right to dismiss it with "don't bother posting"
That's because your contributions aren't on the new scout gear not sucking, but on deus being preemptive. Unless I missed something
10) You are basically backing into a corner. You have stated your opinion, you have been rebutted and so you are shouting louder to try and get people to agree with you. It's not going to work, so
Since when can rebuttles not be rebutted? No he's not shouting louder, he's responding. Just because you think you rebutted everything he said doesn't mean you did.
 

DeusFps

New member
Sep 3, 2008
270
0
0
wordsmith said:
DeusFps said:
Hell i started this thread for a discussion. If you read the first page you'll notice i wasn't the first one to start throwing personal punches.
Yeah but you've made bloody sure you throw them back.
DeusFps said:
1)Unlocked on achievement servers, tested on pubs.
4)Thats my opinion and i wanted to see if anyone else had a good use for them.
5) Again.. wasn't first to flame. If anyone takes noob seriously they have issues.
6) Repeatedly?
7)Why would a game focusing on a team effort be considered a casual game before anything else?
8)Yes, If your contribution to the discussion regarding its uses is you don't have to use them then don't bother posting.
9)Pyro weps were just a buff if you didn't notice. No variety there.
10) wait what?
1) So you're metagaming TF2? I'm no longer suprised about that elitest attitude...
4) And you have bashed others when they replied. A discussion is an exhibition of ideas, an argument is a rejection of ideas. This is an argument, not a discussion.
5) I don't take offense to "noob" as much as I take offence to you automatically assuming that only the good players should get the new weapons. If you farmed the achievements in the first place, you have kind of contradicted yourself.
7) I'm not presuming because it's focusing on team effort, I'm presuming because of the humour, the graphic design, the casual "I can pick this up and play easily", the style of maps, the constant promotion of "that's great, you almost made your high score of ## in that life" and a few more things besides.
8)
DeusFps said:
Hell i started this thread for a discussion.
but when I add to the discussion, you feel you have the right to dismiss it with "don't bother posting"
9) Pyro weapons were not "just a buff". The Axetinguisher made the axe severely weaker, and forced the double-punch of main-melee. The Flaregun halves your shot capacity, although if you lead the target it does more damage. It's exactly the same as the Scout. You lose some stuff, you gain some stuff. If you don't like the trade off, don't bother using the weapon.
10) You are basically backing into a corner. You have stated your opinion, you have been rebutted and so you are shouting louder to try and get people to agree with you. It's not going to work, so
wordsmith said:
stop talking.
I may "reject" what people say, but i do it to receive a response. Whats the point of a thread in which i just reply to each post with "very good sir".

5)Theres not much use in me grinding for things that i believe will not be much use. I pretty much had this opinion before the update went live based upon what valve had told us. If the weapons do have a good use. Like some of the pyro weapons, surely the advantage it brings shouldn't be the result of blind luck?
7)TF2 is based on strategy and tactics. Something that rarely transfers from fps to fps. But things like mouse control and reaction time can transfer to different games. Strategies and tactics have to be learned for each game. I personally don't see how this would make tf2 more "pick up and play". The highscore thing.. This encourages you to push yourself. Isn't this just the same as competitiveness?
8)Sorry but saying just don't use it when the uses of the weapons are being discussed isn't adding anything.
9) The axe was a buff. Pre update there was no need to use the axe because the flamethrower did more damage. Only when you ran outa ammo was it ever used. Even then it was better to just leg it. But now its the pyros main weapon againest the likes of a soldier or heavy that take time to kill, time that you don't have. Again, the flare gun is an example of my point. Its taking away the role of the pyro and taking over the role of another class. Which wasn't what tf2 was all about. Also.. How did valve balance the backburner? By buffing the original weapon... The air blast. This effectively killed soldiers at close to medium range againest a pyro provided the pyro used it well.

I'm having fun with this

edit:
more replies please i'm getting bored