Scow2 said:
What? A LOT of people like the flavor text of every multiplayer map in Halo... It gave the fights a fun context, and great flavor. However, the Text thing is just you needing a tinfoil hat.
That's not exactly what I meant. I found those little text descriptions pretty cool too, the wall thing was just an exaggeration.
What I mean is that I'm thinking that they'll include
too much backstory and whatnot into the multiplayer, to the point where it's no longer just a tidbit here and there for those who care enough to see it.
Bioshock 2 did do something like this pretty well. If you wanted to you could look at letters and whatnot in between matches without being hammered by backstory stuff in the midst of a match. Killzone 3 on the other hand has cutscenes for some it's multiplayer modes and just sort of comes off as an attempt to be a story driven campaign level, however the cutscenes for the most part really only serve as interruptions in the middle of a match. It's not even that much of an issue, but it just feels weird and pretty much just bogs down the game, and from the sound of it Halo 4
may end up with something similar.
Not OP as hell - It's a tactical advantage like Armor Lock or Jetpacks. Sneaking's not useless - you just have to be aware that someone might have Forerunner Vision and change up your game. As for the railgun.... I HIGHLY doubt it - The Forerunner Vision thing is a defensive/intelligence armor upgrade, and completely useless against a rocket to the face.
Being able to
see enemies through walls is a ridiculous benefit compared to the other armour abilities, as pretty much all of them come with a significant disadvantage. For instance cloak still gives you away at short range, jetpacks are loud, noticeable and pretty much all the areas they can reach are out of bounds anyway, armour lock leaves you immobile and unable to attack.
Of course, this would mean that this Forerunner Vision thing probably has a disadvantage of it's own, though why wasn't it mentioned?
It'd have to be a pretty massive disadvantage too for an ability that great.
Wait, you're complaining about the UNSC having virtual reality simulations? You mean, like the Virtual Reality simulations the U.S. military is developing? And they're fighting "Each Other" because another soldier is better for training against than an artificial intelligence attempting to mimic another species' combat ability (And that's what the SpartanOPS is for anyway).
Also, you're not giving the Covenant enough credit: "Grunts" are as large and strong as any human, and I have no idea what you've been smoking to think that Covenant weaponry is "Laughably ineffective" - especially compared to what the UNSC has to counter it: The basic Plasma Pistol is better than almost any human weapon.
The UNSC having such
sophisticated VR simulations does sound a little off when you consider their difficulty against the Covenant's combat capabilities, or lack of.
Think about how a battle in the Halo universe would play out and the distances involved. Now think about the laughably short effective range of the vast majority of Covenant weaponry. Wraith projectiles would take so long to hit targets at a reasonable distance that they'd simply move out of the way, practically all Covenant vehicles and troops would need to get
very close to be effective, and all the while they try and get there they'd be getting hit by longer ranged human weaponry before they can even properly fight back.
I understand that Halo isn't meant to be full of realism or anything, I just find it pretty funny how the games constantly make out the Covenant to be a super advanced terrifying threat even when you're mowing down a line of midgets with a basic human rifle from 100 metres away before they can even shoot back, and you won't need anything other than said rifle and don't really have any incentive to use the inferior alien guns for the entire series.
Mixing up the routine is a bad thing? What?
It's a bad thing because it could potentially break the game.
Think about it. The most important features of all Halo maps are it's weapon spawns. They decide where the fights will be and where and how these weapons will be used. They are a massive part of how a map is designed, and for the most part having each weapon spawn in a fixed location keeps things even. For instance on Powerhouse from Reach the Focus Rifle spawns in a very exposed outdoor area rather than some hidden away sniper tower, and the rocket launcher is in the lowest area of the map, also very exposed and vulnerable to gunfire and grenades from above. I've played matches where people don't even go for these guns, as the locations are so open to attack and contested it can be a death sentence to try and grab them.
Anyway, random weapon spawns take away that element of balance and control in a game and ruin practically all team strategy. While this could be a good thing and might mix things up a little, these are
random spawns. What if a rocket launcher happens to appear next to a particular guy, three times in the one match?
Meh, if they make the respawn points varied enough and far enough apart, I'd find this to be a benefit.
It
might end up being a benefit, though when you consider the spawns of 3 and Reach you can be doubtful. Recently I played a match on multiplayer and about 3 guys spawned right in front of me. One of my teammates blew them up with a rocket launcher, and a few seconds later they respawned again in the exact same place and were killed the exact same way. We'd basically scored a bunch of kills within a few seconds due to sheer luck.
This particular instance isn't event noteworthy. Play a few matches and I'll guarantee guys will suddenly spawn within a few metres of you fairly often. Quicker respawns will just make this crazier unless they do it damn well.
They've not messed anything up yet.
We'll just have to see how it turns out, it's just I personally didn't find anything all that good about any of this information.
All this said you still have to commend 343 for at least trying things a little differently, and what all this about it being a CoD clone now? Cos I'm really not seeing it.