That new halo 4 info- Uhh 343.... What are you doing?

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Korten12

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Aug 26, 2009
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Ix Rebound said:
Gorilla Gunk said:
No Elites in multiplayer?

PASS.
actually i swore a saw an elite in a halo 4 screenshot, i cant find it but don't count them out yet
They're in like the very first level or so and then not in the game after that. But since they're going for multiplayer mixed with lore... It makes sense that there is no Elites.
 

OneOfTheMichael's

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I don't really care for the halo multiplayer as i mostly play infection when im on. But seriously, Why are 343 taking so much from call of duty? Its unoriginal (If i could say that). But I think that as the game comes along and more trailers come out to show what it has to offer, thats cool. the beta for reach was pretty awesome but I don't think they're gonna be doing that, so i can't really see how its gonna be till i buy the game.
 

IBlackKiteI

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Scow2 said:
What? A LOT of people like the flavor text of every multiplayer map in Halo... It gave the fights a fun context, and great flavor. However, the Text thing is just you needing a tinfoil hat.
That's not exactly what I meant. I found those little text descriptions pretty cool too, the wall thing was just an exaggeration.

What I mean is that I'm thinking that they'll include too much backstory and whatnot into the multiplayer, to the point where it's no longer just a tidbit here and there for those who care enough to see it.
Bioshock 2 did do something like this pretty well. If you wanted to you could look at letters and whatnot in between matches without being hammered by backstory stuff in the midst of a match. Killzone 3 on the other hand has cutscenes for some it's multiplayer modes and just sort of comes off as an attempt to be a story driven campaign level, however the cutscenes for the most part really only serve as interruptions in the middle of a match. It's not even that much of an issue, but it just feels weird and pretty much just bogs down the game, and from the sound of it Halo 4 may end up with something similar.

Not OP as hell - It's a tactical advantage like Armor Lock or Jetpacks. Sneaking's not useless - you just have to be aware that someone might have Forerunner Vision and change up your game. As for the railgun.... I HIGHLY doubt it - The Forerunner Vision thing is a defensive/intelligence armor upgrade, and completely useless against a rocket to the face.
Being able to see enemies through walls is a ridiculous benefit compared to the other armour abilities, as pretty much all of them come with a significant disadvantage. For instance cloak still gives you away at short range, jetpacks are loud, noticeable and pretty much all the areas they can reach are out of bounds anyway, armour lock leaves you immobile and unable to attack.

Of course, this would mean that this Forerunner Vision thing probably has a disadvantage of it's own, though why wasn't it mentioned?
It'd have to be a pretty massive disadvantage too for an ability that great.



Wait, you're complaining about the UNSC having virtual reality simulations? You mean, like the Virtual Reality simulations the U.S. military is developing? And they're fighting "Each Other" because another soldier is better for training against than an artificial intelligence attempting to mimic another species' combat ability (And that's what the SpartanOPS is for anyway).

Also, you're not giving the Covenant enough credit: "Grunts" are as large and strong as any human, and I have no idea what you've been smoking to think that Covenant weaponry is "Laughably ineffective" - especially compared to what the UNSC has to counter it: The basic Plasma Pistol is better than almost any human weapon.
The UNSC having such sophisticated VR simulations does sound a little off when you consider their difficulty against the Covenant's combat capabilities, or lack of.

Think about how a battle in the Halo universe would play out and the distances involved. Now think about the laughably short effective range of the vast majority of Covenant weaponry. Wraith projectiles would take so long to hit targets at a reasonable distance that they'd simply move out of the way, practically all Covenant vehicles and troops would need to get very close to be effective, and all the while they try and get there they'd be getting hit by longer ranged human weaponry before they can even properly fight back.

I understand that Halo isn't meant to be full of realism or anything, I just find it pretty funny how the games constantly make out the Covenant to be a super advanced terrifying threat even when you're mowing down a line of midgets with a basic human rifle from 100 metres away before they can even shoot back, and you won't need anything other than said rifle and don't really have any incentive to use the inferior alien guns for the entire series.

Mixing up the routine is a bad thing? What?
It's a bad thing because it could potentially break the game.

Think about it. The most important features of all Halo maps are it's weapon spawns. They decide where the fights will be and where and how these weapons will be used. They are a massive part of how a map is designed, and for the most part having each weapon spawn in a fixed location keeps things even. For instance on Powerhouse from Reach the Focus Rifle spawns in a very exposed outdoor area rather than some hidden away sniper tower, and the rocket launcher is in the lowest area of the map, also very exposed and vulnerable to gunfire and grenades from above. I've played matches where people don't even go for these guns, as the locations are so open to attack and contested it can be a death sentence to try and grab them.

Anyway, random weapon spawns take away that element of balance and control in a game and ruin practically all team strategy. While this could be a good thing and might mix things up a little, these are random spawns. What if a rocket launcher happens to appear next to a particular guy, three times in the one match?

Meh, if they make the respawn points varied enough and far enough apart, I'd find this to be a benefit.
It might end up being a benefit, though when you consider the spawns of 3 and Reach you can be doubtful. Recently I played a match on multiplayer and about 3 guys spawned right in front of me. One of my teammates blew them up with a rocket launcher, and a few seconds later they respawned again in the exact same place and were killed the exact same way. We'd basically scored a bunch of kills within a few seconds due to sheer luck.
This particular instance isn't event noteworthy. Play a few matches and I'll guarantee guys will suddenly spawn within a few metres of you fairly often. Quicker respawns will just make this crazier unless they do it damn well.

They've not messed anything up yet.
We'll just have to see how it turns out, it's just I personally didn't find anything all that good about any of this information.

All this said you still have to commend 343 for at least trying things a little differently, and what all this about it being a CoD clone now? Cos I'm really not seeing it.
 

Warachia

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oZode said:
I am surprised how there has been no threads about this lately, although that may be to do with it all being about mass effect, but since some info on halo's finally out, how about we talk about that for once?

http://www.computerandvideogames.co...-ditches-firefight-gets-spec-ops-new-details/

I for some reason think spartan OPs maps may me forge/makable. After all, taking out fire fright in favor of a spec ops-type mode means they must be diverting more resources into it.

Although they should fire whoever thought of the name "spartan points".
There already was a thread where people overreacted, I guess you missed it, at least this time we have info on the game.

On Topic: I don't really have any major problems with the new additions, aside from instant respawns, who thought that was a good idea? That least you could do is set it to five seconds, and have the option to raise and lower it.
 

Warachia

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dogstile said:
New halo is fucked purely because now you can see through walls. Seriously, has that worked in any game? I've always thought it was needlessly unfair.
I'm guessing somebody here hasn't played perfect dark.

Even the captcha seems depressed at halo: it's over
 

Polarity27

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I don't care about multiplayer because I don't play it, but I'm sad as hell at losing firefight. My husband and I have had endless fun playing firefight offline with all of the customization options Reach gave for it. I was hoping for more firefight maps in the new game, this is really disappointing.

(And I hope to hell offline campaign 2-player co-op is still going to exist, some of us want to play with people in our actual living rooms.)
 

Trippy Turtle

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May 10, 2010
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I don't like the bit about buying armor abilities. If I wanted high rank players to have an unfair advantage I would go play CoD. Also the random weapon spawns take out some of the skill in halo. It seems this game will be more based on being high rank and lucky spawns/weapon drops to win then skill.
 

afroebob

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From the article-

'Spartan Points

-Spartan Points is the new currency system in Halo 4. They will buy things such as armor, armor abilities, Spartan Ops missions (see below), and some

Spartan Ops

-This was probably my most favorite addition I saw. From how it was described, think fo Spartan Ops like Spec Ops from Modern Warfare but with a storyline. They will span out over several months, encouraging players to return to the game. Game Informer said that Spartan Ops will be comparable in scope and size to the in single-player storyline.
Sprint

Sprint

-So not only is sprint in the game, but it is a standard armor ability. You do not need to pick it up, it will always be available. You do not need to buy it with your Spartan Points, you will always have it equipped no matter what. So essentially, you can have two armor abilities.'

Needless to say, my odds of buying the game just SHARPLY decreased. I mean, like a LOT. Like, I was about 80% going to before, now I'm at maybe 30%. Sorry, but I play Halo to get away from Call of Duty. I don't want Halo and Call of Duty to have a baby, they are separate games and why 343 feels the need to copy CoD I will never understand. Halo was one of the biggest innovations to FPS games, and now it looks like its going to become another generic CoD ripoff. Not only am I OK with 343 changing the gameplay around to bring in new life to the series, but I encourage it. But not by ripping of Call of Duty. This is a sad day for me, but with luck maybe it will actually work. But I wouldn't bet much on it. I think Halo Reach is going to be the last Halo I buy... at least Halo had a fantastic run...

Edit: With luck however, 343 will get it in their brains to make multiplayer options so you can play w/o mandatory sprint (I don't like sprinting in most games and I don't see how it can help this game) and instead will have it as either equipment or get rid of it all together, either way I don't really mind just as long as its not always available. Also, the idea of the Spartan Ops, while clearly a ripoff of Call of Duty isn't really that bad of an idea, but I don't want it to replace Firefight (which was a ripoff in itself, but it was still loads of fun). Last, I don't want to have to buy upgrades for my gear, that is the worst thing a game can do to a player. It goes beyond stupid in terms of development choices and is really just a lengthen gameplay scheme (or in this case an online addiction scheme, look up the 'Skinner Box' to see what it is in depth, but in broad terms its constantly telling the player to preform actions and receive rewards as a training to keep them doing the same actions over and over, WoW uses this a LOT). It works for keeping people playing but it doesn't mean its fun. Vanity is really cool to have in a game and making it hard to get is a good thing because having it be easy to obtain makes it worthless, but giving power or customization to someone for playing the game more than others is cruel.
 

Dogstile

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Warachia said:
dogstile said:
New halo is fucked purely because now you can see through walls. Seriously, has that worked in any game? I've always thought it was needlessly unfair.
I'm guessing somebody here hasn't played perfect dark.

Even the captcha seems depressed at halo: it's over
Ahahaha, as a great coincidence, its actually in my xbox right now. Collectors edition *cool guitar solo*. I still didn't think it was that good in perfect dark to be honest.
 

Sirron Kcuch

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It's starting to seem a lot like Call of Duty. Which sucks, because while I love CoD, I also like Halo just as it was in Halo 3.

But at least the franchise is changing.
 

Jesse Billingsley

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Ix Rebound said:
Gorilla Gunk said:
No Elites in multiplayer?

PASS.
actually i swore a saw an elite in a halo 4 screenshot, i cant find it but don't count them out yet
If this is true: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!! They just blew their chances of introducing a completely new alien race into the series!
 

Warachia

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CriticKitten said:
Oh my God, I'm not the only sentient being who has played Perfect Dark? HOORAY!

But to be fair, X-ray vision wasn't really great in that game, either, at least not the N64 version. If you became talented enough with the Farsight, you could snipe any opponent from any place in the entire map with absolutely no negatives whatsoever, and could continue until you ran out of ammo or the match ended. Yeah....just a tad problematic for balanced multiplayer. And I found that I rarely bothered with the goggle-version of X-Ray Vision primarily because the Farsight is the only time in which seeing through the walls is a genuinely good idea (so you can shoot them before they round the corner)....it was rather useless to know the guy is just behind that wall if you can't actually shoot through it.
I STRONGLY disagree, you don't seem to realize just how much easier the game becomes if you know where your enemy is, it allows you to get behind them, surprise them, throw a grenade, run away if there's multiple ones, or set up an ambush when they walk past you.
 

Warachia

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dogstile said:
Warachia said:
dogstile said:
New halo is fucked purely because now you can see through walls. Seriously, has that worked in any game? I've always thought it was needlessly unfair.
I'm guessing somebody here hasn't played perfect dark.

Even the captcha seems depressed at halo: it's over
Ahahaha, as a great coincidence, its actually in my xbox right now. Collectors edition *cool guitar solo*. I still didn't think it was that good in perfect dark to be honest.
I meant the original, as I haven't played perfect dark zero, and I'll agree that it wasn't that great, I was just pointing out that it did work.
 

Erttheking

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Yeesh, more people jumping off the bridge when the game isn't even going to come out for half a year because of one article...you know, that thing that happened with every single Halo game after CE. The Halo fan base is the epitome of an unpleaseable fan base, ODST WAH IT'S TOO MUCH LIKE 3, Reach WAH IT'S NOT ENOUGH LIKE 3! People will always find something to complain about in games, that's why retake mass effect 3 had to get a lot of movement behind it before people started taking it seriously.
 

Dansen

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erttheking said:
Yeesh, more people jumping off the bridge when the game isn't even going to come out for half a year because of one article...you know, that thing that happened with every single Halo game after CE. The Halo fan base is the epitome of an unpleaseable fan base, ODST WAH IT'S TOO MUCH LIKE 3, Reach WAH IT'S NOT ENOUGH LIKE 3! People will always find something to complain about in games, that's why retake mass effect 3 had to get a lot of movement behind it before people started taking it seriously.
Why is it that if people voice their concerns or complaints they are childish? As long as they are mature what is the problem?

There are two big aspects that I consider essential to the Halo multiplayer experience are map control and teamwork. Reach had these two elements intact, and while I didn't love the game, it still felt like a Halo game. As long as map control and multiplayer are present in the game then it is a Halo game(at least to me). Two design choices in particular undermine these two crucial aspects, random power weapon spawns and instant re-spawns. Both of these design choices threaten the map control and teamwork. There is a lot of strategy to be had in Halo if you play as a team, and power weapons are the biggest part of this.

Example: You are playing one flag. The environment is fairly open except for the bases which are small and cramped. It is up to the players to coordinate as a team and decide how they are going to access the base. They can't go directly to the base because it is easily defended and your team will be massacred. In order to change the odds your team has to secure the rockets, because it will provide your team with enough firepower to drive out the enemies from the base, giving your team enough time to grab the flag. Its in the other teams best interest to secure the rockets and keep it out of your team's hands.

With random power weapon spawns that whole aspect of strategy will be absent from the game. Now whole matches aren't determined by players fighting for control of power weapons, but now players who were lucky enough to find them will get them, reducing the amount of skill needed and the depth of the game.

Imagine the situation I had described previously, except when your team tries to clear out the base to secure the flag, the players they just killed are now right behind your team. Your team is still recovering from the last battle so they are wiped out with ease, and now the other team has the rockets. Hardly fair and removes the skill gap further.

This isn't what will necessarily happen so I will reserve my final judgement till I see some gameplay, but the more and more I hear about the game, the less excited I am.
 

AnarchistFish

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Really dislike how Halo has turned from a single player based game into a multiplayer based one. Don't get me wrong, I enjoy the multiplayer, but whereas before it felt unique, it's now just another game among the rest to play a little every now and again.
Halo Reach's storyline had some pretty cheesy characters as well. The grit is gone.
They're just adhering to the wishes of those players looking for big armour macho style and generic multiplayer. I sound butthurt, but Halo CE got me into gaming.
 

Erttheking

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Dansen said:
erttheking said:
Yeesh, more people jumping off the bridge when the game isn't even going to come out for half a year because of one article...you know, that thing that happened with every single Halo game after CE. The Halo fan base is the epitome of an unpleaseable fan base, ODST WAH IT'S TOO MUCH LIKE 3, Reach WAH IT'S NOT ENOUGH LIKE 3! People will always find something to complain about in games, that's why retake mass effect 3 had to get a lot of movement behind it before people started taking it seriously.
Why is it that if people voice their concerns or complaints they are childish? As long as they are mature what is the problem?

There are two big aspects that I consider essential to the Halo multiplayer experience are map control and teamwork. Reach had these two elements intact, and while I didn't love the game, it still felt like a Halo game. As long as map control and multiplayer are present in the game then it is a Halo game(at least to me). Two design choices in particular undermine these two crucial aspects, random power weapon spawns and instant re-spawns. Both of these design choices threaten the map control and teamwork. There is a lot of strategy to be had in Halo if you play as a team, and power weapons are the biggest part of this.

Example: You are playing one flag. The environment is fairly open except for the bases which are small and cramped. It is up to the players to coordinate as a team and decide how they are going to access the base. They can't go directly to the base because it is easily defended and your team will be massacred. In order to change the odds your team has to secure the rockets, because it will provide your team with enough firepower to drive out the enemies from the base, giving your team enough time to grab the flag. Its in the other teams best interest to secure the rockets and keep it out of your team's hands.

With random power weapon spawns that whole aspect of strategy will be absent from the game. Now whole matches aren't determined by players fighting for control of power weapons, but now players who were lucky enough to find them will get them, reducing the amount of skill needed and the depth of the game.

Imagine the situation I had described previously, except when your team tries to clear out the base to secure the flag, the players they just killed are now right behind your team. Your team is still recovering from the last battle so they are wiped out with ease, and now the other team has the rockets. Hardly fair and removes the skill gap further.

This isn't what will necessarily happen so I will reserve my final judgement till I see some gameplay, but the more and more I hear about the game, the less excited I am.
Considering that it's about something that is still sketchy about the details and everyone is completely freaking out, yes, yes it is childish. The thing is, complaining on the internet and mature don't really go together, there's a reason so much of retake Mass Effect 3 took so much flak. Halo is about teamwork...GAHAHAHAHAHAHAHAHAHAHAHAHAHAHA...oh wait you're serious....BWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!...yeah no, I can't even remember the last time I played Halo and someone had a mike in to do something other than trash talk. Also, map control is something that has always bugged me, because it seems to emphasize abusing the games flaws over simply being a good player. We may disagree on that but I'm glad that its going. Also they said that it was customizable so I imagine that there will be separate playlists to deal with some of this stuff, just like Zero Bloom and the Title Update. Also in that situation you mentioned, you assume that the enemy team spawns in a location that allows them to reach the other team before their shields can recharge. Also from what I could read from that article, this was intended for slayer and not objective matches. Like I said, TOO EARLY!