Stammer said:
This actually made inFamous and Red Dead Redemption unplayable for me. You can slightly remap the controls, but not enough so that I could get used to it. I played a game for 8 consecutive years where in third-person the camera was inverted and in first-person the camera was normal, and in both of those games you can only have it where BOTH are inverted or BOTH are normal, and I just couldn't get used to it.
Add L.A. Noire to the list of games that are just damn broken like that. This is pretty basic stuff and Rock Star should just know better. For those that don't understand to sheer pain that people who play inverted controls go through, let me summarize a typical experience with Red Dead Redemption:
Me: "Tum te tum, just riding my horse..."
*Some bandits appear*
Me: "Fear not, I'll just pull out my gun and pick them... arghh, no"
*My character stares at the sky for a bit, turning the wrong way*
Me: "Gah, dammit, no, just point the goddamn gun at the .... no, not at your feet you stupid $&!*@#."
Repeat this scenario > 100x with ever more explicit swearing and cursing and you're beginning to experience my frustration at this issue.
So here's the lowdown for any game devs out there. There are _three_ completely distinct control styles:
1) First person: stick-left==look left, stick-up==look up, etc...
In this you are seeing the world though the eyes of the character. Left, right, up, down all down their natural thing. You are playing the character, seeing the world through their eyes.
2) Aeroplane: stick-left==left, stick-up==down, etc...
This one _only_ makes sense for aeroplane (or other vehicle) simulators because you are mimicking the single stick controls in a plane. I can work ok for driving, but only if up/down are not very important. The important thing to say here is that while this can work well for controlling vehicles, it makes no damn sense for controlling where a character is looking ... none whatsoever.
3) Third person: stick-left==look right, stick-up==look down, etc...
This one seems to have stumped Rock Star, though I don't know why ... it's really simple.
YOU ARE THE CAMERA BEHIND THE CHARACTER.
Assuming that the game keeps the character's head in roughly the same place, and you want to see what's to the character's left, you have to swing the camera to the right. If you want to look down, you move the camera up, over their head. You are seeing the world through the camera behind the character. This is 100% consistent with showing me the world from an imaginary camera behind the character's head and yet it's the one damn option I cannot use in the game!!!
C'mon developers, it's not that tough a concept to grasp.
The really really stupid bit about this is that adding an 'Invert Y-axis' menu option if you already have an 'Invert X-axis' option, which all these games do, as about an extra 10 lines of code! I paid good money for these games, let me control them in a way that's intuitive to me!