The actual show stopper, Naughty Dog's "Last of Us"

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Zhukov

The Laughing Arsehole
Dec 29, 2009
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XMark said:
Yet another trailer that looks awesome but is probably scripted like crazy. I really don't believe that whole thing where he runs out of ammo, the bad guy says "I know that noise" and walks up, and then the girl throws something at him and the main character charges him. I highly doubt that arose as part of the natural AI routines of the enemy and the girl in that situation, or that the engine dynamically decided that the main character should slam the dude's face into the desk because of their exact position in the room.
I don't see why the AI routines couldn't do that.

Also, other games have done the dynamic-use-of-environment-in-combat thing. Arkham City and, of more relevance, Uncharted 3 both come to mind.

It seemed interesting how they incorporated very natural sounding dialogue cues into the brief lulls between bits of action, but there must have been some pre-determined scripting there as well.

That little bit of enemy talk near the beginning "Look what I f... what the fuck?" that was a fully recorded line meant to be interrupted in the middle like that, even though theoretically the main character could be hiding out of sight at that moment.
Couldn't they just have the "Look what I... what the fuck?" soundbite play when an enemy spots you?

Also, it's perfectly possible to have one voice file interrupt another. Plenty of games allow you to interrupt enemies in mid conversation.

And the way the fight with the last two bad guys went down did not seem to arise naturally out of gameplay at all. The attack movements and reactions were all far too specific when theoretically he could have approached that combat from any angle, or taken a more head-on approach without taking cover.
Yeah, that one looked way more scripted. I'm guessing the fisticuffs will be handled something like Uncharted 3, a sort of semi-brawler, semi QTE deal.
 

Pedro The Hutt

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Apr 1, 2009
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The protagonist strikes me as a younger version of Zoey from L4D, but that's just me.

I also love how they're going out of their way to avoid using the Z word in Last of Us.

Gameplay wise... eh, it's pretty much identical to Uncharted, only with limited resources and Sully, er, Ellie actually being useful.
 

IamSofaKingRaw

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Jun 28, 2010
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XMark said:
Yet another trailer that looks awesome but is probably scripted like crazy. I really don't believe that whole thing where he runs out of ammo, the bad guy says "I know that noise" and walks up, and then the girl throws something at him and the main character charges him. I highly doubt that arose as part of the natural AI routines of the enemy and the girl in that situation, or that the engine dynamically decided that the main character should slam the dude's face into the desk because of their exact position in the room.

It seemed interesting how they incorporated very natural sounding dialogue cues into the brief lulls between bits of action, but there must have been some pre-determined scripting there as well.

That little bit of enemy talk near the beginning "Look what I f... what the fuck?" that was a fully recorded line meant to be interrupted in the middle like that, even though theoretically the main character could be hiding out of sight at that moment.

And the way the fight with the last two bad guys went down did not seem to arise naturally out of gameplay at all. The attack movements and reactions were all far too specific when theoretically he could have approached that combat from any angle, or taken a more head-on approach without taking cover.
They've said numerous times in interviews that gun ammo is scarce. Its not a shooter, you'll be most using melee and stealth to fight. A gun is a luxury in that game
 

Gabanuka

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SmashLovesTitanQuest said:
I see nothing wrong with QTEs when they're done well, games like Uncharted and this thing seem to have a good system.
 

johnnnny guitar

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Jul 16, 2010
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ehhhhh it looks good no great even but I'm worried that it will be to linear and scripted (kinda like Uncharted 3 I liked Uncharted 3 BTW) but if its not holy shit this will be awesome this and Watch Dogs are the best of show for me
 

IamSofaKingRaw

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But if all those AI talking and behaviour isn't scripted, ND just made a game MUCH better than any Uncharted
 

Smooth Operator

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Oct 5, 2010
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The presentation looks absolutely stellar, apart from those item neon outlines... whoever the crazy fuck that put them in is you need to put his ass on the curb.

Sadly the setting is yawn inducing to me, there is just nothing in that game that would interest me.
 

woodaba

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May 31, 2011
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Never trust an E3 demo, especially from Sony. Plus, I don't really like Naughty Dog's new style in making games, I haven't enjoyed any of the Uncharted games, and if this is as scripted as those, I don't think I will enjoy this.
 

OldDirtyCrusty

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Mar 12, 2012
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It`s like Uncharted gameplay with a different setting. I like it and i will play it when it`s out. If they handle the combat like Uncharted3 then this is really possible (Drake used his suroundings too) but also a bit boring. Like already stated it`s a bit like a QTE and you only choose the action like punch, grab, block.
I hope there`s more replayability like Uncharted2 had (i loved the cheats and the optional player models). Otherwise it`s a rental like Uncharted3.
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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Damn, E3 has gone totally snuck by me this year.

As for the game... It looks good. Nothing too new, but then I only saw a few minutes of it so who knows what direction it'll go. I hope Naughty Dog lays off the scripted, cinematic gameplay a bit this time around. I liked Uncharted, but it would be nice if they tried something different this time.

The enemy encounters look very brutal and intense, but that girl seems to have a smart mouth, and I fucking hate smart mouthed little kids.
 

Sexy Devil

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SmashLovesTitanQuest said:
The actual show stopper is Watchdogs.

Last of Us looks like a typical ND game; scripted bits and quick time events out the ass. Press the thumbstick to move forward and wait for the game to prompt you to press a single button when another mini cutscene is triggered.

Don't get me wrong, ND make the best scripted events in the industry, it's just that no matter how good you make them, they still suck.
Just getting it out there first that I have no problem with scripted events and quick time events out the ass. However, I saw no button prompts (I may just be blind) in that gameplay. At the very least you have to time it yourself so they're not really quick time events.

As for scripted events, I'm not really all that sure that this stuff is all that scripted. I mean you can see Ellie picking up that brick she threw at that guy just outside the closet. Realistically they can't really expect you to just figure out "HEY I NEED TO GO INTO THIS COMPLETELY POINTLESS ROOM HERE TO PROGRESS" (and if they actually are expecting that then that is the shittiest design in the world) so it may actually just be really great AI. I mean there are some things that are absolutely going to happen no matter what, like running out of bullets, but a lot of it just seems to be AI doing its thing.

The designers said AI has been one of their main focuses so they might've pulled it off.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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theres actually quite a few games in the distant future I'm pretty interested in...of coarse I know that E3 and such are run on the Hype and the broken dreams of orphans....

she looks a little small for her age

Rednog said:
I'm a little confused about the female protagonist, she talks like shes in her 20's but looks like she's an early teen? Really curious what they're aiming at with her.
I think she went through some kind of re-design, maybe that's where the inconsistency comes from

OldDirtyCrusty said:
It`s like Uncharted gameplay with a different setting. I like it and i will play it when it`s out. If they handle the combat like Uncharted3 then this is really possible (Drake used his suroundings too) but also a bit boring. Like already stated it`s a bit like a QTE and you choose only the action like punch, grab, block.
I hope there`s more replayability like Uncharted2 had (i loved the cheats and the optional player models). Otherwise it`s a rental like Uncharted3.
I probably would like uncharted a WHOLE lot more if there weren't so many things that pissed me off about it (you have to BELIVE drake...belive what??! supernatural sutff? what was all that shit going down in uncharted 1 drake? and your still a skpetic?)

now this could be something worth a look
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
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Casual Shinji said:
Damn, E3 has gone totally snuck by me this year.

As for the game... It looks good. Nothing too new, but then I only saw a few minutes of it so who knows what direction it'll go. I hope Naughty Dog lays off the scripted, cinematic gameplay a bit this time around. I liked Uncharted, but it would be nice if they tried something different this time.

The enemy encounters look very brutal and intense, but that girl seems to have a smart mouth, and I fucking hate smart mouthed little kids.
I think I prefer a smart mouth on a female character (yeah, I admit....thats kind of big deal for me) than your run of the mill white protagonist *cough*nathandrake*cough*

not to mention when "smart mouthing" is 90% of the dialogue (shit gets old..fast)

but that's just personal preference :p