Zhukov said:
That's like handing someone a sheaf of blank paper and a pen and calling it a book. Then when they point out that there's nothing written in it you say, "Jeez dummy, are you too brain-dead fill in the gaps with you imagination?"
Again, since when do you read a book to get a
role-playing experience. You read books to experience a narrative, not to actively take part in it.
Back in the days of D&D, what you described was pretty much what happened: you were given a sheet of paper, a couple of dice, and had to do all the legwork from there.
That was roleplaying. If you weren't able to fill in the blank sheet of paper with details of your character/the setting/ etc, then it
was because you were too braindead to roleplay properly.
Skyrim is exactly the same kind of experience as Dungeons And Dragons, except with pixels to help visualise everything. People didn't get into D&D because they wanted to read the latest fantasy story, or experience the greatest fantasy tragedy, or witness the greatest fantasy battle. That's what books like Lord Of The Rings and A Song Of Ice And Fire are for. Role-playing exists to allow you to create your own adventures, and that is something that the Elder Scrolls has done ever since the first instalment.
If my imagination is doing all the work, what do I need the game for? Because there is no way to express any imagination through the game. The closest you can come to role-playing is choosing how to decorate your house. The dialogue certainly doesn't allow for anything of the sort. The only options available are 'wander the land helping assorted strangers' or 'wander the land murdering assorted strangers'.
Your imagination doesn't have to do all the work. The game is there to provide the visual element, to inform you of the world, the setting and the characters. However, as with all roleplaying since D&D, it is up to
you the player to create your own motivations, your own goals, and your own backstory. The game cannot do everything. Part of the appeal of role-playing is the thrill of creating your own character and injecting it into a new world. If this character is going to be
your character, then the game has to relinquish some of the work to you. The game cannot tell you everything about your character, otherwise the character ceases to be
yours, and simply becomes the
game's character instead. And for a game that is essentially trying to be the virtual equivalent of a D&D session, that is absolutely anathema.
You seem a little naive of how much effort it requires to make a game. It's quite true to say that with Skyrim, Bethesda pulled off a Herculean task. They created an entire country, riddled with cities, towns and villages, populated it with characters, then filled that country with caves to explore, quests to achieve and secrets to discover. Quite simply, Bethesda did just about everything they
could have done with the technology currently available. Claiming that they should not only have created Skyrim in its entirety, given you all the available quests and side-quests to achieve, but also allowed you more options than the one presented is simply hopelessly naive. The game already offers you a stupendous amount of choice regarding how to play. What more do you want? There is no third option between 'murdering a stranger' and 'not murdering a stranger' as you so put it. You either murder someone or you don't. What other options do you want?