Yeah, right... and what happens when the game is one of the now-rare PC to console ports?Ildanach said:I am just proposing the preference that ports should be the same game across the board.
Yeah, right... and what happens when the game is one of the now-rare PC to console ports?Ildanach said:I am just proposing the preference that ports should be the same game across the board.
That happened with Duke Nukem Forever and console gamers where 10x times more harsh to that game than what PC gamers are to Dark Souls.RhombusHatesYou said:Yeah, right... and what happens when the game is one of the now-rare PC to console ports?Ildanach said:I am just proposing the preference that ports should be the same game across the board.
BloatedGuppy said:Who says anyone is judging it on graphics alone? Is it fair to take graphics into account at all? Or is the visual presentation of a game completely irrelevant?
Oh that's not what I meant (keyword, success is debatable) to say, but I'm mostly taking away from Draech that he's mostly talking about graphics with me.
For the record your "We didn't know what we were doing" discount would have been a good idea, though I think the bonus content does something (maybe not everything) to make up for that.
So you missed / purposely ignored / disagree with but couldn't just say outright and had to continue being aggressive for some reason the word "original" in my post. The PC version of Dark Souls was made for PC... from the 360 version, which was made from the PS3 version. So I wouldn't expect the PC version to be any better than PS3 version simply because it's on the PC (other than keyboard+mouse support, which they dropped the ball on). And I say "expect" not demand or anything. Expect equal as in "pleasantly surprised if better and not throw a fit if not".Draech said:Oh you dont have graphical preference?burningdragoon said:Or maybe I judge games on more than just graphics? If anything, I would judge a game based on it's original home. In Dark Souls' case, PS3. In Force Unleased's case, 360. Then I take those standards, and expect ports to lesser systems to be worse and ports to equal to or better systems to be at best equal (out of the box at least).Draech said:So you dont have any standards or you just have THE standards?burningdragoon said:Except I didn't say the Wii version looked shitty by 360 standards, I said it looked shitty. If you'd like to know some Wii games that I wouldn't mind seeing ported to 360/PS3 even though they look shitty by PS3/360/PC standards, I can do that as well.but hey
I also wouldn't want it because the Wii version looked shitty, but that's a different point
I dont want Dark Soul. Judging by PC standards. It looks shitty. Just like the standards you are now applying to the Wii > Xbox.
You didn't judge it by the standards of the 360, just universal standards of graphics? As defined by you? and your preference for Xbox360? I rest my case.
Just judge a game according to what plat form it is made for?
Well Dark Souls Pc is made for PC. And I'll judge it by that standard.
And please, let me know about a console-to-PC port that was significantly better than the original other than input preference and openness of platform and I will hold that high as a standard of what ports should strive to be even though it's (probably) the exception and not the rule.
As long as it plays well then it should be fine.RhombusHatesYou said:Yeah, right... and what happens when the game is one of the now-rare PC to console ports?Ildanach said:I am just proposing the preference that ports should be the same game across the board.
burningdragoon said:Well Skyrim was made for Xbox360 and was then ported to PC.BloatedGuppy said:Who says anyone is judging it on graphics alone? Is it fair to take graphics into account at all? Or is the visual presentation of a game completely irrelevant?
Oh that's not what I meant (keyword, success is debatable) to say, but I'm mostly taking away from Draech that he's mostly talking about graphics with me.
For the record your "We didn't know what we were doing" discount would have been a good idea, though I think the bonus content does something (maybe not everything) to make up for that.
So you missed / purposely ignored / disagree with but couldn't just say outright and had to continue being aggressive for some reason the word "original" in my post. The PC version of Dark Souls was made for PC... from the 360 version, which was made from the PS3 version. So I wouldn't expect the PC version to be any better than PS3 version simply because it's on the PC (other than keyboard+mouse support, which they dropped the ball on). And I say "expect" not demand or anything. Expect equal as in "pleasantly surprised if better and not throw a fit if not".Draech said:Oh you dont have graphical preference?burningdragoon said:Or maybe I judge games on more than just graphics? If anything, I would judge a game based on it's original home. In Dark Souls' case, PS3. In Force Unleased's case, 360. Then I take those standards, and expect ports to lesser systems to be worse and ports to equal to or better systems to be at best equal (out of the box at least).Draech said:So you dont have any standards or you just have THE standards?burningdragoon said:Except I didn't say the Wii version looked shitty by 360 standards, I said it looked shitty. If you'd like to know some Wii games that I wouldn't mind seeing ported to 360/PS3 even though they look shitty by PS3/360/PC standards, I can do that as well.but hey
I also wouldn't want it because the Wii version looked shitty, but that's a different point
I dont want Dark Soul. Judging by PC standards. It looks shitty. Just like the standards you are now applying to the Wii > Xbox.
You didn't judge it by the standards of the 360, just universal standards of graphics? As defined by you? and your preference for Xbox360? I rest my case.
Just judge a game according to what plat form it is made for?
Well Dark Souls Pc is made for PC. And I'll judge it by that standard.
And please, let me know about a console-to-PC port that was significantly better than the original other than input preference and openness of platform and I will hold that high as a standard of what ports should strive to be even though it's (probably) the exception and not the rule.
Yup,the GUI of the game was bad as it wasn't ideal for PC input devices,so the controls felt bad if you played it with keyboard and mouse.
But aside these,Bethesda released the very same tool they used to build the game to the players,so they can build anything they want,even a completely new game from scratch using the creation engine,and they also released high res texture pack,even if their official texture pack was still poorer than the texture packs of modders.
And most importantly: Bethesda released patches that fixed the game's problems.
Last game From released on PC (Ninja Blade) never got a single patch and its bugs and glitches were never fixed.
There is a certain truth to the example angry birds but certain game types work well on almost all platforms, especially when PC has access to controllers.Draech said:Well I think you make a mistake in assuming the game and the platform are separate things. I would buy angry birds for my phone, but not for my PC.Ildanach said:The thing is I asked would you buy it for console if you didn't like the game in the first place why buy the port or is it a case of I only play on PC?Draech said:I dont want the super Delux PC Edition. I want the PC Edition.Ildanach said:Fair enough and I concede that this is most likely true.Draech said:The amateur isn't paid by me. They are. If a guy who isn't even paid can do a better job than them in 23 min. They didn't do a good enough job.
But I still think that as long as the game is playable and has a way to be played and enjoyed it is a good port by my standards.
I appreciate that you have a different idea on what you want.
But I really do believe that changing the game significantly is not needed because if you wanted to play the same game you would buy this game.
But you might want the super deluxe edition for PC just cause its PC and I don't agree with that.
Question would you buy this on Console? Since its obviously better there.
Or do you own it already?
Just curious is all.
The one that is judge by the standards of other games on my system. And it fails it. It doesn't matter that it was originally for an xbox/Ps3. I am not buying it for an Xbox. I am buying it for a PC. And they will have to compete on that lvl.
I am just confused as to why people might consider buying the game on PC just because its on PC.
I migrate to whatever platform is needed if I like the game enough.
And I take the game for the games merits not the platforms merits.
I understand that other people are different, and this is all preferenced based.
I am just proposing the preference that ports should be the same game across the board. Exclusives are exclusives because they make the system work for its owner and should be treated as such.
PC gaming isn't the same as console gaming.
So when I want Dark Souls for PC, then I want Dark Souls for PC. It is the same game, but not the same experience.
I am very interested in Dark Souls and I would like to play it on my PC. But like everything else negative factors will drag the experience with it. If you are going to put it on PC you better work with your plat form and compete on its lvl.
They didn't GIVE us anything. They are charging us for it. We pay $40 for the game, a new copy in store is $30. Console players have the DLC optional and don't have to pay for it if they don't want it, we have no choice. And again, it's not elitist to expect that the basic PC features that have been standard for the last decade be included. It's not "extra work", it's standard work. If a motorcycle company decides to make a car, if the car doesn't have windows that roll down or a trunk, I don't excuse it because they are a motorcycle company and not used to making cars. I don't buy it. If a company wants my money, they need to make me feel they deserve it. Making the worst port I have ever seen, with less PC options than the original Quake, does not get me to spend top dollar. It makes me wait for a sale, where I feel I am paying what it is worth. That's capitalism.The Plunk said:If they didn't want to make console players jealous, why did they give PC gamers extra content before it was released as DLC for console versions, hmm?
Witty Name Here makes a good point. I didn't see a single complaint about Minecraft being less good on the 360 than the PC version. However, typical entitled PC elitists seem to think that, because the spent more money on their rig, they deserve to have developers spend more money and time on their version of the game. (This doesn't mean that they should have to pay more for the game than those stinking console peasants, of course!)
You seem to not realise that pc players doesn't want their version of the game to be better than the console version,but what they actually asking is to comfort to the standards the industry has adopted. The ability for a computer application to be able to render 1 pixel for every 1 pixel of the screen ,is necessary and standard as the ability of mobile phones to send SMS text messages.The Plunk said:If they didn't want to make console players jealous, why did they give PC gamers extra content before it was released as DLC for console versions, hmm?
Witty Name Here makes a good point. I didn't see a single complaint about Minecraft being less good on the 360 than the PC version. However, typical entitled PC elitists seem to think that, because the spent more money on their rig, they deserve to have developers spend more money and time on their version of the game. (This doesn't mean that they should have to pay more for the game than those stinking console peasants, of course!)
Second point first: And From has patched Dark Souls on consoles at least once already, so that's... um.. something. Anyway...Stavros Dimou said:Well Skyrim was made for Xbox360 and was then ported to PC.burningdragoon said:*Snip Souls*
And please, let me know about a console-to-PC port that was significantly better than the original other than input preference and openness of platform and I will hold that high as a standard of what ports should strive to be even though it's (probably) the exception and not the rule.
Yup,the GUI of the game was bad as it wasn't ideal for PC input devices,so the controls felt if you played it with keyboard and mouse.
But aside these,Bethesda released the very same tool they used to build the game to the players,so they can build anything they want,even a completely new game from scratch using the creation engine,and they also released high res texture pack,even if their official texture pack was still poorer than the texture packs of modders.
And most importantly: Bethesda released patches that fixed the game's problems.
Last game From released on PC (Ninja Blade) never got a single patch and its bugs and glitches were never fixed.
Very good post, saves me time trying to explain this to the anti-QQ brigadeDraech said:Where it was made for first is a red herring. It doesn't matter. It isn't on the Xbox. It is on the PC.burningdragoon said:So you missed / purposely ignored / disagree with but couldn't just say outright and had to continue being aggressive for some reason the word "original" in my post. The PC version of Dark Souls was made for PC... from the 360 version, which was made from the PS3 version. So I wouldn't expect the PC version to be any better than PS3 version simply because it's on the PC (other than keyboard+mouse support, which they dropped the ball on). And I say "expect" not demand or anything. Expect equal as in "pleasantly surprised if better and not throw a fit if not".
And please, let me know about a console-to-PC port that was significantly better than the original other than input preference and openness of platform and I will hold that high as a standard of what ports should strive to be even though it's (probably) the exception and not the rule.
I am paying for a PC game.
Now the PC has simple standards that the console doesn't have to deal with. But guess what. Just because you came from the console doesn't mean you can skip over this.
You are applying console standards on what is a PC game. Not going to fly. If I can only play it with a controller, then not a good port. It may work like on the console, but controllers arn't the standard .
Console to PC ports dont have to be better. Just up to standard.
I am paying for a PC game. I want a PC game.
That means i can play it with Keyboard and mouse.
Rebind my keys.
Change my resolution.
See the game in more than 30 fps.
Have an FoV that doesn't give me a headache (or give me a slider)
Remove xbox controller related instructions (Press Start to begin)
This is not a better version. This is a PC version.
I hope they will patch the pc version of the game too,because I'd like it to play it if it was fixed. I just have the fear that the issues are not accidents but choices. Even if you might have thought the opposite,I don't hate Dark Souls.burningdragoon said:Second point first: And From has patched Dark Souls on consoles at least once already, so that's... um.. something. Anyway...Stavros Dimou said:Well Skyrim was made for Xbox360 and was then ported to PC.burningdragoon said:*Snip Souls*
And please, let me know about a console-to-PC port that was significantly better than the original other than input preference and openness of platform and I will hold that high as a standard of what ports should strive to be even though it's (probably) the exception and not the rule.
Yup,the GUI of the game was bad as it wasn't ideal for PC input devices,so the controls felt if you played it with keyboard and mouse.
But aside these,Bethesda released the very same tool they used to build the game to the players,so they can build anything they want,even a completely new game from scratch using the creation engine,and they also released high res texture pack,even if their official texture pack was still poorer than the texture packs of modders.
And most importantly: Bethesda released patches that fixed the game's problems.
Last game From released on PC (Ninja Blade) never got a single patch and its bugs and glitches were never fixed.
I would consider complaining about the UI for Skyrim on PC was totally justified, since they really should have known better and probably could afford the dev work/time required to have two separate interfaces. I'd also say it's almost cheating to use them as a good example of console->PC porting.
With titles like Catherine and Dark Souls/ Dragons Dogma coming out its a good time to be importing hard fun good gameplay games. Hooray for no region locking games on Ps3 unlike PC over there.... (I love PC for GoG and old RTS/some new RPG's)Windknight said:This is very much my view. I used to game on pc, and was more focused on just having games run and be playable than wanting the graphics to THA BEST EVAR!!!!! (this led to my other thread being confused about the whole 60fps thing).Ildanach said:Fair enough and I concede that this is most likely true.Draech said:The amateur isn't paid by me. They are. If a guy who isn't even paid can do a better job than them in 23 min. They didn't do a good enough job.
But I still think that as long as the game is playable and has a way to be played and enjoyed it is a good port by my standards.
I appreciate that you have a different idea on what you want.
But I really do believe that changing the game significantly is not needed because if you wanted to play the same game you would buy this game.
But you might want the super deluxe edition for PC just cause its PC and I don't agree with that.
Question would you buy this on Console? Since its obviously better there.
Or do you own it already?
Just curious is all.
the fact that (a) this became more work than its worth (gave in and bought a few games on steam in a sale, and I can't play one of them online because my modem doesn't auto connect - seriously, the only reason the game will not let me online is because my modem has to manually connect each time I start up) and (b) I saw more games I wanted top play on console than on pc is what prompted my switch.
Besides, I'm more likely to gush about how Beyond Good and Evil, Limbo or Blazblue looks than Many big name titles.