... and the aiming limitation leading to simpler level design is just one example. Context-sensitive or button-based cover is a crutch; regenerating health is a crutch because even the simple task of looking around for healthkits is too much to ask. Anyone who ever claimed it's to improve the action is a liar and a moron-on-purpose.
Hell, I'm starting to believe that all these console shooters with all the terrorists right in front of you is the reason nobody saves my mutilated ass in L4D2, because they're not bloody used to turning around. (That, or they play with their sound off...)
Nevermind the limited arsenal of weapons. Sure, it makes sense in military shooters that you're not carrying around a rocket launcher with 50 ammo, but it gets infuriatingly stupid when the success of one niche leads to the blanket application of a game mechanic that has no right to be in anything that's not set in present-day (or 20 minutes into the future) military service.
At the end of the day it doesn't even matter that it's guns in shooters (or any other flaw you can think of), it's simply this intellectually bankrupt notion of "Game X had mechanics A, B & C and was successful, let's put A&C into Game Y, because duuuuurrrrr and/or money".
Morons making money off shit is bad enough, but call me crazy, I'm not particularily fond of buying repackaged shit off 2nd-generation-morons. It is much more satisfying to whine about it on the internet at 5:39 in the morning, than play any of that garbage.
That felt good. Good night, gentlemen.
Hell, I'm starting to believe that all these console shooters with all the terrorists right in front of you is the reason nobody saves my mutilated ass in L4D2, because they're not bloody used to turning around. (That, or they play with their sound off...)
Nevermind the limited arsenal of weapons. Sure, it makes sense in military shooters that you're not carrying around a rocket launcher with 50 ammo, but it gets infuriatingly stupid when the success of one niche leads to the blanket application of a game mechanic that has no right to be in anything that's not set in present-day (or 20 minutes into the future) military service.
At the end of the day it doesn't even matter that it's guns in shooters (or any other flaw you can think of), it's simply this intellectually bankrupt notion of "Game X had mechanics A, B & C and was successful, let's put A&C into Game Y, because duuuuurrrrr and/or money".
Morons making money off shit is bad enough, but call me crazy, I'm not particularily fond of buying repackaged shit off 2nd-generation-morons. It is much more satisfying to whine about it on the internet at 5:39 in the morning, than play any of that garbage.
That felt good. Good night, gentlemen.