I like both PC and console games and imo PC games generally provide a richer gaming experience. The only problem with PC is that many games are console exclusive.
As other have said a M&K for some genres really is the best method over a pad. Just like a stearing wheel is better for racing games, the problem is that console games are designed with the wheel in mind but never the m&k.
This is a shame as a M&K FPS is very different from a control pad FPS.
Here is a video of Serious Sam 2 HD
And This is Painkiller
Notice how there are lots of baddies onscreen to shoot at. Where the player must destroy the baddies asap while constantly moving backwards and sidewards to dodge the baddies and to herd them into a group to take them out in one go. In many ways a good PC FPS is like the 2D twinstick shooter genre in the way the player must be always moving around the screen and been dynamic.
Geometry Wars 2 vid, notice how the player experly runs rings around the enemy. A good PC FPS plays just the same.
The problem with console / control pad gaming is that it cant match the mouse and keyboard for the speed and acuracy even with auto aim, So that to accomadate the slower controls developers have decreased the number of baddies onscreen at one time to just 2 or 3 so the player doesnt get overwhelmed.
The only time most modern FPS games put lots of baddies onscreen are on-rails shooting gallery sections where the player is manning a helicopter rail gun and can esily spray the area in front of him with bullets, and because control pad gamers dont move or look 360 degrees as much as M+K enemies tend to be usually infront of the player, this also has an effect on level design making it more linear in nature.
While more slower paced tactical shooters like modern warfare 2 do suit the control pad a little better, it still isnt as good as M+K imo. Plus the PC has real head tracking like Track IR
Track IR in Arma2 (fastforward to 4 mins to see how in plays in game)
So when PC gamers are talking about console dumbing down not all of us are been elitist jerks many of us actually have a real point to make. Now hopefully you guys on the console FPS side will understand some points in what PC gamers are driving at. The Duke Nuken Forever game is a perfect example of console dumbing down, sure it looks nice and is fun but it would of been so much better if designed with the PC / mouse and keyboard in mind
Anyone care to tell me how the hell I embed YT videos on this site? EDIT thx Glademaster
As other have said a M&K for some genres really is the best method over a pad. Just like a stearing wheel is better for racing games, the problem is that console games are designed with the wheel in mind but never the m&k.
This is a shame as a M&K FPS is very different from a control pad FPS.
Here is a video of Serious Sam 2 HD
And This is Painkiller
Notice how there are lots of baddies onscreen to shoot at. Where the player must destroy the baddies asap while constantly moving backwards and sidewards to dodge the baddies and to herd them into a group to take them out in one go. In many ways a good PC FPS is like the 2D twinstick shooter genre in the way the player must be always moving around the screen and been dynamic.
Geometry Wars 2 vid, notice how the player experly runs rings around the enemy. A good PC FPS plays just the same.
The problem with console / control pad gaming is that it cant match the mouse and keyboard for the speed and acuracy even with auto aim, So that to accomadate the slower controls developers have decreased the number of baddies onscreen at one time to just 2 or 3 so the player doesnt get overwhelmed.
The only time most modern FPS games put lots of baddies onscreen are on-rails shooting gallery sections where the player is manning a helicopter rail gun and can esily spray the area in front of him with bullets, and because control pad gamers dont move or look 360 degrees as much as M+K enemies tend to be usually infront of the player, this also has an effect on level design making it more linear in nature.
While more slower paced tactical shooters like modern warfare 2 do suit the control pad a little better, it still isnt as good as M+K imo. Plus the PC has real head tracking like Track IR
Track IR in Arma2 (fastforward to 4 mins to see how in plays in game)
So when PC gamers are talking about console dumbing down not all of us are been elitist jerks many of us actually have a real point to make. Now hopefully you guys on the console FPS side will understand some points in what PC gamers are driving at. The Duke Nuken Forever game is a perfect example of console dumbing down, sure it looks nice and is fun but it would of been so much better if designed with the PC / mouse and keyboard in mind
Anyone care to tell me how the hell I embed YT videos on this site? EDIT thx Glademaster