The E3 Conferences: What did you think about all of them?

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Jupsto

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Credge said:
Banok said:
More Fun To Compute said:
It looks like Sony may have the best motion control. Much better than the clumsy Microsoft demo.
The sony one looked cool, alot more precise than wii. but thats all it is, like wii. natal is completely unique, don't see how it can really be compared. yes It did look clumsy in demo, obviously not as near finished as sony is. but it uses whole body, not just hands. you jump, your character jumps. no need to do character animations anymore with full body motion capture that will save so much development time. plus the potential of its facial recognition, reading emotions is just scary.
Both use your whole body.

The archery, for example.
doesn't seem that way to me. theres only 2 inputs, the 2 controllers. I think kneeling is just detected by controllers be lower down.

if you watch the sword demo, he only controls the sword and shield, the body movements are automated/preset.
 

scnj

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SteveDave said:
scnj said:
scotth266 said:
Alas! I did not know that there was no option to add polls post thread creation. Ah well.

People will likely put up their opinions anyway, so tell me: which conference has captured you the most?
Ubisoft, easily.
I THINK you're joking.
Now now. You know I'm joking.
 

McClaud

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Nmil-ek said:
No infact on deliberation that was entirley Sonys show for once
That was a point of contention last year, as well. Everyone kept telling me that it was Sony's show, and then suddenly, poof. I got a large lap of disappointment in their delivery of some of the promised stuff later last year.

Now, they had a great performance, but my fear is that they once again gave us high expectations that can literally fall down. Stop giving us DELIVERY dates, Sony. Stop telling us about the Media Go crap that I personally do not care about. The PSP Go may be awesome if it lives up to the hype, but that's all it is right now.

I think, once again, that E3 was less lustrious all around for all three. Neat ideas, some cool trailers, but it's nothing I won't see at PAX. Because - for me - the thing that will make or break the PS3/XBox 360 is the games. Plain and simple. And I'll have plenty of time to actually play them at PAX.

Gotta go, almost to the front of the GOW3 line.
 

Jupsto

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Da_Schwartz said:
Banok said:
More Fun To Compute said:
It looks like Sony may have the best motion control. Much better than the clumsy Microsoft demo.
The sony one looked cool, alot more precise than wii. but thats all it is, like wii. natal is completely unique, don't see how it can really be compared. yes It did look clumsy in demo, obviously not as near finished as sony is. but it uses whole body, not just hands. you jump, your character jumps. no need to do character animations anymore with full body motion capture that will save so much development time. plus the potential of its facial recognition, reading emotions is just scary.
yea but at least sony's demo was LIVE. The natal was pre-recorded although impressive i think the sony tech demo is more relevant to games today. Because the norm 360 fanboy response to which system is better is the one that's relevant today right? and they both used the entire body capture. It's jsut sonys was well..working and already incoroprted into an actual gameplay style. Besides puddle splashing.
in the post quoted I agree sonys demo was better.

I don't see why people think sonys was full body. maybe I need to re watch it but not the impression I got at all.
 

More Fun To Compute

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Banok said:
doesn't seem that way to me. theres only 2 inputs, the 2 controllers. I think kneeling is just detected by controllers be lower down.

if you watch the sword demo, he only controls the sword and shield, the body movements are automated/preset.
We have no reason to think that the EyeToy team are not monitoring the whole body with the camera. The wands are being used for high precision tracking of the hands, like the golf balls that professional mocap studios put on the actors.
 

hootsmon

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Sony presentation was awesome, but Risen will be multi plat, PS3, 360 and PC. Said so on the konami page, MGS wiki page and Wikipedia page, so don't quote me ;)
So 360 gets some Snakey goodness, but PS3 don' lose theirs. Which I'm happy about (on both counts) as 360 gamers deserve some MGS (fanboy inside me is screaming bloody murder...) and I don't want to miss out on MGS:R

Sony's motion capture thing kinda impressed me, though, as it seems to using the sensors to do the things I as a gamer would've done with the wii sensor. I mean, swordfighting? RTS controlling? why hasn't the Wii done this? (at least with the aplomb Sony's tech demo did?)

gotta get myself a PSP....
 

GonzoGamer

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BardSeed said:
Oh, does anybody else think Sony and MS are basically doing the exact same things? Microsoft's motion technology was better, but Sony showed that they are going to implement theirs better. Either way, Nintendo are probably pissed.
I was thinking that too. But that's not too surprising, ever since it hit, sony and ms have been trying to mimic it.

Overall I wasn't blown away by anything from anyone but they all did a little bit better than last year.
 

Credge

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Banok said:
doesn't seem that way to me. theres only 2 inputs, the 2 controllers. I think kneeling is just detected by controllers be lower down.

if you watch the sword demo, he only controls the sword and shield, the body movements are automated/preset.
Watch the archery demo. The speaker notes that when the presenter crouches, you crouched in game as well.
 

Jupsto

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More Fun To Compute said:
Banok said:
doesn't seem that way to me. theres only 2 inputs, the 2 controllers. I think kneeling is just detected by controllers be lower down.

if you watch the sword demo, he only controls the sword and shield, the body movements are automated/preset.
We have no reason to think that the EyeToy team are not monitoring the whole body with the camera. The wands are being used for high precision tracking of the hands, like the golf balls that professional mocap studios put on the actors.
they should just get about 20 more "wands" and stick them all over the body for full precise motion capture suit. and a convayor belt type thing you stand on so when you run physically to make your character run you don't move position in real life.
 

More Fun To Compute

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Banok said:
they should just get about 20 more "wands" and stick them all over the body for full precise motion capture suit. and a convayor belt type thing you stand on so when you run physically to make your character run you don't move position in real life.
I want actual terrorist to shoot real bullets at me as well. I think that it would also be cool to catch a fatal infection in the sewer levels and get third degree burns in the lava level.
 

McClaud

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GOW3 fans - you will not be disappointed. A few moments of what I call quick time sequences which made it a little harder to grasp at first, but the game is freaking fun.

I died twice trying to get the hang of using Harpies to reach higher elevations and crossing caverns. lolz

Credge said:
Banok said:
doesn't seem that way to me. theres only 2 inputs, the 2 controllers. I think kneeling is just detected by controllers be lower down.

if you watch the sword demo, he only controls the sword and shield, the body movements are automated/preset.
Watch the archery demo. The speaker notes that when the presenter crouches, you crouched in game as well.
No, it's not full body. The software using this device will not use full body motion. The Sony rep right here with me says it's mostly dependent on where the controller is in relation to the EyeToy 2. The only motion captured is from the light/emitter on the end of the controller. Which also signals to the EyeToy what implement you want to use.

The thing I'm being told is better than the Wiimote is that the controller has better rotational and distance sensing. That is, it senses how the controller is turned and how far it is from the EyeToy. Other than that, there is no plan to make it sense entire body motion. Well, not if they want to get this thing out by 2010.

EDIT: And holding it is ... weird. Not the final product, gratefully. And I'm on my way out to go home. See you guys later.
 

Jupsto

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Credge said:
Banok said:
doesn't seem that way to me. theres only 2 inputs, the 2 controllers. I think kneeling is just detected by controllers be lower down.

if you watch the sword demo, he only controls the sword and shield, the body movements are automated/preset.
Watch the archery demo. The speaker notes that when the presenter crouches, you crouched in game as well.
read what I said, when you say crouch I use the word kneel.

if you watch natal it makes wire frame of your whole body. it was pre-recorded so it could be 10 years till they finish perfecting it, but its going to be alot more complicated (if it works).
 

Jupsto

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McClaud said:
GOW3 fans - you will not be disappointed. A few moments of what I call quick time sequences which made it a little harder to grasp at first, but the game is freaking fun.

I died twice trying to get the hang of using Harpies to reach higher elevations and crossing caverns. lolz

Credge said:
Banok said:
doesn't seem that way to me. theres only 2 inputs, the 2 controllers. I think kneeling is just detected by controllers be lower down.

if you watch the sword demo, he only controls the sword and shield, the body movements are automated/preset.
Watch the archery demo. The speaker notes that when the presenter crouches, you crouched in game as well.
No, it's not full body. The software using this device will not use full body motion. The Sony rep right here with me says it's mostly dependent on where the controller is in relation to the EyeToy 2. The only motion captured is from the light/emitter on the end of the controller. Which also signals to the EyeToy what implement you want to use.

The thing I'm being told is better than the Wiimote is that the controller has better rotational and distance sensing. That is, it senses how the controller is turned and how far it is from the EyeToy. Other than that, there is no plan to make it sense entire body motion. Well, not if they want to get this thing out by 2010.

EDIT: And holding it is ... weird. Not the final product, gratefully. And I'm on my way out to go home. See you guys later.
thanks for the extra info dude.
 

Jupsto

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More Fun To Compute said:
Banok said:
they should just get about 20 more "wands" and stick them all over the body for full precise motion capture suit. and a convayor belt type thing you stand on so when you run physically to make your character run you don't move position in real life.
I want actual terrorist to shoot real bullets at me as well. I think that it would also be cool to catch a fatal infection in the sewer levels and get third degree burns in the lava level.
Its only a matter of time friend. I personally cant wait for virtual reality, literally we'll all prolly be dead by then.
 

scotth266

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Edited in my final opinions on the conferences. Regardless of who you're a fan of though, you have to say that all the platforms look to be recieving some quality titles in the next few years.
 

More Fun To Compute

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Banok said:
Its only a matter of time friend. I personally cant wait for virtual reality, literally we'll all prolly be dead by then.
Virtual Reality? Pfft. A better idea is to wait for the technological singularity when we can all upload our consciousnesses into computers. We can die for real as many times as we want and spend all of our time in practically real pain and squalor knowing that it isn't real and we can restore. The future is going to be great!
 

Da_Schwartz

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McClaud said:
No, it's not full body. The software using this device will not use full body motion.
Well of course the wands won't be. But the eye toy itself is. I'd imagine the two fo them together could mimmick full body capture. Like..wehn he crouched in real life and he crouched on screen.. or when my nephwews used to run around and jump in front of the eye toy for hours on end