The Elder Scrolls 5. what do you want to see?

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The_Toe_Bighter98

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fat american said:
If you don't know where a town is and there's no marker on the map it's a little difficult to find them.
Thats what a map is for, but I mean that you cant immediately auto travel to another city. Whatever, its just my opinion so you dont need to throw accusations of me not playing the game before. =P
 

Bulletinmybrain

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The_Toe_Bighter98 said:
Well, the smart thing would be a fast travel system that allows you to travel from anywere, but you have to have travelled to your destination at least once before.

Also, I want a good vampire with the ability to embrace selected individuals (a cap would be needed, so that it doesnt get too rediculous), maybe I could create a guild with its own guild meeting spot. Maybe I could even create my own guild in the next Elder Scrolls?

Also, if your going to have a story that tries to include epic battles and citys of wonder... Have the curtain match the drapes! I dont know about anyone else, but when defending Bravil from the main portal, the mighty army of the Emporer was only a small band of around ten people. Please, avoid that sort of thing.

Make it so that combat is overall more involving and accurate. Maybe when fighting, I could kick a goblin onto a spike or do other interactive movement? Maybe a spell could alter my environment, so on a narrow ledge undead would slip to their deaths from a thin sheet of ice. Oh, and ranged weapons could be more diverse.

Diverse monsters, a dungeon basically came down to this: either bandits, undead, or animals. Where is the uniqueness in that? Say, where are the unique dungeons that arnt quest related? Maybe I could come across some sort of abondoned city in a cavern? Maybe a sort of friendly elven glade in a desert? Soemthing unique, please!

Get rid of the illusion of choice. Most quests required me to finish it by going "do a, then travel to b, collect fame and gold". Why coudldnt I decide to simply take the treasure for myself and have the quest complete? Also, I want these quests to effect my later adventures, like offering myself as a knight could lead to jail as a survivor of my latest massacre steps forward to accuse me? More of that, please.

The one thing the next Elder Scrolls needs, more than anything else, is a level cap. Playing the game, you could reach a very powerful height indeed. But, if you use magic, then your basically untouchable. Whats with the 100% chameliean? Make it so that your character can still be challanged as you play.

Random events are a good way to entertain people, as they are unsuspected and random. But dont force people, it could turn on you. So, maybe you could help someone who is being threatened by thugs or join a militia to kill a local monster? Maybe the daily tasks of NPC's could be more varied, as I have never seen a farmer farming.

Intelligent A.I., particularly enemies. How about that when I enter a room, every enemy could not focus on me? It seems strange that a bandit and tiger would work like such a team to kill old me, and speaking of age...

Maybe time could progress in game? Maybe it could be like Fable, but have it as a option that could be disabled. Or, another handy feature of Fable 2...

The ability to start a family. It seems to me that a selling point for Fable 2 is that I can start a family, and they can be killed by your enemies (or even yourself). How immersive would that be, to come home and find your nemesis has just butchered your love and child? How would you react? What if, instead you werent just fighting for yourself, what if... you were pregnant? To me, this seems like I'm not just fighting for myself, but for some piece of code that proceeds to draw me into the world even more.

Well, I hope you enjoyed my rant. I hope that I havnt just repeated earlier thoughts and tips.
Most of the things I wanted to say.
 

axle 19

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Aug 2, 2008
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I wanna see some of the things from morrowind brought back.

1. Werewolves as a selectable possible along with vampires

2. More weapons such as spears, throwing knives, etc. Morrowind had many of these that were taken out in oblivion.

3. A customizable weapon and armor system. In Oblivion they had some degree of custimization but in TES 5 i'd like to see customizable weapons and armor.

4. A bigger world to explore without the monotony of the same dungeon over and over again. Raiding dungeons for money was good but change it up a little
 

evilone oblivion

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Aug 2, 2008
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what about actual smithing for you third idea? make a mold, make a weapon. and if anyones seen the deadric chainsaw mod, it might be cool to have an effect on a wapon that slows your magicka regen, or causes outright degen. like an animation type effect that constantly drains magic?
 

evilone oblivion

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Also along the line of werewolves and vampires, why not a sandbox mode that lets you play as a monster of some sort and have no reprecussions for crime. everyone already hates you. and also what if rival guild members got into fights on the streets. or the ocasional non player caused murder?
 

evilone oblivion

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And i HATED the fact that no matter how big it was, throwing something at an enemy from something other than a bow never hurt them. You'd figure a sword huled hundreds of feet down onto an unarmored bandit (i used the command removeallitems) would indeed atleast hurt them. then i tried it with a horse's body. no effect at all.
 

evilone oblivion

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And heres a terriific chanlange for players. Go through the dark brotherhood without attacking a single person. Try making them attack you, and cause a gaurd clusterfuck. its always funny. the real trick is getting an ally to hit them for you by commiting some other crime, and positioning them to hurt eachother, then get into a fight.
 

TunaCanner

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Jul 29, 2008
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More ownership of land and buildings, there were enough spells but they all seemed to be the same, a greater variety would be better, a more realistic horse riding system with less issues too.

A great addition to TES5 would be destructible environments for example, you could cast a spell that would smash a hole into a wall that you could go through or something like that.
 

yourkie1921

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Jul 24, 2008
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The ability to start a family. It seems to me that a selling point for Fable 2 is that I can start a family, and they can be killed by your enemies (or even yourself). How immersive would that be, to come home and find your nemesis has just butchered your love and child? How would you react? What if, instead you werent just fighting for yourself, what if... you were pregnant? To me, this seems like I'm not just fighting for myself, but for some piece of code that proceeds to draw me into the world even more.
Awesome. But the way elder scrolls currently is, with all the NPC's having this unreal quality about them, the only point of having a family in it would be to slaughter them or get more quests. While fable2 actually seems like you'll need to have some level of cruelty in your system to kill your family after 100 hours of gameplay if you got a wife an hour in and a kid a half hour later.

Also, a falling engine where you start to look different while falling. If I jump off of the biggest mountain in the game and there are no spells that can shield my fall in the game my arms should be flailing.
 

Leodiensian

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Jun 7, 2008
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Evilone oblivion, you have an edit button. Use it instead of multi-posting.

Greater customisation of appearance is something I'd like. Like Yahtzee said in the Tabula Rasa review, theres no point in choosing your characters face and appearance if soon you'll just change into an identical uniform armour. This was true in Oblivion because even though you only really had an effect on the face, you rarely saw it even from the third person perspective and as soon as you got a helmet, well, even that was pretty much done.
 

evilone oblivion

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Awww but multi posting is fun because it annoys, and my life is given purpose by video games and making people angry

ANYYYWAYYYYY....... why not have an open faced helmet if you want to see a charechters face?
any respectable player should be strong enough to deal with it, regardless of how much or little armor you wear.

And cant they make a game where theres a joke of a quest? like a person sends you to do something really hard and gives you no reward in an attempt to make you kill them, and thus screw up your ingame life?
 

Copter400

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Leodiensian said:
Greater customisation of appearance is something I'd like. Like Yahtzee said in the Tabula Rasa review, theres no point in choosing your characters face and appearance if soon you'll just change into an identical uniform armour. This was true in Oblivion because even though you only really had an effect on the face, you rarely saw it even from the third person perspective and as soon as you got a helmet, well, even that was pretty much done.
Although I will admit, what you could do was pretty damn good. There was a fair bit you could change about the way the face looked. But no matter what, your character's body always looked the same, no matter what age or species.
 

Bowstring

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May 30, 2008
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evilone oblivion said:
And i HATED the fact that no matter how big it was, throwing something at an enemy from something other than a bow never hurt them. You'd figure a sword huled hundreds of feet down onto an unarmored bandit (i used the command removeallitems) would indeed atleast hurt them. then i tried it with a horse's body. no effect at all.
I think most people would dispute that. Tried levelling up, you know... Your blade skill? Just a thought.
 

Skalman

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What i really wanna see in the next Elder Scrolls game is a better conversation/dialogue system, like the one in Mass Effect, that one was pure WIN!
 

fat american

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Bowstring said:
evilone oblivion said:
And i HATED the fact that no matter how big it was, throwing something at an enemy from something other than a bow never hurt them. You'd figure a sword huled hundreds of feet down onto an unarmored bandit (i used the command removeallitems) would indeed atleast hurt them. then i tried it with a horse's body. no effect at all.
I think most people would dispute that. Tried levelling up, you know... Your blade skill? Just a thought.
And you could try reading his post. He said that throwing a sword at them should hurt them. Not hitting them with it the old fashioned way. Also dropping a half ton horse body onto someone should kill them.
 

Bowstring

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May 30, 2008
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fat american said:
Bowstring said:
evilone oblivion said:
And i HATED the fact that no matter how big it was, throwing something at an enemy from something other than a bow never hurt them. You'd figure a sword huled hundreds of feet down onto an unarmored bandit (i used the command removeallitems) would indeed atleast hurt them. then i tried it with a horse's body. no effect at all.
I think most people would dispute that. Tried levelling up, you know... Your blade skill? Just a thought.
And you could try reading his post. He said that throwing a sword at them should hurt them. Not hitting them with it the old fashioned way. Also dropping a half ton horse body onto someone should kill them.
Oh, shit. My apologies, it's 5am and i'm still half-way in a coma.
 

KissofKetchup

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May 26, 2008
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Archery, spellcasting, and swordplay on horseback. Better animation all around. Have all of Tamriel open to exploring. Different endings depending on how you play the game (good or evil).