The Elder Scrolls 5. what do you want to see?

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Bowstring

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May 30, 2008
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Booze Zombie said:
I think the most broken thing in the entire game was the god damned magic system. There were really only 20 different spells in the damn game, all of them sucky as hell and no really necromancy existed.
Summoning was the only way to get undead minions, which even the in-game necromancers have to use and it took an eternity for me to recharge enough mana to blast off 3 spells before an enraged orc with an axe chopped my penis off!

It would be more effective to slap them with a wet noodle than chucking a spell at the fuckers!

Sigh...

The next game needs, in order:

1. Good spells.

2. Proper necromancy.

3. Option for minion control, RTS style, perhaps.

4. The ability to buy/take over a castle and use it as a base to conquer the WORLD (with aforementioned minions, possibly trained goblins).

5. Hitboxes.

6. Dismemberment.

7. Stealth instant kills, requiring a set of button presses to pull it off (mini-quick time event).

8. The ability to become a zombie, a vampire or a vengeful, soul eating wraith.

9. Food actually doing something (as in Arx Fatalis).

10. The ability to actually combine and use items logically (again, as in Arx Fatalis).

11. An Assassin's Creed style scaling system (as in Oblivion Irene Metric is mentioned "climbing the church", often).

12. The ability to utilise land for farming and building and hire people to work on your land, such as farmers or builders.

13. The ability to break walls and kill people with falling debris, thus potentially creating the "Awesome Sauce" class of play, knocking things over on people.

14. More than 10 voice actors.

15. The ability to impale people and stick your weapons through things. Perhaps vampires can rip people's hearts out?

16. Cannons.
Some of the worst ideas I've ever seen.

The magic system seems perfect to me. It sounds to me that you want a completely different game, rather than a straight up Elder Scrolls sequel.
 

Albino Ninja

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Nov 11, 2007
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Booze Zombie said:
Actually, with the correct application of force and a big or fast enough weapon, you could dismember a living person's arm or leg, in real life.

Don't know why anyone would actually want to in real life, but... my point is, it'd be fun in a game.
how fun a game would it be if you could chop off an enemy's arm thus making him defenseless? or legs so he can't move? the novelty would wear off pretty quick. maybe if they are many many MANY levels below you you would have a chance of dismemberment.
 

Johnn Johnston

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May 4, 2008
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conqueror Kenny said:
stompy said:
Get rid of the fucking level scaling. Thank you.
I found a way to fix that. As you go up a level the difficulty slider goes down one. Yeah it's cheep but it works.
Would now be a bad time to mention that I have no idea what level scaling is?
 

Conqueror Kenny

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Jan 14, 2008
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Johnn Johnston said:
Would now be a bad time to mention that I have no idea what level scaling is?
Well no it's not. The level scaling is when you level up and so do all of your enemies. So if you make poor choices while levelling up the game actually becomes harder the higher level you are. So if the game is becoming too hard then you can turn the difficulty down.
 

Johnn Johnston

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May 4, 2008
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conqueror Kenny said:
Johnn Johnston said:
Would now be a bad time to mention that I have no idea what level scaling is?
Well no it's not. The level scaling is when you level up and so do all of your enemies. So if you make poor choices while levelling up the game actually becomes harder the higher level you are. So if the game is becoming too hard then you can turn the difficulty down.
Ah, now I understand. Cheers. I haven't really noticed any level scaling so far, but that is probably because I've just been spamming fireballs.
 

Twentyfists

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Aug 3, 2008
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Booze Zombie said:
7. Stealth instant kills, requiring a set of button presses to pull it off (mini-quick time event).
How about, instead of stealth instant kills, make stealth attacks that are so powerful that they are instant kills. 16x stealth damage.
 

Twentyfists

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Aug 3, 2008
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Albino Ninja said:
Booze Zombie said:
Actually, with the correct application of force and a big or fast enough weapon, you could dismember a living person's arm or leg, in real life.

Don't know why anyone would actually want to in real life, but... my point is, it'd be fun in a game.
how fun a game would it be if you could chop off an enemy's arm thus making him defenseless? or legs so he can't move? the novelty would wear off pretty quick. maybe if they are many many MANY levels below you you would have a chance of dismemberment.
There's a mod called something like "Quick Combat" or something that allows you to brutally murder your enemies, chopping them into bits. And then, if you say, searched their dismembered head, the inventory would show only items that were attached to their head. If it can be modded, it should be added in.
 

Johnn Johnston

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May 4, 2008
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Twentyfists said:
And then, if you say, searched their dismembered head, the inventory would show only items that were attached to their head. If it can be modded, it should be added in.
Reminds me of a time on 'Oblivion', I'd killed a headless zombie and search the corpse, thinking, "Now, what will I find?"

My second thought was, "Probably no hats."
 

axle 19

Bearer of the Necronomicon
Aug 2, 2008
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Albino Ninja said:
I agree twenty fists. also booze zombie I like the taking control thing, but lets say that you could start a rebellion or at least join one that would eventually topple the empire, the another rebellion could start up, etc. etc. however dismemberment was a joke it wouldn't work on normal npcs, zombies however would be fine. living tissue is much tougher than decomposing tissue. I would like to see impalings. however I want no quick time events in my rpgs. how about it would have to be a combination of your sneak skill and whatever weapon skill to execute a killing blow. the farming idea was cool, but how about making your own town too? it could start out as a small farming village then moves toward a more trade style city.
True why does everything have to about saving the empire couldnt we also toppel it. I like the starting your own guild or city ideas as well as bringing back morrowind armor such as bone. Morrowind had more things you could play as and master which maid it more fun. I wouldnt say completely eliminating the fast travel system because that would turn away some people but trim down so we can see the environment similar to Morrowind. Also create better magic effects and allow necromancy to be a skill
 

axle 19

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Aug 2, 2008
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That would be a good idea for realism. I mean if i hit you in the neck with a claymore that your head should fly off or how about impaling someone to something with an arrow
 

BardSeed

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Aug 4, 2008
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They need to remove fast traveling and replace it with the insects from Morrowind, I forget the names. Morrowind was a lot more immersing, they need to bring this back. I could actually get into the role-playing side of Morrowind. Oblivion does not have that.
The mao needs to be more varied, huge as Oblivion is, everything seems to look the same. I attempted to scale a mountain once, only to find out that the peak was located in Morrowind. On Morrowind you had grassy, paradise areas, large cliffs and chasms, surrounded by nothing but dirt. You also had more ocean-dwelling creatures. Sorry, I really liked Morrowind. Also, bring back levitate!
 

derpa

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Apr 4, 2008
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A decent to good RPG. So means stepping back towards Morrowind and leaving shitty Oblivion behind.
 

Albino Ninja

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Nov 11, 2007
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axle 19 said:
That would be a good idea for realism. I mean if i hit you in the neck with a claymore that your head should fly off or how about impaling someone to something with an arrow
head flying off really? It takes a hell of a lot to get through bone. what about if you hit a major artery their health started to deteriorate and blood spurted from the wound. ooh ooh and how about breaking limbs? hm? anyone? like if you hit them with a warhammer in the the arm with a high enough skill in blunt you hear a wonderful bone crunching sound unless they have on some heavy armor. then you could have bandages to stop bleeding.
 
Aug 3, 2008
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I hope they add more people and fix some of the bugs that made me relize that I was a 20 something Hispanic/Brittish/Asian Merc who had never been called into action, but was scared of being so, thinking it would end up like it did in HL
 

GoldenSeducer

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Aug 4, 2008
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I think I've seen enough of the various *mers and human-types dominating the storylines. I want to see more Beast Races in charge! I want to see Argonia and Elswhyr, dangit! I want to have TES 5 be about the Ka'jiit and the Argonians. I'm leaning more toward the Argonians, though. The leveling system should go back to Morrowind's way, though. There were soooooo many things one could level or NOT level. Oblivion lumped everything together and that was weak.

And here's my $0.02 on the latest two Elder Scrolls games...

Morrowind was a ton of fun. Got a character to level 89 before I decided that I was done killing random monsters and actually completed the "main objective." It was a wonderful free-roaming experience. I especially liked the expansions that came with it, Tribunal moreso than Bloodmoon. The Tribunal quests were just so much fun! However, robbing Raven Rock completely of its ebony ore was just as satisfying.

Oblivion was less free-roaming, which is fine. Some people can't play a game without a decided objective. But I came to the conclusion that Oblivion is only as linear as you want it to be and just did random things for hours. And then Shivering Isle came out and I had a geekgasm because Sheogorath is my absolute favorite Daedric Prince and I went out on a "must finish every single Sheogorath plot-moving quest and must do it NOW" spree. It actually took longer than I had expected, and that pleased me so much.

I can't really complain about Morrowind. Oblivion, I have more complaints about, but it's mostly about how the Lore was butchered and the voice acting.

... I rambled, didn't I? I'll just shut up for a bit.