The Elder Scrolls 5. what do you want to see?

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Facelesscoin

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Apr 2, 2008
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wat i really would like to see would be a greater sense of accomplishment when u achieve the highest in a guild or w/e and i would like there to be something to be gained by gettin that high other than 1 pretty good item and the ability to use a member of the guild. The NPC would really be helpful just a pain to watch and would always run at the enemy and ruin the ur stealth. Also having ur efforts affect the world more. The Oblivion Gates were a nice touch but more would be nice. I also found it odd how the Count of Skingrad felt safe after i closed 1 gate when there were literally 9 others in sight of the city. Another thing should be that good arrows can be found easier or bought and maybe enchanted. Archery couldn't really be used as ur main form of combat after lvl 20 or so becuz the only common arrows were iron or steel. Money was also pretty easy to make. Personally i found a glitch ,that seemed to only occur on my xbox and which made me unneccessary rich, using the Vampire Cure quest reward at the end. While nice those things kind of ruin the play experience.
 

broran

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Jul 24, 2008
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how about a new way of enchanting weapons and armor so that you could cast a spell with that object kinda of like in morrowind except have the item involved in the spell animation cuz come on who wouldn't want a crossbow that let you shoot fireballs when you run out of bolt
 

Bowstring

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May 30, 2008
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Matthicus said:
Oh! I've thought of another. I don't want to be allowed to rest anywhere I want to anymore. In Oblivion, I had no reason to buy any of the houses in towns because I could sleep right out in the street. In Morrowind, you had to find a house, stalk the owner, and murder him/her in cold blood to find a safe place to sleep and that was pretty awesome. Also, for some strange reason, I want to feel less like the chosen one. Being preordained to save the world is kind of overdone. That being said so is starting as a farmer. Is there really an acceptable middle ground?
What? You couldn't sleep in the street at all. You could wait, but you had to find a bed/bedroll if you wanted to sleep.

Also, Bassie: You CAN run past all the Daedra to get to the sigil stone. Playing a stealth character I did exactly that. Mudcrabs/rats attack you out of instinct, defending their territory etc. You can also decorate your house using the grab key, you don't necessarily have to use telekinesis.
 

Sethran

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Jun 15, 2008
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Matthicus said:
- I'd like to have some of the size of Morrowind back. Oblivion, while big, was smaller in actual size than Morrowind I thought.
That's because Cryodill is a different country.

The country of Morrowind is larger than the country of Cyrodill, canonly, although not by much honestly. What made Morrowind seem so much larger was, actually, the game's faults. The fast travel system was a ***** and when not using it you didn't move very fast, plus the lack of decent personal transportation made traveling from one city to another coma-inducing.

But that's besides the point.

What I really want to see is a place we haven't seen yet. Thusfar in the Elder Scrolls series, they've shown us Morrowind, Cyrodill, Highrock, Hammerfall, Oblivion, and the Shivering Isles. In Tamriel there are other countries such as the Black Marsh, Skyrim, Elsweyr, the Valenwood, Summerset Isle, not to mention five or six other continents in the world of The Elder Scrolls altogether.

One by one we've been shown the countries of Tamriel, and I'd really like a game where we either see more countries at one time [Arena, Morrowind, and Oblivion all took place exclusively in one location. Oblivion, Morrowind, and Cyrodill to be precise. Daggerfall took place in Highrock and Hammerfall.] or all of the countries of Tamriel open and available to you.

I mean, in most MMORPGs the entire world is available to you to adventure, but in the Elder Scrolls you only get one or two countries at a time and that's it. Granted the countries are huge, but I think with the processing power of the Xbox 360 and the PS3, as well as higher end computers, all of the countries or at least two or three of the countries would be applicable.
 

the jellyman

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Jul 24, 2008
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I personally want to see the ability to become a werewolf or an undead in the game, as i've never liked the idea of eing a vampire. hey, the werewolf bit worked in morrowind, right?
In addition, adding the ability to scale walls, cliffs and trees would also help the game immensely, particularly whe ecaping from guards or fleeing monsters. why not ad crossbows, to work as i sniper weapon to use after you've scaled said walls etc
 

the jellyman

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Jul 24, 2008
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I forgot some- Can we have at least some part of tes5 Not taking place in a generic fantasy meadow/town/dungeon/forest? give us jungles! deserts! anything!

It would be nice to have some NPCS that wander around behaving like the avarage player i.e radomly atacking people, jumping over walls, breaking into houses and accidentally stealing stuff? it would be nice to have company.
 

iamnotincompliance

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Apr 23, 2008
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And now, some different complaints (not that this is stopping me at all from running through Oblivion again)

Enchanted items and clothing - I can find items that have multiple effects, but I can't make them anymore? Bullshit.

Guilds - We have established the Dark Brotherhood and the Morag Tong. We have also established the Fighters Guild and the Blackwood Company. And now we have the Mages Guild and the Necromancers. Why not have competing guilds be joinable (truly joinable, not that "take down the Blackwood Company" joining-up nonsense), and have separate quest lines for both? Perhaps, and this may be asking for a bit much, but if I join one, I can't join the other. Crazy, I know, but recall how difficult it was to join the Fighters guild and the Thieves guild in Morrowind.

If I may actually go overboard for a second here, joining the Necromancers gives you necromantic abilities, such as bringing fallen comrades and enemies alike back from the dead for your own personal zombie army. That sounded more awesome the more I typed it. Anyway...

Heading up places - I was Grand Champion in under two weeks of escaping prison. What the hell?! And the only reason it took me that long was I spent some time hanging around Anvil doing stuff after solving the Gray Prince's mystery for him. And I recently (last night) took over as Sheogorath as head of the Shivering Isles. I looked back at my journal, that only took me a week as well. Perhaps, in addition to multiple guilds doing the same sort of work, longer quest lines so we don't take over everything in a week's time.

If I think of anything else no one has said, I shall be back.

[EDIT] I said I'd be back.

Unique items - Since my characters are always packrats (you never know when it'll come in handy), I think I can safely say that the majority of "unique" items in Oblivion (some of which I have several of) are simply regular items with enchantments I'd never put on there myself. Again, bullshit. When I think unique items, I think Trueflame and Hopesfire. Those were great: swords which are on fire! Awesome! Plus, I could actually use them as torches! That was some deep thinking that went in to those weapons. What do I get in Oblivion? Oh, look, a Truncheon of Submission, it's a damned ebony warhammer with damage health enchantments (there is a "Truncheon" in game, I don't know what it actually is, though). You know, that's great, since I already have six of them.

Story - What the hell? I break out of the Imperial prison (THE IMPERIAL PRISON!!!) (!!!) and somehow, no one notices? No one calls into question this prisoner carrying around an artifact of the emperor (aside from Jaufree, who quickly decides I can be trusted)? How does he know I'm not the one who killed the emperor? Now, Morrowind (never played any TES before then), I find I'm supposed to be the Nerevarine, get shunned for daring to suggest I am (as many others have before), having to convince everyone and their dog that I am, finally getting praise for being the true incarnate, AND then kicking some ass. Finally convincing everyone I am the reincarnation of Indoril Nerevar is infinitely more satisfying than anything Oblivion threw at me, plot-wise.

Again, if I think of anything else, I shall be back.
 

fluffylandmine

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Jul 23, 2008
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i don't if it was said or done before but i want hand priortization like lefty's my sword right's my spellcaster etc. (i didn't pay much attention to the game)
 

BallPtPenTheif

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Jun 11, 2008
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no enemy AI ramping...

right now i'm at the point where fighting through the woods to get somewhere is as daunting as fighting inside of an Oblivion portal. almost every encounter has leveled into a drag out battle.

i'm now scared to keep leveling because i don't want spider women to spawn everywhere in the overworld.
 

BallPtPenTheif

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Jun 11, 2008
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oh... and better fighting.

the fighting system was barely at the level of a typical hack n slash and the animations for the attacks were underwhelming. let's get some trained fighters into that mo-cap suit people.

my character in Oblivion looks so godamn apathetic when he fights. like he's not even trying.
 

SpriteKnight

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Jul 24, 2008
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I think oblivion would be better if it had more races, more map area, terrain, weapons, armor, and towns. It would be nice if they shown Kvatch rebuilt. I didn't like how all the diffrent races' voices sounded exactly the same. I think they should randomize the pitches for each character. Spears and double blades would be nice. They need more hair doos and clothing and add facial hair styles. they should add a barber shop so you can change your hair styles too. They should also add in children and make it so your character can get married. One thing that really bothered me was the way it looked when the character turns. They just spin without moving their feet. And if your characters hair is long enough it will go through clothes or armor. Another thing is you get bounties without a warning for picking up or touching something that doesn't belong to you. There should make everyday jobs so you can make more money. The Creatures and people seem to be to weak when you reach the very high levels. They should also make the enemies fight smarter. Sheilding seems to defelct and stun foes too easily. The skills of restoration, athletics, Acrobatics, and Block takes too long to level up.
 

EvolutionKills

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Jul 20, 2008
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Sethran said:
That's because Cryodill is a different country.

The country of Morrowind is larger than the country of Cyrodill, canonly, although not by much honestly. What made Morrowind seem so much larger was, actually, the game's faults. The fast travel system was a ***** and when not using it you didn't move very fast, plus the lack of decent personal transportation made traveling from one city to another coma-inducing.
Actually TES3: Morrowind took play on one island (a.k.a. Vardenfell), roughly half the full size of Morrowind.

http://i162.photobucket.com/albums/t261/crpggeek/TamrielMap.jpg
 

Sethran

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Jun 15, 2008
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EvolutionKills said:
Actually TES3: Morrowind took play on one island (a.k.a. Vardenfell), roughly half the full size of Morrowind.

http://i162.photobucket.com/albums/t261/crpggeek/TamrielMap.jpg
I never finished the game so I didn't know if it went beyond Vardenfell or not @_@

But the fact remains that the bad things about the game made it seem bigger than it really was.
 

Conqueror Kenny

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z121231211 said:
I just want a more varied world.
What was wrong with oblivions world? It had everything you could want. When you say varied I don't understand, Oblivion had seas, mountains, forests, industrial city's. What more could you want?
 

The Rogue Wolf

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How about characters who aren't frozen in time unless/until you act directly upon them? Or at the very least secondary (non-essential) characters who have something resembling lives and unfolding stories? Aside from a handful of choice phrases depending on what you did ("It's you! The Hero of Kvatch!") none of the characters ever did anything besides stumble about their daily routines and engage in repetitive conversations that never changed unless- again- you acted upon the world.

What I would love is for you to be able to participate in another character's quests in some way, if you happened upon them in certain situations or places. (QUEST: Provide sniper support for Charlie Chucklehead as he attempts to do battle with the Bandit Lord.) And I would love to see some more depth from the bit players. For example: Marz, the healer in Bravil, always says how much she misses the Black Marsh. Maybe bringing her some sort of Argonian-made trinket would give her some comfort, and in gratitude that Temple would charge you less for services, and the Mara shrine would be more apt to ignore your Infamy rating when you need healing. Make the majority of the characters more than line-spewing cardboard cut-outs. Aren't they supposed to be people?

Let's have the NPCs look and act more like actual characters and less like robots.
 

Molten Discharge

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Jul 25, 2008
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It has to be said the combat system could do with a complete overhaul... I couldn't count the amount of times a clusterfuck resulted in a heap of freindly npcs but the enemy still standing. Also the levelling system should be more clear (I know TES doesn't like to dwell on this) but it'd be nice to have some kind of indication of how powerfull someone is before you go wading in with a frying pan and taintless naivety.