At least quadruple the amount of voice actors. Quadruple dammit quadruple! And don't spend your money on patrickstewarts and seanbeans, spend it on professional voice actors!
Better user interface. Like, make a interface which is quick and simple to use. Binding magic casting to "c" was a good idea but no, having your character fill up approximately half of the inventory screen, having lots of tabs and having to scroll and scroll one hell of a amount, weren't a good ideas.
Respect your own lore dammit. Where's the riots? Where's the jungle Cyrodiil was supposed to be? Only jungle I'm seeing are the tabs in the inventory screen.
Better object handling.
Spears and throwing knives back.
Better faces.
More armor, weapons, enemies, artifacts, objects, people and clothes.
Boats and such back for people who don't like to instantly teleport somewhere.
Better combat. Having to always dismount is just unacceptable.
Better AI.
More skills. Stop reducing the amount of skills with every new game. Okay, I can understand dropping the language skills from Daggerfall (though roleplayers might like those kind of skills) but dropping Medium Armor is just ridiculous! Also, axe isn't a blunt weapon.
Better engine. Even with good computers, Morrowind and Oblivion have lots of slow moments.
If I remember correctly, Morrowind was 10 square miles and Oblivion 16. Or it was 8 and 12. Or 12 and 16. Or square kilometers.
Better user interface. Like, make a interface which is quick and simple to use. Binding magic casting to "c" was a good idea but no, having your character fill up approximately half of the inventory screen, having lots of tabs and having to scroll and scroll one hell of a amount, weren't a good ideas.
Respect your own lore dammit. Where's the riots? Where's the jungle Cyrodiil was supposed to be? Only jungle I'm seeing are the tabs in the inventory screen.
Better object handling.
Spears and throwing knives back.
Better faces.
More armor, weapons, enemies, artifacts, objects, people and clothes.
Boats and such back for people who don't like to instantly teleport somewhere.
Better combat. Having to always dismount is just unacceptable.
Better AI.
More skills. Stop reducing the amount of skills with every new game. Okay, I can understand dropping the language skills from Daggerfall (though roleplayers might like those kind of skills) but dropping Medium Armor is just ridiculous! Also, axe isn't a blunt weapon.
Better engine. Even with good computers, Morrowind and Oblivion have lots of slow moments.
Dude, the bad guy's main base is in a volcano. That's an instant penalty to the story points.shufflemonkey16 said:Actually, I'm pretty sure that Oblivion was bigger, it just felt smaller because of the unlimited draw distance, the ability to run much faster and indefinately without consequence, and the fast travel to anywhere.
Basically, I want the good from Morrowind (RIDICULOUSLY rich and deep story that was relevant to, and taught you about the entire culture and history of Morrowind.
If I remember correctly, Morrowind was 10 square miles and Oblivion 16. Or it was 8 and 12. Or 12 and 16. Or square kilometers.