The Elder Scrolls 5. what do you want to see?

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Unknower

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At least quadruple the amount of voice actors. Quadruple dammit quadruple! And don't spend your money on patrickstewarts and seanbeans, spend it on professional voice actors!

Better user interface. Like, make a interface which is quick and simple to use. Binding magic casting to "c" was a good idea but no, having your character fill up approximately half of the inventory screen, having lots of tabs and having to scroll and scroll one hell of a amount, weren't a good ideas.

Respect your own lore dammit. Where's the riots? Where's the jungle Cyrodiil was supposed to be? Only jungle I'm seeing are the tabs in the inventory screen.

Better object handling.

Spears and throwing knives back.

Better faces.

More armor, weapons, enemies, artifacts, objects, people and clothes.

Boats and such back for people who don't like to instantly teleport somewhere.

Better combat. Having to always dismount is just unacceptable.

Better AI.

More skills. Stop reducing the amount of skills with every new game. Okay, I can understand dropping the language skills from Daggerfall (though roleplayers might like those kind of skills) but dropping Medium Armor is just ridiculous! Also, axe isn't a blunt weapon.

Better engine. Even with good computers, Morrowind and Oblivion have lots of slow moments.

shufflemonkey16 said:
Actually, I'm pretty sure that Oblivion was bigger, it just felt smaller because of the unlimited draw distance, the ability to run much faster and indefinately without consequence, and the fast travel to anywhere.

Basically, I want the good from Morrowind (RIDICULOUSLY rich and deep story that was relevant to, and taught you about the entire culture and history of Morrowind.
Dude, the bad guy's main base is in a volcano. That's an instant penalty to the story points.

If I remember correctly, Morrowind was 10 square miles and Oblivion 16. Or it was 8 and 12. Or 12 and 16. Or square kilometers.
 

Albino Ninja

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lets see...more cities. I liked the variety of cities in morrowind and they all had something unique about them.

more towns as well. whats wrong with having a tiny little town that you can rest at?

more dynamic fighting. why cant the swords clash together? then the more skilled you are with the weapon the greater the chance of you recovering from that quicker. and if you miss it should actually affect you, like stumbling forward. and how about if you are at level like 75 on long swords, yes I would like to have the different sword skills, you have a chance of piercing their armor or something. and low level marksman have a bow that is kind of shaky

fast travel that was kinda like morrowind's. I liked having to go to a town just to go to another quickly. they could also have a scroll that you could buy to fast travel from any location, but it would be extremely expensive. because unlike oblivion's fast travel that scroll would be more like teleportation and you could escape battles using it.

more variety in weapons. I like having all those different types of weapons in morrowind. I actually missed spears. with the combat system like it was in oblivion spears would actually have been useful. They would also make the imperial palace guards look cooler holding a spear upright.

more variety in armor too. there was quite a bit of variety in morrowind, but in oblivion there was far less.

I want pauldrons back. I mean I liked being able to have 2 different pauldrons. and how about left boot and right boot? that would allow for greater character uniqueness.

how about giving store owners a greater amount of gold as you buy and sell from them more. it only makes sense.

more skills. this goes along with the whole more weapons and armor too. more weapon types means more weapon skills are required. and what happened to medium armor?

I would like to see better AI. I also want creatures and bandits to attack towns and settlements. is that too much to ask?

how about the ability of actually getting a normal job. it is kinda something small and you dont even need to animate it. how about the screen just kinda blacks for a few seconds and it turns out to be like 6-8 in game hours later and your mercantile and speechcraft skills go up along with a random one depending on the type of job.

get rid of a lot of the leveling. I want it to be hard to find certain types of armor and weapons. leveling made the enemies too easy as well. some leveled enemies are okay like bandits occasionally, but normal creatures in the wilderness should vary by level. not yours theirs. you should be able to find some low levels of one creature and some high levels of the same creature. it makes you take a chance with every battle adding a kind of risk element to the game.

the hit and miss spell casting of morrowind was actually pretty realistic. if you are a low level mage then you should have trouble casting higher level spells, not be unable to cast them at all.

horse combat would be nice.

how about random people being chased by guards and killing other people. then they go to jail. and you can help them escape thus befriending them.

if you are going to have a small number of voice actors then make have dialogue boxes instead and only have the main characters talk.

how about the ability to feel truly evil. being able to summon daedra to attack a settlement then having the guards chase you down out it the wilderness instead of waiting for you to come back into town. that way it would feel like cyrodil really wants you dead. also remember the death warrants that you got after killing X amount of a certain type of guard? I want those back.

more guilds. plain and simple there weren't enough. also if you join one guild you shouldn't be able to join another, or it should be really hard to get in and you could act as a double agent for your favored of the 2 rival clans. dark brotherhood and morag tong for instance. if you are in one the other should be inaccessible to you, because they both have people watching you and would know if you are in one or the other. obviously one would be legal and the other would be illegal adding to the whole you can be bad instead of good.

more diverse landscape. I liked how in morrowind the landscape changed drastically. I would actually not mind if we went back to morrowind as a continent not just vvardenfell alone. that is actually a little bigger than cyrodil.

becoming a bandit yourself would be nice. then you could have different bandit groups and be able to either create your own or join one of those though that would be difficult to do.

a new race wouldn't make sense since all the continents have a native race, unless you mean hybrids which would just be weird and unnecessary.

how about the ability to break open doors instead of lock picking them. it would take less time but then anybody around you would then call the guards and you would get a price on your head because of all the noise being made.

how about some middle ground between the psychic guards of oblivion and the retarded ones of morrowind?

thats all I can think of off the top of my head. also wrong site for this go to the elder scrolls official site and post this. then you might get what you want. and yes I am aware of the hypocrisy.

EDIT: thought of another one. being able to wear clothes under armor or and robes above it. except shoes of course. I liked that in morrowind.
 

Exterminatus

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Albino Ninja said:
a new race wouldn't make sense since all the continents have a native race, unless you mean hybrids which would just be weird and unnecessary.
... Unless they set it in Akavir.

Which would be fucking awesome.
 

Conqueror Kenny

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Jan 14, 2008
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Pay some attention to city buildingSeriously, you could get out of every city.
Make archery more balancedIt completely sucked compared to swords and spells
Bring back levitationIt was alot of fun in Morrowind and would be nice to have
ChildrenThere were no children in Oblivion, slaughtering them is fun.
Make the best armour less commonEvery marauder and its dog had Daedric armour, it was silly
Horseback fightingIt would be nice to not have to jump off the horce to kill a wolf
LevelingThere was a serious levelling problem in Oblivion, it got harder the higher the level you are.
 

revolverwolf

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conqueror Kenny said:
LevelingThere was a serious levelling problem in Oblivion, it got harder the higher the level you are.
Actually I think Oblivion had a horrible system of leveling! It didn't matter whether you were level 1 or 100. As long as you had a silver, deadric or enchanted weapon and a healing spell you were next to invulnerable!
 

Matthicus

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Jul 24, 2008
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I feel a bit bad but I've thought of a few more:

- I'd like to, but will never see, the return of almost complete freedom. By this I mean being able to make just about any item or spell you could ever imagine. For example, you want to break into the vaults in Vivec, but all the doors are very hard to unlock. You could give up and never get in OR you could enchant enchant something to do it for you (In my case I had silk pants of lock opening, or something along those lines.) People may feel that this would unbalance the game but in truth it would just keep it fun to play after doing a majority of the quests for the guilds and such.

- Joining the Imperial Legion. Am I the only one that thought being in the Legion was freaking awesome?

- I know it's a fantasy RPG but, more realistic qualities for immersions sake. Like, I kind of enjoyed being able to actually kill people, not just knock them silly. If I hit someone with glass war hammer I expect more than '_______ is unconscious.'
 

SteinFaust

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Jun 30, 2008
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this was the first ES game i played, and i thought it was great. i just got kind of annoyed at all the ES3 references. they kinda alienated me there.
i would like to see more assassination quests.
i would like more types of armor.
i would like to custom paint my armor.
i would like more areas to travel to... i hear Hammerfell is nice.
i would like more types of weapons. (not styles. i mean like glass,amber,ebony,etc)
i would like to dual wield 2 of the same type of weapon. (i would be nasty with Umbra and Sword of the Crusader.)
i would like to be able to sell things for what they're worth. i'm sick of holding on to this like 18k shield coz the damn shopkeeper only has 1200 gold.
and i would also like to read more issues about this "lusty argonian maid" lol that sh!t was hilarious!
 

SteinFaust

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george.hughes said:
I enjoyed oblivion but all the single playering got old, it was best when you were leading a squad against large numbers of enemies, eg: Kvatch etc
lol you didn't wait long for that quest then... i kept getting sidetracked from doing the mission to actually take back Kvatch, and by the time i came back, every enemy was storm atronachs, spider daedra, xilvlai, and LOTS of them. they were all way overpowered. long story short, it was a sh|tstorm that i barely walked out of. lol it was fun though. i don't really understand the hatred for enemy-leveling.
 

the-loopy

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shatnershaman said:
mjhhiv said:
You didn't like Oblivion's music? I thought it was terrific.
I agree except for the combat music I felt was weak.
I agree with you both about the music. Auriel's Ascension is one of my favourite songs of all time though, its the audio equivalent of snow falling, in my opinion.

Here's hoping TES 5 has two or more CD's of music.
 

Conqueror Kenny

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revolverwolf said:
Actually I think Oblivion had a horrible system of leveling! It didn't matter whether you were level 1 or 100. As long as you had a silver, deadric or enchanted weapon and a healing spell you were next to invulnerable!
But that's the thing, you were either way too good or not good enough, they just really need to balance it out some more. Drain 500 health on touch = everything is dead on touch.
 

SteinFaust

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Matthicus said:
- I know it's a fantasy RPG but, more realistic qualities for immersions sake. Like, I kind of enjoyed being able to actually kill people, not just knock them silly. If I hit someone with glass war hammer I expect more than '_______ is unconscious.'
that's a good thought, one i'm sure lots of people would agree with, but that concept wouldn't be all that fun when you have to protect NPCs (the damned nimrods). you know how they always run off when they see an enemy, or fall off of stuff, or walk into your charge attack while you're having a brawl... and the traps.. OH THE TRAPS! lol the only one i liked was where that fighter's guild guy gets MOOSHED in that ayleid ruin! anyone know that one? ahh, good times.
 

Matthicus

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Jul 24, 2008
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That's true but it would make things more difficult and make you have to actually PLAN for things in opposition to just running blindly through dungeons/caves and never even worrying about the NPC you're with. E.g. the fighters guild quest where there is emphasis placed upon making sure that the head of the guilds' son comes back alive. That would have been more interesting if he wasn't invincible.
 

franzuu

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Jun 4, 2008
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Oblivion was smaller than Morrowind and if you look at the map it was 6 times smaller or everything was just 6 times bigger than in Vanderfell


high res http://s39.photobucket.com/albums/e178/Koliesh/?action=view&current=untitledTAMRIEL-1.jpg

I would like the Morrowind style fast travel. (teleportation, silt strider, boat)
only that I would like the boat travel and stilt strider to be real time.

I can only dream of an entire Tamriel game with Morrowind size ratio and and onlivion physics/graphics or better.

Maybe the next one should take place in Akavir.

More voiceactors (I don't mind Morrowind style dialogue boxes too)
 

SteinFaust

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Matthicus said:
That's true but it would make things more difficult and make you have to actually PLAN for things in opposition to just running blindly through dungeons/caves and never even worrying about the NPC you're with.
lol don't misunderstand, i plan routes and stuff. i purposely trigger traps with discarded weapons just to make the routes safer! but it doesn't help when while you're doing that, your NPC senses a bad guy, screams "YAAAAAAAAHH!!!" and sprints off down a different corridor to get banhammered by a minotaur or some sh!t.
 

SteinFaust

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holy hell that's a big map! i didn't know the ES world was so huge. now i feel robbed.
jeez if they put that on a bluray, i think all that will fit in a game.
 

PedroSteckecilo

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Feb 7, 2008
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I'd love to see your characters actions have a much more notable effect on the game world, I'd say make the world smaller but make it considerably more interactive, like if you kill someone their brother tracks you down and attempts to murder you or some other cool shit like that.
 

Exterminatus

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SteinFaust said:
jeez if they put that on a bluray, i think all that will fit in a game.
Blue-ray disks can hold over 400 Gb?

Because I'd be shocked if the entirety of Tamriel didn't take up that much space or more.

And bare in mind that no computer or console in existence, barring perhaps government super computers, will be able to play such a game.
 

Goenitz

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PedroSteckecilo said:
I'd love to see your characters actions have a much more notable effect on the game world, I'd say make the world smaller but make it considerably more interactive, like if you kill someone their brother tracks you down and attempts to murder you or some other cool shit like that.
Cool idea, how about if you break the law and leave town, guards/bounty hunters will hunt you down and kick your ass? In the other games after killing civilians I would just book outta town and that would be the end of it.
 

Conqueror Kenny

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franzuu said:
I can only dream of an entire Tamriel game with Morrowind size ratio and and onlivion physics/graphics or better.
That would be brilliant, you would need oblivion fast travel but all of Tamriel would be awesome, think of the possibilities.
 

Plasmar

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Jul 23, 2008
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I'd like to see the law breaking system improved, i.e. no more guards having psychic ability to no where you are at all times once you've broken the law. The way guards work in Morrowind and Oblivion is retarded and frustrating.