The Elder Scrolls 5. what do you want to see?

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mjhhiv

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Jun 22, 2008
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Exterminatus said:
mjhhiv said:
Anyways, in response to Exterminatus - I honestly wouldn't buy Oblivion if they did away with fast traveling all together, because they'd either have to make the world way smaller, or just leave it as is, thus making it nearly impossible to get around the world.
You've never played Morrowind, have you?
Yeah, after I played Oblivion. Just made me want my fast travel back.
 

Matthicus

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Jul 24, 2008
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Alright, I take back what I said about it being physically smaller but you all seemed to get what I was saying. The subject of fast travel is a tricky one though. I thought that the Silt Strider idea in Morrowind was good but at times it got on my nerves. All in all, it's a tricky problem with no good solution. Some people would be happy to see fast traveling go and some might live by it.
 

mjhhiv

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Jun 22, 2008
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Matthicus said:
Alright, I take back what I said about it being physically smaller but you all seemed to get what I was saying. The subject of fast travel is a tricky one though. I thought that the Silt Strider idea in Morrowind was good but at times it got on my nerves. All in all, it's a tricky problem with no good solution. Some people would be happy to see fast traveling go and some might live by it.
That pretty much sums it up. Personally, I think that they should leave the fast traveling system as it was in Oblivion. You don't have to use it if you don't want.
 

Eyclonus

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Apr 12, 2008
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An endboss.

On a serious note, I'd like to see some focus on the Kajhites and Argonians, a return of levitation magick and more of the supernatural stuff like Werewolving and Vamping, maybe even becoming a sentient zombie able to dig a hole and rest?
 

Bulletinmybrain

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Jun 22, 2008
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Mp - I want to play with my freinds

And the big B are working on a very mature game for F3 and you won't be disappointed unless your a F3 fanboy which you would probably call foul on any new F3.
 

Mnemophage

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Mar 13, 2008
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What made Morrowind enjoyable was the immersive and, compared to its peers, nontraditional environment. It was epic in a wildly different way. What made it unfun was that sometimes the system burped at you and made actually PLAYING it exhausting. Example: cliff racers. Oblivion was fun, but we've seen its kind of scenario before. Pay attention to setting. We'd rather fly off somewhere new on our temporary reality vacations. Attack something like Black Marsh with the same drive as you attacked Cyrodiil, and we'd have something worth sinking our teeth into.

And bring back the Unarmored skill please? It was pretty useful.
 

ExplodingSims

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Jul 24, 2008
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Well, I'd like to see more options for customizing your character. Maybe a height option, maybe a fitness/fatness deal based on what you do in the game.
More voice actors, more NPC variations,Maybe some area specific creatures.
More detail and variations in Forts and Ruins. Perhaps some more house modifications.
And like everyone else said, rare Armour actually being rare. Also, if you're going to make armour worth $15,000, make merchants who have a supply of cash close to that. Or make them earn or loose cash based on why we buy/sell from them.

And finally, a nice cliff area for me to stand and curse at the Gods when I fail.
 

Limos

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Jun 15, 2008
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If I could add anything at all.... Random Monster attacks. As in random monsters attacking the towns. But they would have to go after the guards before you. Otherwise it would suck to walk outside and get pwnt by some random monsters.

But just something to spice it up. Add a little variety. And If towns would fight one another once in a while. I would love to see one towns militia fighting anothers. Espeically if I coul loot the bodies afterward. Or ambush the survivors.
 

UsefulPlayer 1

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Feb 22, 2008
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okay, I though about this long and hard....

Less stiff characters

less load screens

No fast travel sounds interesting, it pulls you into the world, but will be a ***** when you start a new character, because my first never comes out right. :(

New stat system, took forever to learn and it should increase depending on how you play to fit your play style.

More action in the melee combat, basically just swing the sword in different directions, liker the strike back shield attack, but took too long to get there.

Less hills that looked like you were walking up a 70 degree angle

More interesting quest and less gay fetch ones

More environments, to much of the same thing and the forest was not cool to adventure through, because there was nothing awesome to fight just more grass and bears......liked the dears though.

I also hope they make every cave/dungeon have a reward or a quest related to it, they were just wasting their time making making the hundredth mile and that 50th cave/dungeon that had nothing in it except standard enemies.

Make the A.I. a little better, it was great but weird glitches sometimes happen like vital character attacked me and ended up getting killed by the guard and I failed the mission. :(

Other adventures that you might come across on your travels, I don't need anything special just liked to see a civilized people adventuring too sometimes, maybe even a quest giver.

More unique weapons, and when you sell them they stay with the merchant and not disappear, hated it when I lost the azura's star by sacrificing it when I didn't realize what it did.

Had some issues with characters dieing by the guard when protecting me when I was trying to escape, they die and never come back....thy should have a yield button too. :(
 

fluffylandmine

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Jul 23, 2008
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Limos said:
If I could add anything at all.... Random Monster attacks. As in random monsters attacking the towns. But they would have to go after the guards before you. Otherwise it would suck to walk outside and get pwnt by some random monsters.

But just something to spice it up. Add a little variety. And If towns would fight one another once in a while. I would love to see one towns militia fighting anothers. Espeically if I coul loot the bodies afterward. Or ambush the survivors.
that's what i'm talking about! more Npc generated combat
 

brenflood

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Jan 27, 2008
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I think the quick travel system in Morrowind was excellent. There were plenty of ways to get to a lot of places, but you actually had to make a few stops before getting to your destination, and you still had to walk a good distance. It felt necessary, and I hardly ever got bored of it.

As far as things to do as a guild leader I have a few ideas. Primarily for the Thieves Guild. Forgive me if some of these were implemented in Oblivion. I didn't play a whole lot of it.

First and most simple:
You should have ability to order any subordinate of yours to join you on any quest. Of course for this to be worthwhile, the AI will have to be competent.

Second:
You should the ability to Create you own basic fetch and assassination quests.
Either approach a minion directly and offer the job to them and see if they accept, or post the quest on a guild bulletin with the necessary details and rewards amounts in money/ other items and guild rank points. I know this is really complex, but it has the potential to be amazing.

Finally:

A set of scripted quests where you thoroughly wreck any rival guilds you may have, and other quests to cover your tracks, and keep the guards off your ass. Including fun mission where you break in to a guard tower to steal incriminating evidence or to kill a witness and or traitor who is already in prison. The beauty of these quests is that you could have minions carry them out if you're too busy with other things

I think this will be far to difficult to implement, but if Bethesda even attempts something this ambitious, I will buy the game even if its metascore comes out to a zero.
 

yourkie1921

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Jul 24, 2008
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Better leveling system that works by stats instead of level or a cheat. I played it for the xbox and I was sad I didn't have it for my sucky pc. They can get a mod that allows them to increase 3 stats by 5 every level regardless of how they play. With that cheat I wouldn't have to chose between repetitive non-fighting spells and math and having everyone take 15 to 50 more hits before dieing (the scaling goes by your level and not by your stats, and if you raise your main stats a certain way your guy will not keep up with the scaling and fall behind, however if you do math and make no mistakes you'll go faster than the scaling and be a god). I have no clue how my uncle who has the game for the PS3 is so good. Since I'm used to having to deal 15 hits to take down a wolf and 50 to take down a mountain lion I was able to take down every guard in the imperial city with my uncle's guy who can take down a guard with 2 hits.
 

Knight Templar

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Dec 29, 2007
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PurpleRain said:
At least give us the option of doing the bad thing. Oblivion was all about being a goody two shoes which really grew thin on me. The assassin missions made you feel as if you were either killing someone bad, or just killing nameless joe. They didn't feel evil at all. Being a vampire was nothing. Sucking people dry and they still live?!
It was too much of one thing, wouldn't have minded if a few more creatures popped up, or that I had choice in the main story.

And if I did want to be evil all I would end up with was a Benny hill style chase with an entire town chasing my thief/killer arse.

Plus making my guy's face was unwieldy and overly complex.
 

Rankaratar

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Apr 9, 2008
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mjhhiv said:
I really hate to drag Fallout 3 into this, but that is the exact reason why I don't want Bethesda making a Fallout game.
Have you had a look at what Betheseda is putting in Fallout 3? So far confirmed is drugs, gore, cannibalism, sex and decapitation. It's even banned in Australia, which means I'll have to order an overseas version. I have faith they'll make it quite messy and therefore fun.

Anyway. back to TES 5. Here's what they should have:

Put Morrowind style fast travel back in.

Greater variety of weapons and spells.

Better effects with spells. If a third party modifier (Midas, for example) can make freezing and burning spells where you actually see burns and stuff, Betheseda should as well.

Equipment that makes sense for NPCs

Put us back in a strange land where people live in trees and fight wierdass dogs and flying jellyfish. 'Cept don't put Cliff Racers back in. God no... I'm not saying put us back in Morrowind but at least not in 'generic english-style fantasy land'

More voice actors

A changing and Dynamic world. Things like seasons and aging would be awesome. This is a bit big but, seeing new towns/dungeons/forests be made and destroyed thoughout the game would be amazing.

Give the player more power. Allow the player to force people to do his bidding, or inspire them to follow him.

Werewolves. Need I say more?

Pilotable Boats. I loved the pilotable boat mods for Morrowind and Oblivion. Gave you a sense of power and freedom on the water.

Ownership of more than houses and guilds. Maybe become the mayor of a town, or the iron fisted new Emperor of Tamriel.

Dragons. It's generic fantasy but dammit I want to see a real dragon in TES. M'qiad talks about them, Akatosh is a dragon god and there's statues of Dragons scattered around the games so I know they exist.

And finally... destructable environments!
Battlefield: Bad Company has it and it is bad ass indeed
 

aussiesniper

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Mar 20, 2008
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Weapons that have upsides and downsides. e.g. maces are slow, but can puncture enemy armour.

Bows as a feasible weapon option.

an item ranking system that isn't as simple as bad, good, better, daedric.

Item upgrades.

no level scaling, just hard (but poorly equipped) enemies from the start (level scaling sacrifices all immersion).

Magic that has more options than ranged or touch. e.g. cone, (area of effect, loses strength with range) curse (long duration), orb (similar to ranged, but impact does nothing, it constantly emits what it is meant to do) or impact (does what it's meant to do as well as delivering a large physics impact).
 

Copter400

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Sep 14, 2007
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I'd like to find some happy middle-ground between Morrowind and Oblivion. Bring back skills like Short Blade and Unarmored, the number of skills in Oblivion is just patronizing.

Oh, and set it in Valenwood.
 

Bakery

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Jul 15, 2008
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I'd like to see quests that allow for more character development. Generally in Oblivion quests consisted of a 5 minute chat with the guildmaster followed by a three day trek into the wilderness, only to return for another five minute chat and a few pieces of gold. Conversations between multiple characters would be nice, maybe even mini cutscenes in which your character speaks.

Lose the skill minigames. (speechcraft and security, a level 5 lockpicker shouldn't be able to get through an expert lock)

Better combat. Something doesn't feel quite right about slash, slash, block, slash, slash, block...

Some realistic physics would be nice too.
 

Bakery

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Jul 15, 2008
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Copter400 said:
I'd like to find some happy middle-ground between Morrowind and Oblivion. Bring back skills like Short Blade and Unarmored, the number of skills in Oblivion is just patronizing.

Oh, and set it in Valenwood.
oohh that too.

And throwing weapons and crossbows.