okay, I though about this long and hard....
Less stiff characters
less load screens
No fast travel sounds interesting, it pulls you into the world, but will be a ***** when you start a new character, because my first never comes out right.
New stat system, took forever to learn and it should increase depending on how you play to fit your play style.
More action in the melee combat, basically just swing the sword in different directions, liker the strike back shield attack, but took too long to get there.
Less hills that looked like you were walking up a 70 degree angle
More interesting quest and less gay fetch ones
More environments, to much of the same thing and the forest was not cool to adventure through, because there was nothing awesome to fight just more grass and bears......liked the dears though.
I also hope they make every cave/dungeon have a reward or a quest related to it, they were just wasting their time making making the hundredth mile and that 50th cave/dungeon that had nothing in it except standard enemies.
Make the A.I. a little better, it was great but weird glitches sometimes happen like vital character attacked me and ended up getting killed by the guard and I failed the mission.
Other adventures that you might come across on your travels, I don't need anything special just liked to see a civilized people adventuring too sometimes, maybe even a quest giver.
More unique weapons, and when you sell them they stay with the merchant and not disappear, hated it when I lost the azura's star by sacrificing it when I didn't realize what it did.
Had some issues with characters dieing by the guard when protecting me when I was trying to escape, they die and never come back....thy should have a yield button too.
