The Elder Scrolls 5. what do you want to see?

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yourkie1921

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Jul 24, 2008
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Why can't these soccer mom's leave the industry alone? Really, you should have the uncontested rights to put whatever you want in a game and all anyone should be able to do is put an AO rating on. Also, considering the uselessness of some of these quest rewards, I would trade in the "reward" for a minute of boobies anyday rather than keep the ring that's worth 50 gold and gives a sub par enchantment that you're never going to use. Also, picking breasts over a reward you're never going to use is not desperation. It can work.
 

Buzz3092

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Jul 25, 2008
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It's not just the parents but that is a major deal. I don't think you realize what AO means socially and economically, it means major stores like Wal-Mart, Game-Stop, and everywhere except porn stores would refuse to sell it which means you could only buy it if you were 18 and from your mentality I severely you're anywhere close to that and countries like Australia would ban it completely. I'll admit that the rings they give are useless but I'd rather need to drop some useless junk than make the game next to impossible to find but this isn't really the place to debate things like this, let's stick to the topic. Feel free to message me if you want to talk about it more.
 

Dioxide45

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Jul 19, 2008
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I would like to see better spell effects oblivion tried this with the fire spells enveloping the target in flames but when they fall over and i see there is not even a minor burn on the wolf I just roasted, make it so there is a charred corpse EVERY time, maybe frost could actually look like the target was frozen. Another thing was the fact I could shoot a deer in the leg with and iron arrow and a steel bow and see it die when I played a hunter but when I jacked up the difficulty I hit it then head and it ran away, I mean wtf?. also no matter how many times you slash at a citizen or whatever they have no cuts on them at all. They REALLY need to improve AI and they should make animals behave like animals and LOOK realistic, a wolf will not look the same as another and wolves dont hunt alone unless they were kicked out of a pack. Bears are more scared of you then you are of them. More voice actors and better beggars and citizens, they did try this by making them sleep and eat but some citizens stand in the street of the IC all day twiddling their thumbs. Rare armour should be rare, if you see bandits in an ayleid ruin and there is elven armour lying around they should be using it, merchants shouldnt scale with you they would sell you something regardless of level if you had the cash. Also bandit raids on towns would be welcome, also the possibility to be evil would be awesome, playing thieves feel like playing robin hood, the assassinations are always killing evil people or just some random guy who made someone mad by stealing their morning bagel.
 

Limos

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Jun 15, 2008
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I think the most important thing would be different kinds of AI.

Animal-something that will avoid you and only fight back if cornered.

Rabid Animal-will attack ferociously with no regard for it's own life. ((this is to keep people from getting too comfortable around the animals))

Basic Monster-Will actually sneak up on you. Attacks on sight but will run if you are out of it's class. Basically a lesser malicious intelligence.

Advanced Monster-Will command lesser monsters, use tactics, flanking, exploit cover, ranged weaponry, terrain and otherwise be a huge pain in the ass.

Civilian- Will run away if attacked and summon the guards. Instead of death charging you and then the guards automatically knowing you killd someone. So if you kill someone before they can alert the guards you don't get in trouble unless someone sees you with the body or something.

Guard- Will patrol, enforce the law and suchlike. Most importantly, if you take something by accident they will ask you to turn it over. And if you do you don't have to pay a fine or go to jail. I mean really. I took your jar. It was an accident please stop stabbing me.



I always hated the NPC tendency to berserker charge everyone. That seemed to be the limit of the AI. Allies are always throwing themselves into your attacks or jumping into lava pits or otherwise being a nuisance. Usually if I have to escort someone somewhere I tell them to stay put kill everything in my path and then come back for them.
 

Limos

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Jun 15, 2008
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Just though of something else they need. A new stealth skill. DISGUISE!!!

I've always thought that if you are wearing a featureless steel helm and go steal something, and then run away ditch the armor and whatever you stole and then walk calmly away the guards shouldn't realize it's you. I mean they could give real disguises like masks or something. But just the ability to get rid of a bounty by some other means than turning yourself in or paying the thieves guild to do it would be very welcome.


By the way, in Morrowind does anyone know how to actually pickpocket someone? I tried with a character with 100 stealth, and 135% constant effect chameleon. Still I could never successfully pickpocket anyone. Did they fix that in Oblivion? If not that is really something they need to fix.
 

J'aen

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Jul 6, 2008
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That sounds pretty cool. Kind of like ditching cars in GTA4? Also, picking pockets is possible in Oblivion. I've stolen a guard's shoes before.
 

The Wooster

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Jul 15, 2008
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I think we established in the last thread about Oblivion that what we desire is English speaking lizards with jetpacks.
 

J'aen

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Jul 6, 2008
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As long as they still have the hilarious Russian accents. In Soviet Argonia, water breathes you!
 

franzuu

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Jun 4, 2008
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Limos said:
Just though of something else they need. A new stealth skill. DISGUISE!!!

I've always thought that if you are wearing a featureless steel helm and go steal something, and then run away ditch the armor and whatever you stole and then walk calmly away the guards shouldn't realize it's you. I mean they could give real disguises like masks or something. But just the ability to get rid of a bounty by some other means than turning yourself in or paying the thieves guild to do it would be very welcome.


By the way, in Morrowind does anyone know how to actually pickpocket someone? I tried with a character with 100 stealth, and 135% constant effect chameleon. Still I could never successfully pickpocket anyone. Did they fix that in Oblivion? If not that is really something they need to fix.
You got the cowl of gray fox (or who ever it was) from the thieves guild missions. If you put that on your infamy was 100 and fame (or W/E it was) was 0 and you could do everything and not get busted. you were attacked on sight but they stopped even if you took it off infront of them. There was also a bug that made the 0 fame and 100 infamy permanent.
 

Uglulyx

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Jul 25, 2008
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UsefulPlayer 1 said:
Oh i forgot...

mounted combat would be killer

duel wielding weapons

make the the night vision black and white or something the blue was annoying

the green light was also annoying

make potions or heals a bigger part of the game, disliked the idea of waiting or spamming heals after every battle saving my overly priced potions that I didn't come by enough. (though it allowed for a lot of auto saves that helped when I)

Hired allies? I filled this hole by doing escort mission with invincible allies, but not finishing the mission but bring them along on other missions
Ya that blue was really annoying. Especially with some of the vampire mods that made you have nighteye when you needed to feed.

Oh ya they need dual wielding definatly, I found a few mods for pc but it's just the weapon model used as a shield.

And better vampirism and more types of monsters like that.
 

Uglulyx

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Jul 25, 2008
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J'aen said:
As long as they still have the hilarious Russian accents. In Soviet Argonia, water breathes you!
I agree. All the way!!!

Oh and sorry for the double post.
 

hobob

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May 31, 2008
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I want the talking Mudcrab back, morrowind had a less serious approach to itself then oblivion which made it more fun to play
 

bphlps

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Jul 25, 2008
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A lot of good suggestions in this thread, and only a few lousy ones. Well, time for me to throw in my two cents.

First of all, I'd like the return of human enemies that have only one life, like in Morrowind. The first time I killed a few bandits on an island just to return later and find they had returned to life with better weapons and armor, it really took me out of the experience.

I also agree heartily with Limos about the animals. If wolves and bears behaved in real life like they do in Oblivion, we would have wiped them off the face of the Earth 200 years ago.

Like the others who have stated it, I'd like more weapons and armor, or at least rarer higher-level stuff, so I don't get decked out in the best equipment in the game without some serious effort.

Gold being harder to come by would be a plus. In my two or three playings of Morrowind and my one playing of Oblivion, I was wealthy beyond any useful measure really early on. If you're going to give me that much cash, at least let me buy something cool or useful with it. I mean, what do I want with a house? I can play The Sims if I want that sort of thing.

Caves and ruins do feel very generic, and way too common in both Morrowind and Oblivion. I know you want to give the casual players plenty to do, but when I look out in a random direction and know that within a few minutes of traveling, I'm easily going to find some cave or ruin to investigate, I don't feel like an intrepid adventurer, I feel like I'm being handed things to explore.

And finally, to weigh in on the fast travel debate. Personally, I'm not a fan of Oblivion's ridiculously easy travel scheme. Yes, many people just want to be there and get the job done, and I can respect that. But when you can zip anywhere you want, you sacrifice a lot of the immersion you might experience otherwise. Yes, you don't have to use it, but I don't think a game should make you think "I'd like to get there traveling overland, but I have to be up at 8:00 tomorrow for work, I'd might as well just be there instantly."

I actually thought the travel system in Morrowind was pretty perfect. Between silt striders, mage's guild teleportation, boats, Mark/Recall, Divine/Almsivi Intervention, and the Boots of Blinding Speed, I never found it very difficult to get around. Replace the Boots with horses and you have a perfect system that also seems realistic.

I also toyed around with having the fast travel system have the character set out toward the goal, following what roads took you there. The screen could black out and then come back if you were attacked on the way, arrived at your destination, or weren't able to reach it because it was off of a road, making the rest of the journey necessary to physically travel yourself. I think this might be a decent compromise.

Oh, almost forgot - of course the leveling system in Oblivion was ridiculous, and needs major work. I want to be heavily outclassed by some enemies and take down others with ease. Maybe have different colors/physical appearances for what level a certain type enemy is.
 

Fudj

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May 1, 2008
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For it not to be a MMORPG

so basically Oblivion but improved, possibly the ability to continue your oblivion character as well
 

Uglulyx

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Jul 25, 2008
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Fudj said:
For it not to be a MMORPG

so basically Oblivion but improved, possibly the ability to continue your oblivion character as well
Ya I agree I like the fact that Oblivion isn't MMO because those are always so competitive. But I think having an option to play LAN or direct IP multiplayer with 2-4 people would kind of fun for whenever you have friends over.
 

fluffylandmine

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Jul 23, 2008
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Co-op it would be awesome to have a little gang of 4-8 just going about killing then have 2 or so players take care of the guards and keep your murder streak going.