Better Scenery- In Morrowind, if you decided to go off the path and wander, you'd end up somewhere completely different. You might start in a swamp and end up in the ashlands, and each region had its own unique look. In Oblivion if I decide to walk off for half an hour, almost nothing changes. The world was pretty to look at, there just wasn't much to it. Lets have some more environments other than "field with trees," and "field with slightly fewer trees."
More Skills- It'll add a greater degree of customization, open up new gameplay options, and overall make your game feel a lot bigger. Bring back shortswords, spears, and medium armor too.
Unleveled Monsters- On my first playthrough, I made the mistake of not going to Kvatch until around level 18. The entire city which would have been full of scamps and the odd clannfear for a lower leveled player was now swarming with high level daedra that chewed me and my accompanying guards to bits. Having the monsters and loot level with you is nice for lower level characters, but as you get to higher levels, everything gets harder to the point of being completely unbalanced.
Better NPCs- The only NPCs in Oblivion I liked were Emperor Uriel Septim, Lucien LaChance, and Sheogorath. It's not difficult to guess why.
More Skills- It'll add a greater degree of customization, open up new gameplay options, and overall make your game feel a lot bigger. Bring back shortswords, spears, and medium armor too.
Unleveled Monsters- On my first playthrough, I made the mistake of not going to Kvatch until around level 18. The entire city which would have been full of scamps and the odd clannfear for a lower leveled player was now swarming with high level daedra that chewed me and my accompanying guards to bits. Having the monsters and loot level with you is nice for lower level characters, but as you get to higher levels, everything gets harder to the point of being completely unbalanced.
Better NPCs- The only NPCs in Oblivion I liked were Emperor Uriel Septim, Lucien LaChance, and Sheogorath. It's not difficult to guess why.