The Elder Scrolls V, your ideas

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GnomeThief

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Apr 9, 2009
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Better Scenery- In Morrowind, if you decided to go off the path and wander, you'd end up somewhere completely different. You might start in a swamp and end up in the ashlands, and each region had its own unique look. In Oblivion if I decide to walk off for half an hour, almost nothing changes. The world was pretty to look at, there just wasn't much to it. Lets have some more environments other than "field with trees," and "field with slightly fewer trees."


More Skills- It'll add a greater degree of customization, open up new gameplay options, and overall make your game feel a lot bigger. Bring back shortswords, spears, and medium armor too.

Unleveled Monsters- On my first playthrough, I made the mistake of not going to Kvatch until around level 18. The entire city which would have been full of scamps and the odd clannfear for a lower leveled player was now swarming with high level daedra that chewed me and my accompanying guards to bits. Having the monsters and loot level with you is nice for lower level characters, but as you get to higher levels, everything gets harder to the point of being completely unbalanced.

Better NPCs- The only NPCs in Oblivion I liked were Emperor Uriel Septim, Lucien LaChance, and Sheogorath. It's not difficult to guess why.
 

WrongSprite

Resident Morrowind Fanboy
Aug 10, 2008
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PoisonUnagi said:
Guys! I can't believe no-one knows about the fact that Bethesda publicly announced they had no intention of another Elder Scrolls game. It ain't gonna happen.
http://news.softpedia.com/news/Bethesda-Says-It-Will-Continue-To-Develop-The-Elder-Scrolls-Franchise-119518.shtml

Wrong.

They will make another one, that's only natural, just not right at this moment in time.
 

WrongSprite

Resident Morrowind Fanboy
Aug 10, 2008
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Novskij said:
WrongSprite said:
Novskij said:
WrongSprite said:
Silent Eagle said:
I guarantee that it'll have guns just like fable 2. Your opinion on wether or not thats a good thing.
Why do you guarantee that? Fable did that on its second game. The elder scrolls has had 4 games, none of which have guns. They have their universe set up already, I highly doubt they'll change it.
Well there is the steam powered dwemers, but they dont have guns..... They have robots. :D
Well yes...but I think my point still stands.
I dont think we will be seeing guns i agree, but in morrowind i think there were certain NPC's which wanted to learn the technology of the dwemers, could be good for a story where someone takes advantage of it.
Yeah, they've always been mysterious enough to warrant a storyline. Actually, something where they magically return and attack would be pretty cool.
 

TheBritish

The really, quite jolly rascal
Nov 12, 2009
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I stopped playing Oblivion flat dead beacause of the scaling. It's too late for me now to apply that mod that removes it. Like most people, I don't mind some scaling, but there shouldn't be rats that are level 99. Give them a range of 1-4 and make level 4s only come up if I'm level 99.

Why have levels at all? TES has a great taskmaster system where you get better at skills as you use them, so where do levels even fit into this concept?

I'm weird, so I'm the only one who wants this next thing, but I'd like to have the option to hide all numbers :) So I don't know "exactly" how good I am with a short blade... I have to try it out... discover I'm not very good and envevour to get better :)
 

Broady Brio

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Jun 28, 2009
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Am I the few that liked number IV?

I hope V improves on IV. I don't know specifically but in some way.
 

Nocta-Aeterna

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Aug 3, 2009
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sheogoraththemad said:
the entire continent of tamriel.
There is currently a modding project running to create a full Tamriel map pack for both TES 4 and TES 3. Check it here

OT:
-Branching (side-)quest sequences
-more voice actors
-give magic a bit more oomph (á la Midas Magic)
-(as everyone said before) no scaling enemies
-IF there is a secret organisation with several lairs hidden in the region: have them all accessable (I'm looking at you, Dark Brotherhood)
-Since there is no new Emperor nor are there any new heirs, perhaps the story could be about the political turmoil as the Empire changes it's political structure and perhaps even break apart (Morrowind and Black Marsh especially), internal feuds, Morag Tong and Dark Brotherhood going in over drive to meet the assassination demands and whatnot.
-Like in Morrowind: next to armour slots also clothing slots (to wear clothes under or robes over your armour, without sacrificing the neck slot)
 

Mechsoap

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Apr 4, 2010
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a more costumizing story, and a bigger land with maybe a little more difference, and more weapons and armor, and special armor has a other flavor to it, like fire makes the armour much cooler with spikes maybe and red shade, and also better crime system, companions, more npcs, more interesting class specific (like if you assassin you can get sometihng that doesent look like a swim suit made of carpet, and maybe also more swear words to keep small kids from playing it and whining, and then more epic enemys like dragons and creatures that are area certain
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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I don't care where it's set, I just want to be able to fast travel to and from indoor locations in order to cut down on all those bloody loading screens.
 

Davrel

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Jan 31, 2010
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Fix the combat.

AND FOR THE LOVE OF ALL THAT IS SACRED - USE MORE THAN 3 DAMN VOICE ACTORS YOU CHEAPSKATE BASTARDS.

Yes, that did need to be in caps.
Yes, 3 might be a slight exaggeration.
I stand by this post.
 

Plurralbles

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Jan 12, 2010
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Angerwing said:
Speaking of stealing from M&B, give us mounted combat. It's been shown that it's do-able, and very well so.
Id' be more happy if it had "Shadow of th Colossus" like horseriding/archery that was an immensly fun time.
 

sheogoraththemad

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Feb 6, 2010
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SinisterSpud said:
sheogoraththemad said:
so with my new awakened interest in The elder scrolls i decided to open this topic,

It should be the same thing as TES4 but with more factions,also is your "new awakened interest" the reason your called sheogoraththemad? :D
I played oblivion and morrowind before and I always liked sheogorath's quests.
you could not believe how happy I was when they announced the land where the expansion pack would take place, I enjoyed every conversation with Sheogorath just to quote some:"Cheese for everyone, no scratch that no cheese" or "ta da come visit again, OR I SCRATCH YOUR EYES OUT"
 

SturmDolch

This Title is Ironic
May 17, 2009
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TriggerHappyAngel said:
much, much, much more dark brotherhood sanctuary's and quests!!! :D
Definitely. It's the only guild I completed fully, and I have done it in all three times I've started a new game. That's all I ever do in Oblivion. It's just too fun. Except that bastard breaking into jail mission. Ugh.

I would like the monster scaling to be removed, or at least make it so that I still encounter bears and stuff in the wild. I don't want the world randomly overpopulated by Minotaurs and weird shit.
 

Silent Eagle

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Mar 11, 2010
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WrongSprite said:
Silent Eagle said:
I guarantee that it'll have guns just like fable 2. Your opinion on wether or not thats a good thing.
Why do you guarantee that? Fable did that on its second game. The elder scrolls has had 4 games, none of which have guns. They have their universe set up already, I highly doubt they'll change it.
Its 2010 dude things are changing, im not saying its for the better im saying game developers are "adding" things and going with the mainstream flow.
 

MinishArcticFox

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Jan 4, 2010
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joshuaayt said:
Until they put procedurally generated dark brotherhood quests in, the newer TES games will remain incomplete.
I agree entirely and although the stealth in Oblivion is ok it just doesn't seem great and I think it's the weakest of the three combat paths I'd like to see it re-done but other than that don't change anything.

Also keep the AI conversations the way they were hearing guards talk about how frightening mud crabs are was always funny
 

FalloutForever

New member
Nov 21, 2009
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[Insert Name Here said:
]1. Fix the combat.
2. Fix the levelling system.
3. Fix the combat.
4. More autosaving.
5. Fix the combat.
You never seem to amaze me, -_-

Anyways, What he said but without fixing the combat.
Also i would like it set in Valenwood, And to have a climbing mechanic, and when you jump you can chose which awesome spin kick flip thingy you want to do which would improve the hand to hand.

xD.
 

silversun101

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Nov 12, 2009
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Eukaryote said:
That wouldn't work(unless it is an RTS), as there is too much land and lore to cover.

If you had asked me earlier I may have said "just make it like Morrowind," but then I realized that the thing that made Morrowind great was not the text NPC interactions that encouraged you to learn lore and allowed for major blocks of text to be conveyed, not the lack of universal fast travel encouraging exploration, but rather the outlandishness of the game. It felt exactly like a fantasy game should: foreign and mystical, as opposed to the familiarity and blandness of Oblivion. The thing that reinforced my opinion was how much I realized that I enjoyed the Shivering Isles compared to anything else in Oblivion.
My feelings exactly. Morrowind has a sense of grand wonder about it. I could wonder around in my backyard and basically see everything Oblivion's environment had to offer. Minus the hairy ape-trolls.

I feel TES needs an artistic overhaul. A style of its own to make it pop out and be instantly identifiable. Better visual representations of your character's skills and abilities would be a welcome improvement as well. Is your character a massive, great sword-swinging behemoth? Represent that with a heavy gait and powerful-looking sword swings. Someone who deals in magic (perhaps the more magic-pure, scholarly characters) might have very prim, perfect posture and grandiose gestures for even more simple actions why those who delve in the darker sides of magic may seem more conniving and tricky. This could even be further modified by including a character's personality traits or just the tried and true birth signs (which would dictate more than just some arbitrary stat bonuses or abilities). Skills like Agility could even allow much more in depth platforming elements with running, jumping, climbing ah la Assassin's Creed,

A lot of this would necessitate TES moving from first-person to third-person as the combat standard, although having a first person "exploration mode" would immediately fix any complaints the hard core fans of the series (like myself) might have. In exploration mode you would view the world from the first person perspective with a small reticle in the center. This would allow ease in detail work like searching nooks and crannies of dungeons for hidden loot, picking up/dropping items, stealing things, etc. If at any time you wanted to enter "action mode", with a simple click of the Left Stick the camera jumps to the 3rd person perspective (much like there is now except DESIGNED for 3rd person combat, not the other way around). Aiming could adopt an over the shoulder view, perhaps implement a lock-on mechanic, the reticle starting out very wide and general and becomes more precise allowing dead-on head shots and what have you as you level. Or perhaps leveling allows you the ability to lock on to various body parts, thus adding a contextual hit detection system.

These are just a few of the ideas I have swirling about my head.

PS: plus cooler looking armor and weapons. And WAY more options where those are concerned. I mean COME ON. Blade skill covering everything from daggers to to two handed claymores? Really?
 

geddydisciple

Cerebrate
Aug 25, 2008
266
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Sometimes i just wish they would remake morrowind with the improved combat from oblivion and release that.