The Elder Scrolls V, your ideas

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zehydra

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Oct 25, 2009
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[Insert Name Here said:
]1. Fix the combat.
2. Fix the levelling system.
3. Fix the combat.
4. More autosaving.
5. Fix the combat.
I spent a few years playing Morrowind before Oblivion. When I finally played Oblivion, I discovered the combat was LEAGUES better than Morrowind's combat system.
 

Silent Eagle

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Mar 11, 2010
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Ultratwinkie said:
Silent Eagle said:
I guarantee that it'll have guns just like fable 2. Your opinion on wether or not thats a good thing.
thats true. very true. since at the end of oblivion nothing is holding the empire together anymore. provinces will leave, wage war, and it will be a fantasy arms race. a fantasy WWII waiting to happen.
I like the sound of that,I have something to look forward to in the elder scrolls series now.
I thought it was all just robust mini quest completing game being lead around by your mute character. Hopefully guns will fire it up a little bit!
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
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A better Speechcraft system. Do I have to remind you of the failure Persuasion turned out to be?

That and un-mute the protagonist. Change conversations to something like Mass Effect 2, where you hit a button to decide what your character says next.
 

sketch_zeppelin

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Jan 22, 2010
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I'd like it if most of the exploring took place above ground. Think about it. most of bethesda games have wide open worlds but you spend a good chunk of time searching caves and undergound ruins, and submerged dungeons, i'd like to see more the above ground to be more than a long trek from one dungeon to another. you already know how to make the enviroment look awsome...now give us some things to do in it besides run from low level animals and look for caves.
 

syndicated44

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Apr 25, 2009
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Sober Thal said:
I want more of the same. Don't fix what isn't broken. Just give us back levitate please : )
Damn you and your Levitate! My poor Axe wielding, fireball spewing, creature destroying, god killing monstrosety of a Dunmer was foiled time and time again an elevator shaft.. Damn you Telvani bastards!!

OT: I honestly would just like to see the game. I honestly have no expectations out of it. Bethesda for some reason draws me in every time. Out of all their products I enjoy Morrowind the most followed by Fallout and probably last being Oblivion (all those are pretty high on my list of favorite games). What makes me love Bethsoft games so much is just the ability to roleplay in them. You can be whoever you want and do whatever you want.

Their are a few things I would like back from Morrowind such as having swords be broken up between short, medium, and long and bring back my axes and spears (axes are not blunt I dont care what anyone tells me). The only other thing that comes to mind is the ability to wear armor in pieces but more importantly LET ME WEAR A ROBE OVER IT ALL!!! Seriously I could wear the most UGLY sets of armors in the world but at least I could hide it under something! Plus my spiky Pauldrons were on the outside and that was just cool.
 

Cody211282

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Apr 25, 2009
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Sark said:
- Fix the combat by making it more interesting, adding in special sword attacks, ways of combining magic with weapons, that sort of thing.
- Make the game larger, with cities that are actually cities, and contain more than say 50 NPCs. Even if this means that a large percentage of the population are named "Imperial Commoner".
- Remove scaling of monsters. The big bad guy should be able to pummel you at level 10.
- A greater ability to interact with your environment.
- Add in some interesting and likeable NPCs, and sidequests.
- Hire more than 5 voice actors. Seriously, Johnny Yong Bosch played every single male elf in Oblivion.
These are all needed for the next game I would also like to be able to visit everywhere in their world, be able to own your own boat/business for some extra income. But i do like the conquer or free each continent of tamriel idea.
 

Slaanax

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Oct 28, 2009
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[Insert Name Here said:
]1. Fix the combat.
2. Fix the levelling system.
3. Fix the combat.
4. More autosaving.
5. Fix the combat.
I think that explains my opinion, I hate the leveling because it can be easily exploited. The combat in all of them just never felt all that exciting, maybe some melee attacks and such to add some variety to the game. Left clicking/ pulling my right trigger gets boring quick. Make archery easier maybe it can be a pain.
 

Guttural Engagement

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Feb 17, 2010
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Well, with it going to be RPG with Online Mode; and knowing Bethesda - we can probably expect to have all of the provinces available for travel (Like in The Elder Scrolls: Arena).

And I would really like to see some form of item crafting/enchanting - and a good well set up trading system.
 

Theron Julius

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Nov 30, 2009
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Sark said:
- Fix the combat by making it more interesting, adding in special sword attacks, ways of combining magic with weapons, that sort of thing.
- Make the game larger, with cities that are actually cities, and contain more than say 50 NPCs. Even if this means that a large percentage of the population are named "Imperial Commoner".
- Remove scaling of monsters. The big bad guy should be able to pummel you at level 10.
- A greater ability to interact with your environment.
- Add in some interesting and likeable NPCs, and sidequests.
- Hire more than 5 voice actors. Seriously, Johnny Yong Bosch played every single male elf in Oblivion.
Basically what he said on your choice of province of Tamriel. Here's a map to help you see the options.

http://www.uesp.net/w/images/images.new/c/c3/TamrielMap.jpg

Personally I think Valenwood and Elsweyr would be big enough and be fairly interesting, since its the land of Bosmer and Khajiit respectively.
 

Mucinex-D

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Jan 19, 2010
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I would like to see a Vampire/Werewolf system that isn't backwards. I think some harder puzzles and dungeons would be nice. Deeper quest lines and a reputation system would be pretty good. Large enemy cities would be cool too. Different endings depending on how you played.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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More intense spell effects (visually), along with more variety of spells.

A world bigger than Daggerfall - I know they said they wouldn't do that, but I personally want it.

Big cities - they can be crafted in advance, but I mean biiiiiiiiiig cities, with hundreds or even THOUSANDS of NPCs. Even better, each city has its own personality, charms, and problems - a slum city that has major flooding problems but has excellent athletics and acrobatic trainers, versus the cosmopolitan mountainside village that suffers occasional avalanches, for instance.

Longer days (read - four or five hours), with a wait function in increments of fifteen minutes.

Improved melee.

More skills - lots more skills. Maybe an umbrella subsystem, thirty major skill groups with hundreds of sub-skills (I'm a ridiculous micromanager, but the macromanagers can just choose skill sets).

Bring back climbing, please?

View distance: Looooooong. Nothing hurt more than coming out of the first dungeon in Oblivion and seeing nothing but green smears across the lake.

Your own alchemy cave - A modder gave me one in Oblivion, I'd be lost without it.

Build-your-own spells WITHOUT joining the Mages Guild.

More guilds.

EDIT:
Clothes over armor, I feel odd running around cities in platemail.

More weapon classes.

Hand-to-hand a more viable option (add feet).

Probably no one agrees with me, but hey, it's what I want to see.
 

gostchiken

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Aug 22, 2009
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Have conflicts between the guilds, for instance have the Dark Brotherhood task you with knocking off a high ranking Mages Guild member, if you go through with it you get permabanned unless of course you can do it undetected. Martial arts styles for hand to hand, bring back thrown weapons; and last but not least vital areas, seriously an arrow to the head or heart should drop a fool like a stone.
 

WrongSprite

Resident Morrowind Fanboy
Aug 10, 2008
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Ultratwinkie said:
WrongSprite said:
Silent Eagle said:
I guarantee that it'll have guns just like fable 2. Your opinion on wether or not thats a good thing.
Why do you guarantee that? Fable did that on its second game. The elder scrolls has had 4 games, none of which have guns. They have their universe set up already, I highly doubt they'll change it.
i wont be surprised cyrodiil becomes a battleground as the provinces vie for more land.
While that bit may be true, it won't really affect ES:V, as it won't be set in Cyrodiil. I doubt TES will ever be set in a war situation, it just doesn't suit the gameplay.
 

Jekken6

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Aug 19, 2009
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To the people saying about TESV not happening: It will happen. We'll probably get an announcement soon after the second TES novel is out.
 

Serioli

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Mar 26, 2010
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Ultratwinkie said:
WrongSprite said:
Silent Eagle said:
I guarantee that it'll have guns just like fable 2. Your opinion on wether or not thats a good thing.
Why do you guarantee that? Fable did that on its second game. The elder scrolls has had 4 games, none of which have guns. They have their universe set up already, I highly doubt they'll change it.
but that was 4 games of relative peace. there was no need to research new ways to kill people during peacetime. now that the empire is falling apart research will begin, giving way to guns and more lethal magic. i wont be surprised the empire begins a massive draft in TES V. i mean think about it, years of peace makes national security go on the backburner and the oblivion crisis decimating military numbers doesn't do it any favors. however the draft itself proves a problem, what kind of person will attack their own family? their own people? by the looks of it, the empire AND the province of cyrodiil is -fucked-. i wont be surprised cyrodiil becomes a battleground as the provinces vie for more land.
Necessity is the mother of invention, why invent guns when magic is freely available and as easy to learn? (Lvling Destruction is same as Lvling 'firearms')

(I don't believe there were magical restrictions such as 'only 1 in 1000 can learn magic' or 7th sons of 7th sons etc....)

IRL example,longbows were a LOT more efficient than early guns,however it takes 10 or so years to get a decent longbowman (basically have to start your people as children) but only a few weeks to train someone with an early gun so guns took off and were invested in and developed.
 

JayHart10

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Apr 15, 2010
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Take fallouts Karma, lvling up system and use more than the 5 voice actors for the entire game (celebrity voices dont count!) and youve got a winner. Also better rewards for finishing a guild, the dark brotherhood was amazing but half the stuff in the night mothers tomb was useless to me