Trainer perspective. Makes more sense for role-play, and if I was being cynical, 600 pokemon to level up is much more of a time sink than one!crazy_egyptian said:Too right. But two questions must be asked.beniki said:Er... Pokemon MMO?
Combat mechanic is being perfected to death, they have a bucket load of lore and content, a levelling system for each pokemon you carry, and even a PvP tournament schedule.
Seriously, just whip up a 3d model set, which they already did on Gamecube, put micro-payments on potions and some items, an account sytem, and bam! Gateway MMO for young kids before they go on to Warcraft.
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Come to think of it, with the potential for a variety of flying, swimming, digging and teleporting mounts, you'd have one hell of a game there.
1. Will you play from trainer or Pokemon perspective? and
2. If Pokemon perspective, how will they stop everyone from just choosing legendaries?
The legendary balance problem might still come up. Perhaps only allow one legendary per team? I'm not sure how you could explain that in terms of lore... perhaps make it be a pride thing for the more powerful pokemon.
It'd be interesting to see how the utility of each pokemon outside of battle would affect the team building. Tournament builds would be different from exploring builds. Land exploration builds would be different from sea exploration. And of course, PvP duels during the exploration would all be recorded in the context of the area leagues.
Hope Nintendo would hire an outside dev team to help make it though. The Japanese have a... traditional approach to MMOs, and that would kill the fun of a Pokemon world. Personally I'd get Cryptic in to do it, since they have an exceptional talent for building from a role play perspective.