Necessary game-balancing tweaks.TrevorGruen said:dont be so quick to judge, what you are talking about (special defense, dark, double battles) those are all tweaks and minor changes. It has still been having six pokemon with 4 moves each in turn based combat since the begining. and did you even read my post before you started talking shit at me? i didnt say it was on its last limbs, i said it seems like it should be if not for the sales you ass. read, dont judge, and if your going to judge read what i said first you prick.
Well, I would've thought that the legendary problem could be solved as having them as raid bosses or something of the like and not having them as available to catch, but I like the idea of having one, as that would appeal to the traditional strategy part of Pokemon in PvP due to having to choose the correct legendary to counter another person's legendary/psuedo-legendary/whatever, and having to utilize your Pokemon types for exploration/quest purposes sounds like a good idea theoretically, but what about the different environments? Should you, say, have a Fire-type with you while exploring underwater for whatever ridiculous reason, would said Pokemon take damage due to the environment or would another debuff of sorts be applied to it as an environmental penalty?beniki said:Trainer perspective. Makes more sense for role-play, and if I was being cynical, 600 pokemon to level up is much more of a time sink than one!
The legendary balance problem might still come up. Perhaps only allow one legendary per team? I'm not sure how you could explain that in terms of lore... perhaps make it be a pride thing for the more powerful pokemon.
It'd be interesting to see how the utility of each pokemon outside of battle would affect the team building. Tournament builds would be different from exploring builds. Land exploration builds would be different from sea exploration. And of course, PvP duels during the exploration would all be recorded in the context of the area leagues.
Hope Nintendo would hire an outside dev team to help make it though. The Japanese have a... traditional approach to MMOs, and that would kill the fun of a Pokemon world. Personally I'd get Cryptic in to do it, since they have an exceptional talent for building from a role play perspective.
You can't trade from Gold/Silver/Crystal to Ruby/Saphire/Emerald IIRC.Sonic Doctor said:Sober Thal said:HAHAHA! You'll never catch them all! MWAHAHAHA!
AKA: People seem to be still buying into it quite a bit. If it was ever on a 360 or PS3 or even a computer, I might even try it.
Mew won't be too much of a problem, it's on my Yellow version all I have to do is use my multiple generation versions and generation gameboys to ferry it to my White version.
I'll do it legit, none of this stupid hacking and cheating stuff that people talk about.
It's been done, Pokemon Ranger/Mystery Dungeon. And it was crap!ZiggyE said:How about you are the pokemon?
One idea a coworker and I came up with (mind you, this is a coworker that makes fun of me for playing Pokemon, but respects the mechanics/idea) is turn it into a kind of RPG...basically you play 3rd person, like WoW or Guild Wars, as the trainer, but when you get into a battle, you get to control the Pokemon, maybe in the form of a Mortal Kombat-style fighting. VERY easy to port to a 360/PS3 that way, or even the Wii. And add a feature where you can throw a Pokemon out at any time, kind've like the Bloodwing on Borderlands. Either where you can throw a bird Pokemon out to collect an item and still control the trainer, or you can control the Pokemon for scouting, or getting somewhere you, as the trainer, couldn't go (I.E, Pikachu to get in small places)Galliam said:I think its about time for a major leap forward type revelation with it. Instead of making it backwards compatable with the earlier games, they should make a new generation, with no new pokemon, allowing it to span ALL the continents and revamp their fundamentally flawed system. It is becoming unsustainable in my opinion, but as long as people keep buying it, they'll keep making stupid looking pokemon and repackaging their game.
A few improvements I can think of off the top of my head would be:
1. Do away with HMs taking up a move slot. Like completely. HM slaves are a painful evil
2. Instead of having 100000 moves to choose from but only about 10 good ones, have movesets that upgrade as pokemon level. Every few levels you're allowed to add points into improving a moves power, accuracy or adding an effect. etc
3. Cut the crap with team rocket, galactic, magma, aqua etc. If they're evil, make their actions have some level of peril other than ooh they're mean to pokemon. Blaaah
4. Like I said before, let it span ALL the continents so you can collect ALL the pokemon and beat every regions gym challenge and maybe even a new story for every region.
5. Try try TRY to make pokemon that aren't completely ridiculous.
Just some ideas I've had, but I think they need to innovate along these lines.
Well, if that is the case, I'll have to find somebody as gullible as my cousin was way back when.Tiswas said:You can't trade from Gold/Silver/Crystal to Ruby/Saphire/Emerald IIRC.Sonic Doctor said:*Snip*
Not like Mew is hard to get anyways. It was distributed via wi-fi last year and a few other times too.
Yes it was, Nintendo took legal action and killed it. It was using a Nintendo/GameFreak copy righted stuff without their permission. Copyright infringement.Specks88 said:I know there was an MMO of sorts awhile ago...Pokemon Online. It was run independent from Game Freak (independently coded, as well...only thing similar was the model from R/B/Y), but I think it was shut down for good...there were consistant downtimes when I was playing from that
Not really, I don't think exactly that. I hope they keep going, but I believe Pokemon has changed immensely over the years.Yoshisummons said:This thread summed up: (Omg it will never end and it never changes!) times 141 posts as of this posting. Great job guys.
This was maybe true for Gen I and Gen III (one had little to no storyline apart from thwarting a criminal organisation, one had a dumb nonsensical environmentalist plot), but Gen II had a theme of rising to expectations (the final battle against the protagonist from the first game, the rival slowly realising there's more to being a Pokémon trainer than seeking out the strong, and the Rocket Executive desperately trying to please his old master Giovanni), and Gen IV engaged in some serious worldbuilding because we learn how the universe was created and shaped through the medium of a man who was so repulsed by his own emotional nature that he wanted to destroy the universe and remake it.TrevorGruen said:there has never really been any story to build on or improve
Okay, Gen II was an expansion pack fixing the balance issues of Gen I, fair enough. Gen III shook the whole engine up by finishing the work Gen II started (Gen II suffered from having to maintain compatibility with Gen I) - it split Special Attack and Special Defence completely by making them separate IVs, changed the Stat Experience system into EVs which are more manageable, and introduced abilities as a sort of always-on fifth move. Gen IV split physical and special attacks, making a large number of previously little-used Pokémon useful, and turned entry hazards into a major gameplay mechanic.TrevorGruen said:no real improvements or renovations in the gameplay (i.e. combat)
Plenty, if Gen V is any indication.TrevorGruen said:after creating somewhere around 600 pokemon, how many more can they come up with?
Isn't this a contradiction in terms? If everything about the franchise is selling better than ever before, how can it be on its last legs?TrevorGruen said:This all seems to me like the franchise is on its last limbs, and yet the games still sell very well, there is still a large fanbase behind the games, and a tv show and card game that is still enjoyed today.