The Escapist Plays: Civilization V (MOAR PLAYERS PLS)

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Bohemian Waltz

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Oct 3, 2010
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I cringe to see so many units lost and our gold production fall off the wagon at the end of the golden age and our luxuries being fleeced at such a small price. This is the problem with a war against Alexander it doesn't usher in our defeat; it's just merely expensive and results in the stagnation of our republic.

I'm most concerned with the -6 gold/turn, -1 happiness, and our dwindling coffers. A city usually produces more gold and a settler is a unit that counts towards unit upkeep of gold/turn. So I think we should send him south to settle somewhere nice along the river near those dyes.

The problem we have with crushing Alexander beneath our boot is that we currently only have about 9-10 turns before our empire is flat bankrupt. The overall contributing factor to this is unit upkeep, building upkeep, and that 4-7 gold per turn wasted on that road we built. I'd say the best we can do currently is hold thinville and not very extravagantly either 1longsowrdsman/1archer/1Mohawk warrior should more than do the trick with a great general giving them all a 25% bonus and the forests/rough terrain in the area; as I think Alexander has thrown most his military at us.

I'm in favor of chasing his archer down with our longswordsman we can get an invaluable look inside his territory and kill another of his precious units. We can use forests through our territory as roads so we might be able to hit him now, but at the very least let us GIVE CHASE!

Btw, would it be possible to get a list of our units and their rough location/city at the end of the update?

My Votes:
Diplomacy/Trade: See if anyone will buy 3 of your 4 horses. Don't sell them for less than 40 gold. Also see if Alexander is willing to negotiate peace (don't do it yet, but see if he's willing; unless he's offering very bad ass terms). We'd like to find out if we can sue for peace rather than the other way around, yet. Sell one way open borders to the Japanese for 50 gold.

Units: Move the Great General (gives a 25% combat bonus to units 2 hexes away) to Thinville, Move the longswordsman to chase down that archer and look around Alexanders borders (don't extend from our borders more than 3-4 turns of movement), throw the warriors garrisoned on the gold hill for extra vision, build a trading post in Waltzburg with their workers, send the settler south (preferably between the spices cows and deer) unless a better location opens up by the dyes, and send the workers near Eumersiania south towards our next settlement once finished with the quarry.

Erections: erect a market then a settler in Knackopolis, a granary then worker in Eumersiania, finish up whatever military unit was building in Waltzburg then finish the workboat, erect either 1 more mohawk warrior or archer in Thinville then shift back to Hagia Sophia.

Other: Try to fiddle with tiles cities are working in order to lessen that -6 gold/turn gap.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Granary and worker queued in Eumersiania.

http://cloud.steampowered.com/ugc/540651079801628740/4D5F7FC7D70B4EC4B777F929A87B4F3DC281A671/

Archer and Hagia Sofia queued in Thinville.

http://cloud.steampowered.com/ugc/540651079801632534/FF06F97F3FB7E3178B22D838F082DD7077316539/

Mohawk, market and settler queued in Knackopolis.

http://cloud.steampowered.com/ugc/540651079801637680/5101325CC756016B7E7853278549A728717E3F29/

Also, workboat queued in Waltzburg (image missing) and changed the citizen management to Wealth Focus in Thinville and Waltzburg, taking our money situation from minus six to plus three! I'm impressed. You have nothing to fear, Waltz.

Anyways, our swordsmen pwn the Greek archers.

http://cloud.steampowered.com/ugc/540651079801634058/943A84CB02C81D381785D0B7C638C454C29CFB33/

...AND THEN CORINTH IS REVEALED.

http://cloud.steampowered.com/ugc/540651079801630556/9A9EA1A744B1F96C644DC218FDA6F5FF6F6222BF/

No wonder Greece was angry with us. It's so close! FOUR TILES away!

I'd explore, but it's POLICY TIME!

http://cloud.steampowered.com/ugc/540651079801636211/CB29F519C967467EBCF3F5688E5B5153C08DF60A/

What policy tree should we go for now?
 

Mr Thin

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Apr 4, 2010
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Unless there's dozens of city states we've yet to discover, I say Commerce. More happiness and money, two things we need!
 

Bohemian Waltz

Senior Member
Oct 3, 2010
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Mr Thin said:
Unless there's dozens of city states we've yet to discover, I say Commerce. More happiness and money, two things we need!
I'm pretty sure nothing in the commerce tree provides happiness except for the very last policy.

Commerce as a policy tree is actually very very weak from what I recall.

I'd say go tradition opening up the possibility for the aristocracy policy that boosts city's ranged attack by 100% and makes units maintenance free when they're garrisoned is great if we're going to have a medium-large empire and will probably save us more money in the long run.

If we get a decent force stationed in Thinville I'd say we burn Alexanders nearby city to the ground (raze rather than capture). Corinth is a nice city but unless the fog of war reveals a valuable luxury/resource it's a bit of an eyesore. Captured cities are a pain in the unhappiness department unless you build a courthouse and installing a puppet government instead of capturing only lessens that slightly. Happiness is a finite resource and as such if we capture Corinth it's basically one less city we can expand west/south of Knackopolis, which inevitably will likely have better resources/luxuries for us and provide easier for trade routes through forests. Worst case scenario we build at settler and settle on the ruins of Corinth if need be, but as is any settlement we plant west/south will be orders of magnitude better than Corinth.

My votes:
-Diplo: Sell 3 of our 4 sources of horses if the price is right. One way open borders with Japan for 50 gold. See if Alexander want's to declare peace.
-Social: Open up Tradition.
-Military/units: Continue scouting with scout, send settler in knackopolis to settle south if he hasn't already, horde great general and any military units (besides the archer in knackopolis) towards Thinville. Pull our longswordsman back to heal in Thinvilles borders.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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OK, I'm breaking the Policy tie in favor of Waltz. My reasoning:

A. We don't need money desperately right now.

B. Our civ trait works best with large borders.

So, Tradition it is!

http://cloud.steampowered.com/ugc/540651079821280298/2EFB91C7A1C93A08FA59843F800477EA7B4E59E6/

I couldn't hawk off the horses to the Incas (they're low on money), but I DID sell our borders out again for fifty gold!

http://cloud.steampowered.com/ugc/540651079821278892/2C8A250014EECD51C83BF51F7213483A7C2EFB45/

http://cloud.steampowered.com/ugc/540651079821277605/DC2C56043253DB790559FDD96BE758A6EFC8E0DC/

...Wat.

Two issues: 1. The Japanese are flat broke. 2. It appears we have mutual open borders - but I have no recollection of issuing that!

http://cloud.steampowered.com/ugc/540651079821275128/70A12EC10BD6E42C44A51D579183386DA9565FC9/

Look at that! A Japanese scout here, by the Capitol!

Um... OK, then.

http://cloud.steampowered.com/ugc/540651079821282139/DE09209B0ECC9500B9C4B839C8C597D60F8A7251/

Ooh, new Civ! Say hello to the Romans!

I gave him our horses for 70 gold or so.

http://cloud.steampowered.com/ugc/540651079821283217/9EB6468F89A95ABB9DCAE16AF5B6A0BD59115B59/

He wasn't interested in border trade... at all.

Whoops! Hoplites have popped in and wrecked our warriors!

http://cloud.steampowered.com/ugc/540651079821284408/C146D13C0FCBD790E29AD6289D8B33AF2BB7CC2C/



Marble quarry is done! Sending workers down to the new soon-to-be city.

http://cloud.steampowered.com/ugc/540651079821287702/B9E0D3C0CF2805AAE1C401A8AA40A685F74B5215/

Alexander has sent us his terms of peace!

http://cloud.steampowered.com/ugc/540651079821289720/5F0B7F8F1251535F642E5F35816A3EEB5E7427B3/

Looks like he wants it to end... he's tipped the scales in our favor. Let's keep this going a bit longer... What should we accept for his surrender?

Also, Civil Service is completed.

http://cloud.steampowered.com/ugc/540651079821290772/0118EC4C35993AD09714D6A64593BAFE88D53F14/

Prepping next leg of the Era Slingshot.

http://cloud.steampowered.com/ugc/540651079821291924/EBFB1B799A00F663CAE4F32D89DAC24E68B9BD0F/

Great Scientist discovers education.

http://cloud.steampowered.com/ugc/540651079821295485/7FF6A5CC9B08D51B3F1BAEDCC4C471188966B2E7/

NEW CITY FOUNDED!

http://cloud.steampowered.com/ugc/540651079821299233/4143E96C6D2FA13290BF21C0EA21EA34CDE004F5/

What to build in it?

http://cloud.steampowered.com/ugc/540651079821300230/71BD365D05443B78FAAF8F412D0916BA8DF8B8A8/

UNIT LIST AS OF NOW:
Zilch in Knackopolis
Great General, longswordsman, mohawk near Thinville, archer in Thinville
Worker near Waltzburg, warrior in Waltzburg
Mohawk in Eumersiania
Worker, archer, scout near Ragnorak
 

Mr Thin

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Apr 4, 2010
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Well Alexander's offer is just for ten turns, so how about we accept that, wait ten turns, and then attack him?

As for what to build in Ragnorak... I don't know, how about a water mill? Food + Production, and it won't take long to build... well, as long as most other stuff. I'm very impatient.
 

Bohemian Waltz

Senior Member
Oct 3, 2010
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Well this is sad it seems only me and thin are playing . :(

I agree w/ thin on this, peace for 10 turns get as much gold/turn you can out of him.

The maintenance on a waterwheel is hardly worth it. I'd say erect a market then library in Ragnorak. Move the workers to improve the dyes. Market is maintenance free and produces more gold, the library's bonus scales over population growth. Of course keep using your scouts and hording units at Thinville.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Negotiation with the Greeks done... I wrangled 7 GPT for ten turns.

http://cloud.steampowered.com/ugc/540651079841158198/483CFEE2C22C9D6FC9AD5A014473CD8698C6D2C5/

Don't really have the upper hand any more, do ya, Alexander?

I'm taking Waltz's advice for now, mostly because we DID go nearly rock-bottom financially. Market, then library.

http://cloud.steampowered.com/ugc/540651079841159213/6A4B309493104F792B1B4F954C7EFDEBDF287E61/

Dye plantation being built!

http://cloud.steampowered.com/ugc/540651079841164918/1E8F73D427821447D4B7869181852689240D852B/

Our people are unhappy again. Also, all our goodwill with Geneva has run out.

http://cloud.steampowered.com/ugc/540651079841162892/8CCDA5ED9FEFE81FADD7A55172E64191E3351B5C/

Maybe we should take these ten turns of forced peace and use them to our advantage? Geneva seems to rely on us not meleeing them to death.

Also, workboat in Waltzburg is completed!

http://cloud.steampowered.com/ugc/540651079841160801/FB145D20B8037E08AE82EB38654738E3E6EC73A7/

What should it do? What should we build next?
 

Mr Thin

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Apr 4, 2010
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But, but, but, 39 tuuuuuuuuuurns, it's gonna take so looooooong, especially now people are unhappy.

(Sidenote: wow, happiness is totally different in this, no wonder I was confused.)

As for the fishing boat... pearls? Do pearls give happiness? I hope so. I say pearls.

Also, MOAR PEOPLE! If you're reading this LP but not contributing an opinion, YOU ARE STEALING. STOP STEALING. That's what Hitler did, and you don't want to be like Hitler, do you?
 

NerfedFalcon

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Mar 23, 2011
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I don't know about going to war with Geneva. It'd probably hurt, especially since we aren't happy right now. How about, in Waltzburg, if we haven't built any happiness-increasing buildings yet, we build those?
 

Doc Gnosis

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Mr Thin said:
As for the fishing boat... pearls? Do pearls give happiness? I hope so. I say pearls.
For every kind of luxury you possess you receive an extra 4 happiness, and pearls are a luxury. Also if the Iroquois is hurting for money, it wouldn't hurt to get a civilization to work that tile in Waltzburg. The market would be my first choice, with an another archer being my second choice.

We've got five units. If we're dead set on taking the city-state for ourselves, it wouldn't hurt to focus our cities to train more soldiers. That being said, I'd be for the war.
 

Bohemian Waltz

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Oct 3, 2010
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Happiness shouldn't be too much of an issue for much longer, first of all we're getting dyes & pearls really soon so that jumps it up 8 happiness, secondly we're getting our source of gold back (+4 happiness) we manically sold when Thinville was 50/50 up in the air about surviving Greek onslaught, and thirdly there's a source of cotton near ragnorak we can settle and claim pretty easily. (Total possible: +16 happiness)

Invading Geneva would actually be relatively good for our happiness, it nets us a source of incense (+4 happiness) and provides a possibility for 4-5 road trade network if we get bribe Genoa into becoming an ally. One of our liberty tree social policies increases happiness by +1 for every trade network to our capital. So invading Geneva is potentially at 4-7 happiness which is taken down due to capturing a new city, but it should be an overall net gain in happiness once a courthouse is built.

Invading Geneva can hold off till we've built a catapult. Their troops should be easy to pick off as they're archers who hang out on the border, but the city is STR 16 w/ 25hp or so and our strongest unit is STR 16 w/ 10hp. Even with a Great General's 25% bonus we'll need to soften it up with at least 1 catapult barrage and 1 archer barrage. Then hit it with 1 Longsowrdsman and 2 Mohawk Warriors and the city should fall easily in 2-4 turns of war.

My votes:
-Put the workboat on the pearls & build a lighthouse in Waltzburg.
-Queue up a catapult in Thinville after Hagia Sophia. (Remember great engineer when the time comes, rush Porcelain tower in Knackopolis.)
-Dipolomacy, wise go ahead and try and declare you and the Inca's friendship (Declaration of Friendship), Do the same for Japan. Then Denounce Alexander. This is a little risky as it opens up a free card for them to ask you of things (which you will take diplo negatives for not meeting), but normally it's resources you're not using so go for it. It might be funny to see a chain denouncement on Alexander.
 

Bohemian Waltz

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Oct 3, 2010
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lacktheknack said:
After Lighthouse, should we queue up anything in Waltzburg?
I'm with leet on this one. I may over think things, but frankly it'll take 24 turns to build and any number of things could come up or change our priorities so simply a lighthouse for now.

I do have a few suggestions and a request, though.

You might consider throwing up the pictures in spoilers with short descriptions as the spoiler as it allows for each page of this thread not to get bogged down in pictures.

It also might be a good idea to throw up a small info bit at the end with any city that has less than 6 turns left in it's queue or give us a heads up we're less than 10 turns away from getting a new tech/policy with nothing else planned. Basically ensuring that outside of surprise events each round lasts at least 10 turns. Otherwise this game will last forever and has the potential to get stupidly complicated in the future.

Other than that I do request a zoomed out picture of the both the south & west which has been explored by our scouts, but not revealed clearly in past updates. It'd be nice to get some perspective on the frontier.

On other issues, The WALTZ party welcomes Viking Incognito and enjoys the fresh simplicity of his Genevan ***** making proposal.
 

Eumersian

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Sep 3, 2009
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I'd just like to let everyone know that I might not be able to get back to playing. I've been out of the loop for so long, and I have so much shit to do for the rest of the week. Sorry I can't grace you with my genius anymore. D:
 

lacktheknack

Je suis joined jewels.
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Eumersian said:
I'd just like to let everyone know that I might not be able to get back to playing. I've been out of the loop for so long, and I have so much shit to do for the rest of the week. Sorry I can't grace you with my genius anymore. D:
D'aaaaawwwww! It's okay, you can pop back in any time you want, in the loop or not.
 

P0RTAL

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Jan 17, 2011
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Pwn Geneva! If you let them recover than they shall try to kill you for revenge anyway